This is a collection of bits and pieces I've used as Homebrew in my games.
YOU WILL STILL NEED THE STANDARD D&D 5E PLAYERS HANBOOK ETC TO PLAY THE GAME.
We start off a method of creating characters and progress onto a couple of races, some new classess/archetypes, dip into to some homebrew feats and end up with some character concepts.
This is a barebones product as there are no pictures... [click here for more]
Following on from Spell Casting 101: Verbal components, & Material components I give your Lich Rituals.
Basically a couple of options for attaining some measure of Lich-dom. Hopefully written in a way that both DM's and Players can use; DM's for giving plot devices to a BBEG striving to attain LIch-dom and for Players that may want to become a Lich for high level play.
First Option using Feats... [click here for more]
Following on from Spell Casting 101: Verbal components, I present material components.
This is a compilation of information for material components for every spell for d&d 5e and aimed at those that want to add a level of immersion to spell casting.
For the most part this si a very basic listing which goes into explaining how a component is made and how to obtain it if you cannot find it at... [click here for more]
This is a compilation of spell verbals for every spell for d&d 5e and aimed at those that want to add a level of immersion to spell casting.
These verbals are one line rhymes or incantations and just long enough to be uttered within the confines of a 6 second turn. ... [click here for more]
The Little Shop of Herbalism, a One Shot/Bare Bones Adventure.
The town of New Yrk has had a spate of murders, can your PC's find the culprit and bring them to justice?
This is a bare bones adventure which means there are no stats blocks or maps.
This just includes a plot, descriptions of locations and narrative twists and suggested skill checks.
The reason for this is to allow DM's to tweak... [click here for more]