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Razor Sharp Dalliance

Razor Sharp Dalliance


A guide to fans in Théah Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom. Also included are details on using metal fans as weapons and a new duelist style. ...   [click here for more]
Chaosium  $3.00

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Red, Red Winter

Red, Red Winter


Winter is a season of cheer and joy, with families sharing the warmth of the fire. But when the children have gone missing in a small town in the Highland Marches, is there any hope for the year to end with peace and goodwill for all? A 7th Sea Winter Horror Adventure by TOBIE ABAD keywords: Children, Implied Abuse, Suicide, Cannibalism, The Goodly Folk, Winter, Transfiguration ...   [click here for more]
Chaosium  $2.99

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Release the Kraken

Release the Kraken


Among the legendary sea monsters of Terra’s Pirate Nations, the Kraken is the most feared and most respected. Seafarers with families use tall tales of the Kraken to frighten and entertain their children, and legends of encounters with the Kraken regale the patrons at dockside taverns on every shore. A Pirate Nations adventure that pits your Heroes against this fearsome legend of the...   [click here for more]
Chaosium  $1.99

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Return of the Ripper

Return of the Ripper


An 1890s Scenario for Call of Cthulhu and Cthulhu By Gaslight RETURN OF THE RIPPER takes place in London, beginning in late summer to early autumn of 1893. It involves a new series of killings perpetrated by Jack the Ripper. The Ripper has returned to London to continue his bloody work after a five-year absence. Working in league with the Ripper are other occult horrors...   [click here for more]
Chaosium  $11.95 $8.96

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Return to the Island of Dr. Moreau

Return to the Island of Dr. Moreau


Return to the disturbing and inhuman island of Dr. Moreau. H.G. Wells' classic tale gets a Cthulhu-style sequel in this immersive follow-up to one of the originators of the sci-fi genre. ...   [click here for more]
Chaosium  $2.00

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Return to the Monolith

Return to the Monolith


This adventure is a modern follow up to “People of the Monolith” which appeared as a bonus scenario in Shadows of Yog-Sothoth. In this adventure, the investigators are part of a team creating a documentary on ancient occult sites, bankrolled by Steiger, Incorporated. As part of this project, they will be traveling to Hungary to visit a monolith with a dark and troubling past. They...   [click here for more]
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Ripples From Carcosa

Ripples From Carcosa


Confronting Hastur Across Time and Space Artists, poets, dreamers and madmen feel the hand of the Great Old Ones most keenly. The line between creative genius and abject madness is thin. We all have admired at least one favorite writer or musician who spiraled into insanity before taking his or her own life. Hastur dwells in that gray area between madness and genius. The King In Yellow, a play about...   [click here for more]
Chaosium  $10.95 $8.21

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Riqueza y Barro

Riqueza y Barro


The fencing master Salvador de Barros is in danger. Unbeknown to him, a rival master has hired an assassin to kill him. This is a three Step Story, requiring information on Heroes and Villains ...   [click here for more]
Chaosium  $2.00

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Rise of the Dead

Rise of the Dead


This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session. The Arrival Six days ago the hammer fell. The red comet did not strike the planet, but it was a near miss. Fragments smashed into the earth bringing tidal waves, storms, and fallout. This was a rage of elemental destruction that devastated...   [click here for more]
Chaosium  $6.95 $5.21

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Rise of the Dead II: The Raid

Rise of the Dead II: The Raid


This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session.   It is approximately 6:00 a.m. on March 26th, during the most horrific year of your life. A red comet nearly struck the earth, entering orbit, and breaking the known laws of physics in the process. Thousands of fragments of various...   [click here for more]
Chaosium  $6.95 $5.21

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Risky Things to do in a Duel

Risky Things to do in a Duel


Of all the tropes of swashbuckling adventure, the duel is surely the most iconic: two warriors, unable to reconcile their differences, finding ultimate resolution through heroic bloodshed. Although a sword fight between two Guild Duelists is the classic example, these showdowns can be resolved with fists, guns, or any other weapon each participant agrees upon. In high intensity moments like these,...   [click here for more]
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Risky Things to do in Dramatic Sequences

Risky Things to do in Dramatic Sequences


A Hero’s life is not non-stop combat, and nor, as players, would we want it to be. But danger lurks beyond the battlefield, and the absence of bloodshed doesn’t deprive a scene of tension, melodrama or excitement. The suspicious glares of local villagers can serve as a prelude to brewing hostilities, whilst the machinations of Villainous courtiers might not threaten loss of life, but could...   [click here for more]
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Risky Things to do in the Villain's Fortress

Risky Things to do in the Villain's Fortress


To a Villain, their fortress is the perfect place from which to plot in secret, gather resources to enact Schemes, and hide away kidnapped victims. Of course, it is for all these reasons that their fortress is such a popular target for Heroes, who use stealth and cunning to upset their enemy's plans, without fighting through every soldier in the complex. Sometimes combat is unavoidable, requiring the...   [click here for more]
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Rooksholm Inn

Rooksholm Inn


The Inns of Théah: Avalon Plenty of adventures start in bars, and there are many to be found throughout Théah, each with their own community and secrets. This is intended to be the first in a series called 'The Inn of Théah'. In each part of this collection, I detail one of public houses your player characters might rest at on their travels. I also include general information...   [click here for more]
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Rubble & Ruin

Rubble & Ruin


A World Gone Mad With Killing It is twenty years after the end of the global wars. Our world lies in ruin. Once-great cities are now nothing more than shattered hulks populated with bioengineered soldiers, giant rats, and rogue robots. This is the world of Rubble & Ruin, a setting inspired by the classic post-apocalyptic fiction of the 1970's and 80's, where players take the role of prospectors...   [click here for more]
Chaosium  $11.95 $8.96

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Sanity Tracker

Sanity Tracker


Call of Cthulhu is a game of cosmic horror where intrepid investigators pit themselves against entities and powers that literally shred the fragile sanity of the mere humans who face them. Tracking an investigator’s sanity is straightforward enough using the standard investigator character sheets. However, this does not track the cumulative number of Sanity points lost to any specific...   [click here for more]
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Sea's 7

Sea's 7


A Heist Adventure for 7th Sea. A story of luck, luxury, and lies! Welcome to the Casino Impérial! In this Adventure you will be spies, thieves, burglers, pickpockets, gamblers, high-rollers, con artists - in short, Heroes! Suitable for 3-6 Heroes - or maybe a crew of 11? This adventure gives you two tense Dramatic Sequences, and comes complete with everything...   [click here for more]
Chaosium  $1.00

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Secret Societies: Rilasciare (Book 2)

Secret Societies: Rilasciare (Book 2)


"Some men may stand higher than others... but that doesn't mean I have to like it." - Hans Uppmann   In the shadows of Theah lurks a strange and unique conspiracy - men and women who refuse to accept the status quo, who challenge authority in all its forms, and who fight to free humanity from its self-imposed limitations. Whether with pamphlets on the street or bombs...   [click here for more]
Chaosium  $19.95 $11.97

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Secret Societies: Sophia's Daughters (Book 6)

Secret Societies: Sophia's Daughters (Book 6)


Find out how seductive danger can be. For too long, the women of Theah have been relegated to the status of second-class citizens. Sophias Daughters must move beneath the surface of Thean politics, concealing their activities behind silken gloves. The men they control are powerful, but not as dangerous as the women pulling their strings. Within the pages of this final volume in the 7th Sea Secret Societies...   [click here for more]
Chaosium  $19.95 $7.96

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Secrets of Morocco

Secrets of Morocco


Eldritch Explorations in the Ancient Kingdom WELCOME TO THE SECRETSOF MOROCCO! This book provides players with a civil, geographical, cultural, political, and Mythos tour of Morocco during the 1920s and 1930s. Morocco will seem like another world, with its cultural differences and its customs being foreign to many Westerners of the 1920s. The country is vast, and not every city can...   [click here for more]
Chaosium  $20.95 $11.52

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Secrets of New York

Secrets of New York


The City that Never Sleeps During the day ships, barges, tugs, and pleasure boats ply New York’s bay and rivers, dashing beneath bridges and disgorging thousands of people upon the city's shores. Each brings hope and dreams of a new life. At night the city blazes with myriad lights, diamonds dazzling in buildings that scrape the sky. Music, food, dance, dark rituals, and clandestine...   [click here for more]
Chaosium  $12.95 $9.71

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Secrets of the Congo

Secrets of the Congo


Flying into the Heart of Darkness The early 1920s saw the first, small commercial airlines. The aircraft, often flying boats, are sturdy and easily patched up but have few instruments for navigation. Flying is an art, not a science. This is especially so in the still-wild regions of the Dark Continent, Africa. Darkest of all is the wilderness of Belgian Congo, in the very center of the continent....   [click here for more]
Chaosium  $11.95 $8.96

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Serafina's Choice

Serafina's Choice


A desperate sister calls upon the Heroes to rescue her twin, who remains trapped in Vodacce. She has been forced to marry against her will. But what the Heroes find instead is no damsel in distress. By Tobie Abad Keywords: Hard Choices, Stealth, Sorte, Domestic Abuse ...   [click here for more]
Chaosium  $2.99

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Seven, See

Seven, See


Seven tasks are asked of the Heroes to save the life of Losejas who lies in her deathbed. With each task, however, a terrible truth begins to unfold which forces the Heroes to consider the ramifications of their actions. When forced to choose between hope and security, how does one decide? And what if this is just another lie, created by the Dievai themselves to lure more to their doom? A 7th Sea...   [click here for more]
Chaosium  $3.99

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Shadows of War

Shadows of War


Battle the Mythos Against the Horror of War Here are four longer scenarios set in and around the Second World War. Each scenario offers a distinct setting and location though, roughly speaking, each gives players at least a glimpse of the Mediterranean Sea. There is no plausible way (we can see) of linking the scenarios into a campaign, but this is the idea: the situation of war is ideal for one-shot...   [click here for more]
Chaosium  $19.95 $14.96

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Sharper than any Blade

Sharper than any Blade


Not every hero kills with a blade. Words have power and the right ones can topple princes and drive the most confident into despair. Do you dare enter the courts of Théah and face the deadly courtiers who duel with words rather than blades? This system adapts the dueling rules from the Core Rulebook to allow battles of wits that might do more damage than any duel of steel. It includes several...   [click here for more]
Chaosium  $3.00

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Shenandoah

Shenandoah


A Call of Cthulhu Scenario in the Ozark Mountains Time stands still in the Ozark Mountains in 1927. Located in southern Missouri, the people who live here feel little need to rush. In-tune with nature, and appreciative of her frightening beauty more than many city dwellers, isolation and dark rites are common. Few towns have discovered civilization. MISKATONIC UNIVERSITY LIBRARY ASSOCIATION...   [click here for more]
Chaosium  $6.95 $5.21

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Shepherd of Moths - a Zgrozy scenario

Shepherd of Moths - a Zgrozy scenario


This is the English version of the first non-English electrum bestseller on Miskatonic Repository: Zgrozy - Pasterz Ciem. Three religious studies scholars, fascinated by legends of other worlds, stumbled upon tales about the “Shepherd of Moths,” a mysterious cosmic entity. The Shepherd is said to wander the world, transforming willing occultists, as well as random victims, into...   [click here for more]
Chaosium  $2.49

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Shimmering Seas

Shimmering Seas


Tensions are high in the South China Sea as the People’s Republic of China presses its claim on the resource-rich region that many believe could become a flashpoint for a wider global conflict. As a show of solidarity with its Pacific allies, the United States has deployed its newest, most advanced warship, a recently commissioned stealth destroyer armed with the navy’s prototype railgun....   [click here for more]
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Shreds and Tatters: Six Tiny Interludes in Yellow

Shreds and Tatters: Six Tiny Interludes in Yellow


Ashen Remnants of the King... Somewhere in a cold, dark abandoned theater there lies a set of faded scraps of paper upon which are written stage notes for a truly wicked play. Faded and worn, these shreds and tatters of darkness will unnerve any Investigator unlucky enough to find themselves in such scenes… Shreds and Tatters is a set of six short interludes by Dark...   [click here for more]
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Solo Engine for 7th Sea Role Playing Game

Solo Engine for 7th Sea Role Playing Game


Solo Engine for 7th Sea This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics. Alongside the...   [click here for more]
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Spark of Life

Spark of Life


This scenario is an Isolated Investigator Adventure. It’s designed to be a tension-filled mystery between the Keeper and a solitary investigator. In Spark of Life, a solitary Miskatonic University graduate student becomes the target of a fraternity hazing ritual. What is going on with the Kappa Delta Psi fraternity, and why are they so interested in this one...   [click here for more]
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Stafford Library - Esrolia: Land of 10K Goddesses

Stafford Library - Esrolia: Land of 10K Goddesses


Esrolia, the Land of Ten Thousand Goddesses is the compilation of Greg Stafford and Jeff Richard's notes and thoughts concerning the great land of Esrolia. This book contains some parts from previous publications, to be as inclusive on this subject as possible. This book is divided into four parts: ESROLIA, Grainland is the first. This contains some general information about the...   [click here for more]
Chaosium  $15.00 $4.99

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Stafford Library - Heortling Mythology

Stafford Library - Heortling Mythology


This volume of the Stafford Library is a compilation of every Orlanthi myth, god, and hero published or unpublished known by Greg Stafford at the time of printing. The Book of Heortling Mythology contains myths from the entirety of the Orlanthi God Time: from the Creation of Glorantha to the Lightbringers Quest and and the Death of Heort. It also provides dozens of short tales about various...   [click here for more]
Chaosium  $30.00 $19.99

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Starfall

Starfall


A strange illness is sweeping the city. The "Dreaming Disease" is claiming more victims with every passing day. Doctors are at a loss, and no vector for transmission has been found. The investigators must use their wits to find the link between the victims and release them from their dreaming prisons! Starfall is an adventure for 3-5 investigators of any experience level, and should take 1-2 sessions...   [click here for more]
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Steampunk Cthulhu: Mythos Terror in the Age of Steam

Steampunk Cthulhu: Mythos Terror in the Age of Steam


MYTHOS TERROR IN THE AGE OF STEAM “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein,...   [click here for more]
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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major...   [click here for more]
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Strange Songs

Strange Songs


Strange Songs can be heard across time and space... A new monograph from the acclaimed* non-euclidian fuzion band Cabal 13. Strange Songs includes 5 modern day Call of Cthulhu adventures with a musical theme: Daddy's Little Girl Drum Circle Make Ye A Path Opening Act Two Turntables & A Microphone There's something here for just about...   [click here for more]
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Strange Tales of Dread & Wonder #1

Strange Tales of Dread & Wonder #1


A Sextet of Diverse Mythos Adventures This monograph is the result of our first Chaosium.com Call of Cthulhu Adventure Contest. We received entries from all over the world, and it was rather difficult to narrow the winners down to a number small enough to fit into one monograph (and this is still the largest we've released). This first contest was fun enough that we'll likely do more of them....   [click here for more]
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Strange Tales of Dread & Wonder #2

Strange Tales of Dread & Wonder #2


Three Adventures for Call of Cthulhu This monograph is the result of our second Chaosium.com Call of Cthulhu Adventure Contest. Three submissions were chosen this time around. WAR OF THE SPECTRES is a modern-day scenario reflecting the events of the day. Likewise, THE GLENDALE FAERIES is set in the modern-day, set in a quiet Cumbrian village. Finally, MADNESS OF THE BLACK OPAL is set...   [click here for more]
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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte deck....   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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Swordsman's Guild

Swordsman's Guild


“En garde!” You’re quick with your blade and quicker with your tongue. Your enemies are numerous and waiting for a weakness. Do you spend your days watching the shadows? Or call them out on the field of honor and settle things once and for all? You’ve lost your daughter to brutal kidnappers. The authorities can do nothing to help. Do you accede to the thugs’ demands...   [click here for more]
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Taking Risks: Roleplaying with Flair!

Taking Risks: Roleplaying with Flair!


Flair is an excellent mechanic to keep the descriptions flowing while Heroes take risks. It encourages players to switch tactics and add unpredictability. Unfortunately, while Flair is useful when forming approaches, it doesn't apply to actions within a sequence. Thus, there is little incentive to switch skills during a sequence, especially when the hero is penalized for it. Taking Risks addresses...   [click here for more]
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Tales of Death & Darkness

Tales of Death & Darkness


1920's Era Adventures When Mr. Tuttle went into the storage room several days later, he saw a stack of papers piled beside the typewriter. Curious, he went to the stack and began reading. They were stories: stories of places near and far, stories of long ago and of the distant future. They were stories of struggles against unnamable things and the heroes who defended mankind against them. They...   [click here for more]
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Tales Out of Innsmouth

Tales Out of Innsmouth


New Stories of the Children of Dagon "Right here in our own state of Massachusetts, in February of 1928, agents of the U.S. Treasury and Justic Departments perpetrated crimes worthy of Nazi Germany against a powerless minority of our citizens . . . When the dust of this jack-booted invasion had settled, no citizens [of Innsmouth, Massachusetts] were found guilty of any crime but the desire...   [click here for more]
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Taming the Waterwolf

Taming the Waterwolf


Taming the Waterwolf is a historical Call of Cthulhu scenario set in the Netherlands of 1849, in the early stages of the reclamation of the country’s largest lake, the Haarlemmermeer (Haarlem’s Lake). In its course, the investigators will be inquiring into the sabotage of the Lynden, one of the three enormous steam-powered pumping mills that were...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters. It’s time to change...   [click here for more]
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Terror

Terror


During the Reign of Joseph Stalin Terror is a one-session scenario for Call of Cthulhu set in the Soviet Union during the reign of Joseph Stalin. It begins in February 1932 and is centered in the frozen city of Moscow. Terror is designed to emphasize the atmosphere of Stalinist Russia, and to pit the investigators against each other within an environment of paranoia. The scenario was originally...   [click here for more]
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Terror Itself

Terror Itself


It’s the find of a lifetime. A dried out riverbed, full of pre-colonial relics, untouched since it bore witness to a brutal battle sometime in the twelfth century. A team of Miskatonic University researchers are dispatched to Clayton River at once, and by July 10th, 1927, work is underway. Then the first people go missing. Terror Itself pits 2 – 6 investigators against an invisible...   [click here for more]
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