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 Hottest Dungeons & Dragons, PDF from Purple Duck Games
 
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Purple Mountain III: The Feasting

Purple Mountain III: The Feasting


Purple Mountain III: The Feasting is a Pathfinder Roleplaying Game compatible module designed for four 3rd-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Purple Mountain III: The Feasting Purple Mountain III: The Feasting combines...   [click here for more]
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Purple Mountain IV: The Magmadome

Purple Mountain IV: The Magmadome


Purple Mountain IV: The Magmadome is a Pathfinder Roleplaying Game compatible module designed for four 4th-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Purple Mountain IV: The Magmadome Things are about to get hotter for the players...   [click here for more]
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[PFRPG] Legendary V: Eastern and Exotic Weapons

[PFRPG] Legendary V: Eastern and Exotic Weapons


We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their true potential. Within this product you will find 15 legendary weapons with an eastern or exotic flair. Designed by David Ross, these legendary weapons are designed to grow with you as you explore the mysterious east...   [click here for more]
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GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear

GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear


With GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear your job as GM just got easier. There is a card for each of the OGL monsters from Gargoyle to Owlbear in the SRD and each includes a number of facts about that particular creature. Each fact is tied to an increasingly higher Knowledge check DC. When the players characters are faced with a creature, whip out the appropriate...   [click here for more]
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Legendary Classes: The Rook [PFRPG]

Legendary Classes: The Rook [PFRPG]


What others call cheating, a rook calls opportunity. The rook is a new base class for the Pathfinder Roleplaying Game from the fractured mind of Thomas Baumbach. The rook's abilities allow it to misdirect, ensorcell, and alter the perceptions of others. No matter the situation, a rook makes his own opportunities. ...   [click here for more]
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[PFRPG] GM's Aid VII: Condition Cards - Pathfinder Roleplaying Game Edition

[PFRPG] GM's Aid VII: Condition Cards - Pathfinder Roleplaying Game Edition


GM's Aid VII: Condition Cards - Pathfinder Roleplaying Game Edition is the latest product in the GM's Aid line from 4 Winds Fantasy Gaming. This latest version of the Condition Cards product has been designed for compatibility with the Pathfinder Roleplaying Game from Paizo Publishing, LLC. The cards have been designed as a game aid for players and gamemasters alike. They have been formatted to...   [click here for more]
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GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie

GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie


With GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie your job as GM just got easier. There is a card for each of the OGL monsters from Pegasus to Zombie in the SRD and each includes a number of facts about that particular creature. Each fact is tied to an increasingly higher Knowledge check DC. When the players characters are faced with a creature, whip out the appropriate card,...   [click here for more]
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Classes of Legend: The Psionic Knight

Classes of Legend: The Psionic Knight


Lion’s Den Press is proud to present the first psionic-focused class to appear in our Classes of Legend series. The psionic knight is a martial adventurer who augments his combat ability with a small but potent selection of psionic powers.“But wait a minute,” you say. “Isn’t that the description of the psychic warrior?”Actually, no. In the...   [click here for more]
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Player's Aid I: Treasure Tracking Sheets

Player's Aid I: Treasure Tracking Sheets


Your party finds all sorts of cool and potentially valuable treasure as they explore ruins, dungeons, wilderness and tombs, and yet when it comes to selling the items - or even just distributing them among your party - you can't remember what you have, what you know about it, what you think it might be worth or anything else about it. You keep notes scattered here and there, as do the rest of the players...   [click here for more]
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GM's Aid I: Party Tracking Sheets

GM's Aid I: Party Tracking Sheets


In GM's Aid I: Party Tracking Sheets, you get five sheets to help make your job as GM easier. Sheet 1 is a Party Tracking Sheet, which lets you keep track of basic party information. Sheet 2 is an Adventure Record Sheet. On this sheet you can keep track of each adventure - whether one of your own devising or a game module you purchased - and how many game sessions it takes to complete the adventure....   [click here for more]
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GM's Aid II: Condition Cards

GM's Aid II: Condition Cards


GM's Aid II: Condition Cards is the second product in the GM's Aid line from 4 Winds Fantasy Gaming. The cards have been designed as a game aid for players and gamemasters alike. They have been formatted to print on any standard-size business card paper, or you can just print them on cardstock and cut them out using the lines as guides. If you are a player, print the cards and keep them handy, and...   [click here for more]
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AL 9: Danger in the Deep! (DCC)

AL 9: Danger in the Deep! (DCC)


There’s Danger in the Deep- and with it… Treasure Beyond Imagining! Beneath the earth, where the sun is just a story recited from long ago… things… dwell, and covet their own treasures not known of on the lighted surface, dare you seek them and challenge… Danger in the Deep? A new Dungeon Crawl Classics adventure written by Daniel Bishop...   [click here for more]
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B1 - Return of the Rat Cult (Labyrinth Lord)

B1 - Return of the Rat Cult (Labyrinth Lord)


Purple Duck Games is proud to present a new adventure for the Labyrinth Lord[tm] system. Felton is much like any other agricultural town, a good harvest brings plenty, but a bad harvest brings... The Return of the Rat Cult! In the aftermath of a riot, townspeople are missing, and the Rat Cultists are to blame. Time is running out- can the party find them and reap the reward of the sacred shield?...   [click here for more]
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Clerics of Porphyra

Clerics of Porphyra


Struggling for the Souls of Porphyra- on the Battlefield of Faith! “For the Twenty and Seven! For the Called Gods of Porphyra!” “Fawz al-nar, al-ma’an, al-hawa, al-ard! Fawz al-Larba!” -battle cries during the NewGod Wars On the Patchwork Planet of Porphyra, your choice of faith and patron being is not just...   [click here for more]
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Cryptics of Porphyra

Cryptics of Porphyra


In a patchwork world, where the lands themselves can make little sense, many have trouble in seeing how things fit in the world. Cryptics are those that see the pattern in all things, how they use this gift changes between the individuals. Cryptics of Porphyra is packed with the patterns of the following: 6 new racial archetypes New insights New feats New powers New psionic items And...   [click here for more]
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Encounter Table

Encounter Table


Here are two blank encounter tables for use when planning your OSR campaign. ...   [click here for more]
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Fehr's Ethnology: Avoodim [PFRPG]

Fehr's Ethnology: Avoodim [PFRPG]


Fehr's Ehtnology: Avoodim profiles the avoodim race for the Pathfinder Roleplaying Game. In the Hierarchy of Heaven, the testing of souls for filling the ranks of the Archons is bound to have some that do not quite measure up, that come up short in the requirements of the Most High. Some small flaw, some minor shortcoming may disqualify a soul for front-line service. What the exact...   [click here for more]
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Fehr's Ethnology: Dhosari [PFRPG]

Fehr's Ethnology: Dhosari [PFRPG]


Fehr's Ehtnology: Dhosari profiles the dhosari race for the Pathfinder Roleplaying Game. The dhosari (singular and plural) are a bizarre, ancient race that are the original inhabitants of the island of Erkusaa. They have been enslaved for millennia by the erkunae, a near-human race that has gained power through arcane pacts with extra dimensional beings. Dhosari are a large, strong...   [click here for more]
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Fehr's Ethnology: Dragonblood [PFRPG]

Fehr's Ethnology: Dragonblood [PFRPG]


Fehr's Ehtnology: Dragonblood profiles the dragonblood race for the Pathfinder Roleplaying Game. Dragonbloods are humanoids of mostly elven or human stock that have manifested a dominant taint of their ancestor dragon’s blood. Less than a half-dragon, and far more able to blend in with typical society, the dragonblood are a race unto themselves, surfacing an unknown number...   [click here for more]
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Fehr's Ethnology: Erkunae [PFRPG]

Fehr's Ethnology: Erkunae [PFRPG]


Fehr's Ehtnology: Erkunae profiles the erkunae race for the Pathfinder Roleplaying Game. The erkunae are a race of people similar in many ways to humans, but they have allowed sorcerous pacts with outsiders to alter their race substanially. They hail from the mist-covered island of Erkusaa. They spend much of their time plotting against each other instead of enslaving nearby nations...   [click here for more]
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Fehr's Ethnology: Hhundi [PFRPG]

Fehr's Ethnology: Hhundi [PFRPG]


Fehr's Ehtnology: Hhundi profiles the hhundi race for the Pathfinder Roleplaying Game. This release includes: - ecology of the hhundi - racial traits for hhundi characters (including alternate traits) - a selection of racial feats - traits for the hhundi race (if you use traits) - sample hhundi 1st level character ...   [click here for more]
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Fehr's Ethnology: Ith'n Ya'roo [PFRPG]

Fehr's Ethnology: Ith'n Ya'roo [PFRPG]


Fehr's Ehtnology: Ith'n Ya'roo profiles the Ith'n Ya'roo race for the Pathfinder Roleplaying Game. This release includes: - ecology of the ith'n ya'roo - racial traits for ith'n ya'roo characters (including alternate traits) - a selection of racial feats - traits for the ith'n ya'roo race (if you use traits) - sample ith'n ya'roo 1st level character Updated May 8th, 2012 to fix...   [click here for more]
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Fehr's Ethnology: Qit'ar [PFRPG]

Fehr's Ethnology: Qit'ar [PFRPG]


Fehr's Ehtnology: Qit'ar profiles the qit'ar race for the Pathfinder Roleplaying Game. Qit’ar, known by such nicknames as tiger-mutes, bladecats and even the Dark Enemy, are a race more alien than most, as their presence is an accident, a fluke of war and the powerful magic that brought them to the world they find themselves on. The name, ‘qit’ar’, is in the...   [click here for more]
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Fehr's Ethnology: Urisk [PFRPG]

Fehr's Ethnology: Urisk [PFRPG]


Fehr's Ehtnology: Urisk profiles the urisk race for the Pathfinder Roleplaying Game. Urisks, called ‘Mountain Billies’ by rural humans, are a homely, but stalwart faerie race that lives in isolated mountain caves and valleys. They live by wandering, hunting, and doing odd jobs for humans, staying to a home range but moving frequently within that range. Though they are...   [click here for more]
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Fehr's Ethnology: Xesa [PFRPG]

Fehr's Ethnology: Xesa [PFRPG]


Fehr's Ehtnology: Xesa profiles the xesa race for the Pathfinder Roleplaying Game. The xesa (singular and plural) are a curious race from the deepest parts of the unexplored jungle. Their origin harkens back to a human jungle tribe that increasingly fell prey to a species of man-eating jungle plant; the plant developed strong pheromones that, unfortunately, the humans became addicted...   [click here for more]
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Fehr's Ethnology: Zendiqi [PFRPG]

Fehr's Ethnology: Zendiqi [PFRPG]


Fehr's Ehtnology: Zendiqi profiles the zendiqi race for the Pathfinder Roleplaying Game. The zendiqi are pureblooded descendants of aboriginal Porphyrans, who were the human norm on Porphyra at the time of The Calling. They venerated elemental lords and opposed the coming of the gods, fighting against them and their devotees in the NewGod Wars. Utterly defeated, the zendiqi retreated...   [click here for more]
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Forgotten Encounters: Forests [PFRPG]

Forgotten Encounters: Forests [PFRPG]


Forgotten Encounters: Forests is the second release in the Forgotten Encounters line that provides gamemasters with five encounter or side-quests featuring monsters from the extremely popular Forgotten Foes. In this issue we feature encounters with aranea, brownies, a phrenic greymalin, krenshars, and spider eaters. In addition to the five encounter there is an additional eleven...   [click here for more]
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Forgotten Encounters: Underground [PFRPG]

Forgotten Encounters: Underground [PFRPG]


Forgotten Encounters: Underground is a spin-off product from our popular Encounter Pages and Tricky Owlbear Publishing's Forgotten Foes. Within this issue of Forgotten Encounters you will find five easy to use encounters featuring creatures from Forgotten Foes that live underground. This issue features: - Crypt Thing - Decapus - Delver - Destrachan - Grimlocks Each...   [click here for more]
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Forgotten Encounters: Urban [PFRPG]

Forgotten Encounters: Urban [PFRPG]


Forgotten Encounters: Urban is the third release in the Forgotten Encounters line that provides gamemasters with five encounters or side-quests featuring the monstes from the extremely popular Forgotten Foes. In this issue we feature encounters with devil dolls, ravids, junk elementals, grigs and hydrodaemons with cameos from kamadans, greed dragons, and fiendish giant dire frogs....   [click here for more]
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GM's Aid III: Monster Knowledge Cards Volume I - Aboleth to Fungus

GM's Aid III: Monster Knowledge Cards Volume I - Aboleth to Fungus


With GM's Aid III: Monster Knowledge Cards Volume I - Aboleth to Fungus your job as GM just got easier. There is a card for each of the OGL monsters from Aboleth to Fungus in the SRD and each includes a number of facts about that particular creature. Each fact is tied to an increasingly higher Knowledge check DC. When the players characters are faced with a creature, whip out the appropriate...   [click here for more]
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GM's Aid VI: Monster Knowledge Cards Volume 4 - Animals & Vermin

GM's Aid VI: Monster Knowledge Cards Volume 4 - Animals & Vermin


GM's Aid VI: Monster Knowledge Cards Volume 4-Animals & Vermin is the final release in the Monster Knowledge Cards line! Now, your Monster Knowledge Cards set can be complete! With GM's Aid VI: Monster Knowledge Cards Volume 4-Animals & Vermin your job as GM just got easier. There is a card for each of the OGL animals and vermin in the SRD and each includes a number of facts...   [click here for more]
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Heroes of the Advent Imperiax

Heroes of the Advent Imperiax


Come, if you dare, to the Advent Imperiax! • Play as dhosari, erkunae, femanx, half-orc, human or squole! • Visit the amazing alien cities of Myxhadriax the Supreme, Yhadri-Fhas the Technological Wonder, and Yhadri-Izhaaf the Decadent! . • Train as a faceless agent (prestige class), LostHome Outrider or Order of the Imperiax (cavalier), machine spirit shaman, metaphysical rogue,...   [click here for more]
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Heroes of the Haunted Sea

Heroes of the Haunted Sea


All men at sea must know the Rides, Where Haunted Sea islands will abide. Listen well and know the Ten So you can find way back again! In another place, a primitive place where the waters grew higher every year, there was an archipelago whose name has been lost to time. Never a peaceful or a pleasant place, those who lived there were not, either. Storms wracked the shores...   [click here for more]
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Heroes of the Hinterlands of Kesh

Heroes of the Hinterlands of Kesh


Drums on the Sea of Grass- best get out your shootin’ irons… The Sea of Grass dominates the Hinterlands of Kesh, a wild frontier land where the scattered humans and polkan face off against the once-savage half-cyclops and the ambitious Landed hobgoblins of Valshol! Once part of a proud, kingdom, the intrepid settlers in their beleaguered towns are advised by the mysterious,...   [click here for more]
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Heroes of the Seven Principalities

Heroes of the Seven Principalities


After the legacy of Asterion the Tyrant, seven islands struggle for unity- The Seven Principalities! The Seven Principalities were once eight islands, inhabited by the aboriginal lizardfolk, crablike kanseeran, and avian partatingi- and settled by the magically decadent erkunae and omnipresent humans. Then Asterion the Tyrant appeared, sunk one of the islands, and ruled as despot for decades…...   [click here for more]
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Legendary III: Legendary Items

Legendary III: Legendary Items


Legendary Items presents thirteen well-known wondrous items redesigned to grow with your character. Each item has five levels of ability which can become unlock as the owner gains levels of experience. Now your wings of flying, bag of holding, or harp of charming can gain new abilties like your player character does over time. The era of disposable magical...   [click here for more]
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Legendary Races: Rakshasa (PFRPG)

Legendary Races: Rakshasa (PFRPG)


Legendary Races: Rakshasa is the third volume in the Legendary Race series. Focusing on the cursed Rakshasa, Stefen provides players and gamemasters alike material to expand their game with rakshasa-themed content like: A 10-level racial class for the Rakshasa A rakshasa themed school of magic and alternate rakshasa bloodline The half-rakshasa playable race with alternate racial abilities...   [click here for more]
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Lion's Den Press: Classes of Legend: The Fiendblade

Lion's Den Press: Classes of Legend: The Fiendblade


Any reader of fantasy need not dig too deep into the library of classics to come across examples of warriors who also wield the powers of magic and summoning. Consider, if you will, a certain albino prince who carries a cursed sword of unimaginable power. While one could certainly argue that he was only a potent fighter because of the powers of his blade, the truth of the matter is that he was a combatant...   [click here for more]
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Lion's Den Press: Classes of Legend: The Witch

Lion's Den Press: Classes of Legend: The Witch


Throughout myth, fairy tales, and even -- according to some -- real-world history, no variety of spellcaster is as prevalent as the witch. She is a mysterious evoker of strange, and usually dark, forces. Yet the witch has never had any official presence in D20 fantasy role-playing or its many and varied predecessors. Lion's Den Press has got you covered. Presented below is a full 20-level...   [click here for more]
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Lion's Den Press: Secrets of the Planes -- Planar Treasures

Lion's Den Press: Secrets of the Planes -- Planar Treasures


In this 12-page PDF experienced D20 author Michael Gill provides you with a multitude of new substances, alchemical wonders, and magic items, fully ready for use in your game. Each includes not only the basic mechanics, but background and description, so you know not only what each item does, but why it exists and where it comes from. This PDF is designed to tie directly with Planar Factions and...   [click here for more]
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Lion's Den Press: The Iconic Bestiary -- Classic Fey

Lion's Den Press: The Iconic Bestiary -- Classic Fey


Eberron Campaign Setting Creator Keith Baker Comes to Lion's Den! This 32-page PDF, written by Keith Baker, offers an assortment of faerie creatures. Most are drawn from the folklore and legends of earthly cultures. In addition to statistics for the creatures themselves, you’ll also find ideas for variant rules when dealing with the fey: storybook curses, faerie changelings,...   [click here for more]
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Lion's Den Press: The Iconic Bestiary -- Classics of Controversy

Lion's Den Press: The Iconic Bestiary -- Classics of Controversy


Officially, they’re called “cryptids.” The term comes from cryptozoology, the study of animals that the researcher believes are real, but for which there is little if any conclusive proof. Some folks swear they exist, others scoff at the mere mention of their names. And you’ve heard those names, at least some of them. Bigfoot. The Jersey devil. El chupacabra. Nessie. Well,...   [click here for more]
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Lion's Den Press: The Iconic Bestiary -- Classics of Fantasy

Lion's Den Press: The Iconic Bestiary -- Classics of Fantasy


Presented herein are seven new monsters, fully ready for use. Each one of these creatures correlates to one of the iconic monsters not included in the SRD. They are not the same creatures in disguise, but rather occupy the same niche, and possess comparable though not identical abilities. Written by Ari Marmell. The Iconic Bestiary – Classics of Fantasy is aimed at gamers and publishers...   [click here for more]
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Maiden Voyage of the Colossus (OGL/DCC)

Maiden Voyage of the Colossus (OGL/DCC)


Deadly Mystery- a Thousand Feet in the Air! An urgent summons in the middle of the night, a hasty boarding in secret, a mysterious agenda… Brave adventurers find themselves on board the maiden voyage of a new flying wonder- the Colossus, a flying airship meant to revolutionize travel! But not all are happy with this innovation, and it is up to the party to stop the...   [click here for more]
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Monstrous Races: Second Horde

Monstrous Races: Second Horde


Monstrous Races: Second Horde by Thomas Baumbach, contains our series dedicated to giving players more options when it comes to their fantasy races. Within its pages you will find alternate racial features, favored class options and roleplaying advice for eight additional races. With new information to make all the races playable at first level, Monstrous Races: Second Horde gives you access...   [click here for more]
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Monstrous Races: The Third Party [PFRPG]

Monstrous Races: The Third Party [PFRPG]


Monstrous Races: The Third Party by Sam Hing continues our series dedicated to giving players more options when it comes to their fantasy races. Within its pages you will find alternate racial features, favored class options and roleplaying advice for thirteen additional races. With information to make all the races playable at first level, Monstrous Races: The Third Party gives you access...   [click here for more]
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Psychic Warriors of Porphyra

Psychic Warriors of Porphyra


In a patchwork world, where strength of arms has been a pivotal tool in the ancient deist/elementalist struggle. In the Pinnacle Lands that strength is paired with innate psionic gifts. Psychic warriors channel thier psionic powers in a way to aid themselves in combat with their foes. Psychic Warriors of Porphyra is packed with new options including: 7 new paths 8 new archetypes 7...   [click here for more]
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Purple Duck Storeroom: Craft Points - Redux

Purple Duck Storeroom: Craft Points - Redux


Purple Duck Storerooms are short pdfs of experimental material. This volume includes: Updated Craft Point rules. Downtime should be enjoyed by retired adventurers not active ones. We hope you enjoy them. ...   [click here for more]
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Purple Duck Storeroom: Domain Phylacteries

Purple Duck Storeroom: Domain Phylacteries


No cleric should be without a phylactery, inquisitors and druids too! Phylacteries are sacred items containing essential words of a religion’s scripture that are bound in a small box and worn on the head, to make sure that the supplicant’s mind is constantly on their deity’s words. All religious domains of the Patchwork Planet of Porphyra can be incorporated into a magical...   [click here for more]
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Purple Duck Storeroom: Monster Treasure Hoard

Purple Duck Storeroom: Monster Treasure Hoard


Too often, “standard treasure” gets eliminated because the ‘final room’ contains all the goodies, and the other monsters get none! Hoarded treasure consists of valuable goods that a monster possesses that is not necessarily used by them as legal tender, that is, for the purposes of commerce. Within this tome you will find 10 sets of hoard treasure for CR 1/4 to CR 20. ...   [click here for more]
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