Bored with one and done ability checks? Do you want more options to pit players and npc's against each other out of combat? Want your out of combat challenges to rise and fall like combat? Ability duels are for you.
The next in Double Crescent's series of one page drop in rules, Ability Duels provides a way to use existing rules in a new way. For DM's and adventure writers, they can be an excellent... [click here for more]
Buying and selling magic items has always been a sticky issue. Where is a player going to get that Cloak of the Bat they need for their "Dark Knight". Ye Olde Magic Shoppe can tranform the session into Shopping: the RPG. Or worse, your session becomes the classic adventure "rob the magic shop".
Auctioning Magic Items is a ruleset that gives players agency in the magic items they aquire. At the... [click here for more]
Want more from grappling than just holding your target in place? Don't want to have a whole new system tacked on? Something that fits in the existing action economy, using effects and rules you are already familar with? Grappling Revisited seeks to add grappling options back to 5e, while maintaining the simplicity we have come to expect. All the necessary rules fit on a one page handout for simplicity... [click here for more]
Are one-off skill checks not enough? Do players just start shouting out rolls when you ask for an ability check? Is the Pass/Fail binary just not enought?
Introducing Shared Ability Challenges, the latest in Double Crescent Production's series of one page drop in rules. It is a simple three check system that provides more than just a pass fail. not only does it have the guidlines on creating your... [click here for more]