BIFF! BAM! KAPOW! is the "campy 1960s superhero television show" RPG!. The players can take on the roles of Hoot Owl and Screechy from the included sample series or create their own heroes and send them into the world of colorful theme villains, elaborate death traps and fisticuffs so zany that sound effect words appear in mid-air.
The game utilizes... [click here for more]
These 11" by 8.5" inserts for Cartoon Action Hour: Season 3 can be slid into a customizable landscape-oriented GM screen or printed directly onto cardstock to create a dedicated stand-alone screen. There are eight inserts in all.
In addition to the PDF version, the inserts are also available printed on very sturdy cardstock. When added to the cart, you will be... [click here for more]
Superhero Role-Playing is About to Get More Super!
Ever wanted to tell your own comicbook stories, but possibly you lacked artistic ability? Capes, Cowls & Villains Foul is a comicbook toolkit, allowing you and one or more friends to tell your own tales of heroism and sacrifice, superpowers and masked crusaders! Designed from the ground up to emulate the narrative style... [click here for more]
The Four-Color Heroics Compendium serves up more of what you loved about the Core Rulebook! It’s a menagerie of goodies that will assuredly add to the fun factor of the game. Whether you’re a player or Game Master, there’s plenty of material for you to sink your teeth into.
• Expanded rules, such as Teamwork, Knockback, Scene Traits, new Momentum options and more!
• Optional rules,... [click here for more]
The dawn of superhero comics was a very different time than the one we now live in. The Great Depression was still making lives hell, crime rates were at an all-time high and the world was careening headlong toward a war the likes of which had not seen before. We, as a society, sought escapism to ease the tensions and suffering. For many, radio programs, motion pictures, sports and novels provided... [click here for more]