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Kingdoms of Kalamar: Player's Guide to the Sovereign Lands

Kingdoms of Kalamar: Player's Guide to the Sovereign Lands


EVERY PLAYER NEEDS AN EDGE. This is it - the definitive rulebook for the D&D: Kingdoms of Kalamar campaign setting, and a must have for players and Dungeon Masters of any D&D (v3.5) campaign. Not only is the Player's Guide to the Sovereign Lands loaded with expanded and updated material, this 275-page searchable PDF supplement also includes a vast amount...   [click here for more]
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Svimohzia: The Ancient Isle

Svimohzia: The Ancient Isle


Imagine, if you will, the lands of Africa some two to three thousand years ago, but with cities and cultures that rival Ancient Rome for their glory. Now, in your mind's eye you have a glimmer of what is Svimohzia, a land of diverse cultures, shining cities, terrifying dangers and ancient wonders. This is a land unlike any other - and a land that's waiting for you. This 256-page (extensively bookmarked)...   [click here for more]
Kenzer & Company  $24.99

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HackMaster GameMaster's Guide

HackMaster GameMaster's Guide


Greetings Esteemed Colleague! We’ve been waiting for you. In the HackMaster equation, you are the most important variable. Why? Because the GameMaster is the backbone of the game. Without you the game is incomplete, a narrative without a storyteller to dramatize the tale, a camera without a director behind the lens, a brilliant score without a conductor. And so on. This digital grimoire is the...   [click here for more]
Kenzer & Company  $39.99

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Hacklopedia of Beasts

Hacklopedia of Beasts


This is it, the definitive work by the esteemed sage Greytar. Within these pages he catalogues a collection of the most varied and interesting creatures that populate the Kingdoms of Kalamar. With the aid of his fellow field researchers, they present this data for all interested readers – be they mercenaries eager to devise effective strategies for combating known foes or magicians seeking...   [click here for more]
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HackMaster Player's Handbook

HackMaster Player's Handbook


This is it! The HackMaster Player’s Handbook is the ultimate resource for HackMaster Players everywhere. Inside this gorgeous PDF you’ll find everything needed to fully enjoy HackMaster. This book includes a modern set of rules steeped in old-school roots. A real-time initiative count-up combat system means you will never have to wait for your turn. The realistic, gritty set of combat rules allows...   [click here for more]
Kenzer & Company  $39.99

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Fall of Liaven

Fall of Liaven


Off the coast of Mendarn, so the rumor goes, lies a monster-fraught area from which no ship ever returns. Yet, a wink and a grin from a bloodthirsty pirate gives hint that the rumormongers may be wrong. Could there actually be some place - some island - hidden therein? If so, how long has it been there - and how much longer can it maintain its precarious position? Let your players beware as they explore...   [click here for more]
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HackMaster Basic Plus

HackMaster Basic Plus


HackMaster Basic Plus HackMaster Basic was released with the presumption that players wanted to learn the gamenot the character generation system. As such, this version includes a selection of ready-to-play characters to facilitate rapid play. Let’s face it. Learning how to build a character in any system takes some trial and error. You really have to play the game to...   [click here for more]
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Kingdoms of Kalamar 4th edition campaign setting

Kingdoms of Kalamar 4th edition campaign setting


Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms. Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven slaves plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Ruins of ancient empires lie buried beneath...   [click here for more]
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Raid on Bokagna

Raid on Bokagna


LET THE GOOD BEWARE In western Reanaaria Bay, the gnomes of the Arajyd Hills struggle against the kobolds of the land. But worse is yet to come. A band of orcs has decided to lay claim to the hills, and one lone gnome outpost is all that stands between the orcs and their new territory. But you are not the valiant gnomes, struggling against savage evil. No, you are the orcs!...   [click here for more]
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The Emerald Curse

The Emerald Curse


BEWARE THE GREEN On the great Svimohzish Isle, your orc tribe struggles to forge their destiny in the roots of the Svomawhom Forest. But danger lurks in the depths of the trees - a large pack of gnolls, their fur strangely green, has been attacking passing caravans, destroying cargo and taking prisoners. While the deaths of these pitiful merchants of lesser races mean nothing to you,...   [click here for more]
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Divine Masters: The Faiths and Followers of Tellene

Divine Masters: The Faiths and Followers of Tellene


This comprehensive look at the faiths and followers of Tellene is the definitive clerical rulebook for the Kingdoms of Kalamar campaign setting, and a must have for players and Dungeon Masters of any D&D (v3.5) campaign. Not only does Divine Masters compile all the information you every wanted to know about the churches and worshippers of the Sovereign Lands, this 259-page...   [click here for more]
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Goods and Gear: The Ultimate Adventurer's Guide

Goods and Gear: The Ultimate Adventurer's Guide


This newly updated 273-page PDF supplement is loaded with material for both Dungeons & Dragons (3.5 Edition) and HackMaster, including: - New items and errata fixes! Watchman equipment from the Player's Guide to the Sovereign Lands is now included, and errata items and clarifications from the first print run are incorporated into this PDF! - In the Marketplace! Read...   [click here for more]
Kenzer & Company  $14.99

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Zoa: Citadel of the Bay

Zoa: Citadel of the Bay


Welcome to the port city of Zoa - a city that is trading post, citadel, shipyard, refuge from tyranny, and haven for smugglers. Whether you claim to be a native, a traveling merchant, an adventurer, or one of the brave small folk who struggled here seeking a haven from Kalamaran oppression, this supplement presents you with all you need to discover the city's places, personalities, and secrets. This...   [click here for more]
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Strength and Honor: The Mighty Hobgoblins of Tellene

Strength and Honor: The Mighty Hobgoblins of Tellene


SOPHISTICATED CIVILIZATIONS. VAST EMPIRES. POWERFUL ARMIES. Scared? You should be. Within this 160-page PDF sourcebook is a wealth of detailed information, useful for D&D players and Dungeon Masters alike. Strength and Honor is loaded with Dungeons & Dragons (3.0 Edition) material, including: - Five Hobgoblin Subraces! Learn of the great Kargi and Krangi empires,...   [click here for more]
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Dangerous Denizens: The Monsters of Tellene

Dangerous Denizens: The Monsters of Tellene


EVERY MONSTER NEEDS AN EDGE. This is it – the monster book for those who know that a creature’s story goes far beyond a collection of combat statistics. This 212-page tome tome details the history, habitat, behaviors and ecology of many of the monstrous inhabitants that roam the world of Tellene – including never-before-seen creatures and variants on old favorites. From beginning to end,...   [click here for more]
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Fury in the Wastelands: The Orcs of Tellene

Fury in the Wastelands: The Orcs of Tellene


YOU'VE FOUGHT THEM FOR YEARS. NOW LEARN THE TRUTH. There are few places in Tellene where spitting in disgust does not follow an utterance of the word 'orc'. The mindset of the major, civilized races is so ingrained with loathing and contempt for these barbaric raiders that they are universally hated. Tales of their wanton destruction, rapacious nature, and complete disregard for any life, even that...   [click here for more]
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P'Bapar Part 1: Overview of the Independent City-State of P’Bapar

P'Bapar Part 1: Overview of the Independent City-State of P’Bapar


This is the first in a series of supplements that detail the city of P’Bapar. It provides an overview of the Independent City-State of P’Bapar and details the various Earldoms comprising its internal governance structure. Later additions will focus upon the city itself. 18 pages Revision History 1.00: (7/01/17) Initial Release 1.01: (7/03/17) Corrected error stating Earl Dolm Melatar "rules...   [click here for more]
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P'Bapar Part 2: P'Bapar City Overview

P'Bapar Part 2: P'Bapar City Overview


Known as “Sentinel City”, P’Bapar resides at the base of a wide mountain pass just over 10,000 feet above sea level. The city safeguards the only viable route though Coniper Gap and over the Legasa Peaks. The largest independent city-state on Tellene, 73,100 people live within P’Bapar’s city limits. Humans (Kalamaran, Brandobian and Dejy) comprise the majority of the population, but halflings,...   [click here for more]
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P'Bapar Part 3: Baparan Government and Military

P'Bapar Part 3: Baparan Government and Military


Since establishing independence from the Kalamaran Empire, P’Bapar has been a monarchy ruled by an Archduke. The current Archduke is E’Dos Kalanasi II, who aggressively rules his city while preventing representatives from the Golden Alliance, independent guilds, ambitious wizards, and powerful priests from outworking and outwitting him. E’Dos favors government ruled by an elite cadre and his...   [click here for more]
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P'Bapar Part 4: Societies, Groups, Guilds and Organizations

P'Bapar Part 4: Societies, Groups, Guilds and Organizations


Hundreds of powerful and influential groups, guilds, and organizations can be found within P’Bapar. These factions do their best to recruit and retain followers interested in their agenda. Some organizations are powerful enough to exert their influence throughout the city, though most have limited political or social sway. The pursuit of a common agenda, ideal or purpose defines these groups. This...   [click here for more]
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P'Bapar Part 5: The Outer Ward

P'Bapar Part 5: The Outer Ward


P'Bapar Part 5: The Outer Ward City Districts The natural geographical features of the valley help split P’Bapar into several distinct districts called wards. Neighborhoods further subdivide the wards, each with its own distinct ambiance. Establishment of the wards provides an easy way for city officials to sub-divide the city for easy management. There are six official wards of the city. They...   [click here for more]
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P'Bapar Part 6: North Ward - Bluffs Neighborhood

P'Bapar Part 6: North Ward - Bluffs Neighborhood


P'Bapar Part 6: The North Ward - Bluffs Neighborhood North Ward The North Ward is the northernmost district in the city, and a popular destination for locals and travelers alike. While the main avenues contain businesses that cater to travelers, the back streets of the North Ward are spared from most of the visitors. Locals have developed an independent spirit, though they remain welcoming. Four...   [click here for more]
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P'Bapar Part 7: North Ward - Pebble Hill Neighborhood

P'Bapar Part 7: North Ward - Pebble Hill Neighborhood


P'Bapar Part 7: The North Ward - Pebble Hill Neighborhood North Ward The North Ward is the northernmost district in the city, and a popular destination for locals and travelers alike. While the main avenues contain businesses that cater to travelers, the back streets of the North Ward are spared from most of the visitors. Locals have developed an independent spirit, though they remain welcoming....   [click here for more]
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Blood and Shadows: The Dark Elves of Tellene

Blood and Shadows: The Dark Elves of Tellene


Millennia ago, the elves of the Elenon Mountains were the envy of all – beautiful, strong and wise. Yet, pride goeth before a fall, and even the greatest are no exception. Now the dark elves live in exile, the hated rivals of the elves of the light - including the battered remnants of their mysterious twilight elf kin. Whether you become a bloodthirsty dark elf cleric, a dark elf fighter exiled...   [click here for more]
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Villain Design handbook

Villain Design handbook


The 140-page book is the ultimate guide to designing the perfect scoundrel PC or villain NPC, and a must have for any player or Game Master. This book is loaded with new rules material including: - A step-by-step guide to villain design - 7 new prestige classes - 24 new villainous feats - revised rules for anti-feats - 81 new evil spells - vicious new combat options - new monsters and undead templates,...   [click here for more]
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Friend & Foe: The Elves and Bugbears of Tellene

Friend & Foe: The Elves and Bugbears of Tellene


Elves and their foes have enthralled readers for ages – now find out why. This 224 page searchable PDF contains detailed information on the surface elven and bugbear races of Tellene, including history, culture, religion, social structure, subraces, and more! Designed for D&D v3.5, this supplement is an invaluable resource on all things elf and bugbear, and usable by players and Dungeon...   [click here for more]
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Making a Name

Making a Name


WHERE LEGENDS ARE BORN... Welcome to Bet Rogala – where adventure is ripe, where great deeds come from little ones, and where your reputation begins. In the Principality of Pekal, great power lies in the hands of the merchant classes, and they are not to be lightly rebuffed. Now, one merchant house is missing a valued servant, and its lord needs the player characters’ help to...   [click here for more]
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Stealth and Style

Stealth and Style


A VARIANT CLASS GUIDEBOOK TO THE INFILTRATOR AND BASIRAN DANCER It's all about motion... Whether acted to a steady, rhythmic beat or to the sounds of silence, motion applied in unique ways yields results undreamed and unthought of - until now! Like all Kenzer and Company products, this 113-page sbook was designed with both player and DM in mind. Here's some of what you get: - two...   [click here for more]
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Lost Temple of the Valiant

Lost Temple of the Valiant


A LOST TEMPLE IN A SAVAGE LAND… In the northern Kingdom of Cosdol, an ancient temple of Brovadol the Valiant lies forgotten by the outside world. Only one lone cleric suspects the temple’s existence, but he cannot reach it alone. It will take a special group of heroes to find the temple, for it lies somewhere within territory claimed by the Broken Fang orc tribe. And the Broken...   [click here for more]
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Salt and Sea Dogs: The Pirates of Tellene

Salt and Sea Dogs: The Pirates of Tellene


Salt and Sea Dogs: The Pirates of Tellene By Travis Stout Are you ready to Come Aboard? Haunted by ghost ships, fraught with dangerous storms, and beset upon by pirates and monsters alike, the high seas promise debonair adventure and bloodthirsty terror to those bold enough to set sail upon them. Whether you become a suave buccaneer, cruel pirate or brash navy officer struggling to...   [click here for more]
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Greed and Glory

Greed and Glory


It's all about tactics... Whether used to ambush a caravan or drop your foe's corpse in the arena sand, tactics applied in unique ways yields results undreamed and unthought of - until now! Like all Kenzer and Company products, this 81-page searchable PDF was designed for D&D® v3.5 with both player and Dungeon Master® in mind. Here's some of what you get: - two variant...   [click here for more]
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Dijishy: The City of History

Dijishy: The City of History


Welcome to the desert city of Dijishy - a city so ancient that none know its true origins. It is a city governed by the Inevitable Order of Time; a city that is trading post, oasis, refuge, den of thieves, home of prophets, and site of the most ancient library on Tellene. Whether you claim to be a native of the city, a tribesman struggling for survival in the wastes, or one of the brave souls who journeyed...   [click here for more]
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Friend & Foe: The Gnomes and Kobolds of Tellene

Friend & Foe: The Gnomes and Kobolds of Tellene


Gnomes and kobolds have hated each other for ages – now learn why. This 160-page PDF supplement contains detailed information on the kobolds and gnomes of Tellene, including history, culture, religion, social structure, subraces, and more! Designed for D&D® v3.5, this supplement is an invaluable resource on all things gnome and kobold, and usable by players and Dungeon Masters®...   [click here for more]
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The Lost Tomb of Kruk-Ma-Kali

The Lost Tomb of Kruk-Ma-Kali


Over five hundred years ago, he came down out of the Elenons at the head of a fearsome army of hobgoblins. For 13 years, he terrorized Brandobia and what we now know as The Young Kingdoms. After his assassination, the tribes he had united fell to civil war over who would be his successor. Luckily for the rest of Tellene, none succeeded. For he was Kruk-Ma-Kali, the greatest king of the hobgoblins and...   [click here for more]
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Aldriv's Revenge

Aldriv's Revenge


TRAGEDY STRIKES THE FAMILY BRODELN Duke Aldriv III has been brutally murdered. His brother, Prince Cardor, disappeared under mysterious circumstances. Mordeln, the bastard son of the Prince, is under suspicion, but claims to be innocent and fears he will be the assassin's next target. Let your player characters' personalities come alive as they join forces with Mordeln in his desperate race to find...   [click here for more]
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Beneath the Waves

Beneath the Waves


GameMaster’s Workshop (GMW) is a series of source material designed for use with any role-playing system. Each volume of GMW contains valuable tools and aids to help make GMing easier and exciting for both you and your players. This edition of GMW is set in the Kingdoms of Kalamar Fantasy Campaign setting in Whimdol Bay on the southern shores of the Elos Desert. However, the material is sufficiently...   [click here for more]
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Black as the Brightest Flame

Black as the Brightest Flame


In the seemingly peaceful city of Geanavue, mysterious conflicts begin to erupt, placing every citizen in great jeopardy. Only a brave and intrepid group of adventurers can hope to solve the problem, for treacherous information brokers, wealthy nobles, scheming clerics and dangerous creatures and minions all stand in the way. The city calls out for aid, but are you strong enough to face such...   [click here for more]
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City Map Folio

City Map Folio


ONCE YOU PASS THE GATE, THERE'S NO TURNING BACK… The cities of the Kingdoms of Kalamar campaign setting are filled with wonder, beauty, luxury, delights, danger and intrigue. In them, you can buy and sell wares, learn necessary skills to further your chances of survival, and perhaps even delve into the deepest mysteries of faith or magic. Here too, you can explore the wildest of fantasies or be...   [click here for more]
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Coin's End

Coin's End


HOW CAN SO FEW STAND AGAINST SO MANY? This heart-pounding adventure features an epic battle between good and evil. The player characters, armed with the means to destroy the magical Coin of Power, tread cautiously into northern barbarian lands to confront their evil nemesis in her home territory. Her humanoid forces grow in daunting numbers. Can the players stop her before her power grows beyond control?...   [click here for more]
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Deathright

Deathright


THE DEAD ARE RISING... AGAIN. Over three hundred years ago, the wise and beautiful Queen Simura lost her only love to a horrid disease. In a desperate attempt to restore life to her beloved Gallanos, the Queen turned to necromancy, and became seduced by the evil power of a mystical tome: the Darklight Codex. Constructing a gigantic maze beneath her palace, the Queen began to gather followers, as the...   [click here for more]
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Forging Darkness

Forging Darkness


A DEADLY SCAVENGER HUNT The adventure begins in the Cty-State of Zoa, as the player characters are tasked with a quest to gather three ingredients that they will use to forge a magic coin to defeat an evil wizard. Which will be more dangerous to collect, the mysterious diamond touched by death, the blood of an outsider spilled by a coward or a blue dragon's breath? This accessory provides characters...   [click here for more]
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Geanavue: the Stones of Peace

Geanavue: the Stones of Peace


LOOKING FOR MORE EXCITEMENT THAN YOUR LOCAL TOWN OR VILLAGE CAN GIVE YOU? Look no further, friend. From the pen of Ed Greenwood, one of the best-known Dungeons & Dragons writers of all time, springs Geanavue: the Stones of Peace, a richly detailed fantasy city. Geanavue is a haven of justice and prosperity for your characters - but one that, for the unwary, can be just...   [click here for more]
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Harvest of Darkness

Harvest of Darkness


FRIGHTENING CLUES AND HINTS OF ANCIENT EVIL… On the outskirts of an unsuspecting village, an evil priest kidnaps innocent victims in an attempt to raise an undead army. During a religious festival, a manipulative cult steals a majestic phoenix from the sacred garden of an honorable priesthood. In the lair of a black dragon, an ancient vampire returns from a centuries-long imprisonment, determined...   [click here for more]
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Kingdoms of Kalamar Player's Primer

Kingdoms of Kalamar Player's Primer


UNIQUE CHARACTER, UNIQUE VISION Welcome to Tellene! This 128-page searchable PDF provides the basic details of life in the Kingdoms of Kalamar campaign setting, and fills in all the details to flesh out the history of a player or non-player character. The Player's Primer is divided into several sections, each of which help a player recognize what their character knows and what they believe...   [click here for more]
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Loona - Port of Intrigue

Loona - Port of Intrigue


Welcome to Loona, the Port of Intrigue: a completely detailed fantasy port town for D&D campaign play. From the pens of Phil Thompson and Ed Greenwood, one of the best-known D&D writers of all time, comes this richly detailed setting. Loona is the trade center of the nearby city of Geanavue: the Stones of Peace – but the politics and alliances of this den of thieves is even...   [click here for more]
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Midnight's Terror

Midnight's Terror


BEWARE THE CITY OF DREAMS… Heated theological debate is the norm in Thygasha, a mecca for major religions. Recently, however, extremists disrupted the peace with mortal conflict in the streets. Worse, mysterious thieves stole the Orb of Midnight – an evil artifact – from its guardians. Concurrently, rumors that a second source of Thygasha’s renowned “silver sand” had been discovered...   [click here for more]
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Player Character Record Book

Player Character Record Book


Don't waste your time with those dinky one-page character sheets - pick up a copy of the Kingdoms of Kalamar Player Character Record Book instead! This compact 33-page PDF (designed for compatibility with D&D v3.0) gives you a sheet for everything you need, no matter what type of character you're playing, with space for all the information on your character, all your treasure and magic...   [click here for more]
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Secrets of the Alubelok Coast

Secrets of the Alubelok Coast


This fascinating world supplement provides players and Dungeon Masters with a comprehensive look at the dangerous Alubelok coastline and the surrounding archipelago and swamplands. Unlock the secrets of Sobeteta and the surrounding towns including the nearby Mythar settlement of Dakelvale that holds back the wicked hordes of the UnderDark. You'll discover particulars on the region's history, geography,...   [click here for more]
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Siren's Prize

Siren's Prize


CAN YOU DISCOVER THE FATE OF THE SIREN'S PRIZE? Brendlin Orth, a wealthy merchant lord, seeks an adventuring party that doesn't mind doing some dirty work in exchange for cold, hard coin. It seems a lighthouse that guides his ships along the Brandobian coast has ceased to function. The job is simple - go to the lighthouse and see why the keeper has been neglecting his duty. If he refuses… well, lighthouse...   [click here for more]
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Stand and Deliver

Stand and Deliver


Do you think you have what it takes to be a champion? For 1st level Characters Stand and Deliver is a first level adventure set in the Kingdoms of Kalamar® campaign setting. This adventure is designed for use with the revised (3.5) edition of the rules with key differences from the previous editions called out so it can be more easily used with either edition. The player characters...   [click here for more]
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