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Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III


Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water....   [click here for more]
Skirmisher Publishing  $2.99

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections...   [click here for more]
Skirmisher Publishing  $2.99

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