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 Hottest Titles from Columbia Games Inc.
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Marby Castle

Marby Castle


Marby is a minor port in the Kingdom of Orbaal on Hârn's northern coast. Situated at the headwaters of Pentiel Bay, Marby sees one of the largest tidal variations in Orbaal. Clanhead Mikkaar Serewyn was educated in Shorkyne and prefers diplomacy and debate to the death and destruction favored by his Ivinian viking peers. His clan, an offshoot of the violent Clan Sherwyn, has been locked in a...   [click here for more]
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Pled Castle

Pled Castle


Pled is an Orbaalese castle located at a strategic point where the Jarig River broadens and empties into the Vaagesfjord. The Jarin folk who fished the rich waters since the 4th century BT were conquered in the last century by viking raiders from across the Sea of Ivae. Pled's current lord is Knurri Storzand, a stubborn and brutal man despised by his Jarin subjects and unloved by many of his fellow...   [click here for more]
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Sherwyn Castle

Sherwyn Castle


Sherwyn was the first Jarin fortification to fall to the viking raiders from Ivinia. The crew that captured it was an unruly assortment of outcasts and pirates. Despite years of inbreeding with the local Jarin, most members of Clan Sheerwyn continbue to show considerable hostility toward their Jarin subjects. Valhakar Venril Sherwyn, is a violent and ill-tempered man; his bimonthly feasts are spectacles...   [click here for more]
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Araka-Kalai: Pit of the Serpent God

Araka-Kalai: Pit of the Serpent God


Araka-Kalai is the dwelling of the god Ilvir. Located in the isolated Misyn region, the site's dominant feature is a huge limestone sinkhole known as the Pit of Araka-Kalai. An ancient tower stands on a rocky island in the Pit, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, "The Serpent...   [click here for more]
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Anisha Earthmaster Site

Anisha Earthmaster Site


Anisha is a site of Earthmaster origin at the northern end of Direna Lake in the Felsha Mountains. The site’s environs are quite heavily forested but the visible buildings seem well preserved. There are extensive passages beneath these structures. The ranges of three gargun nations intersect in the vicinity of Anisha. With Araka-Kalai, home to the god Ilvir, not far to the north, the Direna Valley...   [click here for more]
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Plain of Towers

Plain of Towers


The Plain of Towers is a region in in central Hârn rich in the remnants of early Hârnic cultures. The Plain is named for the large mortared cairns or standing stones, some more than 30 feet tall, that mark the ancient barrows of the Jarin people. Items of great monetary, scholarly, and aesthetic value have been stolen from these graves; most are of Jarin origin but some were crafted by...   [click here for more]
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Gedan Earthmaster Site

Gedan Earthmaster Site


Gedan is a site of Earthmaster origin in eastern Orbaal. Situated in well-forested hills, it was used by the Jarin as an ancient burial ground and is sometimes referred to as the "Lodge of a Thousand Souls." Few in their right minds approach Gedan at night, for it is widely believed to be home to more than just the dead. A faction of the Jarin resistance movement known as the Aenghysa has taken advantage...   [click here for more]
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Afarezir Islands

Afarezir Islands


Wilderness Region The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly independent...   [click here for more]
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Peran

Peran


Wilderness Region Peran is an extensive wilderness in northwestern Hârn. Primeval forests cloak this land of mysteries so densely that the ill-prepared may be swallowed by the trackless wilderness. Outsiders are more often the hunted than the hunters and evils here are best left undisturbed. Peran is home to the fierce Kubora and Urdu tribes, savage warriors who defied the Corani Empire...   [click here for more]
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Sorkin Mountains

Sorkin Mountains


Wilderness Region The Sorkin Mountains are one of the wildest areas on Hârn. These granite spires form a forbidding hundred-league mountain chain that walls Kaldor from the Sea of Ivae. The terrain climbs from the lowlands of the Kald Valley to peaks above 7,000 feet. There are higher peaks on Hârn, but few more rugged. Hardy souls come to the Sorkins mainly in search of furs...   [click here for more]
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Tontury Lake

Tontury Lake


Wilderness Region This article describes the history, wildlife, and geography of the areas surrounding Tontury Lake, Hârn's second largest after Lake Benath. The lake and surrounding wilderness help form the eastern frontier of the Kingdom of Kaldor. Its watershed includes the densely forested Valdrun, the ruins of the ancient kingdom of Darlen, and the vast Ilmen Marsh, home to the...   [click here for more]
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Silver Way

Silver Way


Trade Route The Silver Way sets a new standard for trade route articles. The history and economic importance of the Silver Way are covered with detailed sections about each day's march and nightly campsite. The Silver Way is the only road into the ancient and wealthy Kingdom of Azadmere. It is one of four major trade routes that converge on Tashal, and one of the most important trade routes...   [click here for more]
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Guthe Bridge

Guthe Bridge


Guthe Bridge once carried traffic between Kaldor and Azadmere, the kingdom of the Khuzdul. Today, the collapsed bridge and abandoned gatehouse on the west bank are familiar landmarks to the mercantylers who ply the Silver Way, which passes the ancient bridge about half way between Naniom Bridge and Zerhun. To most folk, the abandoned ruins are a relic of a bygone age, a belief the Khuzdul are happy...   [click here for more]
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On the Edge adventure module

On the Edge adventure module


They said it was impossible to build a bridge across the Guthe Gorge. The King of Azadmere would never approve, but he was convinced. The site was too remote, but caravans and workers were organized. The wilderness was too dangerous, so mercenaries were hired and a fortified camp built. Then people started to believe it could be done. That was until the killings started inside the camp. In three...   [click here for more]
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Thard River

Thard River


Trade Route The Thard, Hârn's second-longest river, has dominated the economic and cultural history of the island's western region for centuries. Its gentle and meandering course has created a fertile alluvial valley that has been the cradle of several Hârnic civilizations. Coranan, Shiran, and Golotha were all founded on its banks. Today, the river is a major avenue of trade...   [click here for more]
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Field of Daisies (w/Quickstart Rules)

Field of Daisies (w/Quickstart Rules)


Field of Daisies is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting. The adventure unfolds in the fief of Falkath, a small manor in northern Kaldor, a feudal kingdom in eastern Hârn. Falkath's...   [click here for more]
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Dead Weight w/Quickstart

Dead Weight w/Quickstart


Dead Weight is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting. The PCs find themselves on the Sea Hag, a sailing vessel bound for northwestern Kanday, a feudal kingdom in western Hârn....   [click here for more]
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Agrik: Order of Mamaka, Master of Steel

Agrik: Order of Mamaka, Master of Steel


The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik, the evil god of war and violence. The order's grandmaster is the Agrikan church's highest representative on Hârn and the order's control over the Hârnic church is threatened by the other Agrikan orders. The Order of Mamaka reveres weaponcrafting and alchemy as the...   [click here for more]
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Agrik: Warriors of Mameka

Agrik: Warriors of Mameka


The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik, the evil god of war and violence. Sponsored by the clerical order of Mamaka, Master of Steel, the Warriors are the most politically powerful Agrikan force on Hârn. The Warriors are distinguished by deep spiritual toughness and discipline, exemplified by their strict celibacy. Welded together from youth,...   [click here for more]
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Alienage District Map

Alienage District Map


This free RPG resource is a complete 28" × 20" map of the Alienage, the foreigners' quarter of the City of Cherafir. Descriptions of the locations on this map can be found in the complete Cherafir article. The PDF is layered so you can turn off elements such as location numbers or guard locations. The capital city and principal port of the Kingdom of Melderyn, Cherafir is known as...   [click here for more]
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Arathel Castle

Arathel Castle


Arathel is the westernmost major settlement in Orbaal and a favored port for merchants headed through the Sea of Tirpal to the cities of western Hârn. The settlement's rulers, Clan Cyeen, have some Jarin blood and are relatively moderate with their subjects. Valhakar Tursi Cyeen seeks to establish colonies along Hârn’s northern coast. The Arathel Castle article describes...   [click here for more]
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Atlas Map E6: Rethem (Menekai)

Atlas Map E6: Rethem (Menekai)


Atlas Hârnica map E6 covers the eastern edge of the Kingdom of Rethem and the western edge of the Thardic Republic. The region includes the settlements of Menekai and Themeson, which are held by rival fighting orders dedicated to Agrik, dark god of fire and war. Other major settlements are Senun, an important trading town with the only bridge over the Gomisen River, and Imrium, the center of...   [click here for more]
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Atlas Map G2: Arathel, Orbaal

Atlas Map G2: Arathel, Orbaal


Atlas Hârnica map G2 covers the settled portion of the western edge of the Kingdom of Orbaal, including the major settlements of Arathel, Wethom, Pjagel, Vold, and Tandir. Like the rest of Orbaal, the terrain here is mountainous, with scattered villages, towns, and cultivated lands mostly along the rough coastline. The wild terrain, harsh seas, barbarian tribes, and much more offer plenty of...   [click here for more]
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Atlas Map H2: Geldeheim, Orbaal

Atlas Map H2: Geldeheim, Orbaal


Atlas Hârnica map H2 covers the area around Geldeheim, seat of the King of Orbaal, and the rest of the Geldesfjord, the kingdom's most populous region. Major settlements include the castle towns of Geldeheim and Vaagel as well as the fortified thrans of Fjaga, Shien, Ebein, Zynholm, Daasen, Aaldem, and Pethwys. Like the rest of Orbaal, the terrain here is mountainous, with scattered villages,...   [click here for more]
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Atlas Map H3: Leriel & Gwaeryn, Orbaal

Atlas Map H3: Leriel & Gwaeryn, Orbaal


Atlas Hârnica map H3 covers the eastern portion of Himod, the hilly, forested wilderness between the Jahl and Rayesha Mountains of northern Hârn. It includes the major Jarin settlements of Leriel and Gwaeryn, both important stops for pilgrims taking Ilvir's Trail through the dangerous wilderness to the holy site of Araka-Kalai. It is also home to the gargun (Hârnic orc) complex of...   [click here for more]
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Atlas Map H4

Atlas Map H4


Atlas Hârnica map H4 covers the northern part of Misyn, the rough wilderness area at the juncture of the Rayesha and Felsha mountain ranges in north-central Hârn. The area is home to the Lucrain, Huxuth, and Bwaft colonies of Gargun, the feared Hârnic orcs. Various sorts of Ivashu, the strange and often dangerous beasts created by the god Ilvir, roam this region, near to the deity's...   [click here for more]
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Atlas Map H5: Misyn South

Atlas Map H5: Misyn South


Atlas Hârnica map H5 covers the southern part of Misyn, the rough wilderness area at the juncture of the Rayesha and Felsha mountain ranges in north-central Hârn. The square covers the northeastern shores of Lake Benath, Hârn's largest lake. Araka-Kalai, home to the god Ilvir, and Ochrynn, an abbey maintained by the clerics of the Order of the Ochre Womb, are at the north edge of...   [click here for more]
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Bats

Bats


Bats is a Bestiary article. Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats. The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its effects in HârnMaster....   [click here for more]
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Chyrefal Castle

Chyrefal Castle


Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn’s Ikoshire. The majestic castle town is home to Hârn’s premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers’ fair attracts boats from all over eastern Hârn. Chyrefal...   [click here for more]
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City of Shiran

City of Shiran


Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City...   [click here for more]
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City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue...   [click here for more]
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Clord #20: Woodcrafter

Clord #20: Woodcrafter


Edan of Peskil is an experienced and highly skilled woodturner. He is known throughout Lenedshire in Melderyn for his functional and highly decorative products, from bowls to chairs. Although Edan’s designs are utilitarian, they are finely finished and blemish free. This article is a location expansion intended for use with “Clord Manor” article in the HârnManor module...   [click here for more]
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Dunir Keep

Dunir Keep


Dunir is an isolated keep and small town on the northwestern coast of Kanday, although it gets more traffic than one would expect. The road from Selvos to Menekod enters Rethem and is blocked by Hyen Keep, headquarters of the Agrikan Company of the Copper Hook. This fighting order once held Selvos, Menekod, and Dunir and has never accepted the Peace of Selvos. Hence, all military traffic and most...   [click here for more]
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Escorsen's Hermitage

Escorsen's Hermitage


Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living. The...   [click here for more]
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Fort Taztos

Fort Taztos


Fort Taztos is an outpost of the Ramala Legion of the Thardic Republic. It sits on the Salt Route that links the western Hârnic realms with the kingdoms of the east. The fort has a permanent garrison of 100 (75 infantry and 25 cavalry), which is hopelessly inadequate for their appointed task of patrolling the huge Athul wilderness. Taztos may have the most skilled troops in the Thardic army and...   [click here for more]
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Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
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Gythrun Castle

Gythrun Castle


Gythrun is the third largest of the mainland settlements in the Kingdom of Melderyn. It is the principal seat of the Earl of Biren and the center of economic activity for Birenshire. The town is a major stopover for caravans on the Nuem Trail and attracts significant maritime trade. For both moral and economic reasons, Gythrun has found itself embroiled in the Solora Crusade, a campaign of subjugation...   [click here for more]
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Harden Castle

Harden Castle


Harden is the principal northern fortress of the mainland holdings of the Kingdom of Melderyn. The castle is strategically placed along the Genin Trail and holds a commanding position on the Horka River. Once the economic center of the region, Harden had declined since the founding of the city of Thay two centuries ago. Harden was once the capital of the Kingdom of Elorinar and is now the seat of the...   [click here for more]
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HârnLore 1

HârnLore 1


Issue 1 RAIN IN RAMALA Fiction from the Thardic Republic. A holiday outing amid the Tulwyn. CHARACTER PROFILE A Thardic mercenary from the pages of fiction. MELDUN MANOR A Chybisan frontier manor. INVARNY A ruined manor and its bizarre occupant. DICEY BUSINESS (a regular column) The publisher speaks. AGING Optional rules for HârnMaster. PENNY ARCANE (a regular...   [click here for more]
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HârnLore 2

HârnLore 2


Issue 2 REPORTS TO COUNCIL Letters to the Council of Eleven. Kaldor's route to the sea. ESCORSEN'S HERMITAGE The lair of a Morgathian cleric. COLUMBIA FOLK Everything you never wanted to know about the people who bring you Hârn. PENNY ARCANE Pronunciation Guide. ...   [click here for more]
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HârnLore 3

HârnLore 3


Issue 3 HÂRN BY MAIL Hârnic play by mail. SURINT ALWA A beleaguered Solori village. SET A SPELL Sixth level spells for HârnMaster. PENNY ARCANE Interworld Travel ...   [click here for more]
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HârnLore 4

HârnLore 4


Issue 4 HUNTING A hunting we will go. Rules for tracking and hunting. DOGS A character's best friend. TYANA'S SHADE A ghostly mini-encounter. PENNY ARCANE In search of Panaga. ...   [click here for more]
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HârnLore 5

HârnLore 5


Issue 5 TRAIL'S PERIL A gargun scenario. MASTERS GRIMOIRE A selection of Jmorvi Spells TRAIL'S PERIL A gargun scenario. PENNY ARCANE Fate, Runestones, & Tarot. ...   [click here for more]
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HârnLore 6

HârnLore 6


Issue 6 REPORT TO COUNCIL The Chybisan Succession INNKEEPER The Inns and Outs of Taverns. NAMAL-KANDAIR A Tempest in a Trunk. PENNY ARCANE Where have all the graveyards gone? ...   [click here for more]
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HârnLore 7

HârnLore 7


Issue 7 OSELBRIDGE For some, a bridge too far. GUILD 1-4 A Guided Tour of Guilds. CHANAKUR A Beastly Tail. PENNY ARCANE Spell Fatigue ...   [click here for more]
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HârnLore 8

HârnLore 8


Issue 8 GUILD 5-8 Part II, of Guild Expansion. LYCANTHROPES A Beastly change. A WOLF IN THE ABBEY A werewolf mini-scenario. PENNY ARCANE Spell Fatigue Ratings ...   [click here for more]
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HârnLore 9

HârnLore 9


Issue 9   GODSTONES Playing with Portal Power. THE HEART THATBROODS Legend of the "Dark Elves". PENNY ARCANE Lakise (Script) ...   [click here for more]
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HârnWorld Free RPG Bundle [BUNDLE]

HârnWorld Free RPG Bundle [BUNDLE]


This special bundle product contains the following titles. Harn Region Map Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF The classic map that enthralled a generation of Hârn fans is now available in electronic format for the first time. This beautiful color map (22" x 34" printed) covers an area of approximately 600 x 900 miles,...   [click here for more]
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HârnWorld Kaldor Atlas Map Bundle [BUNDLE]

HârnWorld Kaldor Atlas Map Bundle [BUNDLE]


This special bundle product contains the following titles. Atlas Map J4 Regular price: $6.99 Bundle price: $5.00 Format: Watermarked PDF Atlas Hârnica map J4 covers northern Kaldor, including Baseta, Bidow, Setrew, Tonot, and Yeged keeps. The region to north of this settled area is controlled by Taelda barbarians.... Atlas Map J5 Regular price:...   [click here for more]
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HârnWorld Starter Kit [BUNDLE]

HârnWorld Starter Kit [BUNDLE]


This special bundle product contains the following titles. HarnWorld Master Module, 3rd Edition Regular price: $27.98 Bundle price: $4.82 Format: Watermarked PDF HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a...   [click here for more]
Columbia Games Inc.  $57.97 $9.99

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