This article describes influential and interesting books and other written works that may be found in a Hârnic campaign.
Different versions of a written work arise when they are translated into a new language/script, or are heavily edited to ensure greater appeal to a specific group. Some versions may omit original material; some add new material. Original and later versions of a book are detailed... [click here for more]
HârnMaster Magic The Ancient & Esoteric Orders of the Shek-Pvar have existed on Melderyn, the Wizard's Isle, and in other locales of Hârn for at least two thousand years. The six orders are members of the Guild of Arcane Lore.
HârnMaster Magic is compatible with both the second and third editions of HârnMaster.
Mage Character Generation Extensive rules... [click here for more]
A compendium of spells, lore, and experiment notes assembled by Theron of Yisgaraen during his ill-fated expedition with Bognor of Barth to the Anoth Delta. Theron was the sole survivor of the journey which has come to be known as Bognor's Folly (see HârnPlayer). Contains 11 new Fyvrian spells.
THERON'S LARDER (I)
LURE OF THE FALCON (II)
BEASTLY BURDEN (II)
LOVE PERFUME (II)
THERON'S... [click here for more]
HârnMaster Religion Religion is pervasive is all levels of Hârnic society. The churches are very powerful and influential. No roleplaying campaign is complete without them. HârnMaster Religion is compatible with both the second and third editions of HârnMaster.
Cleric Character generation Extensive rules and background for generating and running a cleric character... [click here for more]