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 Hottest Science Fiction from Fantasy Games Unlimited
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Aftermath!

Aftermath!


The sun hangs low on the horizon illuminating the ruins of civilization with a bloody light. Is it the sunset of the earth or the sunrise of a brave new world? You can decide as you boldly stride the rubble-strewn streets of the AFTERMATH! THE GAME is for 2 to 6 players and a referee in search of a different kind of adventure. It is a role-playing excursion into a post-holocaust world. THE...   [click here for more]
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Aftermath! : Operation Morpheus

Aftermath! : Operation Morpheus


Operation Morpheus is designed as a campaign introduction to an Aftermath! world. The setting is a major university in an important city. The players take the parts of people having volunteered to take part in a 'short-term' experiment in cryogenic suspension, only to awaken many long years after the planned time. They find the world in ruins and have no idea of the cause of, reans for, or history...   [click here for more]
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Aftermath! Adventure K1: The Empire of Karo

Aftermath! Adventure K1: The Empire of Karo


Aftermath! Adventure K1: The Empire of Karo ...   [click here for more]
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Aftermath! Asteroid Cybele: Australia's Wild West

Aftermath! Asteroid Cybele: Australia's Wild West


  With the asteroid strike on Earth by Asteroid Cybele, orderly civilization came to an end. Now, twenty years later, some organization has been restored in limited areas of the globe. Regions of former nations have reorganized and attempted to restore some semblance of secure and orderly lives for citizens.  A complete guide to Western Australia after the ruin with a full campaign to get characters...   [click here for more]
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Aftermath! Asteroid Cybele: Lords of London

Aftermath! Asteroid Cybele: Lords of London


An Aftermath! Campaign book set in London 20 years after the Cybele asteroid impacted in the Pacific Ocean. Covers downtown London, the Tower of London, the London Underground, and surrounding territories. By Stephen Dedman. ...   [click here for more]
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Aftermath! Asteroid Cybele: THe American Wasteland

Aftermath! Asteroid Cybele: THe American Wasteland


It is 20 years after the Cybele asteroid impacted in the Pacific Ocean. North America is covered in sand. How well will you survive? A new campaign pack set in America covering Miami, and parts of America for Aftermath! Miami is struggling to keep going. Gangsters and Casinos rule the streets. The Casinos sponsor an annual race from Miami to Seattle – no rules. Across America, small commutinies are...   [click here for more]
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Aftermath! Asteroid Cybele: The Fleet

Aftermath! Asteroid Cybele: The Fleet


  With the asteroid strike on Earth by Asteroid Cybele, orderly civilization came to an end. Now, twenty years later, some organization has been restored in limited areas of the globe. Regions of former nations have reorganized and attempted to restore some semblance of secure and orderly lives for citizens. The surviving American Government, operating from their last stronghold in America, operates...   [click here for more]
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Aftermath! City State

Aftermath! City State


CITY STATE is designed as a campaign introduction to an AFTERMATH! world. It forms the beginning of a campaign set in Chicago and the Illinois River Valley - although the information contained herein could potentially be used to set a campaign along any river open to navigation. The situation presented herein includes the political situation within the city of Chicago and the current City State...   [click here for more]
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Aftermath! Into the Ruins

Aftermath! Into the Ruins


This scenario pack is intended to provide a group of players with a starting placeforacampaign usingAftermath! This package is intended for the Gamesmaster only. If players read the scenario pack, the Gamesmaster should prohibit them from referring to it during play. He must be ready to change a section of the scenario if the players should begin to act with knowledge gained from having read what...   [click here for more]
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Aftermath! Magic!

Aftermath! Magic!


200 years later....You can say the world has changed a bit. Dragons, Elves, Wizards, and more - fighting it out with Dwarves and Orcs with guns and technology. Will you Choose the path of the Mystical? Or will you choose the Technological? AFTERMATH! Magic! is the essential expansion to complete your AFTERMATH! collection. Filled with over 275 spells, mystical races, magic items, and more, AFTERMATH!...   [click here for more]
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Aftermath! Survival Guide

Aftermath! Survival Guide


AFTERMATH! Survival Guide provides background information for setting up and running AFTERMATH! campaigns set during the collapse. Information is presented as a survival guide to the players - to let them plan and prepare, with the gamemaster section as a reference in the back. This format allows the gamemaster to decide what collapse scenario will be presented, without informing the players....   [click here for more]
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Aftermath! Sydney: The Wilderness Campaign

Aftermath! Sydney: The Wilderness Campaign


  The Wilderness Campaign SYDNEY: THE WILDERNESS CAMPAIGN is designed as a campaign introduction to an AFTERMATH!tm world. Although part of a campaign set in Sydney, Australia, the information and ideas presented herein can easily be used in any campaign. The setting is the city of Sydney in New South Wales. The time is approximately one hundred years after the collapse of civilization....   [click here for more]
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Aftermath! Technology!

Aftermath! Technology!


The long awaited second edition of Aftermath! Technology! is now available!!! Copies Shipping now! US Pre-orders shipped March 6, 2008. This updated version of Technology! adds new technology, PC races, space travel, netrunning, and more to the Aftermath! game. SKU Number: 4010PDF ...   [click here for more]
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Aftermath! The Gauntlet

Aftermath! The Gauntlet


Set in East Texas and moving to Northern Mexico, The Gauntlet sees the player-characters in the ruined world twenty years after a nuclear war has destroyed most of civilization. They begin as captive serfs in a neo-feudal society and must escape from this state of near-slavery and then find purpose for their lives. Offered the opportunity to bring needed technology to one of the few remaining areas...   [click here for more]
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Alone into the Night

Alone into the Night


Alone Into the Night is a book of three short scenarios for play by a Gamemaster and one hero using the Villains and Vigilantes rules system. All three scenarios are best suited to a modern day campaign, but are quite adaptable and could be set in virtually any time period that the GM's campaign might be set in. Among the adventures there are varying levels of difficulty which make them suitable for...   [click here for more]
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Assassin

Assassin


Here's a fantastic adventure for the Villains and Vigilantesgame system. Who is out to kill a United States Senator? And why? Can the heroes stop the assassination and learn what is really behind Senator Bennett?! There's more to it than meets the eyes in this action-packed adventure for 3-5 Superheroes. ...   [click here for more]
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Battle Above the Earth

Battle Above the Earth


"When I first found Battle Above the Earth in my mailbox last year, Jeff Dee (boy Rembrandt and V&V co-author) and myself had been discussing ideas for a new wave of V&V adventures, that while still reflecting a reckless, fast-paced, comic book style would cover a wider range of settings, giving GMs more material that they could use in their campaigns and even containing optional rules variants...   [click here for more]
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Danger in the Depths, Issue #1

Danger in the Depths, Issue #1


Danger in the Depths, Issue 1. While dealing with an energency in a Pacific coast city, an unusual refugee comes ashore pursued by aquatic armsmen. He’s seeking sanctuary on the surface. Demands are soon received for his return to an undersea tyrant... Failure to meet these demands will result in a brutal assault from beneath the waves! This is the first part of a two part adventure brought...   [click here for more]
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Danger in the Depths, Issue #2

Danger in the Depths, Issue #2


Danger in the Depths, Issue 2. Will your heroes survive thousands of miles from civilization? Hundreds of miles from hope? Several miles from air? Don't miss the exciting conclusion as the evil tyrant Shalel musters her loyal followers to crush an uprising led by your heroes and their new-found ally... a rebellious prince in exile! This is the second part of a two part adventure brought to you...   [click here for more]
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Dawn of the Devil

Dawn of the Devil


This book contains an adventure for the Villains and Vigilantes superhero role-playing game. In this adventure, more than any adventure so far published, will the actions of the players and the story of the adventure affect the Gamemaster's game continuity. In this adventure the players will face an army more powerful than anything imaginable, see the Earth destroyed, and be confronted with the fact...   [click here for more]
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Death Duel with the Destroyers

Death Duel with the Destroyers


Death Duel with the Destroyers - A V&V adventure book by Bill Willingham... A freak storm announces a vile plot of a tyrannic mastermind with ambitions to take over the world in this classic adventure. ...   [click here for more]
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Devil's Domain

Devil's Domain


Unless the players live under a rock with no communication with the outside world, they'll be aware of the incredible events of the past five days. It all began with what at first appeared to be a tropical storm forming off the east coast of Florida. But meteorologists were puzzled by the speed at which it was growing, and it soon became clear that it was an entirely new phenomena and not an atmospheric...   [click here for more]
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Enter the Dragon's Claw: HONOR

Enter the Dragon's Claw: HONOR


In light of the recent surge of interest in Japanese based stories in comics these days, specifically those based upon Ninja, it seemed in due time that such an adventure be added to the Villains and Vigilantes line of products. This adventure pack was designed around a group of characters ranging from third to seventh level and four to six in number. Of course, increasing or decreasing the powers...   [click here for more]
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F.o.r.c.e.

F.o.r.c.e.

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For the Greater Good

For the Greater Good


Welcome to what is easily the most controversial of the twenty-some odd Villains and Vigilantes adventures currently in print. For the Greater Good will no doubt anger and upset many people who read it. That is precisely why I approved it for V&V; and that is why I suspect Fantasy Games Unlimited is publishing it. Hopefully, it will provoke thought and discussion as well. Currently there are...   [click here for more]
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Gangster! RPG

Gangster! RPG


Gangster! RPG - roleplaying in the classic mob era.  ...   [click here for more]
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Most Wanted, Volume 3

Most Wanted, Volume 3


The monumental success of the documents called 'Most Wanted' has caused CHESS to bring forth more information on the dangerous super-villains that prowl this planet. These thirty super-villains have been drawn from the archives of all nations. Some have not been seen for years, while others are at this moment disrupting the peace somewhere on our globe. Again we turn to the public for assistance...   [click here for more]
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Organized Crimes

Organized Crimes


After writing and playtesting this adventure pack. it was found that the contents herein best suit a Villains and Vigilantes campaign which revolves around three to six player characters. ranging from second to sixth levels . This adventure. although based in New York City and the surrounding area could be adapted to another location as the GM desires . This would entail a fairly large amount of work...   [click here for more]
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Pre-Emptive Strike

Pre-Emptive Strike


Preemptive Strike is actually a multi-part adventure or two distinct adventures that can be run separately. The second adventure, Finiw Quest, can be a part of the main adventure, or it can be run at a later time. This marks the first V&V adventure from Stephen Dedman and comes all the way from Australia. Though this is the first, it will not be the last we see from Stephen, who is already finishing...   [click here for more]
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Probe NCG 8436

Probe NCG 8436


Probe NCG 8436 - a Survey and Contact mission. ...   [click here for more]
Fantasy Games Unlimited  $3.00

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Psi World

Psi World


A multi-sided game system in which the players may choose to belong to either side in a sociological and genetic clash of power. The game is set in a world (maybe Earth, maybe not) that is slightly more advanced than the present-day technologies. Regular shuttles service both space stations and lunar bases. The near planets and asteroids have been visited by manned probes. Giant solar collectors beam...   [click here for more]
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Psi World: Cause for War

Psi World: Cause for War


Two complete adventures for use with the PSI world gaming system. Casus Belli: THe anti-Psi government of the confederacy tries to use an apparent psionic attack on a diplomatic mission as a cassus belli. Rear Guard: When the Confederacy finally does launch its invasion of the free state, Psionic personell are mustered in an attempt to slow down the Confederate advance. ...   [click here for more]
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Space Marines Miniatures Rules

Space Marines Miniatures Rules


The classic SF miniatures rules that form the background to the Space Opera universe - now available as a PDF. ...   [click here for more]
Fantasy Games Unlimited  $8.00

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Space Opera

Space Opera


SPACE OPERA includes complete rules for character and planet generation, human and alien races, skills and professions, starships, individual and ship combat, etc. Also included are summary charts, tables, ship and planetary record sheets and character reference sheet. SPACE OPERA is the most complete science fiction role playing game ever produced. SPACE OPERA is a science fiction role playing...   [click here for more]
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Space Opera:  Vault of the Ni'er Queyon

Space Opera: Vault of the Ni'er Queyon


Vault of the Ni'er Queyon ...   [click here for more]
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Space Opera: Agents of Rebellion

Space Opera: Agents of Rebellion


As the Underground Alliance readies itself for rebellion against the repressive Korellian rulers of the CSA Sector, the Player-Characters find themselves recruited as agents by the Underground. AGENTS OF REBELLION is actually a connected series of independent adventures in the service of the rebel cause. Missions lead the adventurers to rescue an important scientist from the Colonial Police, raid...   [click here for more]
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Space Opera: Agents of Rebellion

Space Opera: Agents of Rebellion


Agents of rebellion ...   [click here for more]
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Space Opera: Casino Galactica

Space Opera: Casino Galactica


A complete adventure setting outlining an entire luxury resort complex with hotel, casino, entertainment facilities, shops, and sports related facilities on the grounds. Descriptions of non-player characters fill out the Casino Galactica complex as these account for the notable members of the resort staff and even notable guests currently at the resort. Several scenario outlines are provided to assist...   [click here for more]
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Space Opera: Fasolt in Peril

Space Opera: Fasolt in Peril


A two part adventure which leads off with having to deal with the terrorist/hijackers of a Fasolt Class passenger liner who have successfully captured an important scientist under the protection of the player characters. ...   [click here for more]
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Space Opera: Ground & Air Equipment

Space Opera: Ground & Air Equipment


Most readers of Space Opera have probably wondered about one of two things; what more can be added to the already extensive lists of equipment? or what happened to Flamers, Scramblers and other heavy weapons? The answer to both of these questions is in Ground & Air Equipment . When Space Opera was completed, it was decided that the heavy military equipment was only of interest to those players...   [click here for more]
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Space Opera: Incedus III

Space Opera: Incedus III


Incedus III - A Space Opera Espionage Mission ...   [click here for more]
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Space Opera: Martigan Belt

Space Opera: Martigan Belt


------ UNDER----ACK----ENS--AIL----THINK-WE------P--CRY---LS--------------------------SABO--GE--------- This is the content of the static-garbled message received by the Janus Mining Company from one of their mining vessels in the Asteroid Belt. Your team of specialists has been assembled by all companies on Martigan 111 to determine what happened to the vessel and whether â€Ãâ€⊃1;Å“sabotage'...   [click here for more]
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Space Opera: Outworlds

Space Opera: Outworlds


Outworlds Star Sector Atlas ...   [click here for more]
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Space Opera: Rowsion II

Space Opera: Rowsion II


When the Lihcrtus lands at Rogan StarPort on Rowsion 11 on a routine trading call, events soon make it clear that the captain is involved in a profitable smuggling operation. This is further complicated by events on planet. Cataclysmic changes rake place on Rowsion II and player characters on the planet's surface must survive until help arrives. Rowsion II also includes a smaller military adventure...   [click here for more]
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Space Opera: Seldon's Compendium of Starcraft 1

Space Opera: Seldon's Compendium of Starcraft 1


Seldon's Compendium of Starcraft presents a wide range of Starships. These vessels have been selected from among the most popular ships in common use in the space lanes at each tonnage they represent. A large number of shipyards are also represented by this selection. Naturally, with the wide range of ships shown, and with the size variations required to give the reader a clear picture of the types...   [click here for more]
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Space Opera: Seldon's Compendium of Starcraft 2

Space Opera: Seldon's Compendium of Starcraft 2


Seldon's StarShips of War is the recognized authority on the battlecraft in the Starfleets of the major interstellar powers. Volume 2 in the Seldon's series represents the warships in general service in the human interstaellar nations. ...   [click here for more]
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Space Opera: Seldon's Compendium of Starcraft 3

Space Opera: Seldon's Compendium of Starcraft 3


The third volume in the Seldon's series, SELDON'S COMPENDIUM OF STARCRAFT 3 introduces the military starships of the United Ranan Worlds, the Hissss'ist, the Mekpurr and the Blarad StarKingdoms to players of SPACE OPERA. It follows the format established in the second volume of the series in containing stats and illustrations of all ships from the smallest starfighters through the largest baglestarships....   [click here for more]
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Space Opera: Star Sector Atlas 11: Confederate Systems Alliance

Space Opera: Star Sector Atlas 11: Confederate Systems Alliance


Readers will recall that the numbered series of StarSector Atlases for use with Space Opera are from the campaigns of the original designers, It should be noted that Atlas 11 is from the Australian based campaign of Phil McGregor which saw the Rebel Humans in a fight for freedom against their Korellian oppressors. The Atlases numbered 2-10 will continue the series dealing with the major races and...   [click here for more]
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Space Opera: Star Sector Atlas 12: The Korellian Empire

Space Opera: Star Sector Atlas 12: The Korellian Empire


Readers will recall that the numbered series of StarSector Atlases for use with Space Opera are from the campaigns of the original designers, Atlas 12 will deal with the Korellian Empire in greater detail than Atlas 11 (the partner atlas). Space Opera is designed to be a versatile game and the tone of this atlas differs from that of Atlas 1. This is due to the different nature of the Australian campaign....   [click here for more]
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Space Opera: Star Sector Atlas 1: Terran Sector

Space Opera: Star Sector Atlas 1: Terran Sector


The Terran Starsector is the first of many StarSector Atlases for use with Space Opera. Readers will note that this is a numbered atlas, which will denote atlases in this series. There will also be Star- Sector Atlases which are not numbered and are not from the same game universe. The un-numbered atlases will each be from the universe unique to the writer/designer of the atlas. Some stars that appear...   [click here for more]
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