Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign.
Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized, with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted... [click here for more]
Write or publish better adventures!
Ben Riggs has read and reviewed hundreds of adventures for Geek & Sundry and the Plot Points podcast. In Encounter Theory he channels that accumulated wisdom into tools you can use to make your adventures better. He has invented a theory of adventure design to cut away unhelpful ideas and created 14 playplans, tools which will apply the theory to help... [click here for more]
HARLEM UNBOUND Investigate Mythos mysteries in 1920s NYC’s Harlem Renaissance! An RPG sourcebook for Call of Cthulhu and GUMSHOE.
PICTURE THIS... New York City in the 1920s: Prohibition is in full swing, and bootleggers are living high. African Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of... [click here for more]
The Keeper Screen for Harlem Unbound is a Keeper's gold mine! This is a PDF-only version with glorious art on the player facing side and all the rules a Keeper needs at their fingertips on the interior.
This downloadable version includes:
Three Full-size exterior panels with breathtaking art by Brennen Reece
Three Full-size interior panels of quick reference tables
Panel... [click here for more]
You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead.
Now your past... [click here for more]
On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker's draft drawn... [click here for more]
A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and—worst of all—yourself!
The Sphinx and the Madman
Why does the Great Sphinx of Giza suddenly have your face? In an alternate history, you may be your own worst enemy…and your future self has a lot to answer for! Can you restore the true timeline?
The... [click here for more]