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AMP: Year One
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AMP: Year One QuickStart

AMP: Year One QuickStart


You are the first super-powered beings in the world. What will you do with your power? There are no Heroes. There are no Villains. Only hard choices await in this amazing supers RPG. The AMP: Year One QuickStart includes the following: -Setting and Rules Summary -Intro Adventure: Team Player -8 Pregenerated Characters ...   [click here for more]
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Affiliation Guide: Changelings (for AMP: Year Two)

Affiliation Guide: Changelings (for AMP: Year Two)


Affiliation Guide: Changelings Take a deeper look at the hidden AMPs, those who escape from normal society and no longer consider themsevles human. Theirs is a life of philosphy and endurance, especially since many of them are pacifists. Of course, the arrest and trial of their leader, Conduit, has left a vaccuum, which many vie to fill. At the same time, their safehouses become more and more rare,...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Hounds (for AMP: Year Two)

Affiliation Guide: Hounds (for AMP: Year Two)


Affiliation Guide: Hounds The Hounds, otherwise known as TRAC Elite, is the secret program organized by the US government to detain and control hostile AMPs and force them to do "good" in the world. In the process, some have gone on to great public notoriety, while others are forgotten entirely, lost to a machine that eats up the undesirables. Affiliation Guide: Hounds...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Nā 'Aumākua (for AMP: Year Two)

Affiliation Guide: Nā 'Aumākua (for AMP: Year Two)


Affiliation Guide: Nā ‘Aumākua The Nā ‘Aumākua, or Sacred Guardians, sought to do something never done before... free Hawaii from oppression using the newfound superpowers many of their people exhibited. Led by the inspirational Holoholona, the Nā ‘Aumākua has created their own culture, ousting outsiders and welcoming AMPs of all stripes, but there is a scary underbelly as...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Retribution (for AMP: Year Two)

Affiliation Guide: Retribution (for AMP: Year Two)


Affiliation Guide: Retribution Humans are a treacherous, insecure species at the core, and deep down, every member of Retribution has known from the moment their powers first manifested that it was only a matter of time before humanity saw them as a threat to their survival and came for them with torches and pitchforks. Smart AMPs admit it sooner rather than later; trust no one, expect betrayal around...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Seekers of Enlightenment (for AMP: Year Two)

Affiliation Guide: Seekers of Enlightenment (for AMP: Year Two)


Affiliation Guide: Seekers of Enlightenment Founded by Doctor Luminous, the Seekers of Enlightenment have been the organization who has tried its best to help AMPs and Saps get along. Of course, they are also entangled in a myriad of conspriacies and secret initiatives while at the same time saving several AMPs from the government or even from themselves. Still, many flock to their group as a way...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: TRAC (for AMP: Year Two)

Affiliation Guide: TRAC (for AMP: Year Two)


Affiliation Guide: TRAC The Federal Tactical Response and Containment Agency (or TRAC) is humanity's defense force against hostile AMPs. They police neighborhoods and keep everyone safe, also ushering law-abiding AMPs to registration offices safely if needed. They also take down city-destroying AMPs before they hurt too many people. Are you up for the job? Read this Affiliation Guide for TRAC and...   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: Typhoon (for AMP: Year Two)

Affiliation Guide: Typhoon (for AMP: Year Two)


Affiliation Guide: Typhoon From the beginning of the AMP phenomenon, the elusive Matriarch and her organization, Typhoon, have ruled the criminal underground with an iron fist. While most know about the contractors and gangs who rule the streets in the name of Typhoon, few know about the true inner workings of the group. Affiliation Guide: Typhoon sheds light on what has been so carefully hidden....   [click here for more]
Third Eye Games  $3.99

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Affiliation Guide: United Human Front (for AMP: Year Two)

Affiliation Guide: United Human Front (for AMP: Year Two)


Affiliation Guide: United Human Front Everyone thinks about the United Human Front (UHF) as some sort of domestic terrorist organization hell-bent on killing AMPs. The truth, however, is much more difficult. While there are outliers in the mix, the vast majority of UHF members are simple folk who want to make sure their world is not taken from them. The UHF will stop at nothing to keep humanity as...   [click here for more]
Third Eye Games  $3.99

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AMP Adventures

AMP Adventures


AMP Adventures Discover the secrets and excitement waiting for you in AMP: Year One, Third Eye Games’ modern supers RPG. Each adventure (7 in all) highlights the unique aspects that make up both the game’s deep setting and awesome mechanics (even adding new variations on existing powers).  Adventures Included: "Team Player,” "Attack of the Buzz” and “The White...   [click here for more]
Third Eye Games  $14.99

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AMP: Year Four

AMP: Year Four


AMP: Year Four Humanity waged a war against AMPs but could never have guessed a bigger threat would arrive... the Orphans. AMP: Year Four, the Year of Invasion, explains what happens when old enemies must put aside their conflicts and join forces against a common invader. New alliances are forged, and hidden threats reveal themselves along the way; but the world is at stake....   [click here for more]
Third Eye Games  $9.99

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AMP: Year One

AMP: Year One


AMP: Year One The year is 2015 and the world is getting its first taste of super-powered individuals making their presence known all around the globe. Danger and conspiracy lurk around every corner, be it from government agencies looking for the secret to these power or other AMPs looking to battle in a show of supremacy. AMP: Year One is an RPG that puts this first year under a microscope,...   [click here for more]
Third Eye Games  $14.99

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AMP: Year One Cheat Sheet

AMP: Year One Cheat Sheet


AMP: Year One Cheat Sheet No need to look up that ever important rule anymore. This awesome Cheat Sheet gives you quick reference to all the most accessed rules from the AMP: Year One corebook. Includes: Boost variants Armor Rules Action/Reaction Lists Gaining Juice Experience Points Weapons And More! ...   [click here for more]
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AMP: Year Three

AMP: Year Three


AMP: Year Three The War of 2017 has begun, and brings many things to the AMP universe... Heroes... Loss... even Rebirth. See what happens in the next year of people with powers changing the landscape of what it means to be human.  Includes:  2017 Setting Timeline 11 New AMP Powers Rules for Resistor Power Suits Mutation Mechanics New Character Type: Twice Born Try Our Other AMP: Year...   [click here for more]
Third Eye Games  $13.31

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AMP: Year Two

AMP: Year Two


Winner of the 2015 BAMFsies Award for Best Continuity/Sequel Product! AMP: Year Two The year of fear has begun! Continuing the story into the year 2016, AMP: Year Two is the latest sourcebook for the AMP: Year One RPG. Not only does this book expand the world timeline, but provide full details on how AMPs have begun to affect the rest of the world. AMP: Year...   [click here for more]
Third Eye Games  $9.99

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Affiliation Guide #1 (for AMP: Year Two)

Affiliation Guide #1 (for AMP: Year Two)


Affiliation Guide #1 The secrets of the world’s first AMP Affiliations are revealed inside. The Seekers of Enlightenment, The Changelings, Typhoon and The United Human Front (UHF) couldn’t be more different from each other, but each group brings their own unique powers and abilities to coming war. Inside Affiliation Guide #1, you’ll discover: Changelings Includes: Breakdown...   [click here for more]
Third Eye Games  $14.99

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Affiliation Guide #2 (for AMP: Year Two)

Affiliation Guide #2 (for AMP: Year Two)


Affiliation Guide #2 The foundation has been laid, so a new crop of Affiliations have been born: The Hounds, Na ‘Aumakua, Retribution, and TRAC further complicate the chaos of AMP: Year Two. Each group wields their own strengths and weaknesses, but all hold secrets that could tip the balance of peace. Inside Affiliation Guide #2, you’ll discover: Hounds Includes: Breakdown...   [click here for more]
Third Eye Games  $9.99

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Sins of the AMP Apocalypse [BUNDLE]

Sins of the AMP Apocalypse [BUNDLE]


This special bundle product contains the following titles. Apocalypse Prevention, Inc. 2nd Edition Regular price: $8.99 Bundle price: $10.00 Format: Watermarked PDF Welcome to Apocalypse Prevention, Inc., thwarters of catastrophes, enders of end-of-world scenarios and defeaters of doomsday plans.  Join the fight to protect Earth by enlisting in API, a...   [click here for more]
Third Eye Games  $39.97 $25.00

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