All new! Bulldogs! has been updated to Fate Core, with a more streamlined advancement system, improved gear rules, and faster combat to make your battles in space even more interesting. Check out the new improved Bulldogs! and get on the job!
Bored with your dead-end job? Tired of your planet-bound life?
Is your bland home world too safe for you? Maybe you owe some money to the wrong people,... [click here for more]
Heart of the Fury is an extended campaign for Bulldogs! This book contains a series of adventures designed to challenge your crew and to shake the whole galaxy. Big changes are coming, and your players are right at the heart of them. A strange new group has emerged, the Fury, and they are busy trying to capture the Frontier Zone. What’s driving them, and why do their enemies keep surrendering... [click here for more]
The Frontier Zone. Home to thousands of unique species. What strange beings will you meet on your journeys? They say there are beings made of pure energy, or completely invisible to the eye. Sentient beings that are fungal spores infesting a dead host. Creatures of incredible size and strength, and those smaller than your hand. The Zone is full of wonderful beings, and once you start out on the starlanes... [click here for more]
Galactic Central Point! Both the physical and cultural center of the galaxy. One of the most populous systems in the galaxy, GCP is diverse, crowded, and cosmopolitan. GCP is the central hub of the Frontier Zone, and massive shipments of goods go in and out of the system. Home to the headquarters of TransGalaxy PgC, it is likely to be a home base or at least a very common destination for Bulldogs on... [click here for more]
Hayersch. The Red Star. Home to a Saldrallan penal colony. Strange emanations from a solar flare struck the planet and granted strange powers to those exposed. Ever the pragmatists, the Saldrallan government wishes to turn these people into weapons. The top-secret program to create super-powered soldiers goes wrong in catastrophic and predictable ways, and now the Union is desperately trying to contain... [click here for more]
You are a steampunk secret agent in the employ of the Ministry of Peculiar Occurrences, a secret division of the British government tasked with seeking and discovering supernatural or technological threats to the Empire. Undertake a clandestine life of adventure fighting against secret societies, sky pirates, and anyone who might threaten the world. Agents must maintain a state of readiness to be deployed... [click here for more]
Great heroes need great villains, and Nefarious Adversaries details a number of such nemeses suitable for the most vigorous secret agent. Individual threats such as Sophia del Morte and the Maestro can cause great trouble to enterprising agents, but an even greater threat is represented by villains who create secret societies or organizations dedicated to world domination. The Phoenix... [click here for more]
Today’s steampunk secret agent must have the very latest in technology when hunting down the world’s most peculiar occurrences. Tools of the Trade details the newest inventions to come from Research and Design, reliability guaranteed. Most accidents are attributable to failure to properly study the operation of these devices. Tools of the Trade describes a number of new tools... [click here for more]