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 Hottest Dungeons & Dragons from Why Not Games
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Arthur's Guide to Martian Life 5e

Arthur's Guide to Martian Life 5e


Mars is not a large planet, merely half the size of Earth, yet it hosts several native habitats and tens of thousands of native species. The noted, and sadly late, Dr. Arthur Wesley has explored many of these and filed extensive reports with the International Committee on Intellectual Cooperation. This publication details the most extensively studied creatures of Mars, their native habitats, and includes...   [click here for more]
Why Not Games  $15.00

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Blood Red Mars 5e

Blood Red Mars 5e


The red sands of Mars are stained dark with the blood of conqueror and conquered, of explorer and savage beast, of alien and native alike. Mars, the Red Planet, named for some long-dead Earthling god of war has lived up to its namesake. Armies march, archaeologists battle the traps of Ancient Mars, and the warbands of the native Chanari raid the towns of the ëcivilizedí caste with impunity. Life...   [click here for more]
Why Not Games  $15.00

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Caturday (5e)

Caturday (5e)


Swashbuckling anthropomorphic cat people battle hobgoblins to regain control of their homeland. Refugee strays scrape what lives they can from the slums of foreign cities. Temple cats live as guests in the sanctuaries of other race's pantheons. These are some of the stories of the Caturday. Cast out of their own homeland, forced to wander the world, these mystical, luxury-loving Caturday...   [click here for more]
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Little Grey Aliens

Little Grey Aliens


Little Grey Aliens 5e brings these strange visitors to your campaign with: The Greys as a playable race with stats, culture, history, and how to integrate them into your game. Five new backgrounds for the Command, Engineering, Medical, Science and Security departments. New class archetypes such as the Commando, Psychic, and Technomacer. The strange advanced technology of the Greys, wield a disk beamer,...   [click here for more]
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Prehistorica 5e

Prehistorica 5e


Prehistorica (5e) The fourth Play Weird (5e) book takes you back in time to when the familiar species of fantasy gaming were young, the world was new, and anything was possible. More than just a list of new species, Prehistorica (5e) can be used as the basis for campaigns set in the Stone Age or a portion of your game world that features peoples of an earlier era. Inside you will find:...   [click here for more]
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Rocket Age - Bold Brigands of the Belt 5e

Rocket Age - Bold Brigands of the Belt 5e


They’re bold, they’re brigands, and they are in the Belt! Bold Brigands of the Belt (5e) is a Rocket Age (5e) adventure for characters levels 2-4, preferably those with a rocket ship, although one can be provided by a patron for the adventure. Rocket ships are being stolen across the Solar System, some taken in deep space, others brazenly (some would say boldly) stolen from rocket...   [click here for more]
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Rocket Age 5e - Core Rulebook

Rocket Age 5e - Core Rulebook


Rocket Age won the ENnies Judge's Spotlight Award. "It's alternate history pulpy retro-sci-fi space opera planetary romance. It's throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It's hunting thunder lizards in the upland jungles of Venus. It's battling Ancient Martian killing machines piloted by the Deutsche Marskorps...   [click here for more]
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Rocket Rangers Handbook 5e

Rocket Rangers Handbook 5e


Heads up Rangers! Don't leave Earth without this book to guide you. Many of you don't look past the Oath, but pay attention to the operational schedule for a listing of all current Ranger stations and missions. Your gear might the best, but the Solar System is a dangerous place and the troubleshooting guide in Ranger Equipment and Functions is an invaluable resource. Rocket Rangers Handbook details...   [click here for more]
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Surial - Bear Folk of the North (5e)

Surial - Bear Folk of the North (5e)


The cold regions of the world are the home of the Surial, towering bear-folk who were created by the spirits of the wilds to serve as stewards and protectors of the natural world. Most well known for their innate healing magic and gentle nature, any who cross the Surial have learned a deadly lesson. Fear the fury of the bear! As part of the Why Not Games Play Weird (5e) series, Surial includes: The...   [click here for more]
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  RAVENFELL: Core Set