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Dungeons & Delvers - Black Book

Dungeons & Delvers - Black Book


This extensively playtested, profusely illustrated, lightweight-yet-complete roleplaying game is an homage to the "Easy-to-Master" black box of the first role-playing game (and the first version or edition that I ever played) that does everything I wish the original did (which might also include some stuff you wish it did, too). Like the black box, the Dungeons & Delvers: Black Book...   [click here for more]
Awful Good Games  $6.99

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A Sundered World - A Dungeon World Campaign Setting

A Sundered World - A Dungeon World Campaign Setting


As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they may once again begin the Golden Pilgrimage. A ship loaded with firewater and other contraband from the City of Brass drifts silently through the Deep Astral, hoping to evade border islands...and whatever lurks in the darkness. As a kytheran...   [click here for more]
Awful Good Games  $14.99

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The Mummy - A Dungeon World Playbook

The Mummy - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. Normally when people die their souls are claimed by Death...   [click here for more]
Awful Good Games  $2.49

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The Vampire - A Dungeon World Playbook

The Vampire - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. You’ve died, come back, and now have a ravenous...   [click here for more]
Awful Good Games  $2.50

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Tranzar's Redoubt

Tranzar's Redoubt


Every fool knows that a cornered conjurer is a most dangerous foe. But a truly wise wizard will always have a fallback plan to use when victory eludes him. A secret place cached with treasure, filled with monsters and guarded by dweomercraft most subtle is the defeated magician’s best friend. It is also a juicy plum for professional adventurers. Care to take a bite? A Labyrinth...   [click here for more]
Taskboy Games  $1.99

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The Manse on Murder Hill

The Manse on Murder Hill


UPDATE June, 2015: Newly updated with additional illustrations, cartography and layout! Several children of Little Flanders have gone missing near an abandoned house of evil repute. A desperate town has begged your heroes to exorcise the house of evil spirits and rescue the children. Will you brave the dangers of the Manse on Murder Hill? A Labyrinth Lord adventure for levels 1-3...   [click here for more]
Taskboy Games  $1.99

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The Bard - A Dungeon World Playbook

The Bard - A Dungeon World Playbook


NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing Stories and songs can do more than entertain. Properly told stories can unite a community, allow you to share experiences, and convey...   [click here for more]
Awful Good Games  $2.49

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The Playbooks of the Dead

The Playbooks of the Dead


WARNING: Aside from some art, there is no unique content in this book that you won't find in the original playbooks for The Ghoul, The Mummy, The Skeleton, and The Vampire. This book takes all four of those playbooks and puts them in one book. Whether a player botches their last breath, or you are looking for something "fresher" than...   [click here for more]
Awful Good Games  $6.95

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The Swashbuckler - A Dungeon World Playbook

The Swashbuckler - A Dungeon World Playbook


There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune. Not you. Yeah you want both, but you want to earn them in style. It’s not enough to merely...   [click here for more]
Awful Good Games  $2.50

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Dungeon World GM Screen (PDF ONLY)

Dungeon World GM Screen (PDF ONLY)


This product contains eight pdfs: Four have a landscape orientation, and the other four are portrait. There are 12 panels per landscape set, and 13 per portrait. Two sets are black and white, the other two are in color. One of each features background art. I did this so that you could determine which ones you want to print based on your needs and capabilities (printers, GM...   [click here for more]
Awful Good Games  $4.99

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Lichfield

Lichfield


First they saw my evil deeds. Then they spoke of them. Then they cast their stones. For most of her life Jacinda knew nothing but anger and misery. When she was offered the power necessary to improve her lot, even at the potential cost of her soul, even if it meant others would suffer, she accepted. Greedy, cruel, and careless, she was quickly accused of dabbling...   [click here for more]
Awful Good Games  $2.99

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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your...   [click here for more]
Awful Good Games  $2.75

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The Fighter - A Dungeon World Playbook

The Fighter - A Dungeon World Playbook


Like The Bard and The Druid, this class is designed to fix the issues we have with the default Dungeon World fighter. Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed...   [click here for more]
Awful Good Games  $2.50

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Golden Age Adventures

Golden Age Adventures


SIXTEEN SCIENCE FICTION SETTINGS FOR YOUR CAMPAIGN! GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by famous science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign. As with all DayTrippers...   [click here for more]
As If Productions  $20.00 $15.99

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The Ghost - A Dungeon World Playbook

The Ghost - A Dungeon World Playbook


The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or even until they get brought back from the dead. In latter circumstances you could treat is as a kind of compendium class, allowing players to mix and match ghost moves with moves from their...   [click here for more]
Awful Good Games  $2.25

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The Paladin - A Dungeon World Playbook

The Paladin - A Dungeon World Playbook


This class presents a complete alternative to the paladin class found in Dungeon World. While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing...   [click here for more]
Awful Good Games  $2.75

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A Sundered World: Player Fragments

A Sundered World: Player Fragments


This is a supplement for A Sundered World: you will need to own it, or at least A Sundered Fragments: Races & Classes in order to get the most out of this (though the races, equipment, and companion rules can be used with basically anything, and you could always use the class moves for something else). Inside its 124 pages you'll get: New race, class, and compendium class...   [click here for more]
Awful Good Games  $9.99

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The Therianthrope - A Dungeon World Playbook

The Therianthrope - A Dungeon World Playbook


This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking...   [click here for more]
Awful Good Games  $2.75

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The Vancomancer: A Dungeon World Playbook

The Vancomancer: A Dungeon World Playbook


In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.   -The Dying Earth, Chapter 1 The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth;...   [click here for more]
Awful Good Games  $2.25

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The Ghoul - A Dungeon World Playbook

The Ghoul - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. You are dead. You do not feel blood coursing through...   [click here for more]
Awful Good Games  $2.49

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The Witch - A Dungeon World Playbook

The Witch - A Dungeon World Playbook


It is a little known secret that there is magic in everything, from plants to stones, to metals and animals. Names carry power, and in certain times and places it swells and coils upon itself, forming a wellspring of raw, untapped magical energy. Some learn these secrets after ceremonial induction, others through extensive instruction and trial, while the more desperate or greedy find that there...   [click here for more]
Awful Good Games  $2.50

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The Spider - A Dungeon World Playbook

The Spider - A Dungeon World Playbook


Dungeon World is filled with all manner of strange and horrible monsters: marauding orcs, moldering skeletons, shambling zombies, chimeric owlbears, sinister demons, towering giants, fire-breathing dragons, and more. Like spiders. No, not your normal, run of the mill arachnid that can be easily dispatched with a shoe or broom. We’re talking the size of a dog, maybe even...   [click here for more]
Awful Good Games  $2.25

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10+ Treasures, Volume II: More Magic Items

10+ Treasures, Volume II: More Magic Items


I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need." I figure, why not do both? —Part of the blurb from 10+ Treasures Here is yet another collection of just over 30 magic items to tantalize your players,...   [click here for more]
Awful Good Games  $2.49

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The Living Star - A Dungeon World Playbook

The Living Star - A Dungeon World Playbook


You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands. Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth...   [click here for more]
Awful Good Games  $2.25

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The Psion - A Dungeon World Playbook

The Psion - A Dungeon World Playbook


Whoever said “work smarter, not harder” probably didn’t have you in mind. Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others. And that’s...   [click here for more]
Awful Good Games  $2.50

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The Golem - A Dungeon World Playbook

The Golem - A Dungeon World Playbook


Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born. But you are still alive. Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting...   [click here for more]
Awful Good Games  $2.25

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The Rakshasa - A Dungeon World Playbook

The Rakshasa - A Dungeon World Playbook


Hideous to behold and labeled as maneaters, your kind have a long and involved history that predates the kingdoms of man, possibly even elves and dwarves. Your families are now scattered, but due to your divine origin and powers no less threatening. Some lurk in the forests, tormenting and consuming the flesh of those unfortunate to cross their path. Others are powerful warriors,...   [click here for more]
Awful Good Games  $2.50

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The Swordmage - A Dungeon World Playbook

The Swordmage - A Dungeon World Playbook


Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic. Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about...   [click here for more]
Awful Good Games  $2.50

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10+ Treasures: Grave Goods

10+ Treasures: Grave Goods


The fourth entry in the 10+ Treasures line features 29 magic items, including a club that ensures the undead stay dead, claws that cause you to acquire the face of everyone you kill, a ring that turns you into an actual shadow, and canopic jars that let you safely store your organs while you're still alive. In addition to extensive notes on how we go about creating magic items...   [click here for more]
Awful Good Games  $2.99

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Fright Night

Fright Night


A young woman walks home from her night class. The buses have stopped, but the streets are well-lit and her apartment is nearby, so she's not particularly concerned as she checks her phone for messages and email. Exhausted and distracted, she doesn't notice a dark shape stalking her from the shadows; the only thing that betrays its presence is a brief, metallic glint...   In...   [click here for more]
Awful Good Games  $3.99

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10+ Treasures: Sunken Treasures

10+ Treasures: Sunken Treasures


Our fifth entry in the 10+ Treasures line features 28 aquatic magic items, including a gun that shoots never-ending blasts of water, suddenly expansive armor (mind the pointy bits), a ring that will keep you alive if you're lost at sea (though you probably won't enjoy the experience), a potion that lets you breathe water (and only water), a cloak made of tentacles, and a legendary...   [click here for more]
Awful Good Games  $2.50

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Mythic Mortals

Mythic Mortals


Mythic Mortals is a tabletop role-playing game where you and your friends play as your real-world selves suddenly granted incredible powers. Kickstarted in 2015, the game uses cards, dice, and your imagination to let you jump right into the action. Designed from the ground up for quick, satisfying play sessions (2-3 hours). The Rules and Setting make an easy, comfortable introduction...   [click here for more]
Technical Grimoire Games  $10.00

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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
Awful Good Games  $2.75

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The Blackguard - A Dungeon World Playbook

The Blackguard - A Dungeon World Playbook


This dark reflection of the paladin isn't hindered by meaningless virtues. Cruel and terrifying, you are more than capable of slaughtering those foolish enough to stand before you (such as virtuous souls, not that they could hide from your gaze anyway). The sinister power of a blackguard comes easily; not only can it can be wielded in a variety of ways, but unlike those of your self-righteous counterparts...   [click here for more]
Awful Good Games  $2.50

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The Rogue - A Dungeon World Playbook

The Rogue - A Dungeon World Playbook


This class deviates from the thief in more than name. Backstab is replaced with sneak attack, which is more flexible and doesn't contradict the rulebook about attacking things unawares, stealthy and evasion make you more difficult to notice and pin down, and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background, and you...   [click here for more]
Awful Good Games  $2.50

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Dungeons & Delvers Character Sheet

Dungeons & Delvers Character Sheet


Character sheet for Dungeons & Delvers in case you only buy a physical book. Image and preview shows the first page of the color sheet: there's also a B&W version for those that prefer it or want to save on ink. ...   [click here for more]
Awful Good Games   FREE 

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The Warden - A Dungeon World Playbook

The Warden - A Dungeon World Playbook


Wardens are exceptionally tough defenders of the wild. Not only does each warden type gain a bonus effect or ability while using the defend move, they have a pool of Might points that let them more reliably dish out damage, reduce damage suffered, better overcome attacks and effects physically, and compel enemies to face them. As with most of our classes, as you level up you can branch out in various...   [click here for more]
Awful Good Games  $2.50

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Bloodlines & Black Magic - Episode 1: The Unloved Ones

Bloodlines & Black Magic - Episode 1: The Unloved Ones


The Unloved Ones Episodes of Bloodlines & Black Magic are designed to be played in 3-4 hour sessions, but can easily be expanded or developed as needed. In this episode, the PCs receive a mysterious package that ultimately summons them to Halifax, New Hampshire. There, they meet Jonathan Thatcher who has a simple, but a lucrative request - locate a missing wedding...   [click here for more]
Storm Bunny Studios  $3.99

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The Ranger - A Dungeon World Playbook

The Ranger - A Dungeon World Playbook


The core package of the ranger is hunting, trapping, and familiarity with the things that grow and live in the wilderness. Tracking is automatic, no roll, as it will probably come up rare enough that we didn't want you to fumble on such a key skill. Setting traps is riskier, mostly that there's a chance the trap won't work, or won't work as good as you hoped, but the move is also simple, relying largely...   [click here for more]
Awful Good Games  $2.75

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The Delver #1

The Delver #1


The Delver is a magazine primarily intended for Dungeons & Delvers: Black Book, but easily converted to other hacks, clones, and editions of the world's first role-playing game. The first issue features a myriad of mushroom-themed material for both players and GMs: A new sorcerer bloodline (requires Appendix D) A new warlock pact Alchemical pods (both harmful...   [click here for more]
Awful Good Games  $5.00

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Foe Folio for B/X Essentials

Foe Folio for B/X Essentials


The Foe Folio brings you 29 creepy foes to introduced to your B/X esssentials game. Face Byakhee, Deep Ones, Oculurks, Umbrals, and Upir in your game. This is a supplement for B/X Essentials. ...   [click here for more]
Cross Planes Game Studio  $2.99

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Dungeons & Delvers: Appendix D

Dungeons & Delvers: Appendix D


Appendix D is a huge supplement for Dungeons & Delvers: Black Book that adds five new races, eight new classes, more talents for existing classes, and more crafting examples (both materials and what you can make with them), monsters, and magic items. It bundles up most of the content from the first six Appendix D "zine" PDFs (included for free with Black Book),...   [click here for more]
Awful Good Games  $5.99

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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,...   [click here for more]
Awful Good Games  $2.50

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Dungeon World GM Screen

Dungeon World GM Screen


NOTE: If you get the Landscape GM Screen Inserts, they will be in color, with background art. Both previews give you an idea as to what to expect. This product contains eight pdfs: Four have a landscape orientation, and the other four are portrait. There are 12 panels per landscape set, and 13 per portrait. Two sets are black and white, the...   [click here for more]
Awful Good Games  $4.99

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The Lich - A Dungeon World Playbook

The Lich - A Dungeon World Playbook


Death. A being both known and unknown to you. You casually give and take souls to and from Death as you please. You create mockeries of souls to inhabit the corpses you raise. They are imperfect, of course. A mere mortal cannot hope to imitate the precision required to make a soul. Not that you are one. You are the Lich. You, whose soul is housed inside a seemingly mundane item, have spat on Death’s...   [click here for more]
Another D20  $2.50

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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose...   [click here for more]
Awful Good Games  $2.75

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10+ Treasure Vault

10+ Treasure Vault


NOTE: The 10+ Treasure Trove contains PDFs for this product, plus all of our previous 10+ Treasure volumes, and for the same price (though they don't contain anything that the 10+ Treasure Vault doesn't, three of them are thematic collections, which could be convenient). If you own one or more 10+ Treasures volumes, you should be able to head on...   [click here for more]
Awful Good Games  $10.49

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The Troll - A Dungeon World Playbook

The Troll - A Dungeon World Playbook


Strong and tough, you can easily hurl objects and creatures about, and shrug off blows and effects that would fell or cripple lesser creatures. The only thing you fear is the sun's light: it will gradually turn you to stone, but until then you can benefit from it in a variety of ways (just be sure to find some cover before it's too late). You start by choosing from several troll types, and your advanced...   [click here for more]
Awful Good Games  $2.50

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Dungeon World Alternative Character Sheet

Dungeon World Alternative Character Sheet


An alternative character sheet for Dungeon World, that you can use for whatever, including commerical projects (you just have to credit us and can't simply sell the sheet as-is). We've included a zip file with a variety of images to make it easier to modify, including sets with no shading, no icons, and just the linework and text with a transparent background. If you're just looking for...   [click here for more]
Awful Good Games  Pay What You Want

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Dungeons & Delvers

Dungeons & Delvers


(If you're looking for the d20 version of Dungeons & Delvers, go here.) Dungeons & Delvers is a tabletop role-playing game that focuses on the classic model of exploring dungeons, fighting monsters, and looting treasure. It's geared towards younger gamers, but fun for everyone! This version of Dungeons & Delvers uses a dice pool mechanic. An adventurer’s...   [click here for more]
Awful Good Games  $9.99

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