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AL 9: Danger in the Deep! (DCC)

AL 9: Danger in the Deep! (DCC)


There’s Danger in the Deep- and with it… Treasure Beyond Imagining! Beneath the earth, where the sun is just a story recited from long ago… things… dwell, and covet their own treasures not known of on the lighted surface, dare you seek them and challenge… Danger in the Deep? A new Dungeon Crawl Classics adventure written by Daniel Bishop...   [click here for more]
Purple Duck Games  $7.99

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B1 - Return of the Rat Cult (Labyrinth Lord)

B1 - Return of the Rat Cult (Labyrinth Lord)


Purple Duck Games is proud to present a new adventure for the Labyrinth Lord[tm] system. Felton is much like any other agricultural town, a good harvest brings plenty, but a bad harvest brings... The Return of the Rat Cult! In the aftermath of a riot, townspeople are missing, and the Rat Cultists are to blame. Time is running out- can the party find them and reap the reward of the sacred shield?...   [click here for more]
Purple Duck Games  $2.00

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Classes of Legend: The Psionic Knight

Classes of Legend: The Psionic Knight


Lion’s Den Press is proud to present the first psionic-focused class to appear in our Classes of Legend series. The psionic knight is a martial adventurer who augments his combat ability with a small but potent selection of psionic powers.“But wait a minute,” you say. “Isn’t that the description of the psychic warrior?”Actually, no. In the...   [click here for more]
Purple Duck Games  $4.00

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Clerics of Porphyra

Clerics of Porphyra


Struggling for the Souls of Porphyra- on the Battlefield of Faith! “For the Twenty and Seven! For the Called Gods of Porphyra!” “Fawz al-nar, al-ma’an, al-hawa, al-ard! Fawz al-Larba!” -battle cries during the NewGod Wars On the Patchwork Planet of Porphyra, your choice of faith and patron being is not just...   [click here for more]
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Cryptics of Porphyra

Cryptics of Porphyra


In a patchwork world, where the lands themselves can make little sense, many have trouble in seeing how things fit in the world. Cryptics are those that see the pattern in all things, how they use this gift changes between the individuals. Cryptics of Porphyra is packed with the patterns of the following: 6 new racial archetypes New insights New feats New powers New psionic items And...   [click here for more]
Purple Duck Games  $3.00

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Encounter Table

Encounter Table


Here are two blank encounter tables for use when planning your OSR campaign. ...   [click here for more]
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Fehr's Ethnology: Avoodim [PFRPG]

Fehr's Ethnology: Avoodim [PFRPG]


Fehr's Ehtnology: Avoodim profiles the avoodim race for the Pathfinder Roleplaying Game. In the Hierarchy of Heaven, the testing of souls for filling the ranks of the Archons is bound to have some that do not quite measure up, that come up short in the requirements of the Most High. Some small flaw, some minor shortcoming may disqualify a soul for front-line service. What the exact...   [click here for more]
Purple Duck Games  $2.09

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Fehr's Ethnology: Dhosari [PFRPG]

Fehr's Ethnology: Dhosari [PFRPG]


Fehr's Ehtnology: Dhosari profiles the dhosari race for the Pathfinder Roleplaying Game. The dhosari (singular and plural) are a bizarre, ancient race that are the original inhabitants of the island of Erkusaa. They have been enslaved for millennia by the erkunae, a near-human race that has gained power through arcane pacts with extra dimensional beings. Dhosari are a large, strong...   [click here for more]
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Fehr's Ethnology: Dragonblood [PFRPG]

Fehr's Ethnology: Dragonblood [PFRPG]


Fehr's Ehtnology: Dragonblood profiles the dragonblood race for the Pathfinder Roleplaying Game. Dragonbloods are humanoids of mostly elven or human stock that have manifested a dominant taint of their ancestor dragon’s blood. Less than a half-dragon, and far more able to blend in with typical society, the dragonblood are a race unto themselves, surfacing an unknown number...   [click here for more]
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Fehr's Ethnology: Erkunae [PFRPG]

Fehr's Ethnology: Erkunae [PFRPG]


Fehr's Ehtnology: Erkunae profiles the erkunae race for the Pathfinder Roleplaying Game. The erkunae are a race of people similar in many ways to humans, but they have allowed sorcerous pacts with outsiders to alter their race substanially. They hail from the mist-covered island of Erkusaa. They spend much of their time plotting against each other instead of enslaving nearby nations...   [click here for more]
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Fehr's Ethnology: Hhundi [PFRPG]

Fehr's Ethnology: Hhundi [PFRPG]


Fehr's Ehtnology: Hhundi profiles the hhundi race for the Pathfinder Roleplaying Game. This release includes: - ecology of the hhundi - racial traits for hhundi characters (including alternate traits) - a selection of racial feats - traits for the hhundi race (if you use traits) - sample hhundi 1st level character ...   [click here for more]
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Fehr's Ethnology: Ith'n Ya'roo [PFRPG]

Fehr's Ethnology: Ith'n Ya'roo [PFRPG]


Fehr's Ehtnology: Ith'n Ya'roo profiles the Ith'n Ya'roo race for the Pathfinder Roleplaying Game. This release includes: - ecology of the ith'n ya'roo - racial traits for ith'n ya'roo characters (including alternate traits) - a selection of racial feats - traits for the ith'n ya'roo race (if you use traits) - sample ith'n ya'roo 1st level character Updated May 8th, 2012 to fix...   [click here for more]
Purple Duck Games  $1.89

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Fehr's Ethnology: Qit'ar [PFRPG]

Fehr's Ethnology: Qit'ar [PFRPG]


Fehr's Ehtnology: Qit'ar profiles the qit'ar race for the Pathfinder Roleplaying Game. Qit’ar, known by such nicknames as tiger-mutes, bladecats and even the Dark Enemy, are a race more alien than most, as their presence is an accident, a fluke of war and the powerful magic that brought them to the world they find themselves on. The name, ‘qit’ar’, is in the...   [click here for more]
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Fehr's Ethnology: Urisk [PFRPG]

Fehr's Ethnology: Urisk [PFRPG]


Fehr's Ehtnology: Urisk profiles the urisk race for the Pathfinder Roleplaying Game. Urisks, called ‘Mountain Billies’ by rural humans, are a homely, but stalwart faerie race that lives in isolated mountain caves and valleys. They live by wandering, hunting, and doing odd jobs for humans, staying to a home range but moving frequently within that range. Though they are...   [click here for more]
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Fehr's Ethnology: Xesa [PFRPG]

Fehr's Ethnology: Xesa [PFRPG]


Fehr's Ehtnology: Xesa profiles the xesa race for the Pathfinder Roleplaying Game. The xesa (singular and plural) are a curious race from the deepest parts of the unexplored jungle. Their origin harkens back to a human jungle tribe that increasingly fell prey to a species of man-eating jungle plant; the plant developed strong pheromones that, unfortunately, the humans became addicted...   [click here for more]
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Fehr's Ethnology: Zendiqi [PFRPG]

Fehr's Ethnology: Zendiqi [PFRPG]


Fehr's Ehtnology: Zendiqi profiles the zendiqi race for the Pathfinder Roleplaying Game. The zendiqi are pureblooded descendants of aboriginal Porphyrans, who were the human norm on Porphyra at the time of The Calling. They venerated elemental lords and opposed the coming of the gods, fighting against them and their devotees in the NewGod Wars. Utterly defeated, the zendiqi retreated...   [click here for more]
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Forgotten Encounters: Forests [PFRPG]

Forgotten Encounters: Forests [PFRPG]


Forgotten Encounters: Forests is the second release in the Forgotten Encounters line that provides gamemasters with five encounter or side-quests featuring monsters from the extremely popular Forgotten Foes. In this issue we feature encounters with aranea, brownies, a phrenic greymalin, krenshars, and spider eaters. In addition to the five encounter there is an additional eleven...   [click here for more]
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Forgotten Encounters: Underground [PFRPG]

Forgotten Encounters: Underground [PFRPG]


Forgotten Encounters: Underground is a spin-off product from our popular Encounter Pages and Tricky Owlbear Publishing's Forgotten Foes. Within this issue of Forgotten Encounters you will find five easy to use encounters featuring creatures from Forgotten Foes that live underground. This issue features: - Crypt Thing - Decapus - Delver - Destrachan - Grimlocks Each...   [click here for more]
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Forgotten Encounters: Urban [PFRPG]

Forgotten Encounters: Urban [PFRPG]


Forgotten Encounters: Urban is the third release in the Forgotten Encounters line that provides gamemasters with five encounters or side-quests featuring the monstes from the extremely popular Forgotten Foes. In this issue we feature encounters with devil dolls, ravids, junk elementals, grigs and hydrodaemons with cameos from kamadans, greed dragons, and fiendish giant dire frogs....   [click here for more]
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GM's Aid I thru VI [BUNDLE]

GM's Aid I thru VI [BUNDLE]


This special bundle product contains the following titles. GM's Aid I: Party Tracking Sheets Regular price: $1.96 Bundle price: $1.17 Format: Watermarked PDF In GM's Aid I: Party Tracking Sheets, you get five sheets to help make your job as GM easier. Sheet 1 is a Party Tracking Sheet, which lets you keep track of basic party information. Sheet 2 is an Adventure...   [click here for more]
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GM's Aid I: Party Tracking Sheets

GM's Aid I: Party Tracking Sheets


In GM's Aid I: Party Tracking Sheets, you get five sheets to help make your job as GM easier. Sheet 1 is a Party Tracking Sheet, which lets you keep track of basic party information. Sheet 2 is an Adventure Record Sheet. On this sheet you can keep track of each adventure - whether one of your own devising or a game module you purchased - and how many game sessions it takes to complete the adventure....   [click here for more]
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GM's Aid II: Condition Cards

GM's Aid II: Condition Cards


GM's Aid II: Condition Cards is the second product in the GM's Aid line from 4 Winds Fantasy Gaming. The cards have been designed as a game aid for players and gamemasters alike. They have been formatted to print on any standard-size business card paper, or you can just print them on cardstock and cut them out using the lines as guides. If you are a player, print the cards and keep them handy, and...   [click here for more]
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GM's Aid III: Monster Knowledge Cards Volume I - Aboleth to Fungus

GM's Aid III: Monster Knowledge Cards Volume I - Aboleth to Fungus


With GM's Aid III: Monster Knowledge Cards Volume I - Aboleth to Fungus your job as GM just got easier. There is a card for each of the OGL monsters from Aboleth to Fungus in the SRD and each includes a number of facts about that particular creature. Each fact is tied to an increasingly higher Knowledge check DC. When the players characters are faced with a creature, whip out the appropriate...   [click here for more]
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GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear

GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear


With GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear your job as GM just got easier. There is a card for each of the OGL monsters from Gargoyle to Owlbear in the SRD and each includes a number of facts about that particular creature. Each fact is tied to an increasingly higher Knowledge check DC. When the players characters are faced with a creature, whip out the appropriate...   [click here for more]
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GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie

GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie


With GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie your job as GM just got easier. There is a card for each of the OGL monsters from Pegasus to Zombie in the SRD and each includes a number of facts about that particular creature. Each fact is tied to an increasingly higher Knowledge check DC. When the players characters are faced with a creature, whip out the appropriate card,...   [click here for more]
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GM's Aid VI: Monster Knowledge Cards Volume 4 - Animals & Vermin

GM's Aid VI: Monster Knowledge Cards Volume 4 - Animals & Vermin


GM's Aid VI: Monster Knowledge Cards Volume 4-Animals & Vermin is the final release in the Monster Knowledge Cards line! Now, your Monster Knowledge Cards set can be complete! With GM's Aid VI: Monster Knowledge Cards Volume 4-Animals & Vermin your job as GM just got easier. There is a card for each of the OGL animals and vermin in the SRD and each includes a number of facts...   [click here for more]
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Heroes of the Advent Imperiax

Heroes of the Advent Imperiax


Come, if you dare, to the Advent Imperiax! • Play as dhosari, erkunae, femanx, half-orc, human or squole! • Visit the amazing alien cities of Myxhadriax the Supreme, Yhadri-Fhas the Technological Wonder, and Yhadri-Izhaaf the Decadent! . • Train as a faceless agent (prestige class), LostHome Outrider or Order of the Imperiax (cavalier), machine spirit shaman, metaphysical rogue,...   [click here for more]
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Heroes of the Haunted Sea

Heroes of the Haunted Sea


All men at sea must know the Rides, Where Haunted Sea islands will abide. Listen well and know the Ten So you can find way back again! In another place, a primitive place where the waters grew higher every year, there was an archipelago whose name has been lost to time. Never a peaceful or a pleasant place, those who lived there were not, either. Storms wracked the shores...   [click here for more]
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Heroes of the Hinterlands of Kesh

Heroes of the Hinterlands of Kesh


Drums on the Sea of Grass- best get out your shootin’ irons… The Sea of Grass dominates the Hinterlands of Kesh, a wild frontier land where the scattered humans and polkan face off against the once-savage half-cyclops and the ambitious Landed hobgoblins of Valshol! Once part of a proud, kingdom, the intrepid settlers in their beleaguered towns are advised by the mysterious,...   [click here for more]
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Heroes of the Seven Principalities

Heroes of the Seven Principalities


After the legacy of Asterion the Tyrant, seven islands struggle for unity- The Seven Principalities! The Seven Principalities were once eight islands, inhabited by the aboriginal lizardfolk, crablike kanseeran, and avian partatingi- and settled by the magically decadent erkunae and omnipresent humans. Then Asterion the Tyrant appeared, sunk one of the islands, and ruled as despot for decades…...   [click here for more]
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Items of Power and Ambition

Items of Power and Ambition


Magic is power and magic items are the physical distillation of that power. No wonder so many people are seeking to gather and claim them. Can you defend your Dragon Claw Staff from all comers? Can your magic stop the Golem Helmed warriors of the Lady of the Ebon Way? Will the Black Banner help you to lead the People to freedom? Or will the slavers armed with their Whip-Swords and Centipede...   [click here for more]
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Kineticists of Porphyra

Kineticists of Porphyra


PRIMAL POWER AT YOUR FINGERTIPS... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra...   [click here for more]
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Kineticists of Porphyra II

Kineticists of Porphyra II


PRIMAL POWER RISES AGAIN... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra you...   [click here for more]
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Kineticists of Porphyra III

Kineticists of Porphyra III


PRIMAL POWER NEVER STOPS... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra you...   [click here for more]
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Kineticists of Porphyra IV

Kineticists of Porphyra IV


More Kinetic Power to Satisfy Any Campaign! The power keeps coming, in the next and FOURTH installment of Kineticist of Porphyra! N Jolly’s Kineticists of Porphyra 4 from Purple Duck Games continues the popular series with even more of your favorite new occult class. This latest in the series introduces a bewildering array of new material; 4 new archetypes, including...   [click here for more]
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Legendary Classes: The Rook [PFRPG]

Legendary Classes: The Rook [PFRPG]


What others call cheating, a rook calls opportunity. The rook is a new base class for the Pathfinder Roleplaying Game from the fractured mind of Thomas Baumbach. The rook's abilities allow it to misdirect, ensorcell, and alter the perceptions of others. No matter the situation, a rook makes his own opportunities. ...   [click here for more]
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Legendary III: Legendary Items

Legendary III: Legendary Items


Legendary Items presents thirteen well-known wondrous items redesigned to grow with your character. Each item has five levels of ability which can become unlock as the owner gains levels of experience. Now your wings of flying, bag of holding, or harp of charming can gain new abilties like your player character does over time. The era of disposable magical...   [click here for more]
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Legendary Races: Rakshasa (PFRPG)

Legendary Races: Rakshasa (PFRPG)


Legendary Races: Rakshasa is the third volume in the Legendary Race series. Focusing on the cursed Rakshasa, Stefen provides players and gamemasters alike material to expand their game with rakshasa-themed content like: A 10-level racial class for the Rakshasa A rakshasa themed school of magic and alternate rakshasa bloodline The half-rakshasa playable race with alternate racial abilities...   [click here for more]
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Lion's Den Press: Classes of Legend -- The Assassin

Lion's Den Press: Classes of Legend -- The Assassin


Of all the classic fantasy gaming archetypes we’ve tackled in our Classes of Legend series -- classes like the witch and the sphere priest -- the assassin is arguably the hardest to get right. You wouldn’t think that it would be. It’s a pretty straightforward concept, after all. Killer for hire, with skills to match. But the fact is, there’s a reason that no single...   [click here for more]
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Lion's Den Press: Classes of Legend -- The Cavalier

Lion's Den Press: Classes of Legend -- The Cavalier


The mounted knight, fighting for a cause, a liege, or a lady, placing honor and glory above his own life, laying opponents low left and right, is a staple of fantasy and mythology. It's an image no less iconic than the wise old wizard, the beautiful princess, or the fearsome dragon.

With Classes of Legend: The Cavalier, Lion's Den Press presents a specialized core class that

...   [click here for more]
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Lion's Den Press: Classes of Legend: The Fiendblade

Lion's Den Press: Classes of Legend: The Fiendblade


Any reader of fantasy need not dig too deep into the library of classics to come across examples of warriors who also wield the powers of magic and summoning. Consider, if you will, a certain albino prince who carries a cursed sword of unimaginable power. While one could certainly argue that he was only a potent fighter because of the powers of his blade, the truth of the matter is that he was a combatant...   [click here for more]
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Lion's Den Press: Classes of Legend: The Witch

Lion's Den Press: Classes of Legend: The Witch


Throughout myth, fairy tales, and even -- according to some -- real-world history, no variety of spellcaster is as prevalent as the witch. She is a mysterious evoker of strange, and usually dark, forces. Yet the witch has never had any official presence in D20 fantasy role-playing or its many and varied predecessors. Lion's Den Press has got you covered. Presented below is a full 20-level...   [click here for more]
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Lion's Den Press: Halloween Horrors

Lion's Den Press: Halloween Horrors


It's that time of year again. The nights grow longer, the days grow colder, children's thoughts turn to bags of candy, and the thoughts of a huge number of gamers turn toward horror. Maybe they?re thinking fear, maybe gore, maybe just a few spooky tweaks, but many of them are thinking something along those lines. Halloween Horrors features new tricks and treats to plug into...   [click here for more]
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Lion's Den Press: Secrets of the Planes -- Planar Treasures

Lion's Den Press: Secrets of the Planes -- Planar Treasures


In this 12-page PDF experienced D20 author Michael Gill provides you with a multitude of new substances, alchemical wonders, and magic items, fully ready for use in your game. Each includes not only the basic mechanics, but background and description, so you know not only what each item does, but why it exists and where it comes from. This PDF is designed to tie directly with Planar Factions and...   [click here for more]
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Lion's Den Press: The Iconic Bestiary -- Classic Fey

Lion's Den Press: The Iconic Bestiary -- Classic Fey


Eberron Campaign Setting Creator Keith Baker Comes to Lion's Den! This 32-page PDF, written by Keith Baker, offers an assortment of faerie creatures. Most are drawn from the folklore and legends of earthly cultures. In addition to statistics for the creatures themselves, you’ll also find ideas for variant rules when dealing with the fey: storybook curses, faerie changelings,...   [click here for more]
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Lion's Den Press: The Iconic Bestiary -- Classics of Controversy

Lion's Den Press: The Iconic Bestiary -- Classics of Controversy


Officially, they’re called “cryptids.” The term comes from cryptozoology, the study of animals that the researcher believes are real, but for which there is little if any conclusive proof. Some folks swear they exist, others scoff at the mere mention of their names. And you’ve heard those names, at least some of them. Bigfoot. The Jersey devil. El chupacabra. Nessie. Well,...   [click here for more]
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Lion's Den Press: The Iconic Bestiary -- Classics of Fantasy

Lion's Den Press: The Iconic Bestiary -- Classics of Fantasy


Presented herein are seven new monsters, fully ready for use. Each one of these creatures correlates to one of the iconic monsters not included in the SRD. They are not the same creatures in disguise, but rather occupy the same niche, and possess comparable though not identical abilities. Written by Ari Marmell. The Iconic Bestiary – Classics of Fantasy is aimed at gamers and publishers...   [click here for more]
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Lion's Den Press: The Iconic Bestiary -- Volume One

Lion's Den Press: The Iconic Bestiary -- Volume One


NOTE: Collects Classics of Fantasy, Classic Fey, and Classics of Controversy in one volume.

Classics of Fantasy Presented in this section are seven new monsters, fully ready for use. Each one of these creatures correlates to one of the iconic monsters not included in the SRD. They are not the same creatures in disguise, but rather occupy the same niche, and possess

...   [click here for more]
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Lions Den Press: Magical Locks

Lions Den Press: Magical Locks


?I search for traps, and then I pick the lock.? The next time one of your players utters the above frequently heard statement, reach for one of the dozen locks in this PDF written by Ari Marmell. From the devouring lock to the taunting lock, the locks in this PDF will surprise -- and sometimes terrify -- your players.

Each lock includes all of the necessary game information and

...   [click here for more]
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Lions Den Press: Secrets of the Planes -- Planar Factions

Lions Den Press: Secrets of the Planes -- Planar Factions


This 128-page book by Ari Marmell presents a dozen different planar factions ready for use in planar campaigns. Each Planar Faction includes the organization's overall makeup, its resources and base of operations, its history, its goals and methods, its internal laws and customs, and new game mechanics specific to that organization. And because each faction operates on multiple worlds, you can make...   [click here for more]
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