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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
Triple Ace Games  $2.09

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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
Triple Ace Games  $2.09

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Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys

Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys


Unknown to the outside world yet claiming to exist for millennia, and populated by talking simians mentioned in no musty records, until recently Jubbah was isolated from the outside world by its fearful citizens. Slowly, it has to come to accept its part in the greater world, and its gates are now open to traders and sightseers of other races. Come now and explore Jubbah, City of Monkeys! Inside...   [click here for more]
Triple Ace Games  $1.39

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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
Triple Ace Games  $9.09

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Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh

Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh


Welcome one and all to the Caliphate of Al-Shirkuh, a land where the Faithful have found paradise! For just a handful of lowly coins this marvelous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our enlightened and benevolent culture! Within these pages you will find stories of danger and glory, learn about those who honor the gods,...   [click here for more]
Triple Ace Games  $8.39

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Hellfrost Land of Fire Realm Guide #21: The Free Emirate States

Hellfrost Land of Fire Realm Guide #21: The Free Emirate States


Of the three great human realms, it is the Free Emirate States that actually comes closest to fulfilling Suleiman’s vision. Only a fool would deny there are problems, but here at least citizens of both creeds live side by side in peace in harmony. For the most part, people are judged by their skills, not the method in which they choose to worship the higher powers. The Emirates holds much promise,...   [click here for more]
Triple Ace Games  $9.09

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Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes

Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes


Welcome, lord of generosity, to the land of living gods! Other races and cultures boast greater antiquity, but at 1,900 years, the Kingdoms of the Sphinxes is the oldest nation still officially in existence. Within its borders, the sphinxes are absolute rulers of their domains, elevated above the masses they lord over by dint of their supposed divine ancestry or blessings. Many sphinxes consider themselves...   [click here for more]
Triple Ace Games  $9.09

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Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs

Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs


The southern coast of Al-Shirkuh is plagued by corsairs. Some of these pirates and smugglers are independent. Most are denizens of Al-Korsar, an infamous warren of villainy and scum that lies at the edge of the known world. Here, so the stories go, murder is commonplace, citizens are ruled by tyrannical corsair captains, and possessions kept safe only by guile and threats. Al-Korsar is indeed a city...   [click here for more]
Triple Ace Games  $1.39

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Hellfrost: Arcane Lore

Hellfrost: Arcane Lore


PUT SOME MAGIC INTO YOUR GAME! Rassilon is a world of magic. Tendrils of magical energy emanating from the moon touch every creature, granting them the potential to weave, focus, and manipulate magic. All practitioners share an understanding of how to manipulate the threads of magic, but each arcane tradition is unique in its approach to the art. This guidebook expands the major and minor magical...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Adventure - Globetrotters' Guide to London

Leagues of Adventure - Globetrotters' Guide to London


“When a man is tired of London, he is tired of life; for there is in london all that life can afford.” —Samuel Johnson In London one can stroll past grand buildings, marvel at the cultural wonders of the many museums and art galleries, and sample exquisite food at exclusive restaurants. Take a wrong turn, though, and one enters a world of poverty and thievery; a world where...   [click here for more]
Triple Ace Games  $14.99

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Leagues of Adventure - Globetrotters' Guide to Miscellanea

Leagues of Adventure - Globetrotters' Guide to Miscellanea


Welcome, globetrotters, to the Leagues’ largest and most diverse guide to Victorian adventure and ingenuity! Drawn from the best minds from across the Leagues, this supplement contains new Talents, Leagues, Flaws, Gadgets, Weapons, Vehicles, and Living Creations, Magical Texts and Artifacts, Locations, Dinosaurs, and Villains. As if that wasn’t enough, there is information on the British...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Adventure Appendix 1: Cads & Cultists

Leagues of Adventure Appendix 1: Cads & Cultists


This mini-supplement for Leagues of Adventure expands on the Globetrotters' Guide to Cads & Cultists, adding more dastardly foes for your Leagues of Adventure and Leagues of Gothic Horror campaigns. Contents: * Four new cads (Clockwork Copper, Delphine LaLaurie, Henrietta Waverley, and The Jester) * Five new vile organizations (The Frighteners,...   [click here for more]
Triple Ace Games  $2.99

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Leagues of Cthulhu

Leagues of Cthulhu


Cthulhu dreams no longer in his house at R’lyeh Beyond the world of mortal ken lies another, a nightmare world of profane alien gods, blasphemous terrors, nightmarish tomes of eldritch lore, bloodlines tainted by elder secrets, and forgotten places whose very existence makes a mockery of established history. Welcome to that world. Peer behind the veil of sanity you call reality...   [click here for more]
Triple Ace Games  $13.99

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $19.99

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Leagues of Gothic Horror Appendix 1: Edgar Allan Poe

Leagues of Gothic Horror Appendix 1: Edgar Allan Poe


This mini-supplement for Leagues of Gothic Horror adds more from the works of Edgar Allan Poe. It includes Bloodline Talents (first found in Leagues of Cthulhu), allowing you to play a Pym or Usher, visit places like the House of Usher or Valley of Colored Grass, and interact with Prince Prospero, who while dead still haunts his abbey still sealed off after the Red Death. ...   [click here for more]
Triple Ace Games  $1.99

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Leagues of Gothic Horror Appendix 2: Guide to Vampires

Leagues of Gothic Horror Appendix 2: Guide to Vampires


This mini-supplement for Leagues of Gothic Horror expands on the Guide to Vampires, adding more options for bloodthirsty fiends and the intrepid globetrotters dedicated to hunting these abominations. Contents: Talents: Bloodline: Bathory, Bloodline: Murray, Bloodline: Renfield, Bloodline: Van Helsing, Zoophagous Healing Occult Relics: Blood...   [click here for more]
Triple Ace Games  $2.49

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Leagues of Gothic Horror Appendix 3: Guide to Walking Dead

Leagues of Gothic Horror Appendix 3: Guide to Walking Dead


This mini-supplement for Leagues of Gothic Horror expands on the Guide to Walking Dead, adding more options for ghouls, revenants, flesh golems, zombies, skeletons, and the intrepid globetrotters dedicated to hunting these abominations. Contents: Motivation: Creation Talents: Bloodline: Christie, Bloodline Frankenstein Diabolical Powers:...   [click here for more]
Triple Ace Games  $1.99

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Leagues of Gothic Horror: Expansion

Leagues of Gothic Horror: Expansion


Evil is a many-faced foe and can strike at any time. Save lives and time by making sure you’re ready to act! Whether you are a dedicated monster-hunter or drawn toward the occult by happenstance, prepare to delve deeper into the darkness and face the countless horrors that lie in wait! This sourcebook is a major expansion for the critically acclaimed Leagues of Gothic Horror...   [click here for more]
Triple Ace Games  $12.99

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Leagues of Gothic Horror: Guide to Apparitions

Leagues of Gothic Horror: Guide to Apparitions


Beyond the veil of mortal sight lies a world of entities that do far more than just go bump in the night! For every person alive today, a score or more have gone before him. Little wonder then that stories of ghosts date back to the earliest days of civilization. This sourcebook is a detailed guide to ghosts and other haunting spirits for the Ubiquity roleplaying system. Pierce the veil betwixt...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Black Magic

Leagues of Gothic Horror: Guide to Black Magic


Step out of the light and into the shadows, into a realm where the powers of darkness hold sway! Practitioners of the dark arts have plagued mankind for millennia. Hiding in the shadows, they have remained a mysterious and potent force for evil. We can now reveal their dastardly methods and schemes, thus giving Gamemasters the tools to create unique occult villains and players the tools to defeat...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Lairs

Leagues of Gothic Horror: Guide to Lairs


A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark! Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too long...   [click here for more]
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Leagues of Gothic Horror: Guide to Mordavia

Leagues of Gothic Horror: Guide to Mordavia


Welcome to Mordavia, a land blighted by vampires and werewolves, insane cultists, and mad scientists. Nestled in the mountains of Eastern Europe, Mordavia is a land where the supernatural is very real. From foreboding forests to crumbling castles, remote hamlets to the gas-lit capital itself, every nook and cranny holds a dark secret, as do the people who dwell in this accursed land. The book details...   [click here for more]
Triple Ace Games  $10.99

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Leagues of Gothic Horror: Guide to Mummies

Leagues of Gothic Horror: Guide to Mummies


Death awaits on swift wings for those who disturb the dead, for death is just the beginning of a new life! Relentless and remorseless, living mummies are a staple of the Gothic Horror and pulp genres. This detailed sourcebook unwraps the mysteries of the iconic fiends, allowing the Gamemaster to use them as villains in his adventures. Inside you will find: A look at mummies throughout the ages...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Shapeshifters

Leagues of Gothic Horror: Guide to Shapeshifters


Even a man who is pure of heart may become a wolf when the wolfbane blooms and the autumn moon is bright! Mankind has come far since his ascendancy from apes, but behind the facade of reasoning and civilization he projects he is still an animal. Deep inside every man lurks a ferocious beast, a terrible creature that can develop a life of its own. This book details those beasts. The contents of...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Vampires

Leagues of Gothic Horror: Guide to Vampires


The blood is the life... and it shall be mine!” The Count is having guests for dinner... and you are invited to join him. Count Dracula may be the most well known vampire, but he is far from the only bloodsucker to set his appetite on mankind. Learn now of the dark brood that haunts the darkness of night! This sourcebook is a detailed guide to vampires and other bloodsuckers...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Walking Dead

Leagues of Gothic Horror: Guide to Walking Dead


Commanded by magic or weird science, the worm-ridden dead do not rest easily in the grave. From skeletons and zombies to ghouls and Frankensteins’ monsters, the walking dead take many ghastly forms. Commanded by foul sorcerers or deranged weird scientists, or driven by base instincts, their numbers might be legion were it not for the bravery of the Leagues of Adventure. Contents...   [click here for more]
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Leagues of Gothic Horror: Guide to Wicked Science

Leagues of Gothic Horror: Guide to Wicked Science


Crackling coils, steaming vats, dismembered corpses, & deformed henchmen. Welcome to wicked science! From the crazed doctor seeking to build a new and improved human from parts of corpses to the insane engineer who wants to transplant human brains into mechanical constructs, there are plenty of scientists whose work transcends not only mundane science but is utterly immoral. This supplement...   [click here for more]
Triple Ace Games  $10.99

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Leagues of Gothic Horror: Ministry of Unusual Affairs

Leagues of Gothic Horror: Ministry of Unusual Affairs


Do you have what it takes to safeguard the Empire from evil magicians, perverse cults, and supernatural creatures? Working behind the scenes to protect the British Empire from these insidious threats is the Ministry of Unusual Affairs. Inside this handbook you’ll discover the centuries-long history of the Ministry, tour the many departments responsible for fighting evil, explore how to borrow...   [click here for more]
Triple Ace Games  $10.99

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Daring Tales of Adventure Codex

Daring Tales of Adventure Codex


Triple Ace Games is proud to announce a series of epic hardback books which contain the adventures previously published by TAG. The second book to be published in the Codex range is the Daring Tales of Adventure Codex (Codex II) Daring Tales of Adventure Codex containssixteen two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. In this edition you will find the following...   [click here for more]
Triple Ace Games  $24.99

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Sundered Skies Codex

Sundered Skies Codex


Welcome to the Sundered Skies Adventure Codex! In this epic tome you will find eight awesome adventures set in the dangerous world of the Sundered Skies. Follow your destiny and explore a world of shattered floating islands where the glow of the void brings you close to madness. ...   [click here for more]
Triple Ace Games  $24.99

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AFO Adventure Compendium One – Le Mousquetaire Dishonore

AFO Adventure Compendium One – Le Mousquetaire Dishonore


Revenge is a dish best served cold! Le Mousquetaire Déshonoré is a four part adventure campaign for the musketeer roleplaying game —All For One Régime Diabolique. At its core, Le Mousquetaire Déshonoré is a tale of revenge involving a former King’s Musketeer. Thrown out of the company for being caught in the act of a heinous crime,...   [click here for more]
Triple Ace Games  $12.99

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All for One GM Screen

All for One GM Screen


All the All For One vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. ...   [click here for more]
Triple Ace Games  $3.49

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All For One Richelieus Guide Compendium One

All For One Richelieus Guide Compendium One


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. Contained in this supplement is information on: • The Queen’s Musketeers. • Wondrous...   [click here for more]
Triple Ace Games  $12.59

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All For One Richelieus Guide Compendium Three

All For One Richelieus Guide Compendium Three


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. All For One Richelieus Guide Compendium Three contains seven previously released guides. In this compendium you...   [click here for more]
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All For One Richelieus Guide Compendium Two

All For One Richelieus Guide Compendium Two


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. All For One Richelieus Guide Compendium Two contains seven previously released guides. In this compendium you...   [click here for more]
Triple Ace Games  $12.59

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All for One: Régime Diabolique: Satan's Playground

All for One: Régime Diabolique: Satan's Playground


War is hell at the best of times, but it gets worse when the powers of Hell are directly involved. Satan’s Playground expands All for One into the Thirty Years’ War, a brutal conflict that is ripping Germany and neighboring lands apart. As survivors of the ever-expanding war, characters will face the ravages of plague, marauding armies, cruel mercenaries,...   [click here for more]
Triple Ace Games  $16.99

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Daring Tales of Chivalry

Daring Tales of Chivalry


RISE SIR KNIGHT & PREPARE FOR BATTLE! Daring Tales of Chivalry Compendium is a set of five Savage Worlds adventures set in a medieval England full of mystery and where legends come to life! A KNIGHT’S TALE When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey...   [click here for more]
Triple Ace Games  $9.00

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Daring Tales of the Space Lanes Compendium 1

Daring Tales of the Space Lanes Compendium 1


Strap in and prepare for lift off, with the first adventure compendium of Daring Tales of the Space Lanes! Triple Ace Games presents five epic space adventures where fighting evil crimelords, dodging bounty hunters, and evading asteroids while blasting at enemy fighters is all part of a day’s work. Waylaid on Wayland: When a senior political figure offered the heroes a tidy sum to...   [click here for more]
Triple Ace Games  $12.99

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Daring Tales of the Space Lanes Compendium 2

Daring Tales of the Space Lanes Compendium 2


its the final countdown! take a rocket into the unknown with the crew of the blazing star! Triple Ace Games presents four epic space adventures where fighting evil crimelords, dodging bounty hunters, and evading asteroids while blasting at enemy fighters is all part of a day’s work. CHAPTER 1: The Black Guardians: The heroes must wrest an ancient alien relic from the grasp of a dangerous...   [click here for more]
Triple Ace Games  $9.09

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Daring Tales of the Space Lanes: Battlefield Hazards

Daring Tales of the Space Lanes: Battlefield Hazards


The battlefield is a dangerous place. Blaster bolts sizzle through the air, psions launch bolts of psychic energy or try to manipulate your mind, and sooner or later you just know someone is going to start throwing grenades. But hey, it can’t get any worse, right? Wrong! This supplement gives the GM an arsenal of tools he can use to spice up combat encounters. They are not designed to be the...   [click here for more]
Triple Ace Games  $2.99

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Daring Tales of the Space Lanes: Galaxy Guide Sector #01

Daring Tales of the Space Lanes: Galaxy Guide Sector #01


Daring Tales of the Space Lanes (DTSL) is a series of adventures set in a distant galaxy. This supplement, while designed to let GMs expand the DTSL universe to include their own adventures, can be used with most any sci-fi setting with only a little work, regardless of rules system. Each Galaxy Guide supplement includes data on ten planets, as well as new rules suitable for most...   [click here for more]
Triple Ace Games  $2.99

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Daring Tales of the Space Lanes: Starships of the Galaxy

Daring Tales of the Space Lanes: Starships of the Galaxy


From nimble fighters crewed by lone pilots to bulk freighters laden with cargo to colossal battleships bristling with weapon batteries, starships of all shapes and sizes ply the space lanes. Whether your characters want to fly, plunder, or destroy starships, you've come to the right place! This Daring Tales of the Space Lanes supplement correlates and expands on pertinent information relating...   [click here for more]
Triple Ace Games  $2.99

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Daring Tales of the Sprawl Compendium

Daring Tales of the Sprawl Compendium


Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets! A naïve man of learning hires the heroes for a “road trip” with a couple of entertaining diversions. A road trip – a simple job. Simple? Yeah right! Nothing is ever simple in the Conurbation or on the open road when a major corporation is involved. Chased by corporate...   [click here for more]
Triple Ace Games  $12.99

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DTotSprawl #05: Road Trip

DTotSprawl #05: Road Trip


Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets! A naïve man of learning hires the heroes for a “road trip” with a couple of entertaining diversions. A road trip – a simple job. Simple? Yeah right! Nothing is ever simple in the Conurbation or on the open road when a major corporation is involved. Chased by corporate...   [click here for more]
Triple Ace Games  $6.29

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Hellfrost Adventure Codex

Hellfrost Adventure Codex


Epic adventure in the lands of snow & ice! The Hellfrost Adventure Codex contains twenty exciting adventures for the snowy northern regions! Within these pages you will find the following adventures: Lair Of The Vermin Lord The Dark Seed Pirates Of The Crystalflow The Eostre Festival Lost City Of Paraxus Descent Into Madness The Ice Fiend Fey Tower & Deadly Glade Sins Of The Father The...   [click here for more]
Triple Ace Games  $29.99

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Hellfrost City Book 1: Cities of the Freelands

Hellfrost City Book 1: Cities of the Freelands


TWO CITIES, UNLIMITED ADVENTURES! The of the Freelands settlements bow to no master but their own. Inhabited by hardy folk used to solving problems without outside assistance, they are bastions of civility are places of sanctuary in a wilderness populated by terrible monsters. This book details two of the Freelands’ major settlements - the troubled market town of Aslov, rife with crime and...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost City Book 2: Cities of Magic

Hellfrost City Book 2: Cities of Magic


TWO CITIES BONDED BY MAGIC! Although located many hundreds of miles apart, the great cities of Imperial City and Kinghsall are bonded by their shared interest in magic. Home to the Convocation of Elementalists and once heart of the mighty Anari Empire, Imperial City has risen from the ashes and restored itself as a city of trade, arcane study, and political ambition. Kingshall, meanwhile, is...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost City Book 3: Cities of the Crystalflow

Hellfrost City Book 3: Cities of the Crystalflow


ONE RIVER, TWO MIGHTY CITIES! Trade is the lifeblood of the majestic Crystalfl ow. Along its banks are countless small communities, each trading with the barges that move up and down the waterway. As prosperous as these communities might be, both are humbled before the mercantile might of Bridgewater and Drakeport. Allied and yet also rivals, these two proud cities are trading powerhouses, handling...   [click here for more]
Triple Ace Games  $8.99

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Hellfrost City Book 4: Cities of Royalty

Hellfrost City Book 4: Cities of Royalty


TWO CITIES, BOTH HOME TO GREAT LORDS! New Asper, risen from the devastation of the Golem Uprising, is a bustling modern yet one well aware of its past. It is also a city ruled by an incompetent master. While he dines and hunts, political enemies sharpen their tongues, and their blades. A visit to Ravensburg is to step back in time. Home to the Heah Cyning of the Marklands, Ravensburg is a city...   [click here for more]
Triple Ace Games  $8.99

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