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30 Spells for 2e, 3e, 3.5 & Pathfinder

30 Spells for 2e, 3e, 3.5 & Pathfinder


Health Blight blocks enemies from healing! Vile Serpent creates a snake made of acid that extends from your hand! Language Barrier makes your enemies unable to communicate! Steal Enchantment weakens enemy weapons and strengthens your own! Holy Water Arrow...that one's self-explanatory... This book contains 30 spells for every spellcasting class. Some are different takes on direct damage. Some are...   [click here for more]
Dimension Comics  $0.59

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A Floresta que Ninguém Vai

A Floresta que Ninguém Vai


Ronronado do Paraíso, uma gatuna (catfolk) órfã, desapareceu depois de brincar com as outras crianças no riacho próximo, deixando o Vilarejo de Nova Prostagma em polvorosa. Os indícios indicam que a garota se perdeu na "Floresta que Ninguém Vai”, uma parte do bosque que todos evitam pois, conforme a população local, é mal-assombrada e infestada de orcs. O único guarda do...   [click here for more]
Luiz Alberto Soares  $2.49 $0.99

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A Última Fortaleza

A Última Fortaleza


A Vila de Alta-Ulnatar decidiu contratar um grupo de aventureiros experientes para destruir a última fortaleza orc localizada na região. O Burgomestre de Alta-Ulnatar, Ulfsork Friggar, está bastante animado com a perspectiva de ficar livre desse problema de uma vez por todas. A população local também é extremamente favorável à empreitada militar, pois desejam que paz e a segurança reinem...   [click here for more]
Luiz Alberto Soares  $2.49 $0.99

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Adventure Design Guides [BUNDLE]

Adventure Design Guides [BUNDLE]


This special bundle product contains the following titles. Bitter Rivals: Adventure Design Guide Regular price: $1.99 Bundle price: $1.60 Format: PDF In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can...   [click here for more]
Dancing Lights Press  $13.93 $11.14

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Adventure Generator Vol. 1

Adventure Generator Vol. 1


Adventure Generator: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle,...   [click here for more]
Dancing Lights Press  $4.99

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Adventure Generator Vol. 2

Adventure Generator Vol. 2


Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. 10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting...   [click here for more]
Dancing Lights Press  $4.99

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Aegean Adventures

Aegean Adventures


AEGEAN ADVENTURES is a collection of five original scenarios for the AEGEAN Quick Start Rules focusing on characters from the new city of Vlokis. The adventures can be played separately or linked together to form an extended campaign. Featuring: The Leaden Tablet Poseidon’s Children The Harp of Discord Bearing Gifts The Curse of the Golden Bull Included are rules for managing NPCs...   [click here for more]
we evolve  $4.99

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Alignment [1st Edition]

Alignment [1st Edition]


How can you make alignment more useful and meaningful in your roleplaying games? This is the first edition. You can find the second edition here.  Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple...   [click here for more]
Dancing Lights Press  $7.00

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Ancalia: The Broken Towers

Ancalia: The Broken Towers


The dead are hungry in Ancalia. For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in...   [click here for more]
Sine Nomine Publishing  $9.99

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary

BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary


During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation...   [click here for more]
Casey Brown  $5.95

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Bitter Rivals: Adventure Design Guide

Bitter Rivals: Adventure Design Guide


In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways...   [click here for more]
Dancing Lights Press  $1.99

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Building Adventures

Building Adventures


Building Adventures: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. Like any other form of fiction, a tabletop roleplaying adventure works best when there’s a beginning, a middle, and an end. Player characters can pursue a goal without being railroaded into one specific way of achieving it. That same goal prevents characters...   [click here for more]
Dancing Lights Press  $4.99

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Building Characters

Building Characters


Building Characters: A minimalist 96-page guide to creating memorable characters for any tabletop roleplaying system or setting. Tabletop roleplaying is about characters. It’s something so fundamental and obvious that it’s often taken for granted. If your tastes run toward the wargaming end of the spectrum, a character is your game piece, the way that you interface with the system....   [click here for more]
Dancing Lights Press  $4.99

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Building Monsters

Building Monsters


Building Monsters: A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting. Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations...   [click here for more]
Dancing Lights Press  $4.99

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Building Theme

Building Theme


Building Theme: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting. When discussing any other form of storytelling, the concept of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, even a comic book or a song. The people having the discussion might be writers, readers, critics, or academics....   [click here for more]
Dancing Lights Press  $4.99

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Building Worlds

Building Worlds


A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating...   [click here for more]
Dancing Lights Press  $4.99

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Building Worlds 2

Building Worlds 2


A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and...   [click here for more]
Dancing Lights Press  $4.99

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Caltrops

Caltrops


Oh, the lowly d4! Second in derision only to the d12 (and those imaginary dice the d3 and d5. Pfah!). Now these oft maligned dice, known to many as caltrops, have two games designed just for them. Caltrops is a small supplement featuring two dice games as played by the warrior goblins of Tufartu Reach. One game is in the push-your-luck style, and the other is a betting game. Caltrops...   [click here for more]
Hudspeth Games  Pay What You Want

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Celtic Cyclopedia

Celtic Cyclopedia


Come away, O human child! To the waters and the wild With a faery, hand in hand, For the world's more full of weeping than you can understand. - Yeats (1886) The Celtic Cyclopedia delves deeply into the 6 Celtic kingdoms: Ireland Manx Scotland Wales Cornwall Brittany The book explores the religions,...   [click here for more]
Pendelhaven  $29.98

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Charlemagne and the Paladins

Charlemagne and the Paladins


Amidst the chaos and violence of Europe in the eighth century, Charlemagne became king of the Franks and established a large empire. As Charlemange’s power grew, so did the stories attached to his name. This book explores the myths and legends of the great king Charlemagne, from the stories about his mother, Bertha Bigfoot, and his youthful adventures with the thief, Basin, to his fantastical...   [click here for more]
Osprey Publishing  $17.95 $9.95

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Creatures from Fairy-Tale and Myth 5e

Creatures from Fairy-Tale and Myth 5e


Creatures from Fairy-Tale and Myth is a source book for 5e   Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. The creatures...   [click here for more]
Pendelhaven  $29.98 $24.98

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Creatures from Fairy-Tale and Myth story book

Creatures from Fairy-Tale and Myth story book


Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. You will also find a brand-new story involving these iconic creatures, sometimes told from the...   [click here for more]
Pendelhaven  $29.98

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Dragonslayers From Beowulf to St. George

Dragonslayers From Beowulf to St. George


With its fiery breath, scaly armour, and baleful, malevolent stare, the dragon became the ultimate symbol of evil and corruption in European folklore and mythology. Often serving as a stand-in for Satan, or the power of evil gods, dragons spread death and hopelessness throughout the land. Only heroes of uncommon valour, courageousness, and purity could hope to battle these monsters and emerge victorious....   [click here for more]
Osprey Publishing  $17.95 $9.95

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Eldorian Location 1: The Surell Valley

Eldorian Location 1: The Surell Valley


37 Pages of detail! Leave Vendish or Gablehead behind and the rolling hills and green pastures of the Surreal Valley appear before you. You’re heading towards the busy market town of Vendish or the capital of Gablehead, but before you get there, a short detour will bring you to a place whose very name evokes myth and legend of Sard… the Dragon’s Gottoes, the Sighing...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 2: The Island of Dormos

Eldorian Location 2: The Island of Dormos


“Jewel of the Sea of Souls. It may be a small island but mighty of heart.” Sister Tarian Handhealer Esmian Priestess) Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, and the beacons of Dormos Island will guide you to an island most fair. Have you ever felt pressure and...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 3: The Island of Murhl

Eldorian Location 3: The Island of Murhl


“Finding a sanctuary, an island apart from time, a place where men flee from peril and alarm is not so different from finding home -a place to rest one’s weary head and a place to remember what we once held dear.” Bundosh Rockwork, Dwarvish Refugee Set sail from Gablehead and round the Horn of Sard and sail the waters of the Sea of Five Winds. Navigate the dangerous...   [click here for more]
Friends of Eldoria  $1.00

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Eldorian Location 4: The Last Isle

Eldorian Location 4: The Last Isle


“If this isle could dream it would be of Dragons.” Baryn Shuller, Odressi Scribe Leave the mainland and sail the temperate waters of the Sea of Souls. Navigate the dangerous reefs, of Dormos Island and be guided by its beacon towers to head due east where you will eventually reach the wild waters of the Golden Sea and the lonely island Kingdom of the Last...   [click here for more]
Friends of Eldoria  $1.00

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Enhancing Alignment

Enhancing Alignment


In a game centered on mechanics, alignment can be a confusingly abstract concept. It’s a quick-and-dirty way to tell the heroes from the villains, and to provide a vague idea of how characters can be roleplayed, but a lot is left open to interpretation. This Mayday Manual was written to offer up some practical options for getting more out of alignment within your own game. It is not intended...   [click here for more]
Dancing Lights Press  $0.99

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Fantasy Ancestries

Fantasy Ancestries


Ever wish the fact you were playing an Elven Explorer or a Dwarven Adept in the Cypher System meant more for your character than a static bonus to one kind of roll and a few extra skills? Now it can! Fantasy Ancestries provides players the ability to bring their character’s heritage to the foreground by providing flavors to represent epic fantasy staples including Elves, Dwarves, Gnomes, and...   [click here for more]
Monte Cook Games  $4.49

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Fantasy Character Slings

Fantasy Character Slings


SLINGS Whenever I have gotten a chance to play a tabletop RPG, the one thing being asked over and over again was: “Whose miniature is that one?” It didn’t matter if we were playing on a flat map or a 3D setting; the question had been asked often enough for me to give it some thought and create the character sling. These character slings...   [click here for more]
The 5th Terrain  $3.79

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Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions


The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to...   [click here for more]
Encoded Designs  $11.95

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Fortitude: by the Docks of Big Lake

Fortitude: by the Docks of Big Lake


Fortitude: by the Docks of Big Lake is the first major supplement for the Chuubo's Marvelous Wish-Granting Engine RPG. It's designed to immerse you in the pastoral lakeside settlement of Fortitude—to create a deep sense of place with both rules and setting material. Along the way it serves as a guide to pastoral gaming, a guide...   [click here for more]
Jenna Katerin Moran  $19.99

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Fortitude: the Glass-Maker's Dragon

Fortitude: the Glass-Maker's Dragon


Once upon a time, a perfectly ordinary child got a shard of a broken glass dragon stuck inside their dreams. Once upon a time, a bit of nothingness came to life. That same year, nightmares’ angel came to Fortitude to die. A legendary trickster was reborn. The greatest prodigy of our generation arrived by ship; the King of Evil, on a bike. The child of the sun fell from the skies to Fortitude....   [click here for more]
Jenna Katerin Moran  $19.99

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Game Group Management

Game Group Management


When I first started roleplaying, the rule book showed me all about using the game mechanics. I learned how to create incredible characters, balance challenging encounters, and put together fantastic adventures. In spite of the fact that roleplaying is social in nature, it didn’t tell me how to organize a game group. There was no information on how to deal with interpersonal conflicts, or manage...   [click here for more]
Dancing Lights Press  $3.99

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Games & Reading [BUNDLE]

Games & Reading [BUNDLE]


This special bundle product contains the following titles. Ghost of the Frost Giant King Regular price: $4.99 Bundle price: $2.99 Format: PDF On a continent where only the southernmost tip sees all four seasons and gods still freely roam among men, the giants are awakening from their long slumber in the mountains. As towns along the great Thòrsà...   [click here for more]
Silver Empire Publishing  $7.98 $5.98

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Garden of the Temple

Garden of the Temple


You have found yourselves in Blume Tavern, the smell of fresh baked bread and ginger beer fills the warm room. Outside all manner of creature shuffle through the bustling streets of Behem that wind in and around the massive skull of the the largest giant to ever live. The giants may be gone, but Behem stands alone in the province that was once theirs. Throughout the night you hear murmurs of the abandoned...   [click here for more]
Right After then Design LLC  $4.99

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Garden of the Temple Vol2

Garden of the Temple Vol2


This is the sequel to Garden of the Temple. The vast plains of Behem stretch out in front of our heroes. The tall grass waves in the gentle breeze. You have survived the Garden of the Temple, now it's time to see what else is out there. Zine Includes: Information on two characters that you come across. An adventure involving a mysterious wizard, and a massive monster. 5 new monsters...   [click here for more]
Right After then Design LLC  $4.25

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Genre Structure Vol. 3: Fantasy

Genre Structure Vol. 3: Fantasy


How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which fantasy...   [click here for more]
Dancing Lights Press  $3.99

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Genresick

Genresick


Lovesick is a psychological horror game focusing on desperate, unstable romantics--and with a very unique twist. Your group will play as the obsessive, dangerous, and painfully sincere main characters in a story of doomed courtship and warped romance. Genresick is a supplement expanding Lovesick's intense, emotional gameplay into six new premises, providing original and unique settings, completely...   [click here for more]
consilium games  Pay What You Want

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Ghost of the Frost Giant King

Ghost of the Frost Giant King


On a continent where only the southernmost tip sees all four seasons and gods still freely roam among men, the giants are awakening from their long slumber in the mountains. As towns along the great Thòrsà River are destroyed, political relations between the two human nations, Jötunheim and Midgard, are more strained than ever. War is coming in the lands of men as autumn comes...   [click here for more]
Silver Empire Publishing  $4.99

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Gods and Icons (13th Age Compatible)

Gods and Icons (13th Age Compatible)


The 13th Age Roleplaying Game Supplement to rock your players world. Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide. GM advice on tailoring the Icon Relationship result to the character. Hundreds of Icon Relationship results. Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells...   [click here for more]
Dread Unicorn Games, LLC  $14.95 $4.95

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Gods and Icons Player's Companion (13th Age Compatible)

Gods and Icons Player's Companion (13th Age Compatible)


The Player's Companion to Gods and Icons. Everything a player needs to know about the gods and icons, plus the new playable races, suggestions on spending icon relationships, and more. The subset of Gods and Icons targeted at players, not GMs. Perfect for all 13th Age players. 28 New Gods: arranged in three pantheons: Bright GodsThirsty Gods,...   [click here for more]
Dread Unicorn Games, LLC  $1.95

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Gods of the Fall: Breath of God

Gods of the Fall: Breath of God


The Gods are Dead—Now It’s Your Turn There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute. Then Elanehtar fell to earth like a vengeful star, sparking cataclysm, destroying the gods, and plunging the world into a...   [click here for more]
Monte Cook Games  $1.99

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Hercules

Hercules


Hercules battled gods, men and monsters in a lifetime of violence and destruction. Today, Hercules is best known for his 'twelve labours', a series of near-impossible tasks assigned to him as punishment for the killing of his wife and children. During those tasks, he slew the multi-headed hydra, wrestled with Cerberus, hound of the underworld, and stole the girdle of Hippolyta, queen of the Amazons....   [click here for more]
Osprey Publishing  $17.95 $9.95

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Horn of the Kraken

Horn of the Kraken


The sun and moon have been devoured by the cosmic wolves Skoll and Hati. Fimbulwinter has envelopped the world in the cold and darkness. Men prey on each other in order to survive. Amid the chaos, in the struggle for the throne, comes a war between brothers. Hakon, illegitimate heir to the throne of Norveig, has obtained a horn that can summon a terror from the depths of the ocean. This monstrosity...   [click here for more]
Pendelhaven  $19.98

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.99

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Ink & Shadow

Ink & Shadow


"Across the sea of sand and stone, lies the land that birthed the mindless. The monsters of ink and shadow." - Journal of the Empty King This is simply a collection of game hooks to go along with the artwork I did during the 2019 Inktober challenge. There is one illustration for every day of October. The digital pack also includes all the art formatted for on-line play in case you want...   [click here for more]
Right After then Design LLC  Pay What You Want

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Inn Between Worlds (5E Compatable Edition)

Inn Between Worlds (5E Compatable Edition)


The Inn between Worlds is an RPG supplement which explores the idea of inns (hotels) and taverns (bars). It provides a modern hotel, and a fantasy tavern-inn compound. It can be used in a modern game, or a fantasy game. Both versions of the place stand on damage to space and time. Basically, both serve as a small version of the Bermuda Triangle with its own front desk and room service. The Inn between...   [click here for more]
Texas in August Studio  $2.50

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Inn Between Worlds (FATE Edition)

Inn Between Worlds (FATE Edition)


The Inn between Worlds is an RPG supplement which explores the idea of inns (hotels) and taverns (bars). It provides a modern hotel, and a fantasy tavern-inn compound. It can be used in a modern game, or a fantasy game. Both versions of the place stand on damage to space and time. Basically, both serve as a small version of the Bermuda Triangle with its own front desk and room service. The Inn between...   [click here for more]
Texas in August Studio  $2.50

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Inn Between Worlds (SWAG Edition)

Inn Between Worlds (SWAG Edition)


The Inn between Worlds is an RPG supplement which explores the idea of inns (hotels) and taverns (bars). It provides a modern hotel, and a fantasy tavern-inn compound. It can be used in a modern game, or a fantasy game. Both versions of the place stand on damage to space and time. Basically, both serve as a small version of the Bermuda Triangle with its own front desk and room service. The Inn between...   [click here for more]
Pinnacle Entertainment  $2.50

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