THIS IS PRINT ONLY PRODUCT!
Movie matinees. Dime novels. Comic books. Cheesy stories. Remember when bizarre was the norm and you never knew what was around the corner? The classic adventure stories never went away. Now, you can relive them in your gaming sessions with our Adventures of the Pulp Age!
This book combines three highly-praised adventures packed chock full of action and adventure:... [click here for more]
A fascinating mystery for use with award-winning Monster of the Week system and other horror games!
When monsters do monstrous things against their will, should you calm them down or put them down?Vampires of Budapest were cut off from their coffins by a malicious curse. Unable to find rest they wander the streets of the city, growing more hungry and furious with... [click here for more]
Welcome to the Garden of Death, the seventh adventure of the Beasts & Barbarians Savage Words setting!
There is a place, among the dreaded mountains of the fallen Realm of Keron, where those dead before their time wake up, alive, to enjoy a new life.
It is a place of forbidden marvels, exotic beauties and obscure terrors. A place which is difficult to enter, and almost impossible... [click here for more]
The ancients foresaw the coming of vile beasts. Monstrosities born at the dawn of the universe that would awaken from their millennia-long slumber to destroy the Earth and humankind. These monsters were dubbed the Dark Gods by the forgotten prophets of days past; according to their grim vision, nothing could stop these beings from destroying the human race. The prophecies were all true. Deities have... [click here for more]
Notice: Due to a long title, which didn`t fit to spine, this book has a very small spine text. I hope that you will understand this and accept this :)
Welcome back to the Dominions! In this sourcebook you’ll find plenty of info on one of the biggest tropes of Sword and Sorcery: pirates!
Among these pages you’ll find stories ancient and new of sea and sail, freedom and betrayal, gold... [click here for more]
An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by... [click here for more]