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Legendary VII: More Legendary Items

Legendary VII: More Legendary Items


We have all heard tales of the heroic young adventurer who dons magical armor from times long forgotten. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potential. Within this product you will find 15 legendary items that will grow in power alongside your Pathfinder Roleplaying Game character. Traditionally legendary wondrous items have only have...   [click here for more]
Purple Duck Games  $9.99

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Purple Mountain III: The Feasting

Purple Mountain III: The Feasting


Purple Mountain III: The Feasting is a Pathfinder Roleplaying Game compatible module designed for four 3rd-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Purple Mountain III: The Feasting Purple Mountain III: The Feasting combines...   [click here for more]
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Purple Mountain IV: The Magmadome

Purple Mountain IV: The Magmadome


Purple Mountain IV: The Magmadome is a Pathfinder Roleplaying Game compatible module designed for four 4th-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Purple Mountain IV: The Magmadome Things are about to get hotter for the players...   [click here for more]
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Purple Mountain: Temple of the Locust Lord (DCC)

Purple Mountain: Temple of the Locust Lord (DCC)


Level One: Temple of the Locust Cult is a DCC-Compatible module designed for 1st level heroes. This module is designed to be played in any campaign setting with a mountain containing a megadungeon. Original module by Mark Gedak, DCC conversion/update by Daniel J. Bishop. ---- The first level of Purple Mountain is the current home to a cult of the Locust Lord, a demonic entity dedicated...   [click here for more]
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[PFRPG] GM's Aid IX: Monster Knowledge Cards II

[PFRPG] GM's Aid IX: Monster Knowledge Cards II


With GM's Aid IX: Monster Knowledge Cards II, your job as GM just got easier! This latest version of the Monster Knowledge Cards product has been designed for compatibility with the Pathfinder Roleplaying Game from Paizo Publishing, LLC. There is a card for all of the Bestiary II monsters from Achaierai to Juju Zombie, and each includes a number of facts about that particular creature,...   [click here for more]
Purple Duck Games  $28.49

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4Saken

4Saken


Horror gaming that’s easy and exciting- it’s… 4Saken! “Jamie? Dave? Where are you guys? They must be in that dark cabin up ahead…” Are you a fan of exciting horror cinema? Does your top ten favorites include Invasion of the Body Snatchers, Evil Dead, The Fog, They Live, An American Werewolf in London, Gremlins, The Fly, Re-Animator,...   [click here for more]
Purple Duck Games  $19.99

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AA: The Still Grotto

AA: The Still Grotto


A Pathfinder compatible adventure for four characters of 3rd level. The endless swamps and marshes of the Reedland region of the Fenian Triarchy, on the shores of the Opal Sea are a wild and fertile place, with many races living side-by-side in less than perfect harmony. Reptilian and amphibian sentient races especially like the warm waters and fecund life there, and squabble over territory,...   [click here for more]
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AL 1-5 - The Stars are Falling (DCC)

AL 1-5 - The Stars are Falling (DCC)


Destiny calls, Adventurers! Forgotten tombs, ancient laboratories, the decadent palace of the God of Dreams, plundered and dusty dwarven holdfasts, and the ferociously defended territories of the Herders and Hounds of the Stars themselves! There are mysteries to be solved within these pages, crafty and horrific enemies to defeat, and treasures both monetary and magical to claim...   [click here for more]
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AL 4 - The Waystation (DCC)

AL 4 - The Waystation (DCC)


AL 4: The Waystation by Dave Przbyla, for the Dungeon Crawl Classics roleplaying game. The Dwarves of Upanesh were prosperous and widespread; their transport/mining system was efficient and admirable. Their ancient downfall was tragic, but not without its heroes. Minoc Manshield and his mystical hammer Stone Fist, tools of the great god Upan saved many of his people and took many invaders...   [click here for more]
Purple Duck Games  $7.50

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AL 5: Stars in the Darkness [DCC]

AL 5: Stars in the Darkness [DCC]


Purple Duck Games Presents! AL 5: Stars in the Darkness by Daniel J. Bishop (Raven_Crowking). In millennia past, the ancestors of the elves protected the stars as they followed their courses, for there are wolves in the outer dark. Yet what manner of creature would dare to consume stars as though they were sheep in the field? And what has become of the ancient starherds...   [click here for more]
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AL 6 - Playing the Game (DCC)

AL 6 - Playing the Game (DCC)


"THE GAME SHALL NOW, TRULY, BEGIN..." What dirty peasant hasn't wanted to turn his grubby copper into a shiny gold coin? The oddly-dressed stranger offered a friendly game, a tempting wager, what was the harm? But harm is definitely in the air when a pack of rubes stumble upon an extradimensional test of elemental loyalty! Can you make it through the tests of skill, arms...   [click here for more]
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AL 7 - The Elemental Lords Awaken!

AL 7 - The Elemental Lords Awaken!


After ages of abandonment, the stronghold of the Elemental Lords is found once more! The forces of the four great Elemental Lords were cast down from their place of supremacy an age ago, their works destroyed and their followers scattered… but now, with the help of intrepid adventurers exploring their long-lost stronghold in search of treasure and glory, they will awaken!...   [click here for more]
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AL 8: Fire in the Mountain (DCC)

AL 8: Fire in the Mountain (DCC)


The Door has been Opened, and the Fire Released! A New DCC Funnel! Urisk are a curious race, cousins to the fey but preferring to gambol through the high mountain passes, barely interested in the life and squabbles of empires and gods… which does not protect them from the struggles of dark forces! Billy the urisk found Something Left Behind in the conflict between...   [click here for more]
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AL 9: Danger in the Deep! (DCC)

AL 9: Danger in the Deep! (DCC)


There’s Danger in the Deep- and with it… Treasure Beyond Imagining! Beneath the earth, where the sun is just a story recited from long ago… things… dwell, and covet their own treasures not known of on the lighted surface, dare you seek them and challenge… Danger in the Deep? A new Dungeon Crawl Classics adventure written by Daniel Bishop...   [click here for more]
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AL1: Bone Hoard of the Dancing Horror [DCC]

AL1: Bone Hoard of the Dancing Horror [DCC]


Purple Duck Games Presents! AL 1: Bone Hoard of the Dancing Horror by Daniel J. Bishop (Raven_Crowking). Terrible horrors lurk in the workshop of Dellspero the Philosopher. Though Dellspero has been missing for ages, does his lair still contain the secret magics he worked with? What terrible dancing horrors did Dellspero unleash when he offended the Chaos Lords. Bone...   [click here for more]
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AL3: Through the Cotillion of Hours [DCC]

AL3: Through the Cotillion of Hours [DCC]


Purple Duck Games Presents! AL 3: Through the Cotillion of Hours by Daniel J. Bishop (Raven_Crowking). Sooner or later, characters are going to want to quest to achieve some specific end – to raise a fallen comrade, to regain lost ability points, to discover a new spell, to find some new magic item…the possibilities are nearly endless. This scenario can occur...   [click here for more]
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CE 1 - The Falcate Idol

CE 1 - The Falcate Idol


Campaign Element - 1 - The Falcate Idol The Cult of the Harrower is ancient, and each of the eight eyes of its spider-idol is rumored to be a moonstone gem the size of a pigeon's egg. Moreover, somewhere within the cult's sanctuary, a pool flows from the Egg of Creation. Will your Thief seek to make a legendary score? Will your Wizard pursue the shards of the Egg? Will your Cleric...   [click here for more]
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CE 2 - The Black Goat

CE 2 - The Black Goat


Campaign Element - 2 - The Black Goat Not all mountain passes are lonely. Come meet the Mahmat Troth and the One they adore. Only in the high pass will you discover what the Black Goat truly is. The Campaign Elements series is designed to help judges create persistent campaign worlds, as well as deal with patron quests, divine requests, and the sudden need to...   [click here for more]
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CE 3 - The Folk of Osmon

CE 3 - The Folk of Osmon


Campaign Element - 3 - The Folk of Osmon A mighty civilization once thrived where now only lonely Osmon Mire stretches across the land. The crumbled and vine-laden ruins of ages-old buildings arise here and there from the reedy mud and water. The remains of statues and derelict temples adorn low hills rising from the muck. Fell beasts roam the mire at night and man-like shapes...   [click here for more]
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CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten

CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten


Campaign Element - 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten In years long past, Gryffon Keep was a border fortification guarding a somewhat well-used roadway. In that day, the keep was placed in the trust of Sir Harold Amoral, one of the greatest warriors available to the then Lord Duke. Time has changed the land, and brought the keep low, and Sir Amoral has become...   [click here for more]
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CE 5 - Silent Nightfall

CE 5 - Silent Nightfall


Introduction There are often periods of greater or lesser magical influence in the world. Millennia ago, during a period of reduced magical activity, there was a nuclear power station at this location. When magical influences began to spread once more, the nuclear core became unstable, and began to develop a form of malevolent sentience. The ancients placed the core in a shaft three...   [click here for more]
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CE 6 - The Crimson Void

CE 6 - The Crimson Void


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 7 - The Giggling Deep

CE 7 - The Giggling Deep


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 8 - Goblins of the Faerie Wood

CE 8 - Goblins of the Faerie Wood


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 9 - Both Foul and Deep

CE 9 - Both Foul and Deep


Appendix N literature is filled with cities, glorious or decaying. Beneath the streets of these urban centers lies a region dank, foul with the effluvia of countless generations, flowing through crumbling brickwork in the malodorous darkness. If your players are anything like mine, sooner or later they will wish to have their characters delve into these fetid morasses. This product is intended to...   [click here for more]
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Cryptics of Porphyra

Cryptics of Porphyra


In a patchwork world, where the lands themselves can make little sense, many have trouble in seeing how things fit in the world. Cryptics are those that see the pattern in all things, how they use this gift changes between the individuals. Cryptics of Porphyra is packed with the patterns of the following: 6 new racial archetypes New insights New feats New powers New psionic items And...   [click here for more]
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Death Slaves of Eternity (DCC)

Death Slaves of Eternity (DCC)


Death-Slaves of Eternity A LEVEL 0 SWORD & SORCERY ADVENTURE BY MARZIO MUSCEDERE It is said even the boldest of heroes cower when madness sits the throne, and in the perilous and lurid city-sate of Hazruun the Vile - its sultan is indeed mad. For when the body of his only son and heir is found purple and lifeless, strangled in a back alley drinking den - it is decreed all must...   [click here for more]
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Dispatches from the Raven Crowking IV

Dispatches from the Raven Crowking IV


More Dispatches from the Crowking- In the Depths of the Megadungeon! "All about them as they lay hung the darkness, hollow and immense, and they were oppressed by the loneliness and vastness of the dolven halls and endlessly branching stairs and passages. The wildest imaginings that dark rumour had ever suggested to the hobbits fell short of the actual dread and wonder of Moria."...   [click here for more]
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Dispatches from the Raven Crowking Volume 1

Dispatches from the Raven Crowking Volume 1


Welcome to Dispatches from Raven Crowking’s Nest Volume I. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages...   [click here for more]
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Dispatches from the Raven Crowking Volume 2

Dispatches from the Raven Crowking Volume 2


Welcome to Dispatches from Raven Crowking’s Nest Volume II. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages...   [click here for more]
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Dispatches from the Raven Crowking Volume 3

Dispatches from the Raven Crowking Volume 3


Welcome to Dispatches from Raven Crowking’s Nest Volume III. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages...   [click here for more]
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Drow of Porphyra - Karza, Children of the Loomqueen

Drow of Porphyra - Karza, Children of the Loomqueen


“All drow are alike, and the only good drow is a dead one.” Assume all drow are the same at your peril - especially in Porphyra! On the Patchwork Planet, dark elves were summoned from disparate and distant worlds, with entirely different origins, masters, and plans. Scattered across the Underdeep, the drow have thrived below and made secret forays into the lands above. They...   [click here for more]
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Fearsome Critters of the Woodlands (DCC)

Fearsome Critters of the Woodlands (DCC)


Remote mountains and forest wildernesses are home to strange creatures that are almost never found in dungeons, or any kind of captivity. Traditionally, the only way to get information about these “fearsome critters” is to encounter one, or talk to a lumberjack, miner, or hermit that lives in the area. Discerning what is merely a tall tale, and what is stone cold truth, is a problem for...   [click here for more]
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Fehr's Ethnology Complete

Fehr's Ethnology Complete


On the Patchwork Planet of Porphyra, humanity is only one member of a myriad of races on a world young enough to remember a time before the Gods… Is your fantastic alter-ego a decadent erkunae from the city-island of Erkusaa? Or a bestial ith’n ya’roo, struggling for survival in the arctic wastes? Join the savage conflict between Gods and Elementals as a fanatical zendiqi or dour...   [click here for more]
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FT 0 - Prince Charming, Reanimator

FT 0 - Prince Charming, Reanimator


A 0th-level funnel for DCC by Daniel J. Bishop Prince Hubert Charming, son of the Baron of Westlake, and heir to Westlake Manor, is well known as a cold man, whose watery blue eyes seem to betray no emotion at all. Yet he is a great lover of beauty, as all his wives have proven. The first he found working in the cinders of a woodsman’s cottage. Some say that the girl’s...   [click here for more]
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FT 1 - Creeping Beauties of the Wood

FT 1 - Creeping Beauties of the Wood


IF YOU GO DOWN IN THE WOODS TODAY... The faerie tales of old have been conveniently 'cleaned up' from the days of old, when witches were considerably less beautiful, and being woken from a death-like sleep by Love's First Kiss usually resulted in- more death. Big Bad Wolves, Tin Woodsmen, animated trees, Talking Animals- all just a little more creepy that we remember as children. But the...   [click here for more]
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FT 2 - The Portsmouth Mermaid

FT 2 - The Portsmouth Mermaid


If H. P. Lovecraft didn’t have Hans Christian Andersen’s depiction of the Sea Witch’s dwelling (from The Little Mermaid) in mind when he penned Dagon, he should have. The Portsmouth Mermaid takes place over the twelve days of a Yuletide Celebration in the town of Portsmouth, north of Westlake. The adventure is largely political, with several factions, all of which have a different...   [click here for more]
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FT 2.5 - Three Nights in Portsmouth

FT 2.5 - Three Nights in Portsmouth


Anyone that has explored the seaside town of Portsmouth knows that it is a town filled with secrets. FT 2 - The Portsmouth Mermaid only scratched the surface of some of these secrets. It is time to return to Portsmouth again with three new adventures that can be played in a two or three hour adventure slot. The adventures are: Blood for Cthulhu! Trail of the Rat The Open Tomb A Dungeon...   [click here for more]
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Heroes of Azag-Ithiel

Heroes of Azag-Ithiel


Come to Azag-Ithiel, the Newlands Play as a furnace elf, half-elf, half-orc, half-ogre, taddol, kobold, or tengu. Visit the All-Races Senate in Paradigm, train at Fort Karaden in Khambir, or shop in the legendary markets of Low'Enath Diversify your class training with new options for alchemists, barbarians, bards, magus, rangers, and rogues Adventure as the oracle/sorcerer known...   [click here for more]
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Heroes of the Birdman Mountains

Heroes of the Birdman Mountains


Come to the Birdman Mountains • Explore the mountains as a halfling, half-harpy, kestrel, strix, urisk, or xax. • Visit the markets of Harhold, the lost settlement of Krikoym, the winding passages of Old Deeps, or cursed Ruin Spires. • Select new options for bards, bloodragers, druids, fighters, hunters, oracles, sorcerers, wilders, and wizards. • Take back the...   [click here for more]
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Heroes of the Fenian Triarchy [PFRPG] - Print

Heroes of the Fenian Triarchy [PFRPG] - Print


Come to the Fenian Triarchy! Play as Boggards, Feykissed, Grippli, Half-Elves, Humans, or Lizardfolk! Visit the legendary distilleries of Greenwall, the evershifting City of Boats, the grand markets of MacCool, or walk the green in Siobhan. Train as a warrior poet (barbarian), otherworld druid, wild huntsman (ranger), whisky runner (rogue), cunning-folk (wilder method), bog witch,...   [click here for more]
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Heroes of the Middle Kingdoms

Heroes of the Middle Kingdoms


Come to the Middle Kingdoms Play as athelings, avoodim, geralites, landed humans, psionic qi'tar, or silent ones. Visit the vineyards of Vinterre, the hills of Geranland, the lycanthrope infested forests of Rotwald, or the temples of Pium Enter the Gerana's Dawn tournament and defend the faith as a codionic knight. Select from over a dozen new feats, psionic powers, and spells. Many...   [click here for more]
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HT 1 - The Perils of Cinder Claws (DCC)

HT 1 - The Perils of Cinder Claws (DCC)


At the waning of every year, as the sun grows closer to the horizon, and spends less time in the sky, there comes a time of terrible cold and deep snow to the lands of the north. The world waits with hushed breath for this, the longest night of the year, to be over. Soon, the sun will begin to climb higher each day, and the days grow longer. Although long stretches of cold weather are yet to...   [click here for more]
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Hybrid Classes of Porphyra

Hybrid Classes of Porphyra


Patchwork Heroes for the Patchwork Planet! As the world of Porphyra grows more diverse and complex, new breeds of hero are needed to resolve the ever-evolving conflicts. Choose from over a dozen different hybrid classes for every imaginable role in your adventure. Each class is developed with its own theme, combining magic, martial prowess, and skills in strange and exciting ways,...   [click here for more]
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Items of Power and Ambition

Items of Power and Ambition


Magic is power and magic items are the physical distillation of that power. No wonder so many people are seeking to gather and claim them. Can you defend your Dragon Claw Staff from all comers? Can your magic stop the Golem Helmed warriors of the Lady of the Ebon Way? Will the Black Banner help you to lead the People to freedom? Or will the slavers armed with their Whip-Swords and Centipede...   [click here for more]
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Kineticists of Porphyra

Kineticists of Porphyra


PRIMAL POWER AT YOUR FINGERTIPS... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra...   [click here for more]
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Lands of Porphyra Campaign Setting (PFRPG)

Lands of Porphyra Campaign Setting (PFRPG)


The Patchwork Planet… For You to Explore! Fresh from the wondermen at PurpleDuck Games- Lands of Porphyra, the culmination of years of work by many talented artists and writers, whose vision has come together to create a campaign world of dazzling complexity and awesome potential for your Pathfinder campaigns. Porphyra is a world that grew up without gods, dominated...   [click here for more]
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Legendary Classes: Sacredote

Legendary Classes: Sacredote


This book contains the sacerdote base class, a new base class for the Pathfinder roleplaying game. The sacerdote is a wisdom and intelligence class, a scholar and divine spellcaster class that is powerful and versatile enough to compete with the arcane wizard. Specialized in magic, they are less practical than clerics and are not leaders or warriors. They cast cleric and domain spells, know numerous...   [click here for more]
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Legendary Races: Sphinx

Legendary Races: Sphinx


Legendary Races: Sphinx is the fifth release in the Legendary Races line and the first to be available in print. This tome focuses on the the sphinx that live in the deserts and mountains of Porphyra. Within this volume you will find: • An eight-level sphinx racial class • An enigmatic new deity, Atum the Self-Created • Information on the servants...   [click here for more]
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Lovecraft Fantasy Gaming Toolkit

Lovecraft Fantasy Gaming Toolkit


A New Take on battling Ancient Horror! That is not dead which can eternal lie,    And with strange eons… what was the rest of it? Tabletop gaming loves Lovecraft, whether your players hopelessly scramble to cast spells and go mad, or use a vast array of powers to “punch Cthulhu”- but shouldn’t there be a happy medium? The Lovecraft...   [click here for more]
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