Dave the barbarian was hit by a magic trap earlier and barely survived, but is still weakened and slowed by its effects. Jewel the halfling thief is suffering great fatigue after moving through the jungle all night to keep up with the goblin army to get here on time to join the raid. Neventhore the elven wizard is in tip-top shape, ready for anything, but Bumbarth the dwarf warrior is... [click here for more]
In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 54 high quality cards. They are designed to be used as a replacement for using dice when determining initiative. We at DwD Studios have been playing BareBones for a lot longer than most of you, and we find that dice get tossed around a gaming table quite a bit. So much in fact that... [click here for more]
It may be small, but this game is a complete and unique fantasy role playing game. Add pencils and dice and you’ll have everything you need! Create your character and embark on an epic journey wrought with peril and rewards limited only by your imagination. Flip through the pages and you’ll see:
Classic character races: Elf, Dwarf, Halfling, and Human.
Eight character skills: Cleric,... [click here for more]
In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 24 high quality cards. 17 of them are cards with which you likely already have familiarity (the spells from the core rulebook), but three additional spells are added to this deck to value to your purchase:
Commune (the spell that appeared in Decahedron issue 1)
Conjure (a spell... [click here for more]
In this official supplement to the BareBones Fantasy role-playing game, you'll find 20 playable character races fully defined. Beautifully illustrated and ready to drop into an existing campaign setting. If you're playing in the Keranak Kingdoms you're in luck; each race is given cultural information on how and where it fits into the kingdoms. If you're a GM running kingdoms of your own, you'll... [click here for more]
This is a set of reference cards in support of a rulebook. Although these could be used alone, a great deal more descriptive text, campaign notes, and setting information can be found in the actual rulebook. To see a sample of the print & play version of these cards, download the PDF associated with this file. If you want the full set of print & play cards, they come in a black... [click here for more]
This setting book details the Keranak Kingdoms, a collection of provinces called home by many races and cultures. Beset by political turmoil and moral instability, it is a realm where a sharp sword or a well-timed spell can make a commoner a legend.
Destiny has betrayed the kingdoms. Gods who once walked shoulder-to-shoulder with mortal races are now banished, their power waning. The divinely-chosen... [click here for more]
When a tunnel collapses in the Dul'Urich Underkingdom, Prince Dwalin is sent to find a fabled pass in the north. Several days later his bloodguard returns beaten and malnourished claiming the prince and his band became dull of wit and disappeared sometime in the night. The news bodes heavily on the underking's heart and he entrusts his herald the task of finding his son.
Enter the characters.... [click here for more]