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 Featured Product
Executive Assistant Iris: Sourcebook
by Aspen Comics

Your ultimate source for the Executive Assistant universe is here!

Jam-packed from cover to cover with detailed character profiles, in-depth power charts, revealing story elements and so much more--this is the definitive source to learn about all things Executive Assistant!

Executive Assistant Iris: Sourcebook
 
 Hottest Any system / system-agnostic, Miscellaneous, English
 
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" A belfry above the sky "  Watercolour works

" A belfry above the sky " Watercolour works


Welcome to my collection of royalty-free stock illustrations, my name is Evangelia Kaliva and I work as a freelancer illustrator. Every single image you may find in this tiny art-selling corner is entirely produced by my own hands. License & Copyrights Ideal for book publications. Please visit the address below to view licence. https://www.dropbox.com/s/efeo8a8aoneqhl1/vagelio%20stock%20art%20licence.pdf?dl=0...   [click here for more]
Vagelio  $9.00

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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’ may comprise of a variable...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * *...   [click here for more]
Studio7aUK  Pay What You Want

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"I'm Back!" - 25 Reasons for a Villain's Survival

"I'm Back!" - 25 Reasons for a Villain's Survival


In some genres, especially superhero, villains may be defeated, but this is rarely permanent and they will return again to trouble the heroes once more. This supplement lists 25 different ways in which a villain (or perhaps a hero) could have survived an experience that looked like it was surely fatal. Some may require a degree of retcon, as they reveal previously unknown abilities; others may change...   [click here for more]
Azukail Games  $1.49

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"The Quest of the Claw" RPG Comic Issue 1

"The Quest of the Claw" RPG Comic Issue 1


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 3

"The Quest of the Claw" RPG Comic Issue 3


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 4

"The Quest of the Claw" RPG Comic Issue 4


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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$6000 Movie, Protocol Game Series 25

$6000 Movie, Protocol Game Series 25


$6000 Dollar Movie is a story roleplaying game about a dreadful B-Movie that languished for years before finally being released to a limited number of screens. Portions of the film have been damaged from years of neglect and other parts are just unwatchable. Crippled with production problems, delays, illness, and actor changes, the final piece plays out like a glitter-stained collage of leftover jigsaw...   [click here for more]
post world games  $2.99

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$7000 Dollar Movie, Protocol Game Series 50

$7000 Dollar Movie, Protocol Game Series 50


$7000 Dollar Movie is a story roleplaying game about passionate people making the sequel to a dreadful B-Movie. That original “film” languished for years before finally being released to a limited number of screens. Portions of the film were damaged from years of neglect. That, along with production problems, delays, illness, and actor changes, meant the final piece played out like a glitter-stained...   [click here for more]
post world games  $2.99

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'10 useful Dungeons #01'

'10 useful Dungeons #01'


'10 useful Dungeons #01' consists of maps and handouts of various dungeons. Each map from the set provides an excellent starting point for GM to make an interesting encounter or one shot adventure for one evening play. Each product in the line consists of notebook for a GM and handouts, which can be printed and presented to players. ...   [click here for more]
The Forge Studios  $3.00

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'10 useful Lairs #01'

'10 useful Lairs #01'


'10 useful Lairs #01' consists of maps and handouts of various monsters lairs. Each map from the set provides an excellent starting point for GM to make an interesting encounter or one shot adventure for one evening play. Each product in the line consists of notebook for a GM and handouts, which can be printed and presented to players. ...   [click here for more]
The Forge Studios  $3.00

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'Let's Delve'

'Let's Delve'


'Let's Delve' consists of maps and handouts of various dungeons. Each map from the set provides an excellent starting point for GM to make an interesting encounter or one shot adventure for one evening play. Each product in the line consists of notebook for a GM and handouts, which can be printed and presented to players. ...   [click here for more]
The Forge Studios  $3.00

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'Secrets of the Reich - Forgotten bunkers

'Secrets of the Reich - Forgotten bunkers


Forgotten Bunkers provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of four sample bunkers: each...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Operation Iron Sky

'Secrets of the Reich - Operation Iron Sky


Operation Iron Sky provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of BD-6 Airport - a...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Operation: GOLDRUSH

'Secrets of the Reich - Operation: GOLDRUSH


Operation: GOLDRUSH provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of region and town...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Skirmish maps

'Secrets of the Reich - Skirmish maps


Skirmish maps provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of 8 skirmish maps such as e.g.: ...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - Temple of the New World Order

'Secrets of the Reich - Temple of the New World Order


Temple of the New World Order provides an excellent starting point for GM to make an interesting game set in WWII (or weird war). It consists of GM’s notebook as well as stylized handouts which can be printed and presented to players. Please note that the supplement is stat free and can be used in any WWII or modern game. The supplement consists of maps and plans of Temple...   [click here for more]
The Forge Studios  $4.00

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'Secrets of the Reich - UDT-68 submarine base

'Secrets of the Reich - UDT-68 submarine base


Discover a mystery of UDT-68 submarine base - a secret facility located on a remote island at Barents sea . If you would like to know: Why Nazis have decided to build the submarine base there? What secrets are buried beneath old stone circle located on an island? What treat to our civilization could be awaken there? UDT-68 submarine base provides an excellent...   [click here for more]
The Forge Studios  $4.00

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'The Burbling Bog Scents the Change in the Air' [Murky Bog]

'The Burbling Bog Scents the Change in the Air' [Murky Bog]


A murky bog. Its miasma hangs in the glittering thickets and creeps over pans crusted from viscous mucal sumps, secretions of the living mounds lying deep within. Crust-cutters enter to strip the pans for fertiliser; scuttlers breed. The claggy land shifts, snorts. It sniffs... Condensed to one page for slipping in among other materials, this sandbox-oriented content is intended as an easily...   [click here for more]
Polycosm Publishing  $0.59

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(G-Core) C00B1: The Series-Homesick

(G-Core) C00B1: The Series-Homesick


You saw the far future of 2075 in Chronicle 00: Book 1. You met the police who protect humanity in APD Files. Now live the lives of those who aren't heroic in Chronicle 00: Book 1 the Series! Pilot Episode: Homesick Welcome to Tokyo 2075. The K-Feds are a medium level hacker gang who enjoy fame as heroes of the younger generation. But they've stumbled onto something big and now they are the...   [click here for more]
Dilly Green Bean Games  $1.25

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(G-Core) Italiano Orrore: Survival Horror Vol. 1

(G-Core) Italiano Orrore: Survival Horror Vol. 1


It’s time to play G-Core a whole new way: SURVIVAL HORROR! Volume one offers up a series of tables that creates Italian style horror plots to help Game Masters create an adventure. Just grab a d10 and watch your adventure outline come together. This product is GREAT for the Game Master that wants to throw together a game session but has a hard time organizing adventure hooks and plots. ...   [click here for more]
Dilly Green Bean Games  $1.50

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(Generator) Unlimited Titles 5

(Generator) Unlimited Titles 5


You will find that this seemingly simple HTML/Javascript Utility Generator is more than meets the eye. Containing thousands of nouns and adjectives, it has the ability to churn out millions of random but useful titles for books, songs and poems for your Medieval/Fantasy game. Its HTML page appearance allows you to use the screen of you computer to present the titles as a stack of books (and print a...   [click here for more]
Creative Mountain Games  $0.98

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082 Large City

082 Large City


This is the high quality (300dpi) image and a commercial license to use this image in digital and print media. ...   [click here for more]
mstephenjoy  $10.00

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1 Page Hexagonal War Game Maps - Gradual Slopes

1 Page Hexagonal War Game Maps - Gradual Slopes


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Gradual Slopes" presents a selection of thirty (30) gradual...   [click here for more]
E. Fuhr Game Accessories  $2.99

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1 Page Hexagonal War Game Maps - Low Cliffs and Mesas

1 Page Hexagonal War Game Maps - Low Cliffs and Mesas


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Low Cliffs and Mesas" presents a selection of twenty-eight...   [click here for more]
E. Fuhr Game Accessories  $2.99

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1 Page Hexagonal War Game Maps - Roads and Bridges

1 Page Hexagonal War Game Maps - Roads and Bridges


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Roads and Bridges" is intended to add roadways, bridges,...   [click here for more]
E. Fuhr Game Accessories  $2.99

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1 Page Hexagonal War Game Maps - Rolling Hills & Rivers

1 Page Hexagonal War Game Maps - Rolling Hills & Rivers


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Rolling Hills & Rivers" presents a selection of six different...   [click here for more]
E. Fuhr Game Accessories  Pay What You Want

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1 Page Hexagonal War Game Maps - Shallow Canyons & Sinkholes

1 Page Hexagonal War Game Maps - Shallow Canyons & Sinkholes


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Shallow Canyons & Sinkholes" presents a selection of...   [click here for more]
E. Fuhr Game Accessories  $1.99

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1 Page Hexagonal War Game Maps - Wooded Shoreline

1 Page Hexagonal War Game Maps - Wooded Shoreline


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Wooded Shoreline" presents a selection of twentyfour different...   [click here for more]
E. Fuhr Game Accessories  $2.99

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1 Session Dungeons #1 - The Barrow Mound

1 Session Dungeons #1 - The Barrow Mound


Simple, mini adventures designed for one session lasting a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #10 - The Fastness of Daymair Keep

1 Session Dungeons #10 - The Fastness of Daymair Keep


Mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition the maps...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #11 - Candle Cove Caves

1 Session Dungeons #11 - Candle Cove Caves


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Saturday Session 1SDs can either be played as one-off scenarios or the full set from 11 to 20 can be combined to be played in order as a series of ten exciting...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #12 - The Theosopher Stone

1 Session Dungeons #12 - The Theosopher Stone


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Saturday Session 1SDs can either be played as one-off scenarios or the full set from 11 to 20 can be combined to be played in order as a series of ten exciting...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #13 - Champions of Fallen Hill

1 Session Dungeons #13 - Champions of Fallen Hill


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan sheet to bring your game to life. All maps are also provided as A4/Letter size sections in a print-at-home...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #14 - The River Runs Red

1 Session Dungeons #14 - The River Runs Red


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan sheet to bring your game to life. All maps are also provided as A4/Letter size sections in a print-at-home...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #15 - The Ritual of Harrow Mogg

1 Session Dungeons #15 - The Ritual of Harrow Mogg


SATURDAY SESSIONS (1SD11 to 20 are designed for longer sessions of between 5 and 6 hours, typical of a weekend game) Adventures designed to be played in a single Saturday session. Playtested using Pathfinder, but you can use any system you like. Each 1SD contains a battle map or pre-designed floorplan to bring your game to life. All maps are also provided in a print-at-home PDF. Saturday Session...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #2 - Temple of the Celestial Cult

1 Session Dungeons #2 - Temple of the Celestial Cult


Mini adventures designed for a single session lasting a few hours. Playtested using Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #3 - Doctor Raephenstein's Monster

1 Session Dungeons #3 - Doctor Raephenstein's Monster


Mini adventures designed for a single session lasting a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #4 - Trollstone Catacombs

1 Session Dungeons #4 - Trollstone Catacombs


Simple mini adventures designed to be played in a single session lasting a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #5 - Cataract Caverns

1 Session Dungeons #5 - Cataract Caverns


Simple mini adventures designed to be played in a few hours. Playtested with Pathfinder but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition the...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #6 - A Kraken on the Causeway

1 Session Dungeons #6 - A Kraken on the Causeway


Simple, mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #7  - The Ruins of Karnak

1 Session Dungeons #7 - The Ruins of Karnak


Simple mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #8 - Tomb of the Fisher King

1 Session Dungeons #8 - Tomb of the Fisher King


Simple, mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $3.98

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1 Session Dungeons #9 - Labyrinth of Blood and Bone

1 Session Dungeons #9 - Labyrinth of Blood and Bone


Simple mini adventures designed to be played in a few hours. Playtested with Pathfinder, but you can use any system you like. Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections. In addition...   [click here for more]
Forever People  $3.98

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1*10^12 Scientists

1*10^12 Scientists


Got 99 problems? Make sure that coming up with a scientist for tonight's game isn't one! 1*10^12 Scientists is a finely crafted list of mostly historically accurate and verisimilitudinous science dudes collected by our semi-professional research assistants. Not just one big old list, included is a method for creating up to a trillion unique and quirky scientsts...   [click here for more]
Lee's Lists  $1.00

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1-Bit Wonderworks Coloring Book Collection

1-Bit Wonderworks Coloring Book Collection


I created a pair of coloring books using a retro, pixel art tileset. Coloring is a relaxing activity for young and old, and coloring little pixel trees reminds me of the Apple II/Commodore 64 era of gaming I grew up loving. Each page has a space at the bottom to jot down notes about your drawing. My children have made up stories about what they colored. One day I wlll have to make a coloring book...   [click here for more]
The New Jankee Workshop  Pay What You Want

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10 13

10 13 (audio product)


10 13 Copyright 2006 Winged Warrior Publishing (ASCAP). All Rights Reserved! Song Length = 6:20 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second is from Slade Chronicles: Riftwalker - Official Mix-Tape. This song was originally composed back in 2004 in honor of my 5th anniversary as Stratos (10-13-04), hence the name. The song was never...   [click here for more]
Bailey Records  $1.00

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10 Divination Methods

10 Divination Methods


Tarot cards and crystal balls are all fine and dandy but what about when you want a fortune teller with a little more flavor? That's where this handy little list comes in. Inside you'll find information on ten different divination methods from abacomancy (divining by dust or sand) to xylomancy (divining by fallen branches or twigs). In each entry you’ll find the “proper” name for...   [click here for more]
Pink Dice Bag Publishing  Pay What You Want

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10 Downing Street

10 Downing Street


10 Downing Street includes 20 full-size maps detailing the official residence and office of the Prime Minister of the United Kingdom. Located in London, 10 Downing Street has been the home to the Prime Minister since 1732 and has been renovated, expanded and nearly destroyed or demolished many times since. Designed to be able to be used with any...   [click here for more]
MmpApps  Pay What You Want

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10 Old Objects Sample

10 Old Objects Sample


Hey, I decided to give some samples of my Magical Object Maker results based off of a mad lib. And since I want it to fit into your campaign I have left the choice of the ecaxt object it is up to you. Example: This item is a Holy Ancient Weapon that summons a object and the wielder can only turn on and off the effect which can be used 11 times a week. ...   [click here for more]
Christy Embry  Pay What You Want

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