TO ORDER PRINTED CARDS, SEE THE DRIVETHRU CARDS LISTING HERE. Danger Cards is a quick two-page accessory for roleplaying games, a set of cards and some simple text on their use. They are especially suited to use for fantasy games that are Powered By The Apocalypse, but use for other systems and genres is relatively trivial (quick... [click here for more]
Dungeons For Tabletop Roleplayingis a simple method for creating dungeons to use in a tabletop roleplaying game, with examples, prompts to help build variety, and a worksheet and resource sheet for play. It is a basic primer, rather than an “advanced guide” - enough to get going for new dungeon-makers, and a refresher for experienced users.
In addition to being... [click here for more]
This is a quick adventure for Shamblington - it is a fairly linear run that includes a pair of short dungeons, a simple puzzle / trap that is printed and handled using glass beads.
The setting of the game is also expanded somewhat by the stories and rumors characters may hear as they progress through the adventure, and an additional character (Basch, a girl cursed with werewolf-like traits) is included... [click here for more]
League And Fathom casts the players as the captain and crew of a ship, already sailing across perilous, monster-infested seas to a destination chosen by her captain.
The game has no set numbers, dice, or other such mechanisms, though players may end up creating and using such devices as they play. It has no sole GM. Instead, League and Fathom codifies and parcels out the responsibility for resolving... [click here for more]
The Skies of Tarrant is:
~ A set of incomplete character roles
~ An unfinished local setting
~ A procedure for fleshing them out
~ Not a set of rules for play.
~ An almanac of world stuff for a wider world that local setting might get dropped into.
~ A font to let you type out flying ships.
~ A series of orphaned "stakes sheets" for moves / actions, matching all this, originally... [click here for more]