Savage Insider Deluxe Issue #1: Modularity is not SWADE-compatible. Some of its supplemental material is being released as SWADE-compatible under our Systematic Settings and Systematic Adventures product lines.
Savage Insider Premium contained a wealth of Savage Worlds content spanning the genres with much of it useful across multiple settings. During the course... [click here for more]
The revised edition contains a cleaner layout; the content has not changed.
Welcome to the inaugural issue of Savage Insider - a new electronic magazine dedicated to Savage Worlds. This first issue is filled with new Savage Worlds content, fiction, licensee information, and an introduction to several Savage Worlds licensees.
Inside you will find:
One-sheet Adventure
Fully... [click here for more]
The revised edition contains a cleaner layout; the content has not changed.Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling.
How the Dice Roll is a cross-genre issue with content covering... [click here for more]
The revised edition contains a cleaner layout; the content has not changed.Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way.
Shaking... [click here for more]
The revised edition contains a cleaner layout; the content has not changed.Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each. In addition,... [click here for more]
The revised edition contains a cleaner layout; the content has not changed.Savage Insider Issue 6: Holidays and Havoc is dedicated to Autumn and winter holidays and festivals and how we incorporate them into our games. Incorporating believable holidays and festivals can be hard enough, but creating interesting NPCs, usable equipment, and interesting adventures sure can be fun! This... [click here for more]
The revised edition contains a cleaner layout; the content has not changed.Savage Insider Issue 7: End of Days is all about survival after the apocalypse. The pillar article Technology Lost discusses what conveniences and technology would be lost depending on how the apocalypse affected the world while Religion in a Post-Apocalyptic Age presents information about... [click here for more]
The revised edition contains a cleaner layout; the content has not changed.Savage Insider Issue #8: Technology at the Table is all about technology in-game and out-of-game. The pillar article Tabletop Tech Today discusses what tools Savages are using as Game Masters and players while Gone Digital presents all the methods used by Phil Vecchione to run games with... [click here for more]