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Weaponcrafters

Weaponcrafters


Weaponcrafters are artificers who make armour and weapons. The craft is highly respected, especially by the nobility and warrior classes it primarily serves. Learning the skills and knowledge of weaponcrafting takes several years of study under a master. The Weaponcrafters' Guild has a monopoly on the design, manufacture, and sale of weapons and armour in most areas of western Lythia. Some master weaponcrafters...   [click here for more]
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Coselin Castle

Coselin Castle


Coselin is the seat of King Haakis Turensyn, ruler of the Kingdom of Rogna in the Elkyri Islands off the west coast of Ivinia. Coselin's impressive castle and town wall were financed through piracy are among the finest fortifications in Ivinia. From this stronghold, the kingdom's fierce and rapacious "sea-wolves" terrorize trading ships in the Sea of Ivae and mount viking raids on settlements along...   [click here for more]
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Qualdris Castle

Qualdris Castle


Qualdris is a prosperous and important settlement in the south of the Kingdom of Kaldor and is the seat of the Earl of Osel. Earl Sedris Meleken comes from one of the oldest and proudest families in the kingdom. He has been away from the castle for almost a year, searching for a murderer. The castle is being governed by his wife in his absence. The Qualdris Castle article describes the town's history,...   [click here for more]
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Arone Keep

Arone Keep


Arone is a small seaport on the southeastern tip of Orbaal. It is held by the Hulthards, an Ivinian clan that conquered the area nearly 60 years ago. Along with the nearby thrans, Arone is isolated from its neighbors to the west by the vast Arone Marshes that form the northern edge of the great Anoth Delta. The keep sits on a low basalt headland overlooking a fine natural harbor that offers refuge...   [click here for more]
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Themeson Keep

Themeson Keep


Themeson is disputed land, seized from the Thardic Republic just over a decade ago. Although technically part of the Kingdom of Rethem, Themeson is more of an independent petty state controlled by the Cohorts of Gashang, a fighting order dedicated to Agrik, god of fire and war. The order is strongly influenced by the priestesses of the Order of the Eight Demons, the dominant Agrikan clerical order...   [click here for more]
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Caleme Abbey

Caleme Abbey


Caleme Abbey is the seat of the Laranian archbishop of Kaldor and center of the church's temporal and ecclesiastical power in the kingdom. Held by the Order of the Spear of Shattered Sorrow from the king, Caleme’s beautiful temple, supported by massive flying buttresses, is one of the finest examples of temple architecture on Hârn and has influenced builders and bishops alike. In addition to the...   [click here for more]
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Geda Keep

Geda Keep


Geda is a small keep in the southeast of the Kingdom of Chybisa. The settlement sits on the Ulmerien River and the Genin Trail, the major trade route between Chybisa's much larger neighbors, Kaldor and Melderyn. Geda is a hub of the mining trade that fuels much of Chybisa's economy. Baron Kjal Forsetha, an Ivinian former mercenary, won his fief as the result of a wager. The Geda article describes...   [click here for more]
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Kiban Castle

Kiban Castle


Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerful allies,...   [click here for more]
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Laket Keep

Laket Keep


Laket is the westernmost keep in the Kingdom of Melderyn. It is primarily a frontier fort and center of administration for the borderland region known as Dyriamarch. The march is a vast area of wilderness that includes the southern Anadel Highlands and most of the woodland plain of Horadir, the range of the Hodiri tribesmen. The warden of the march, Sir Barryn Alaga, has only the most tenuous control...   [click here for more]
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Parnan Castle

Parnan Castle


Parnan is the capital of Kom, the northernmost province of the Thardic Republic. The town is an important trade hub, headquarters of the Kom Legion, and traditional heart of the Ilviran faith in the region. Although centuries have passed since Parnan was first settled, its inhabitants still look with pride on the ancient hillfort their Komii ancestors built on this wind-swept shore of Lake Benath....   [click here for more]
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Thard River

Thard River


Trade Route The Thard, Hârn's second-longest river, has dominated the economic and cultural history of the island's western region for centuries. Its gentle and meandering course has created a fertile alluvial valley that has been the cradle of several Hârnic civilizations. Coranan, Shiran, and Golotha were all founded on its banks. Today, the river is a major avenue of trade between the...   [click here for more]
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Zerhun Fortress

Zerhun Fortress


Zerhun is a stronghold of the Kingdom of Azadmere and the seat of Crown Prince Khazar Tarazakh. It is one of Hârn’s most impressive engineering achievements and has long guarded the southern approaches to the kingdom. Zerhun controls the eastern end of the Silver Way, Azadmere’s main connection to the lowland realms.The Jarin village of Pedwar lies just north of the fortress and is the point of...   [click here for more]
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Dyrisa Castle

Dyrisa Castle


Dyrisa is the second largest settlement in the Kingdom of Kanday and the principal seat of King Andasin IV and the royal House of Kand. The town prospers from its position on the road between Aleath and Coranan, two of Hârn's largest towns. The area around Dyrisa was sacred to the Ariathe tribe and is the site of many barrow graves. The Dyrisa article describes the town's history, government, religion,...   [click here for more]
Columbia Games Inc.  $15.99

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Arathel Castle

Arathel Castle


Arathel is the westernmost major settlement in Orbaal and a favored port for merchants headed through the Sea of Tirpal to the cities of western Hârn. The settlement's rulers, Clan Cyeen, have some Jarin blood and are relatively moderate with their subjects. Valhakar Tursi Cyeen seeks to establish colonies along Hârn’s northern coast. The Arathel Castle article describes the settlement's...   [click here for more]
Columbia Games Inc.  $16.99

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Lerenil Keep

Lerenil Keep


Lerenil is the westernmost major settlement in the Kingdom of Chybisa and the seat of the Baron of Lerenil. Caer Lerenil is a significant stronghold, second only to Caer Burzyn, and stands as a critical defense against barbarian invasions of western Chybisa. Baron Salagys Legith is considered the most powerful noble in Chybisa after King Verlid VII. His barony’s rich, fertile soil produces an abundance...   [click here for more]
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Kiraz: The Lost City

Kiraz: The Lost City


Kiraz is an abandoned underground city built by the first Khuzdul (dwarven) inhabitants of Hârn some 7,000 years ago. The city is located on the northern fringe of the central Rayesha Mountains, a majestic range of high peaks that sweep in a great arc north of Lake Benath. The surrounding wilderness area is inhabited by Equani tribesmen and numerous gargun. Kiraz is of great significance to the Hârnic...   [click here for more]
Columbia Games Inc.  $19.98

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100 Bushels of Rye

100 Bushels of Rye


100 Bushels of Rye is a HârnWorld adventure module. Although originally written for HârnMaster, it is sufficiently generic to be adapted to most other rule systems. The adventure is set in Kaldor, a feudal kingdom in eastern Hârn. It's a gloomy, overcast, autumn day in Olokand. Sir Maldan Harabor, Sheriff of Meselynshire, has been informed by the local chapter of the Miners' Guild that...   [click here for more]
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City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue and adventure...   [click here for more]
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Geldeheim Castle

Geldeheim Castle


Geldeheim is the seat of Alegar II, King of Orbaal and valhakar of Clan Taareskeld. The castle is Orbaal's strongest fortification and sits on the south shore of the Geldesfjord, the most populous region of the kingdom. Geldeheim's rulers are warlike viking invaders from Ivinia who, despite conquering far northern Hârn more than 50 years ago, remain vastly outnumbered by the oppressed indigenous Jarin...   [click here for more]
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On the Edge adventure module

On the Edge adventure module


They said it was impossible to build a bridge across the Guthe Gorge.  The King of Azadmere would never approve, but he was convinced. The site was too remote, but caravans and workers were organized. The wilderness was too dangerous, so mercenaries were hired and a fortified camp built. Then people started to believe it could be done. That was until the killings started inside the camp. In three...   [click here for more]
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Potions

Potions


Potions are found all over Lythia, in markets and fairs, on the shelves of apothecaries and physicians, in castles and in hovels. Some potions are well-known, but perhaps only in one region. Others are rare because they are difficult to prepare, have a short shelf life, or include rare or illegal ingredients. Magical effects are claimed for some potions, but most are intended as common remedies. Where...   [click here for more]
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City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is the most cosmopolitan...   [click here for more]
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City of Shiran

City of Shiran


Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City of Sins.” Shiran...   [click here for more]
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Gardiren Castle

Gardiren Castle


Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed by the Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have been sources of great wealth for Clan Curo, a wealthy and ancient clan...   [click here for more]
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Gwaeryn Keep

Gwaeryn Keep


Gwaeryn is the seat of Clan Aeryn, one of the few Jarin clans that kept their lands when Ivinian vikings invaded northern Hârn and established the Kingdom of Orbaal. Gwaeryn sits in the upper Anoth River valley, between the Jahl and Felsha mountains. The local terrain is hilly, wild, and heavily wooded. Like the rough landscape, the folks who live around Gwaeryn are rugged, enduring long winters and...   [click here for more]
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Lythia

Lythia


The island of Hârn sits off the northwest coast of the continent of Lythia, which is Kethira’s largest continent in size and population. It is home to a vast variety of peoples, languages, and cultures. The continent measures roughly 8,500 miles (13,500 km) east to west and 6,250 miles (10,000 km) north to south. It covers 21 million square miles (54 million square kilometers), the approximate...   [click here for more]
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Plain of Towers

Plain of Towers


The Plain of Towers is a region in in central Hârn rich in the remnants of early Hârnic cultures. The Plain is named for the large mortared cairns or standing stones, some more than 30 feet tall, that mark the ancient barrows of the Jarin people. Items of great monetary, scholarly, and aesthetic value have been stolen from these graves; most are of Jarin origin but some were crafted by the Sindarin...   [click here for more]
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Araka-Kalai: Pit of the Serpent God

Araka-Kalai: Pit of the Serpent God


Araka-Kalai is the dwelling of the god Ilvir. Located in the isolated Misyn region, the site's dominant feature is a huge limestone sinkhole known as the Pit of Araka-Kalai. An ancient tower stands on a rocky island in the Pit, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, "The Serpent...   [click here for more]
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Burzyn Castle

Burzyn Castle


Burzyn is the largest settlement in the Kingdom of Chybisa and the principal seat of King Verlid VII of Clan Geledoth. The castle controls the only bridge over the Ulmerien River and is perhaps the most impressive fortress on Hârn. Burzyn prospers through trade. At roughly half way between Thay and Tashal on the Genin Trail, it is a natural stop for travelers and caravans. It is also a center of...   [click here for more]
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City of Azadmere

City of Azadmere


The capital city of the Kingdom of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. It is the third-oldest continuously inhabited settlement on Hârn, surpassed only by the Sindarin towns of Elshavel and Ulfshafen. The Outer City lies between Lake Arain and a massive cliff at the foot of Mount Zaduryn. The workshops of most of the city’s craftsmen...   [click here for more]
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HarnManor

HarnManor


Hârnmanor HârnManor includes 4 generated manors and rules to create your own. Fully compatible with HârnMaster or any rules system. Villages Rules to generate useful, realistic Hârnic villages, populated with a variety of serfs, freeholders, and craftsmen. Household Rules to populate the lord's household. For most lords a rich household carries prestige and a penny saved...   [click here for more]
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HarnWorld Barbarians

HarnWorld Barbarians


Barbarians of Hârn The deep forests of Hârn are home to eighteen tribal nations. Although civilized Hârnians look down on them as backward, most tribesmen have more freedom and leisure time than manorial peasants. However, much of that spare time must be spent sharpening spears and fletching arrows because the tribal wilderness is a more dangerous place than the manor. Barbarians...   [click here for more]
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Herblore

Herblore


Color illustrations and descriptions of 36 different plants with special properties native to Hârn. Many herbs are thought to have miraculous medicinal or other properties. Characters who can properly identify, gather, preserve, and sell good-quality herbs can earn a good living, be respected in the community, and gain useful contacts among guilded apothecaries, physicians, and arcanists. Many...   [click here for more]
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Kingdom of Azadmere

Kingdom of Azadmere


Azadmere is the only remaining kingdom of Khuzdul (dwarves) on Hârn. Located high in the Sorkin Mountains of eastern Hârn, the kingdom is centered on the city of Azadmere and Lake Arain. Founded more than 7,000 years ago, it is now ruled by King Hazmadul III of Clan Tarazakh. The capital city of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. The...   [click here for more]
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City of Coranan

City of Coranan


Coranan is Hârn's largest city and capital of the Thardic Republic and the most important economic center of the fertile Thard River valley. It is the terminus of the Salt Route, the main trade route with eastern Hârn, and sits astride the road and river links between the cities of Golotha, Shiran, and Aleath. With the exception of Cherafir, Coranan is the most cosmopolitan settlement on Hârn....   [click here for more]
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HarnMaster Magic

HarnMaster Magic


HârnMaster Magic The Ancient & Esoteric Orders of the Shek-Pvar have existed on Melderyn, the Wizard's Isle, and in other locales of Hârn for at least two thousand years. The six orders are members of the Guild of Arcane Lore. HârnMaster Magic is compatible with both the second and third editions of HârnMaster. Mage Character Generation Extensive rules and background for generating...   [click here for more]
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HarnMaster Religion

HarnMaster Religion


HârnMaster Religion Religion is pervasive is all levels of Hârnic society. The churches are very powerful and influential. No roleplaying campaign is complete without them. HârnMaster Religion is compatible with both the second and third editions of HârnMaster. Cleric Character generation Extensive rules and background for generating and running a cleric character for each of ten...   [click here for more]
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Ivinia Region Module

Ivinia Region Module


The Ivinia Region Module is a HârnWorld supplement that provides a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games with a Norse or Viking flavor. Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians'...   [click here for more]
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Kingdom of Kanday

Kingdom of Kanday


Kanday is a feudal kingdom in southwestern Hârn. Founded after the collapse of the despotic Theocracy of Tekhos, Kanday now stands as a realm committed to peace and prosperity. The kingdom is ruled by King Andasin IV of Clan Kand from his seat at Dyrisa. Aleath, a chartered freetown, is the largest settlement. Kanday has been involved in three major wars over the past 60 years with the neighboring...   [click here for more]
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Republic of Tharda

Republic of Tharda


The Thardic Republic is a large, prosperous nation in western Hârn. Unique among the Hârnic realms, it is neither a feudal nor tributary monarchy but a plutocratic state governed by a republican senate. It is seen by many as a descendent of the mighty Corani Empire. The Republic is dominated by a few dozen clans who have parlayed agricultural and commercial wealth into status and position. Bureaucracies...   [click here for more]
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HarnWorld Bestiary

HarnWorld Bestiary


HârnWorld Bestiary Hârn is a rugged, wild, dangerous island where pockets of civilization are surrounded by large tracts of wilderness. It is a land of feudal kingdoms, noble knights, religious turmoil, wild tribesmen, and savage creatures. There is even a god who creates hundreds of unique creatures called the Ivashu. Bestiaries are a useful source of creatures to help or hinder player characters....   [click here for more]
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Harndex: A HarnWorld Reference and Glossary

Harndex: A HarnWorld Reference and Glossary


Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It includes the following information: Geographical Entries Every settlement shown on the Hârn Regional Map is listed, as are some that are not on the map. Entries give the name of the holder, the liege, and approximate population, plus historical and biographical notes as...   [click here for more]
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