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"3Deep" (2nd Edition)

"3Deep" (2nd Edition)


3Deep is a fast and simple role playing game intended to allow play in any world setting but designed to emulate the episode structure of classic TV and movie Sci Fi and Fantasy. It does this by making even beginning characters capable of handling the great variety of situations that the plot lines and story arcs can throw at a character or team of characters. 3Deep’s flexibility means that you...   [click here for more]
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3Deep Role Playing Game How To:

3Deep Role Playing Game How To:


An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why...   [click here for more]
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3Deep 2nd Ed.  [BUNDLE]

3Deep 2nd Ed. [BUNDLE]


This special bundle product contains the following titles. "3Deep" (2nd Edition) Regular price: $6.69 Bundle price: $4.99 Format: Watermarked PDF 3Deep is a fast and simple role playing game intended to allow play in any world setting but designed to emulate the episode structure of classic TV and movie Sci Fi and Fantasy. It does this by making even beginning...   [click here for more]
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3Deep Compatibility License

3Deep Compatibility License


This free download (zip) contains the 3Deep Compatibility License and Logos in PSD, TIFF and JPEG formats ...   [click here for more]
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3Deep Complete Core [BUNDLE]

3Deep Complete Core [BUNDLE]


This special bundle product contains the following titles. "3Deep" (2nd Edition) Regular price: $6.69 Bundle price: $7.98 Format: Watermarked PDF 3Deep is a fast and simple role playing game intended to allow play in any world setting but designed to emulate the episode structure of classic TV and movie Sci Fi and Fantasy. It does this by making even beginning...   [click here for more]
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3Deep in the Wild West

3Deep in the Wild West


3Deep in the Wild West There have been so many classic TV series set in the Wild West that the setting is a rich seam for gaming inspiration. Series such as Gunsmoke (1955), Wagon Train (1957) and the classic Rawhide (1959) set the tone and that continues to this day with modern productions like Yellowstone (2018), Longmire (2012) and Damnation (2017). What all these shows had in common was the...   [click here for more]
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A Cast of Thousands: Fantasy Castle Encounters

A Cast of Thousands: Fantasy Castle Encounters


A Cast of Thousands Fantasy Castle Encounters Adventures and modules often detail the main locations that the characters are supposed to visit. Take your typical castle. Yes, you would expect guards to be on the walls and in the guard rooms and the barracks but what about on their way from the barracks to the guard room? Or how about simply chatting up a maid around the corner from where they are...   [click here for more]
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Alchemical Zombies, Theatre Of The Mind Encounters

Alchemical Zombies, Theatre Of The Mind Encounters


There are zombies in the sewers, choking the alleys between the slums and spilling into the streets. The priests stand before then and… nothing happens. The zombies march on killing all who fall before them. Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily...   [click here for more]
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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark. They use simple tables to replace the GM with dice rolls and your own improv. skills. What makes these rules unique is that they stay as close as possible to the core Blades mechanics so you don't have to 'stop playing blades' to use the GM Emulator and then have to get back into character. If you have played Blades in...   [click here for more]
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An Explosive Situation. Theatre Of The Mind Encounters

An Explosive Situation. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is mentioned...   [click here for more]
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Devil's Staircase Wild West Role Playing Quickstart

Devil's Staircase Wild West Role Playing Quickstart


Devil's Staircase Wild West Role Playing This is a diceless role playing game using standard playing cards for skill resolution, where jokers can be used for special feats, trick shots and cheating death amongst other things. This is a quickstart booklet containing a rules overview, pregenerated characters and a first adventure. The full DS:WW will be on Kickstarter soon! ...   [click here for more]
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Devil's Staircase Wild West Solo Role Playing Rules

Devil's Staircase Wild West Solo Role Playing Rules


This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules. Devil's Staircase uses playing cards in place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look up....   [click here for more]
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Devil's Staircase:Wild West Roleplaying

Devil's Staircase:Wild West Roleplaying


Devil's Staircase:Wild West Roleplaying is a light weight narrative role playing game set in the American wild west. The game is diceless, using a poker style playing card system where players don't have to roll for random numbers using dice but get to play the card the gives them the best outcome. Got a bad hand? Fold and take your chances with the next hand you are dealt. Jokers give players...   [click here for more]
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Evil Healers. Theatre Of The Mind Encounters

Evil Healers. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described almost purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is...   [click here for more]
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Fire!, Theatre Of The Mind Encounters

Fire!, Theatre Of The Mind Encounters


Atlan used to be an engineer but now Atlan is High Priest of the Sun Worshipers and has built the ultimate holy weapon, on a roof top in the centre of town! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Genesis, Theatre Of The Mind Encounters

Genesis, Theatre Of The Mind Encounters


There is a monster lurking in the back streets at night. At first no one noticed if a vagrant went missing but when one of the guard disappeared they had to take notice. Since then it is obvious that the guard cannot deal with this threat and the body count is still growing! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description...   [click here for more]
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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words'...   [click here for more]
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Hivers I

Hivers I


Hivers I is the first of a series of White Star Compatible adventures. In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter. This adventure is intended for starting characters or as the start to...   [click here for more]
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Hivers I

Hivers I


Hivers I is the first of a series of Stars Without Number Compatible adventures. In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter. This adventure is intended for starting characters or as the...   [click here for more]
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Hivers I Open D6

Hivers I Open D6


Hivers I is an OpenD6 Compatible adventure and the first of a series of linked adventures. In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter. This adventure is intended for starting characters...   [click here for more]
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Hivers II - OpenD6 Compatible

Hivers II - OpenD6 Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
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Hivers II - SWN Compatible

Hivers II - SWN Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
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Hivers II - WS Compatible

Hivers II - WS Compatible


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy...   [click here for more]
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Hivers III - SWN Compatible

Hivers III - SWN Compatible


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
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Hivers III D6

Hivers III D6


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
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Hivers III WS Compatible

Hivers III WS Compatible


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
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Inferno, Theatre Of The Mind Encounters

Inferno, Theatre Of The Mind Encounters


Fire is spreading through the town and panic is infecting the mob. The gates are shut and the guard too scared to open them. Who is going to save the people? Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Last Stand, Theatre Of The Mind Encounters

Last Stand, Theatre Of The Mind Encounters


In this adventure the characters are the only thing that stands between a small community and destruction. If the characters do not win out then tens of innocents will perish and there is no one else who can step in. Last Stand takes the characters through an evolving siege of a remote village and there is nowhere to escape to. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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Melos Peninsular for Aioskoru for Dungeons & Dragons & 3DEEP Games Systems

Melos Peninsular for Aioskoru for Dungeons & Dragons & 3DEEP Games Systems


This is an expansion to the previous Melos document. New maps, New art and New game stats. Melos Peninsular for Aioskoru for Dungeons & Dragons & 3DEEP Games Systems expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using...   [click here for more]
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Melos, A contribution to Aiorskoru

Melos, A contribution to Aiorskoru


Melos, A contribution to Aioskoru expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using this region of Aiorskoru. All of this material could be easily dropped into almost any fantasy setting that has giants, orcs and merfolk as races. Stats are...   [click here for more]
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Navigator RPG Public Playtest Edition

Navigator RPG Public Playtest Edition


Navigator RPG - Playtest Galaxy Saving High Adventure This game has taken the core of White Star and given it a 1980’s d100 make over to produce an alternative version of the classic Iron Crown Enterprises Inc. Space Master. It is certainly not White Star anymore but it isn’t Space Master either. You do get attack and critical tables with the iconic ‘66’ and ‘00’...   [click here for more]
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No GMs Sky 3Deep

No GMs Sky 3Deep


What is NGS? No GM's Sky is a game system that may be played with or without a GM. You control a protagonist that is attuned to a jump core and the crew of volunteers that choose to travel with your character and explore the fringes of human space and beyond. Some seek knowledge, others look for fortune, and who knows what mysteries will be revealed along the way. Game-wise it is kind of a reverse...   [click here for more]
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Off The Beaten Track, Theatre Of The Mind Encounters

Off The Beaten Track, Theatre Of The Mind Encounters


One of the most common starting points for a new game is placing the characters as guards on a wagon train. This variation is intended to be used with experienced players playing inexperienced characters. The characters will face a situation that is spiralling out of their control and cannot be solved at the point of a sword. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that...   [click here for more]
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Plague, Famine & War 1 - OSRIC Compatible

Plague, Famine & War 1 - OSRIC Compatible


Plague, Famine & War is an introductory adventure that pit the characters against a new, intelligent race of evil insectoid invaders. Can the characters save teh starving city folk? Can they defeat the impending invasion? Note: This is not a hack and slash style adventure. Characters that go in all guns blazing are likely to end up dead! ...   [click here for more]
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Plague, Famine & War 1 - RMC & RMFRP Compatible

Plague, Famine & War 1 - RMC & RMFRP Compatible


Plague, Famine & War is an introductory adventure that pits the characters against a new, intelligent race of evil insectoid invaders. Can the characters save the starving city folk? Can they defeat the impending invasion? This is a drop in adventure that can be played out in an port city you don't mind inflicting a famine and invading monsters upon. It is also the first of a series of adventures...   [click here for more]
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Plague, Famine & War I - 3Deep

Plague, Famine & War I - 3Deep


Plague, Famine & War I is a starting adventure for new player characters or the starting point for a new campaign. The setting is a typical fantasy port town. Things are rather grim as the town is suffering from a local famine and they are about to get worse. Can the players save the townsfolk from starving and can they deal with an even larger threat? This is the start of a series of linked...   [click here for more]
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Plague, Famine & War II

Plague, Famine & War II


If this adventure follows on from Plague, Famine & War I then you will be familiar with the Hivers and how their plan for invasion from last time. If you have not played Plague, Famine & War I, here is a synopsis. What the average person understands is this: The country where the adventure is set is in the grip of a second year of famine. To alleviate the famine a convoy of merchant ships...   [click here for more]
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Plague, Famine & War II - OSRIC Compatible

Plague, Famine & War II - OSRIC Compatible


If this adventure follows on from Plague, Famine & War I then you will be familiar with the Hivers and how their plan for invasion from last time. If you have not played Plague, Famine & War I, here is a synopsis. What the average person understands is this: The country where the adventure is set is in the grip of a second year of famine. To alleviate the famine a convoy of merchant ships...   [click here for more]
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Plague, Famine & War III OSRIC Compatible

Plague, Famine & War III OSRIC Compatible


This adventure is the third part of a series. Each part can be played individually with a new set of player characters or they can be strung together to form the start of a campaign. In Part I the characters were instrumental in bringing a hostile insectoid race to a port city already in the grip of famine. In Part II the same hostile race had established a foothold in a mountainous region that was...   [click here for more]
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Plague, Famine & War III RMC & RMFRP Compatible

Plague, Famine & War III RMC & RMFRP Compatible


This adventure is the third part of a series. Each part can be played individually with a new set of player characters or they can be strung together to form the start of a campaign. In Part I the characters were instrumental in bringing a hostile insectoid race to a port city already in the grip of famine. In Part II the same hostile race had established a foothold in a mountainous region that was...   [click here for more]
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Profession-less and Level-less Gaming with Rolemaster Classic

Profession-less and Level-less Gaming with Rolemaster Classic


The point of this document is to bring together a collection of house rules that enable both profession-less and level-less gaming using the Rolemaster Classic™ rules. The “No Profession” Profession has been a part of Rolemaster Classic since its first publication but this collection attempts to completely democratise Rolemaster characters. You will find that creating characters under...   [click here for more]
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Raging Bull 3Deep Edition, Theatre Of The Mind Encounters Season II

Raging Bull 3Deep Edition, Theatre Of The Mind Encounters Season II


Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings. This is Theatre of the Mind Season II. This second collection of adventures...   [click here for more]
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Raging Bull D6 Edition, Theatre Of The Mind Encounters Season II

Raging Bull D6 Edition, Theatre Of The Mind Encounters Season II


Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings. This is Theatre of the Mind Season II. This second collection of adventures...   [click here for more]
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Raging Bull, Theatre Of The Mind Encounters Season II

Raging Bull, Theatre Of The Mind Encounters Season II


Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings. This is Theatre of the Mind Season II. This second collection of adventures...   [click here for more]
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Raising Azazel

Raising Azazel


Raising Azazel was written as part of the 2018 NaGaDeMon, that is National Game Design Month. The NaGaDeMon challenge says that a game should be written and played during a single month, November. This game was written between 1st and 27th of November 2018. It has been playtested by a total of 1 person, namely me. As the game was written in a single month there has been virtually no editing or even...   [click here for more]
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Random D10 tables

Random D10 tables


This booklet contains random number tables. In this case D10 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need to make a few rolls. For whatever...   [click here for more]
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Random D12 tables

Random D12 tables


This booklet contains random number tables. In this case D12 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need to make a few rolls. For whatever...   [click here for more]
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Random Powered by the Apocalypse Dice tables

Random Powered by the Apocalypse Dice tables


This booklet contains random number tables. In this case 2d6 rolls intended for Apocalypse World Engine, Apocalypse World and Dungeon World games. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a...   [click here for more]
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Rolemaster Fanzine Issue #13 to #24 [BUNDLE]

Rolemaster Fanzine Issue #13 to #24 [BUNDLE]


This special bundle product contains the following titles. Rolemaster Fanzine Issue 0013 Regular price: $0.99 Bundle price: $0.75 Format: Watermarked PDF Welcome to Issue 13 of the Rolemaster Fanzine. This month brings 25 new Channeling Spell lists from Dark Woundings to Herb Mastery, here is the first part of the BASiL Channeling book by Brian Hanson.... Rolemaster...   [click here for more]
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