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Midgard Preview

Midgard Preview


Two Short Tales, and the Feathered Folk This introduction to the Midgard Campaign setting offers up two short stories, by Jeff Grubb and Wade Rockett, plus a beautifully-illustrated overview of the setting. The Midgard Preview also includes all details of a new PC race: the huginn, or ravenfolk, plus their sorcerous bloodline and beautiful art of the children of the runes. Download yours...   [click here for more]
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New Paths 8: the Trickster (Pathfinder RPG)

New Paths 8: the Trickster (Pathfinder RPG)


Most tricksters are two steps ahead of the competition. A few know how to win before the race even begins! The trickster is a new Pathfinder Roleplaying Game compatible class which combines arcane magic with roguish skills. Use your special Forte ability to perform incredible acrobatics, summon a magical familiar to act as an accomplice, beguile enemies, or steal spells as they’re...   [click here for more]
Kobold Press  $1.99

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Advanced Races 13: Werelions (Pathfinder RPG)

Advanced Races 13: Werelions (Pathfinder RPG)


Proud and Deadly Lords! Were they men who became lions, or lions who became men? Were they divinely awakened beasts? Druids who abandoned civilization to live the thrill of the hunt? No one knows for certain—and the werelions themselves don’t particularly care. These powerful warriors and canny hunters prowl the warm grasslands and snow-capped mountains, content in...   [click here for more]
Kobold Press  $3.99 $2.99

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Advanced Races 14: Lizardfolk (Pathfinder RPG)

Advanced Races 14: Lizardfolk (Pathfinder RPG)


Strength of Scale and Spear! The lizardfolk are an ancient people with a storied past and traditions untroubled by the passage of time. Their strength is hidden, their teeth and claws sheathed until the moment is right. Advanced Races: Lizardfolk is your essential guide to this ancient race of brutal warriors and cunning witches. Their mastery of blood...   [click here for more]
Kobold Press  $3.99 $2.99

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Advanced Races 15: Tosculi (Pathfinder RPG)

Advanced Races 15: Tosculi (Pathfinder RPG)


Whir of Wings, Clash of Steel! The tosculi are alien beings, operating under a shared consciousness and hostile to all but their hive-mates. Their cities are run with a ruthless efficiency and ruled by fearsome queens; any who do not conform are destroyed or driven out. Known as the Hiveless, these outcasts attempt to thrive in a world where they are feared and reviled, making their way as...   [click here for more]
Kobold Press  $3.99 $2.99

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Advanced Races 1: Tieflings (Pathfinder RPG)

Advanced Races 1: Tieflings (Pathfinder RPG)


Seize the Power of Hellfire! Long ago, a few of the most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as tieflings—the Demonmarked, the Hellborn. Advanced Races: Tieflings...   [click here for more]
Kobold Press  $4.99 $2.99

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Beyond Damage Dice: New Weapon Options for 5th Edition

Beyond Damage Dice: New Weapon Options for 5th Edition


A Weapon is Much More than Just the Damage It Deals… Down to 5 hp and fighting for your life against trolls, dragons, werebeasts, or worse? You’ll need to use your weapons to their fullest potential: to confuse, disorient, and disadvantage your enemies before moving in for the kill. Beyond Damage Dice offers unique maneuvers for specific weapons found in the core Fifth Edition...   [click here for more]
Kobold Press  $2.99

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Deep Magic: Void Magic

Deep Magic: Void Magic


Speak Not the Words. Read Not the Glyphs! The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you...   [click here for more]
Kobold Press  $2.99

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Demon Cults 1: The Emerald Order

Demon Cults 1: The Emerald Order


The Emerald Order is devoted to the guardianship and understanding of the mysteries of the Emerald Tablet, whereon the greatest arcane secrets of Thoth-Hermes are inscribed. The inner circle has divined the secrets of the tablets, enhancing their already formidable magical abilities with new understanding. Demon Cults: The Emerald Order includes: A new cultist prestige class,...   [click here for more]
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Demon Cults 2: Doomspeakers

Demon Cults 2: Doomspeakers


Vilest of the Vile! Among the worst evils in the multiverse are demons…and those depraved souls that worship them. Darkest among them are the Doomspeakers, antipaladin champions of demon princes that are inducted into the profane secrets of the Book of Nine Dooms. This unholy tome teaches them a corrupt magic that devours its caster as fuel for the misery and destruction it wreaks...   [click here for more]
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Demon Cults 3: The Cult of Selket

Demon Cults 3: The Cult of Selket


The Scorpion’s Sting! The City of Scorpions lies ruined and forgotten in the burning wastes, its goddess Selket forsaken by civilized people. But “she who closes the throat” is still feared and revered by those who lead their lives in sun-scorched lands. Her cult is strong among the desert nomads and her servants work toward the day when she once again takes her rightful place in...   [click here for more]
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Demon Cults 4: The Hand of Nakresh

Demon Cults 4: The Hand of Nakresh


No Treasure is Safe! Forty-Fingered Nakresh is the simian demon-god of wizards and thieves, whose eight hands grasp all there is to take. The five infamous crime lords who lead the cult of the Lowest Left Hand of Nakresh plot the most audacious and spectacular thefts imaginable to appease their god—and to outdo each other! Demon Cults: The Hand of Nakresh includes: 5 cult...   [click here for more]
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Demon Cults 5: Servants of the White Ape

Demon Cults 5: Servants of the White Ape


The Law of the Ape is the Law of the Jungle! The son of a declining noble house, Josef Kortz sought his fortune in the Southlands and stumbled on an ancient vault of lore deep within a ruined city guarded by fierce white apes. Now, a decade after entering the dark heart of the southern continent, Kortz and his army of apes and magic-devouring undead have conquered the nearby tribes—and the brooding...   [click here for more]
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New Paths 5: Expanded Monk and Ninja (Pathfinder RPG)

New Paths 5: Expanded Monk and Ninja (Pathfinder RPG)


Let the Ki Flow Through You—So You Can Kick Ass! Monks and ninjas are characters of hidden depths and mystic power, balancing speed, strength, and a profound understanding of how to master any situation. The Expanded Monk and Ninja expands this field of play for these classes with new options written by Venture Captain Jerall Toi, and refined in the crucible of playtests with PFS players. The...   [click here for more]
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New Paths 6: Expanded Gunslinger (Pathfinder RPG)

New Paths 6: Expanded Gunslinger (Pathfinder RPG)


Grit and Gunsmoke! The wind is rising and the enemy's approaching, Pathfinder -- and they're not afraid of swords or spells. But that suits you just fine, because you've got a weapon in your arsenal that they won't be expecting: a lead-throwing, fire-belching boom stick. New Paths 6: The Expanded Gunslinger by Crystal Frasier brings new traits, feats, and archetypes to characters in...   [click here for more]
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New Paths 7: Expanded White Necromancer (Pathfinder RPG)

New Paths 7: Expanded White Necromancer (Pathfinder RPG)


Most necromancers are foul, twisted individuals obsessed with corruption and death. But not all. A few embrace the knowledge that true necromancy involves tapping the powers of life as well as death. These enlightened few are known as white necromancers. New Paths 7: The Expanded White Necromancer gives you everything you need to play a necromancer whose understanding...   [click here for more]
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New Paths 9: the Priest (Pathfinder RPG)

New Paths 9: the Priest (Pathfinder RPG)


Your Faith Shall Be Your Weapon. Like a cleric, a priest is called to serve divine powers. But unlike a cleric, a priest enters the field of battle armed only with the divine might of her god. A priest’s connection to her deity forms the very core of her being—and through this unwavering reverence, she gains her power and her strength. New Paths 9: Priest brings a non-battle, caster-only...   [click here for more]
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Party of 1: Alosar Emanli and the Creatures from the Fallen Star (solo adventure)

Party of 1: Alosar Emanli and the Creatures from the Fallen Star (solo adventure)


Druids vs. Aliens: Fight! When a mysterious object falls from the night sky, apprentice druid Alosar Emanli stands alone as evil creatures from the stars invade his forest. Can he overcome the many dangers that lurk in the woods and defeat the alien brood? That’s up to you, the choices you make, and the luck of the die… This stand-alone Party of Oneadventure is designed...   [click here for more]
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Party of 1: Elgar Fletch and the Dark Army (solo adventure)

Party of 1: Elgar Fletch and the Dark Army (solo adventure)


Arrowed! Elgar Fletch, a backwoods hunter and trapper, finds his life turned upside-down as strange appearances in the woods foretell an invasion that threatens the kingdom. Can a boy who’s never set foot out of his small village defeat an unstoppable army? That’s up to you, the choices you make, and the luck of the die… This stand-alone Party of One adventure is...   [click here for more]
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Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)

Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)


Dwarf Power! This stand-alone adventure is designed for a single player with no GM and basic rules. All you need to play is some dice (d6, d8, and 20), a pencil, some paper, and this book. The rules are explained as you play. Begin at paragraph 1 and proceed from there, taking notes as you go. As the dwarf hero Kalgor Bloodhammer, you'll use all your might and cunning to protect your home from an...   [click here for more]
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Shadow Planes & Pocket Worlds (Pathfinder RPG)

Shadow Planes & Pocket Worlds (Pathfinder RPG)


Infinity Just Got Bigger! This 25-page supplement for Dark Roads & Golden Hells provides one exotic plane of horror, plus dozens of wondrous items, scads of planar hazards, and 6 clever afflications, and a section on Gamemastering Infinity. It includes: Mora, the Children's Table, a plane of truly disturbing horror 17 magic items from dead man's eyes to...   [click here for more]
Kobold Press  $2.99

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Tales of the Old Margreve Web Compilation

Tales of the Old Margreve Web Compilation


A 14-page expansion of the Tales of the Old Margreve adventure and gazetteer, this collection includes: 20 forest NPCs, from gnomes to dragons, and from carrion hags to cheerful innkeepers. Some are just what they seem, others are a bit more ... mysterious. All are worthy encounters in the dappled forest shadows. 25 reskinned monsters, including Arboreal Colossi,...   [click here for more]
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Advanced Races 7: Centaurs (Pathfinder RPG)

Advanced Races 7: Centaurs (Pathfinder RPG)


Speed and Thunder! Centaurs grab life with gusto and drain it to the lees. Traveling, fighting, eating, drinking—whatever they do, they do it with vigor. Born with grace befitting human royalty but possessed of the fierce savagery of wild horses, centaurs present unique opportunities for roleplaying and adventure! Advanced Races: Centaurs gives you everything...   [click here for more]
Kobold Press  $3.49

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Advanced Feats: Might of the Magus

Advanced Feats: Might of the Magus


Advanced Feats: Might of the Magus Might of the Magus brings you feats of swordsmanship and spellcraft, expanding the range of this already versatile class. Created by Complete Advanced Feats author Sigfried Trent, this 16-page book includes: An insightful breakdown of the magus class 30 new feats for the Magus including Adrenalin Surge, Dancing Strike, and Spellstrike Multishot 3...   [click here for more]
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Advanced Feats: Secrets of the Alchemist

Advanced Feats: Secrets of the Alchemist


The Secrets of the Alchemist gives you insight into the alchemist class and the tools to make an exciting character that is a "blast" to play. Created by Sigfried Trent, this 12-page book includes: A breakdown of the Alchemist class from the Advanced Player's Guide 30 new feats for alchemists, such as Bottoms Up, Fire in the Hole, Primeval Fury, and...   [click here for more]
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Advanced Feats: The Cavalier's Creed (Pathfinder RPG)

Advanced Feats: The Cavalier's Creed (Pathfinder RPG)


The Cavalier's Creed rides forth to battle with an array of new feats for the knightly cavalier and his faithful steed! Created by Sigfried Trent, this 16-page book includes: A short breakdown of the Cavalier class 30 new feats for the Cavalier including Back to Back, Move as One, and Size Doesn't Matter 3 Cavalier character builds: the Green Knight, Tawny Knight,...   [click here for more]
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Advanced Feats: The Inquisitor's Edge (Pathfinder RPG)

Advanced Feats: The Inquisitor's Edge (Pathfinder RPG)


The Inquisitor's Edge equips this new class to go forth and kick tail for the gods! The inquisitor is incredibly well rounded with strong combat potential, an arsenal of skill options, and a versatile selection of spells. This volume of the Advanced Feats series gives players plenty of options that take advantage of the inquisitor's unique strengths to create an effective and memorable character...   [click here for more]
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Advanced Feats: The Summoner's Circle (Pathfinder RPG)

Advanced Feats: The Summoner's Circle (Pathfinder RPG)


The Summoner's Circle conjures forth a slavering horde of new feats and behind-the-screen insights into the most complicated and inspired new class in the Pathfinder line up. Created by Sigfried Trent, this 19-page book includes: A breakdown of the summoner class 30 new feats for summoners including Cannibalistic Casting, Giant Step, and Unstable Evolutions A complete character sheet...   [click here for more]
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Advanced Feats: The Witch's Brew (Pathfinder RPG)

Advanced Feats: The Witch's Brew (Pathfinder RPG)


The Witch's Brew mixes together a cauldron full of feats and builds to create a witch character for Pathfinder Roleplaying Game that evokes the awe and dread of medieval folklore. Created by Sigfried Trent, this 14-page book includes: A breakdown of the Witch class 30 new feats for witches including Craft Magic Tattoo, Usurp Spell and Familiar Reincarnation Witch character builds:...   [click here for more]
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Advanced Races 10: Gnolls (Pathfinder RPG)

Advanced Races 10: Gnolls (Pathfinder RPG)


Run with the Pack! Savage and hulking, yet craven and lazy, gnolls respect only strength and believe that work should be done by the weak. The strongest and fiercest command, while others obey with their tails between their legs, always looking for a way to improve their station. A few gnolls seek power by adventuring—or they are forced to take that path when the pack exiles...   [click here for more]
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Advanced Races 11: Shadow Fey (Pathfinder RPG)

Advanced Races 11: Shadow Fey (Pathfinder RPG)


Slip Through the Shadows! Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land's code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long. With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship,...   [click here for more]
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Advanced Races 12: Derro (Pathfinder RPG)

Advanced Races 12: Derro (Pathfinder RPG)


Stare Into the Void! Staring into the void, the derro are waiting in their twisted cities to oversee the descent of the world into insanity and destruction. But a few of them seek a wider realm... The strange little derro are an unlikely choice for player characters (and this supplement provides much fuel for NPC anti-paladins and savants!), but they can be a wonderful change of...   [click here for more]
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Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)

Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)


Can you master your hunger and adventure among the surface dwellers? Or will the monster within claim you? In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves The People, but the rest of Midgard calls them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight. Their...   [click here for more]
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Advanced Races 4: Dragonkin (Pathfinder RPG)

Advanced Races 4: Dragonkin (Pathfinder RPG)


Scales, Charm, and Elemental Power—the Dragonkin are justly feared! Advanced Races 4: Dragonkin gives you everything you need to play a descendent of the greatest and most terrible monsters in fantasy roleplaying. Use it in the Midgard Campaign Setting or in the setting of your choice. Compatible with the Pathfinder Roleplaying Game, this 14-page book by designer Amanda...   [click here for more]
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Advanced Races 5: Ravenfolk (Pathfinder RPG)

Advanced Races 5: Ravenfolk (Pathfinder RPG)


Raven Tricksters Need You! Few races live amid so much rumor, suspicion and outright falsehood as the ravenfolk, the Western cousins of the tengu. They are condemned as solitary wanderers bearing misfortune, and praised as messengers from the gods. They are loyal comrades and treacherous thieves, brave warriors and contemptible cowards. But these truths, half-truths and lies conceal a greater mystery...   [click here for more]
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Advanced Races 8: Lamia (Pathfinder RPG)

Advanced Races 8: Lamia (Pathfinder RPG)


Sinister Serpents! Lamia tread a strange path of violence and magic -- and for a tiny few, redemption. Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become…...   [click here for more]
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Advanced Races 9: Aasimar (Pathfinder RPG)

Advanced Races 9: Aasimar (Pathfinder RPG)


Sword of the Righteous! Aasimar might carry a few drops of heavenly blood—but they are warriors and summoners to be rightly feared! For they shall lay down the word of the Law, sinners, and strike down upon the wicked with furious anger! With celestial power and the unique insight of the divine, the aasimar deliver both a touch of divine grace, and unique...   [click here for more]
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Deep Magic: Angelic Seals

Deep Magic: Angelic Seals


Call Down the Deep Magic of the Heavens! The heavenly planes shine with light and power, where deities both benevolent and stern look down from their thrones. The most powerful of their servants are mighty beyond mortal ken, and their very names seethe with the essence of creation. The secrets of harnessing the power of the angels is hidden within those names—and you have learned to tap that...   [click here for more]
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Deep Magic: Battle Magic for 5th Edition

Deep Magic: Battle Magic for 5th Edition


Shape the Battle to your Will! You combine a talent for magic with a study of the art of war. As a battle mage, you know that fire and lightning can decimate an enemy’s forces; but a well-placed defense, the quick movement of allies, and a curse that crushes the enemy’s will to fight can be even more devastating. Battle magic is not just about killing your enemy: your true power is in...   [click here for more]
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Deep Magic: Chaos Magic for 5th Edition

Deep Magic: Chaos Magic for 5th Edition


Unleash the Madness! The ability to channel and manipulate raw arcane power does not belong to sorcerers alone. A few wizards and bards have learned to dominate the chaotic energy of change itself, leading them along a narrow path that circles a pit of madness. Cling to the path, and avoid slipping into that roiling pit, and you will be rewarded with the power to alter reality through strength of...   [click here for more]
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Deep Magic: Clockwork

Deep Magic: Clockwork


The Universe is a Machine. Your Hand is On The Lever. You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop. Deep Magic: Clockwork brings the secrets...   [click here for more]
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Deep Magic: Combat Divination for 5th Edition

Deep Magic: Combat Divination for 5th Edition


Turn the Tide of Battle! Some who follow the path of sword and shield scorn magic as a tool of the weak—but there is a kind of magic that even they respect. It enhances a warrior's ability to anticipate foes' actions, allowing them to react even before an attack takes place. Its practitioners can see subtle cues in the flow of battle that others miss, heed premonitions of victory or woe, and...   [click here for more]
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Deep Magic: Dragon Magic for 5th Edition

Deep Magic: Dragon Magic for 5th Edition


Magic that Roils in Blood and Bone! The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants. Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells that harness their innate draconic...   [click here for more]
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Deep Magic: Elemental Magic for 5th Edition

Deep Magic: Elemental Magic for 5th Edition


Magic that Soars, Flows, Burns, and Crushes! Primal forces seethe beyond the boundaries of the world, in planes where the four elements clash and vie with each other for dominion. Air howls free and swift! Earth stands indomitable and unyielding! Fire rages unchecked! Water ebbs and flows! Some mortals carry a spark of elemental magic in their very souls, while those who study arcane lore bend its...   [click here for more]
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Deep Magic: Elven High Magic for 5th Edition

Deep Magic: Elven High Magic for 5th Edition


Powerful Magic of a Bygone Age! Legends say that the elves of ancient times could enchant entire cities, change fate, and even reshape worlds, with a power that nearly infringed upon the authority of the gods. These feats are unheard of today, and most non-elves believe elven high magic has died out. But this power still exists, as a closely guarded secret practiced only by the elves and their shadow...   [click here for more]
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Deep Magic: Hieroglyphic Magic for 5th Edition

Deep Magic: Hieroglyphic Magic for 5th Edition


Deep Magic of the Shifting Sands! For countless ages, the deserts have held secrets that fascinate, delight, and terrify. Ancient knowledge can be found here by those who know how and where to look. But beware, seeker—for this knowledge is difficult to learn, and dangerous to the unschooled… Deep Magic: Hieroglyph Magic brings the secrets of hieroglyph magic into your 5e campaign,...   [click here for more]
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Deep Magic: Illumination

Deep Magic: Illumination


Masters of Starlight and Shadow As you gaze up at the night sky, you hear your companions whisper—some of them anxious, some mocking, yet none comprehending. For in the shifting patterns of the stars, you read the fate of gods and mortals. And out of the shadow between them, you shape spells to ravage and destroy your foes. Deep Magic: Illumination brings the secrets of illumination...   [click here for more]
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Deep Magic: Ley Lines

Deep Magic: Ley Lines


Draw Upon The Deep Magic of the Land! Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw upon. Deep Magic: Ley Lines brings the secrets of ley line magic...   [click here for more]
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Deep Magic: Ring Magic for 5th Edition

Deep Magic: Ring Magic for 5th Edition


Deep Magic of the Dwarf-Rings! Since the dawn of the world, dwarven smiths have fashioned rings of surpassing beauty—but it is not for the sake of beauty alone that these rings are made. There is power in them, which can be unlocked by the wise. Ring magic practitioners channel their magic through these rune-etched metal bands, increasing the devastation wreaked upon their foes;...   [click here for more]
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Deep Magic: Shadow Magic for 5th Edition

Deep Magic: Shadow Magic for 5th Edition


Dark Power From the Realm of Shadow Let others wonder what dangers lurk within the shadows: you learned long ago that the true power is shadow itself. Through deep study and practice—or a long-ago mark on your bloodline—you can draw mysterious, unsettling energy from the alien dimension known as the Shadow Realm, and turn it to your own use. Those who fear the shadows, also fear...   [click here for more]
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