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Presenting three anime-themed martial artists for your various HERO System campaigns! Characters include:
Amber Long — the dragon’s daughter!
John Wa the Monkey King!
Shina Arakawa — pistol-packing ronin!
Each character has a full character sheet, background, role-playing notes, and associated plot seeds.
A Surbrook Press product from award-winning author Michael "The Professor"... [click here for more] |
Surbrook Press |
$1.95
|
SCHOOL IS IN SESSION!
Welcome to PS238, the world’s first school for metaprodigies — children with superpowers! They have to learn how to be superheroes along with their math, history, and social studies, and PS238 is where they do that... and occasionally get into an adventure or two.
The PS238 Roleplaying Game brings you the... [click here for more] |
Hero Games |
$19.50 $9.75
|
Located at a hidden location deep within the Ural Mountains, Larisagrad is a super-technological city-state inhabited by unscrupulous scientists who sell their services and devices to the highest bidders. Once a part of the Soviet Union, since that government’s collapse in the early Nineties it has become an independent entity that relies on its weapons, security forces, and secret location to keep... [click here for more] |
Hero Games |
$15.00
|
In the sixties the United States Government approved the funding for two new agencies due to the rise of costumed criminals. The first agency (Special Target Reconnaissance, Investigation, Policing, Espionage Service; aka STRIPES) was placed under the authority of the Department of Justice. While the second (Special Target Attack Response Squads; aka STARS) was placed under the supervision of the... [click here for more] |
Hero Games |
$0.99
|
This is the ultimate source book for the twilight world of vigilante superheroes who walk the line between justice and vengeance! Experience gritty, intense adventures that bring you new shades of four-color action in the tradition of your favorite hard-hitting superhero comics. Dark Champions creates a new universe of super excitement for you to explore - or a new dimension of roleplaying for your... [click here for more] |
Hero Games |
$10.00
|
You may have thought that Champions II was the final supplement to Champions. Well, we've done it again; welcome to Champions III! The material in Champions III is intended to add to your current Champions campaign. The material in Champions Ill is optional; you're under no obligation to use any of it. Like all Hero System rules, you should take what you like - and leave what you don't like. ... [click here for more] |
Hero Games |
$5.00
|
DEATHSTROKE is an adventure featuring those masters of mayhem, THE DESTROYERS, who were first seen in ENEMIES II. This adventure contains two related scenarios which can be played as individual encounters or together as part of a campaign. This adventure is complete and includes modifications to make it tougher or easier as the situation dictates. To complete this book, detailed personality sketches... [click here for more] |
Hero Games |
$2.50
|
Most science fiction stories require a lot of high technology - everything from blaster pistols, to sensory enhancement equipment, to glittering starships - and Star Hero campaigns are no different. To supplement the tech in Star Hero and Terran Empire,The Spacer's Toolkit includes the following devices:
personal technology, ranging from weapons, to battle armor,... [click here for more] |
Hero Games |
$7.50
|
SUPERHEROIC ADVENTURE! Champions Battlegrounds is a collection of five adventures for Champions, each focusing on a particular location that you can use repeatedly in your campaign. You can run the scenarios individually, or as part of a single story arc. Do your heroes have what it takes to survive:
-A Walk In The Park, in which several villains lure them to a peaceful... [click here for more] |
Hero Games |
$16.99 $8.50
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Creatures of the Night is the definitive sourcebook for supernatural foes in Champions as well as Dark Champions.
This book is full of nasty enemies who are all rooted in the realm of horror. To gamemaster these villains, Creatures of the Night includes extensive sections of how to interject horror into a four-color world. Finally, the heroes will be shaking in their boots as they face the villains... [click here for more] |
Hero Games |
$7.50
|
MONSTERS, MINIONS, AND MARAUDERS! Located just a hundred miles from Japan is a strange and deadly island — a place where gigantic alien monsters battle one another for supremacy, evil entities search for artifacts of power, and villainous organizations scheme and collaborate. This is Monster Island, where even the boldest, strongest superheroes come face to face with enemies powerful enough to give... [click here for more] |
Hero Games |
$21.99 $10.00
|
This supplement contains a history of Stronghold prison, complete maps and explanations of the prison, several scenario ideas, six new supervillains, and notes on how to modify this supplement and how to fit it into your campaign. ... [click here for more] |
Hero Games |
$2.50
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Deep in the heart of the city is a secret garden where The Master dwells. His origin is a mystery, but his purpose seems clear: to teach the secrets of sorcery. Mystics and mediums, sorcerers and psychics trade knowledge in the safety of the garden. Come and practice the arcane arts, unravel ancient mysteries and walk the paths of power. Join The Circle for adventure in the realm of the fantastic!... [click here for more] |
Hero Games |
$5.00
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Hudson City Blues is an epic campaign adventure deigned for Dark Champions and other applicable Hero System campaigns. Hudson City Blues provides over three months of campaign play! Eight sample characters are included, along with complete guidelines for using Hudson City Blues to start a new Dark Champions campaign. Take a walk on the wild side: get this adventure! Ownership of Dark Champions supplements... [click here for more] |
Hero Games |
$5.00
|
This expansion deck for Champions Character Creation Cards contains an additional 54 ability cards! These include 17 one hundred point red cards, 18 fifty point yellow cards, and 19 twenty five point purple cards. For use with Champions Character creation Cards core deck. The electronic portion of this product contains not only additional, expanded card descriptions and HD files, but also a print-suitable... [click here for more] |
High Rock Press |
$10.00
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S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed.
It has become a full-time job to try and keep track of them as well as update information about the, that is the purpose of this database.... [click here for more] |
Tiger Paw Press |
$4.99
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What If Lovecraft Wrote Comic Books?
Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darknessincludes:
A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be.
Plus! Full HERO System statistics for seventeen... [click here for more] |
Atomic Overmind Press |
$11.95
|
Fallen Angel
Emily Winters' dormant mutant abilities suddenly manifested with tragic results. As she stared at her murdered family, she ran away into the neighboring national park where she's kidnapped an innocent family out hiking.
The PCs answer the Park Rangers' call for help to find the missing family before a potentially deadly winter storm hits.
Meanwhile, a squad of IHA soldiers know about... [click here for more] |
Mad Ferret LLC |
$0.99
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The Campaigning section is primarily for the Game Master, though everyone should read through it. Here we'll discuss the various things the GM has to do to set up a campaign game for his Champions players. Especially important is getting the right "feel"; Champions is very different from a fantasy or science fiction roleplaying game. Of course, the best way to find out what Champions is like is to... [click here for more] |
Hero Games |
$5.00
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The ultimate heroic campaign setting is finally here all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanan, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters organizations, adventures, places, and events presented in past Champions products and coupling it with pages and pages... [click here for more] |
Hero Games |
$7.50
|
An evil man in a bird costume is on a crime spree throughout the city. Can your superheroes put an end to his rampage before he begins kidnapping children?
Unkindness is a superheroic adventure for ICONS and the HERO System. It includes a supervillain and his minions, an arc of scenarios and numerous plot options, and some useful reusable maps such as a jewelry store... [click here for more] |
High Rock Press |
$3.95
|
THE POWERS OF THE MIND Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing... [click here for more] |
Hero Games |
$21.99 $10.00
|
SID is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed.
SID. Bulletin is a flyer that will highlight solo villains that have come onto the scene. The same care will be taken with their entry as... [click here for more] |
Tiger Paw Press |
$2.99
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For years, they have traveled the globe, battling villains, helping victims of natural disasters, and making the world safe for mankind. They are role models for the children, symbols of hope for the oppressed, and champions for justice. They have earned the world's faith and trust, for they are superheroes, and they have always been there to serve and protect. But what would happen if these powerful... [click here for more] |
Hero Games |
$5.00
|
From board room fights to fights in the bard room, it's all here everything you ever needed to know about the corporate world! Are they faceless fores for the heroes to fight, benevolent patrons ready to aid the heroes in their war against crime, or just neutral entities out for a big profit? All facets of corporations are covered, from organizations and goals to proxy fights and takeover bids. Bring... [click here for more] |
Hero Games |
$5.00
|
Enemies Assemble presents five complete teams, ready for play and your enjoyment. The Furies, The Maestros, Factor 7, Foxbat's Organization and the new Ultimates are here in complete detail.
Enemies Assemble has over 40 writeups of characters, vehicles, bases, and gadgets. There's also includes extensive information on the various teams' tactics, motives, and goals. Numerous adventures and adventure... [click here for more] |
Hero Games |
$5.00
|
Heroic Adventures Volume 1 ™ contains three exciting, independent adventures for use with Champions or Dark Champions.
Throwing Stars and Bars takes the heroes through a romping adventure in the deep South. Someone is kidnapping seemingly random people from the Memphis area. Can the heroes unravel the mystery and stop them before it's too late? Ifs going to take some clear thought and a lot of... [click here for more] |
Hero Games |
$5.00
|
This is a book of normals. In other words, the Enemies book for your secret ID! Between the covers of Normals Unbound you will find men, women, and children with powers and abilities to affect the life of a hero more profoundly than any destructive energy blast from Mechanon ever could. These are people who cannot be dealt with by simply slugging it out with them or blasting them with a neutron beam.... [click here for more] |
Hero Games |
$5.00
|
Fantasy Hero is a HERO System Campaign Book. That means that it provides all the information needed to play fantasy adventures using the HERO System rules. Within these pages you will find setting information, fantasy specifics, and a wealth of ready to use material. However, Fantasy Hero is not a stand-alone product; to use it the player must also have the HERO System Rulebook (4th Edition), which... [click here for more] |
Hero Games |
$10.00
|
S.I.D.s is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years the number of super-powered individuals has skyrocketed.
It has become a full time job to try and keep track of them as well as update information about the, that is the purpose of this database.... [click here for more] |
Tiger Paw Press |
$4.99
|
In these pages, you will find representatives of most of the major types of science fiction and comic book extraterrestrials. There are monstrous invaders ready to devour mankind. There are cosmic entities wandering the galaxy, more from curiosity than a desire to conquer. There are secret alien cultures, already walking among us, disguised to look like the neighbor next door. Some of the creatures... [click here for more] |
Hero Games |
$5.00
|
Dive into adventure! Atlantis, the complete sourcebook of the undersea kingdom. The legendary realm of Atlantis come to life in this amazing book that is packed with history, background, and story possibilities. You'll find complete back grounds, descriptions and writeups of major Atlantean characters, with 10 creatures of the sea, 18 Atlantean spells, equipment, and much more! You can even create... [click here for more] |
Hero Games |
$5.00
|
Day of the Destroyer is a Champions adventure featuring the ultimate showdown against Dr. Destroyer. It includes complete write-ups for the brand new Mk-ll Destroyer armor, along with 8 of Destroyer's superpowered followers. The countdown has begun, and only you can stop it! This is one challenge for champions that cannot--- must not---- be refused! ... [click here for more] |
Hero Games |
$5.00
|
Foxbat Unhinged! Is a 32-page Champions adventure book featuring everyone's favorite super-villain-supreme designed to fit into any Champions campaign. Cinderella: a fully detailed adventure that presents a different, set of challenges to heroes used to mysteries, puzzles and high-powered combat. A love triangle, a menace from the future, intercontinental jet set parties a room full of Foxbats, and... [click here for more] |
Hero Games |
$5.00
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Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that's needed to bring the four-color heroics of comic-books to life!
The champions GM Screen is useful for both Gamemasters and players. Packed with Champions charts and play aids, this 34" x 11" color screen provides everything you... [click here for more] |
Hero Games |
$5.00
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Heroic Adventures Volume 2 contains six exciting, independent adventures for use with Dark Champions or Champions.
A maniac kidnaps a wealthy executive's son and is going to blow him up at midnight. Deadly toys rampage through a busy shopping mall. Terrorists are selling nuclear grade plutonium to the highest bidder. A new drug hits the streets and a child disappears near a haunted house, and the... [click here for more] |
Hero Games |
$7.50
|
High tech Enemies is the definitive source-book for high-tech villainy. This book is full of everything that every good Champions campaign needs; powered armor, robots, gadgets, androids, huge machines, cyborgs- the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match wits with mega-villains and their arsenal of devices and armies of agents and encounter... [click here for more] |
Hero Games |
$5.00
|
"Oh no! There goes Tokyo!
Author Michael Surbrook explores the giant monster genre launched by 1954's Them! Irradiated monstrosities present a whole new kind of challenge for your heroes, coming from an old-yet-still-compelling source.
Atomic Monsters is a concise, easy-to-consume, immediately useful treatise on how to create and use freakish monsters... [click here for more] |
Surbrook Press |
$2.95
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This is issue #25 of White Wolf Magazine (3rd Annual Superhero issue). Please note that all advertising in this PDF is out of date.
This issue features: DC Heroes Champions Rolemaster Torg Magic Scrolls Capsule Reviews ... and more. ... [click here for more] |
White Wolf |
$1.99
|
What if the Roman Empire had never fallen? What if dinosaurs had evolved into intelligent beings? What if Doctor Destroyer ruled the world? Create alternate dimensions, also called parallel worlds, which are separate universes overlapping our own, universes where history took another path. What does this have to do with your campaign? Why does this affect your campaign world? Because in comic books,... [click here for more] |
Hero Games |
$7.50
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Demons Rule is a Champions adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an intricate mystery, 10 fully detailed short encounters, complete writ-ups for all six Demons, and maps for the major encounter locations there are also details for other street gangs in the city. The Demons rule the streets, and their turf is expanding. Can you... [click here for more] |
Hero Games |
$2.50
|
Mystic Masters give you a complete, ready-to-run magical campaign with villains, magical items, and a pocket-dimension headquarters for your heroes. Learn “spell packages” like the Eleven Lights of Luathon, and Bountiful Bindings of Blyyat the Beneficent! Try out three compete adventure designed for magicians or traditional superheroes, plus ideas for many more scenarios. Visit Earth's Archmage...... [click here for more] |
Hero Games |
$7.50
|
LOST MAGICS AWAIT!
A Fantasy Hero game can always use more spells for wizards to cast, characters to find in long-lost libraries, and evil sorcerers to wield against heroes. The Fantasy Hero Grimoire II features hundreds of new spells for your campaign, in ten categories:
Arcanomancy, spells pertaining to fundamental magical forces
Arcomancy,... [click here for more] |
Hero Games |
$7.50
|
Good evening and welcome to CHAMPIONS II, the super supplement for CHAMPIONS, the Superhero Role Playing Game. This is the book you've been waiting for - all your wishes have been granted! It’s all here: new Powers, new Skills, and articles on how to run a campaign. We’ve included systems for building both headquarters and vehicles, and even thrown in a set of powered armor for your agents to wear!... [click here for more] |
Hero Games |
$5.00
|
A Warrior Species for Champions and Galactic Champions
Author Michael Surbrook presents “The Nehkojin,” a fully-realized and detailed alien species for superhero-centric campaigns. Containing an in-depth examination of an alien species, this product covers their origins, home-world, lifestyle, diet, society, and system of government. Also included are:
The base Nehkojin... [click here for more] |
Surbrook Press |
$1.95
|
Colorful masks! Rippling muscles! Fiendish monsters! Deadly takedowns! Psychotronic plot twists! Welcome to Lucha Libre Hero, the game of heroic masked Mexican wrestlers dedicated to combating evil in the ring and on the streets of Mexico City. Inspired by the extensive film legacy of such popular figures as El Santo, Blue Demon, and Mil Mascaras, Lucha Libre Hero pits heroic Luchadores... [click here for more] |
Hero Games |
$23.99 $12.00
|
Alliances is the book of organizations for the Champions: The New Millenium game. There are five groups outlined in this book: The Guard, The Arcadian Academy (a school for super-powered children), The Scions of Caine (a group of school-aged super-thugs), Odyssey Research Institute (organization founded by long-time Champions hero The Hunter), and PanStar (the corporate evil institute). In addition,... [click here for more] |
Hero Games |
$5.00
|
The Parapsychological Studies Institute, or PSI, is a complex organization of villainous criminals for use with Champions and other Hero System Games. PSI, is somewhat different from the typical comic book villains. The GM should read through the entire book carefully noting how the various members of the Institution interact and what goals and ambitions motivate each one. As always, the GM should... [click here for more] |
Hero Games |
$5.00
|
When a colleague of theirs uncovers a new clue leading to the undisturbed tomb of a pharaoh, the heroes find themselves plunged into the middle of a millennia-old scheme to unleash an ancient, imprisoned evil. When their efforts to resolve the crisis only make things worse, they have to race against time to destroy the newly-arisen priest of the evil vulture-god, Ehbek-Reme! ... [click here for more] |
Hero Games |
$3.00
|
ESPIONAGE! is a role playing game of modern day secret agents. These rules allow you the thrill of solving mysteries, saving countries, stopping evil plots, and generally having a good time. You can live the exciting life of a secret agent, with danger at every turn, fast cars, beautiful women and high society.
The game system is based on CHAMPIONS, the superhero role playing game. If you are already... [click here for more] |
Hero Games |
$5.00
|