Keeping encounters interesting is sometimes the most challenging part of Game Mastering. Not every encounter should devolve into open warfare. Sometimes, however, it’s not easy to come up with encounters on the fly and often players grow to expect certain things as they get to know the style of the GM. This book is an attempt to keep a sci fi space opera setting interesting and unpredictable... [click here for more]
Darkfast Classic Fantasy Advanced Classes: Ducks is a guide for players and Labyrinth Lords alike to introduce duck characters into fantasy adventure campaigns.
The product of an ancient curse by a long-dead arch mage, ducks are small, grumpy beings with horrible attitudes and a weakness for all things magical. The real reason that the arch mage chose to turn an entire village of... [click here for more]
Playing monsters? Isn’t that a recipe for disaster? The truth is that playing monsters can be great fun and add flavour and character to any campaign. Sure mayhem and chaos can ensue, uh, what was the problem again?
Darkfast Classic Fantasy: Class Compendium is a guide for players and GMs alike to introduce 18 new character classes into Swords & Wizardry White Box fantasy... [click here for more]
Extrastellar Set One: Space Adventurers is jam-packed full of retro sci fi goodness inspired by movies and pop culture of the 1970s and 1980s. Designed for role playing with such games such as Traveller or White Star RPG. Explore the universe in style with this set of dynamic paper miniatures.
Paper miniatures are perfect for roleplaying games or wargames. All files are 300dpi and include front... [click here for more]
Extrastellar Set Two: Space Colonists provides specialist and civilian paper miniatures designed for role-playing with such games such as Starfinder, Traveller or White Star RPG. The miniatures would also be perfectly at home as minions for a superhero setting or vault dwellers in a post-apocalyptic game. With lots of colour options available and unlocked pdf files allowing for easy modding, this set... [click here for more]
It all started with a typo my friend Mitch made while were setting up an upcoming Gamma World adventure on Facebook. Gramma World created a few chuckles and seemed to have run its course except that it kept striking me as funny. A few times a day I would think about it and finally I drew a few pictures of sassy grammas and thought, “this game MUST exist!” As a parody inspired by a gonzo... [click here for more]
Operation: Knightshade is an adventure for the Gramma World RPG.
The alarm horns at the nearby Biomire Industries Chemical Plant woke your characters last night. Up for the early-bird breakfast at the Waffle Express, the grammas meet up for thier semi-regular early morning waffle feast. The talk that morning is of the alarm horns from the chemical plant at the edge of town and the poor quality of... [click here for more]
This supplement is designed to introduce a new player character class into your White Star campaigns. A Star Sailor is a “magical girl” trope often found in classic Japanese anime and manga, but with a science fiction twist. Star Sailors guard the universe from the evil Gloom: extra-dimensional invaders with a talent for destruction. There are new rules for character creation, mascot sidekicks,... [click here for more]