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Shadowrun: Tir Tairngire

Shadowrun: Tir Tairngire


A Nation of the Future, Built on the Traditions of the Past Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware. Tir Tairngire...   [click here for more]
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Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)

Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)


The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:     The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two pages of additional tables that...   [click here for more]
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Shadowrun: Mr. Johnson's Little Black Book

Shadowrun: Mr. Johnson's Little Black Book


I've Got a Job For You "Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the hit men on your tail. I like to ensure that the people I hire can execute a well-planned black ops...   [click here for more]
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Shadowrun: Gamemaster's Screen: SR3

Shadowrun: Gamemaster's Screen: SR3


SR3 Gamemaster's Screen   This gamemaster's aid contains all the charts and tables needed to run Shadowrun in a convenient, easy-to-use format. For use with Shadowrun Third Edition. ...   [click here for more]
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Shadowrun: State of the Art: 2064

Shadowrun: State of the Art: 2064


"New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as the unfortunate example in a field-test report." State of the Art: 2064 examines the latest groundbreaking...   [click here for more]
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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
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Shadowrun: Loose Alliances

Shadowrun: Loose Alliances


Corps don't give a drek about the runners they hire that's why they call us expendable assets. Forget working for the Mob or the Yakuza, too once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other groups looking to claim their piece of sprawl and who are willing to bypass the law to do it. Policlubs, magical orders, religious factions, black marketers...   [click here for more]
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Shadowrun: Shadowrun Companion

Shadowrun: Shadowrun Companion


Been There. Run That. For Players: Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshifters. Also includes rules for running, jumping and even being an escape artist! For Gamemasters: Provides expanded contact rules and introduces Enemies—the evil side of contacts. Plus campaign and...   [click here for more]
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Shadowrun: State of the Art: 2063

Shadowrun: State of the Art: 2063


"In this day and age, things change so fast that the centrifugal force of progress will shear your head right off. Shadowrunners like us need to keep up with the latest developments. When you run a B&E, you need to know what nasty new security feature might try to cut you in two as much as you need to know which nova new magic formula is worth snatching. It's the state of the art, chummerâ€â€ÂÂit'll...   [click here for more]
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Shadowrun: Magic in the Shadows

Shadowrun: Magic in the Shadows


Magic in the Shadows So, You Think You Know Magic? Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in the Shadows.  ...   [click here for more]
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Shadowrun: Cannon Companion

Shadowrun: Cannon Companion


More Bang for the Buck... When the shadows are full of flying lead, chummer, you need an edge -- and I got it right here. You want a specialized blade? I can sell you a monosword. You want a gun to make the other guy think twice? How about the new laser pistol? Maybe you want to forge your whole body into a weapon -- I know someone who can train you in Wildcat-style martial arts. The big boys...   [click here for more]
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Shadowrun: Sprawl Survival Guide

Shadowrun: Sprawl Survival Guide


Sprawl Survival Guide Street Smart? New to the sprawl kid? Wise up fast, cuz wiz wires or spell juice alone won't save your ass on the hungry streets. You flash your credstick in the wrong alley, drop a name in the wrong company, or flick out a spur at a gunfight and your organs will be next up for auction. Reps are built on etiquette and connections, not just chill attitude and piles of corpses....   [click here for more]
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Shadowrun: Bug City

Shadowrun: Bug City


In The Darkness, Something Terrible Breeds... For years, a shadow war has raged against the Universal Brotherhood and its savage masters -- parasitic insect spirits that feed on human hosts. Now, Chicago has become the final battleground in the war against the bugs. Overrun by the horrible predators, the city has been quarantined by the UCAS military, leaving its inhabitants to fend for themselves...   [click here for more]
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Shadowrun: Threats

Shadowrun: Threats


FACT? FICTION? PARANOIA? You Make The Call -- - And Pray You're Right! "They're out there, chumlies. You know they're out there -- the puppeteers who pull the strings on everybody from CEO Damien Knight to the scroffiest born-yesterday street rat. I'm talking bug spirits you can't tell apart from human beings ... magical cabals who want to make us all slaves in their mage-o-cratic...   [click here for more]
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Shadowrun: Portfolio of a Dragon: Dunkelzahn's Secrets

Shadowrun: Portfolio of a Dragon: Dunkelzahn's Secrets


Portfolio of a Dragon: Dunkelzahn's Secrets   Dunkelzahn Assassinated!   Stunned World Awaits Dragon's Last Will and Testament   On Inauguration Night 2057, the newly sworn-in President of the UCAS is assassinated--and the Awakened world will never be the same. Dunkelzahn, the powerful and charismatic great dragon, has been murdered by unknown enemies ... but he left behind a Last Will...   [click here for more]
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Shadowrun: Underworld Sourcebook

Shadowrun: Underworld Sourcebook


Underworld Sourcebook   Honor. Respect. Family.   The Underworld Sourcebook describes in detail the "Big Four" international crime syndicates: the Mafia, the Yakuza, the Triads and the Seoulpa Rings. Each syndicate's markets, business practices, traditions, histories and secret rituals are revealed, along with loads of informtion on gangs, terorists, assassins and other groups who...   [click here for more]
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Shadowrun: Aztlan

Shadowrun: Aztlan


Secret Leaders Corporate Government Tight Borders Constant War Strange Magic Only one place has it all in 2056 -- Aztlan, the world's only corporate nation. Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a national faith in the Aztec gods, Aztlan can be a runner's greatest...   [click here for more]
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Shadowrun: The Universal Brotherhood

Shadowrun: The Universal Brotherhood


Unlock the potentials of your mind and body. Turn your back on the shallow and mundane - join the Universal Brotherhood and be a part of something wonderful!     Who are the Brotherhood? Possibly the largest humanitarian organization in the world? To the grime-encrusted inhabitants of the sprawl they are a shining ray of hope in an otherwise hopeless world. This is their way...   [click here for more]
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Shadowrun: Neo-Anarchist's Guide to Real Life

Shadowrun: Neo-Anarchist's Guide to Real Life


Grab the kids! Hide the wife! The Neo-Anarchists are back! This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at. The Neo-Anarchist's Guide to Real Life provides useful information about the Shadowrun world in a fictionalized...   [click here for more]
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Shadowrun: Tir Tairngire: The Land of Promise

Shadowrun: Tir Tairngire: The Land of Promise


A Nation of the Future, Built on the Traditions of the Past Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware....   [click here for more]
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A Killing Glare [6E Update]

A Killing Glare [6E Update]


Update for Sixth World rules A Killing Glare is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original A Killing Glare for story elements ...   [click here for more]
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ArmsFest 2081

ArmsFest 2081


ArmsFest 2081 ist die englische Version von ArmsFest 2081- Austria Edition ArmsFest 2081 Once again, the 6th worlds foremost firearms convention has come to Seattle to present a plethora of new weapons, the likes of which have not been seen before. This premium brochure was handed out to VIP visitors of ArmsFest 2081 and has now found its way...   [click here for more]
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ArmsFest 2081 - Austria Edition

ArmsFest 2081 - Austria Edition


ArmsFest 2081 - Austria Edition is the german version of Armsfest 2081 ArmsFest 2081 Die größte und bedeutenste Feuerwaffenmesse der Sechsten Welt kommt wieder nach Seattle und präsentiert eine riesige Auswahl an Waffen und Accessoires wie sie die Welt noch nicht erlebt hat. Diese Broschüre wurde an VIP Besucher des ArmsFest 2081 ausgegeben und hat über die Matrix jetzt ihren...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
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Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy

Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy


Black Friday: The day after Thanksgiving, Black Friday is a Megacorp Holiday. Wageslaves are given a day off ... as long they spend at least 1,000 Nuyuen on New Exciting Retail ProductS. A Fun One-Page Free Contract Brief for Shadowrun Anarchy ...   [click here for more]
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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Celtic Double Cross [6E Update]

Celtic Double Cross [6E Update]


Update for Sixth World rules Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Celtic Double-Cross for story elements ...   [click here for more]
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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
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Elven Fire [6E Update]

Elven Fire [6E Update]


Update for Sixth World rules Elven Fire is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Elven Fire for story elements ...   [click here for more]
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Eye of the Eagle (Native American Nations, Vol 2) [6E Update]

Eye of the Eagle (Native American Nations, Vol 2) [6E Update]


Update for Sixth World rules Eye of the Eagle is a classic adventure from Native American Nations, vol. 2. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 2. for story elements ...   [click here for more]
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Fastjack's Shadowfiles

Fastjack's Shadowfiles


The Man, the Myth, the Legend Fastjack's Shadowfiles is a collection of all the known authors and Jackpoint commentors through the lifespan of Shadowrun. See who's the most prolific posters and find an index of where to find all of their comments! Spring 2024 Update Titles added to the reference: Falling Point   Weise Worte (German Shoot Straight)  ...   [click here for more]
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Harlequin [6E Update]

Harlequin [6E Update]


Update for Sixth World rules Harlequin is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Harlequin for story elements ...   [click here for more]
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Imago [6E Update]

Imago [6E Update]


Update for Sixth World rules Imago is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Imago for story elements ...   [click here for more]
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Ivy & Chrome [6E Update]

Ivy & Chrome [6E Update]


Update for Sixth World rules Ivy & Chrome is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Ivy & Chrome for story elements ...   [click here for more]
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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
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Meet the New Boss

Meet the New Boss


News of the Sixth World At the end of 2061, a gigantic dragon nobody had ever heard of appeared in the skies of Denver, and promptly began laying waste all around him. Then, suddenly, he was in charge of the place. This is the news conference telling the world about the change of ... administration. Originally written for the Year of the Comet event sourcebook for Shadowrun 3rd Edition,...   [click here for more]
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Meisenberg - A Shadowrun Adventure

Meisenberg - A Shadowrun Adventure


Meisenberg is an adventure designed for moderately experienced characters as a one-shot event. It also serves as one of several lead-ins for the upcoming Tailchaser adventure from Penumbra Games, a Holostreet Contributing Brand. As always, bonus visual content can be found on the penumbragames.com website. The lowdown is an infiltration onto an offshore platform in the Gulf of Mexico to extract recently...   [click here for more]
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Mercurial [6E Update]

Mercurial [6E Update]


Update for Sixth World rules Mercurial is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Mercurial for story elements ...   [click here for more]
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Missing Blood (Universal Brotherhood) [6E Update]

Missing Blood (Universal Brotherhood) [6E Update]


Update for Sixth World rules Missing Blood is a classic adventure from the Universal Brotherhood sourcebook. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Universal Brotherhood for story elements ...   [click here for more]
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One Stage Before [6E Update]

One Stage Before [6E Update]


Update for Sixth World rules One Stage Before is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original One Stage Before for story elements ...   [click here for more]
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Opters: Exotics

Opters: Exotics


Diverse worlds require a diversity of options and opportunities. Equally diverse beings expand the opportunity of enjoyment for players and gamemasters alike. Exotics brings to your gaming table the options for three additional character types; Shapeshifters – Sapient animals, critters, that can assume the forms of metahumanity and more when given the chance to do so. Drakes – An alternative...   [click here for more]
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Peackeeper (Native American Nations, Vol 1) [6E Update]

Peackeeper (Native American Nations, Vol 1) [6E Update]


Update for Sixth World rules Peacekeeper is a classic adventure from Native American Nations, vol. 1. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 1. for story elements ...   [click here for more]
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Queen Euphoria [6E Update]

Queen Euphoria [6E Update]


Update for Sixth World rules Queen Euphoria is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Queen Euphoria for story elements ...   [click here for more]
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Red Right Hand

Red Right Hand


Montreal singer Caroline Néon needs protection. She found messages written in blood on cash collected at her shows. She may no longer be the street punk she used to be, but still trusts Shadowrunners to do a better job than the corpo security hired by her manager. Can the team protect her while finding and neutralizing the threat? ...   [click here for more]
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Shadowrun Missions 10-01: Death's Daily Business

Shadowrun Missions 10-01: Death's Daily Business


High Stakes, Poor Aim It’s a new season of Shadowrun Missions, so it’s time to dive back into the chaos of Neo-Tokyo. An assassination gone wrong has put a covert operation in danger, and Tanaka-San wants to know what happened and why. The runners will be sent in the investigative trail to find out some of the unusual ways things go wrong in the Sixth World. Hopefully, they’ll survive...   [click here for more]
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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
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Shadowrun Missions 10-04: Get Bento

Shadowrun Missions 10-04: Get Bento


The Bullet of Shame The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of...   [click here for more]
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