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Dimensions is a rules-light role-playing game designed to get a session up and running in minutes. Its features:
Players don't need to stat out their characters before play.
Dice and other randomizers can be introduced slowly.
The system is friendly to new role-players.
This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders.
Here are the... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
|
Gunwave is a tabletop role-playing system using giant robots. The rules strike a balance between speed and rich tactical options, in a simplification of elements from D&D and World of Darkness in an attempt to capture the fast-moving fun of an anime mecha series.
In Gunwave, you play with a pilot character and a mecha.
Each pilot character... [click here for more] |
Brent P. Newhall's Musaeum |
$4.99
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High School Hearts is a fun, light tabletop role-playing game of high schoolers dealing with love, rivalry, and the rest of the emotional roller-coaster of adolescence.
It's easy to play, makes fun of high school, and uses standard playing cards.
This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders, and a PDF of print-and-play tokens (not required,... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
|
We've all watched TV shows like NCIS, CSI, and Law & Order. But these shows aren't just about solving crimes; they're also about the personalities of the detectives solving the crimes.
Hot Pursuit is a tabletop RPG of collaborative story-telling. There's no central GM; players instead create detective characters with specific interpersonal relationships,... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
|
Do you want to play a big, bold space opera story? Have you ever had the story go off the rails, or had players not take it seriously?
What if the players only had 15 minutes for each scene?
Stories of the Lens is a big, bold science fiction tabletop RPG built to create characters very quickly (it takes about 15 minutes for the entire... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
|
Do you have casual times between your big games? Times when you want to tell a story as a group, but you don't need or want a full-scale rule book? Times when you just want to tell a story as a group?
And let's be honest: a lot of tabletop RPG systems force the story to stop far more often than they facilitate the story. Especially if you trust the other players.
Would... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
|
Let's be honest: most RPGs suck at simulating the high stakes, give-and-take, threaten-and-cajole world of court intrigue. The Eternal Dance is explicitly designed for it, so you can play games in the worlds of Game of Thrones, Dune, House of Cards, Mad Men, or similar high-stakes situations where swinging a sword won't do you much good.
The Eternal Dance is an... [click here for more] |
Brent P. Newhall's Musaeum |
Pay What You Want
|