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DC1 Minion Nation: The Minion Hunter Expansion Kit

DC1 Minion Nation: The Minion Hunter Expansion Kit


If you've played Minion Hunter until you know every encounter by heart and have memorized every card, this kit will inject a new level of mystery into your play. If you've just begun playing Minion Hunter, this kit will provide you with options and background to make your play more satisfying than ever. If you've never played Minion Hunter... you're missing out on a good time....   [click here for more]
Game Designers' Workshop (GDW)  $4.50

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DC1 New Orleans

DC1 New Orleans


Something's prowling the fringes of the city. Something from the swamps, something old and wicked, with a legion of servitors at its disposal. People in the outlying ghettos have been disappearing, the only clue to their fate a thin trail of blood and stagnant water leading to the sewers. A panic is seizing the city. Fistfights and street battles are occurring at an increasingly frequent rate. It's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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DC1 Nightsider

DC1 Nightsider


Fang Island has long been a popular vacation resort for those wealthy enough to enjoy such things. The top-secret military base at its northern end has made the island even more attractive, adding a sense of security in a dark and sometimes deadly world. But now all contact with the island has been suddenly and mysteriously cut off, and is under military quarantine. No one is allowed to cross the cordon......   [click here for more]
Game Designers' Workshop (GDW)  $4.50

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DC1 Proto-Dimensions Sourcebook, Volume 1

DC1 Proto-Dimensions Sourcebook, Volume 1


How do you open a portal to another place? How do people use proto-dimensions for rapid movement to a location miles away. If there is such a thing as a doorway to another reality, can it be locked? Why is it easier to dimension walk from Demonground? Are there safe havens in the proto-dimensions? Where did the proto-dimensions come from? Are there other worlds in the proto-dimensions, other races...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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DC1 Tampete - GDW 2201

DC1 Tampete - GDW 2201


Tampete (noun) tam-peet 1. 20th century city slang for the urban sprawl of Tampa-Saint Petersburg situated in W. Florida. 2. 21st century city name adopted for said urban sprawl. Tampete is the strangest place you will ever visit. From its people-moving Grid and its Largo trailer hoods, to the domed 606 dreamland and the WWII-style wall on Bayshore Boulevard, to its strange ordinances for excavation,...   [click here for more]
Game Designers' Workshop (GDW)  $6.99

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DC2  Dark Conspiracy Player's Handbook Masters Edition (2nd ed.)

DC2 Dark Conspiracy Player's Handbook Masters Edition (2nd ed.)


Dark Conspiracy: PLAYERS' HANDBOOK Masters Edition for a full overview of this book, and the system, download our free Guide to Dark Conspiracy 2nd Edition.    The second edition was published in two folio-sized volumes, one targeted at Players (184 pages, Basic Edition and 400 pages, Master Edition) and the other at Game Masters (180 pages, Basic Edition and 462 pages,...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $10.99

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DC2 Dark Conspiracy Player's Handbook Basic Edition(2nd ed.)

DC2 Dark Conspiracy Player's Handbook Basic Edition(2nd ed.)


Shapes that rip and tear. Shadows that live in corners. Windows in space and time that lead to realms of madness and decay. A dark, lurking horror that feeds off the echoing anguish of a billion souls. When an ancient, brooding evil is released from its dimensional prison, humanity's worst nightmares come to life. Set in the near future, the world of Dark Conspiracy is fraught with peril and challenge....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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DC2 Dark Conspiracy Referee's Guide Basic Edition (2nd ed.)

DC2 Dark Conspiracy Referee's Guide Basic Edition (2nd ed.)


This Referee's Guide contains material from previously released Dark Races and Proto-Dimensions. This book contains a large section on creatures and new dimensions for players to explore. You will find all the rules, start-up adventures and creatures from the dark abyss needed to play in this dark game of sci-fi horror....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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DC2 Dark Conspiracy Referee's Guide Masters Edition (2nd ed.)

DC2 Dark Conspiracy Referee's Guide Masters Edition (2nd ed.)


Dark Conspiracy: REFEREE'S HANDBOOK Masters Edition for a full overview of this book, and the system, download our free Guide to Dark Conspiracy 2nd Edition.      The second edition was published in two folio-sized volumes, one targeted at Players (184 pages, Basic Edition and 400 pages, Master Edition) and the other at Game Masters (180 pages, Basic Edition and 462...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $10.99

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DC2 Guide to Dark Conspiracy 2nd Edtion

DC2 Guide to Dark Conspiracy 2nd Edtion


The authoritative guide to the second edition of Dark Conspiracy, including systema nd detailed product descriptions. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.99

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DC2 Masks of Darkness (Sin City, Vol. 3)

DC2 Masks of Darkness (Sin City, Vol. 3)


'Just what the hell is going on here?' Something is happening behind the scenes in New Centennial City. A gang war has erupted in the Projects and an influenza epidemic sweeps the city. Meanwhile, a man has gone missing and no one seems willing to help find him. The players get asked to help and inadvertently get pulled into a web of lies, deceit and confusion. Masks of Darkness introduces several...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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DC2 Referee's Screen (Dark Conspiracy, 2nd Edition)

DC2 Referee's Screen (Dark Conspiracy, 2nd Edition)


Referee's Screen (Dark Conspiracy, 2nd Edition) This three-paneled referee's screen (33" x 8.5") is beautifully illustrated by fantasy artist Larry Elmore. This Referee's Screen has everything a Referee needs for quick reference to speed up game-play. Also included is a 48-page book with material from the previously released Ice Daemon and Nightsider adventures, both...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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DC2 The Shadow Falls (Sin City, Vol. 1)

DC2 The Shadow Falls (Sin City, Vol. 1)


Welcome to New Centennial City, or "Sin City" as the people who live here call it. New Centennial City is a new Hong Kong - a place of commerce, opportunity and dark secrets. It is a foreboding place, crouched somewhere in the shadows between Tim Burton's Gotham and the Los Angeles of Ridley Scott's Blade Runner. New Centennial City is a place where powerful men prey on the weak-minded with disastrous...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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GenCant 2017 Traveller Muster Out Cards (PDF Only)

GenCant 2017 Traveller Muster Out Cards (PDF Only)


FFE and Traveller are at GenCon this year. We have a great Traveller activity we call “Can You Survive Traveller Character Generation?” or CYSTCG? See-Why-Ess-Tee-See-Gee. The materials for CYSTCG? include a booklet with character generation rules, a page of 3 blank Chargen FillForms, and two Traveller Dice. Players get a chance to roll up Traveller...   [click here for more]
Game Designers' Workshop (GDW)  Pay What You Want

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Generic One-Time Print

Generic One-Time Print

Game Designers' Workshop (GDW)   FREE 

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GROGNARD: Ruminations On 40 Years In Gaming

GROGNARD: Ruminations On 40 Years In Gaming


Loren Wiseman was what gamers call a grognard: an experienced old hand and a bit of a kind-hearted grumbler. He started in the early 1970's designing war-games with the legendary Game Designers' Workshop. He did a bit of everything: he designed wargames; he ran the warehouse; he developed role-playing games when they were still in their infancy. He managed the Twilight: 2000 role-playing line...   [click here for more]
Game Designers' Workshop (GDW)  $7.99

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Guide Checklist to GDW RPG Titles

Guide Checklist to GDW RPG Titles


Comprehensive Checklist for GDW and FFW titles on DTRPG Hyperlinked Clickable We have one of the largest collections of role-playing materials available through DriveThruRPG: so large, in fact, that its hard to know exactly what you want. Now, we have made it easier than ever with our Official Guides: comprehensive lists of the titles in our collections and overviews of the game systems. Coverage...   [click here for more]
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Journal of the Travellers' Aid Society. Issue No. 24

Journal of the Travellers' Aid Society. Issue No. 24


Journal of the Travellers' Aid Society. Issue No. 24 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 24- 06, Religion In The Two Thousand Worlds (History), J Andrew Keith 24- 09, Embassy In Arms (Amber Zone), John Marshall 24- 12, The Credit Card (Ship's Locker), Leroy Guatney 24- 13, Remote Piloted Reconnaissance Unit...   [click here for more]
Game Designers' Workshop (GDW)  $2.00

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Journal of the Travellers’ Aid Society. Issue No. 5

Journal of the Travellers’ Aid Society. Issue No. 5


Journal of the Travellers’ Aid Society. Issue No. 5 The award-winning Classic Traveller magazine from GDW Game Designers’ Workshop. This issue includes (by issue and page number): 05-02, From the Management (Editorial), Loren Wiseman 05-05, Traveller News Service (Traveller News Service), Marc Miller 05-06, LSP Modular Cutter (Rules Module), Marc Miller 05-10, Traveller: The Final Frontier...   [click here for more]
Game Designers' Workshop (GDW)  $2.00

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Mission: La Glaciere

Mission: La Glaciere


US Space Marine Gunny "Mike" Ortega thought his squad might recuperate on Aurore, after having lost two-thirds of their effectives. But Kommodore Lutke has other plans for them: locate a hidden Kafer airbase under the ice of La Glaciere. Eleven Marines versus...just HOW many Bugs? Pete Rogan tells the story of Gunny "Mike" Ortega and his squad on Aurore. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.95

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T2000 Fanzine- You're On Your Own No. 1

T2000 Fanzine- You're On Your Own No. 1


Issue No. 1-You’re On Your Own- Twilight: 2000 fanzine, with articles on.   The King’s Messengers The Armory: Rifle Round—Damage and Range Area of Operations: Iran and the Third World War Area of Operations: Africa Motor Pool: U.S. Air Defense Vehicles The Twilight War: Naval Forces   PDF 32 pages ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 Fanzine- You're On Your Own No. 2

T2000 Fanzine- You're On Your Own No. 2


Issue No. 2-You’re On Your Own- Twilight: 2000 fanzine, with articles on.   * Senegalese Tirailleurs * Royal Naval Party 67 * Unit Vignette  * Cooking in Twilight: 2000  * Irregular State Guard/Militia Units  * Red Dawn Fan Fiction: The First Day  * Twilight 2013 Medical Supplement  * Twilight 2013 Apartment Clinic  * Trap    PDF 52 pages   ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 Fanzine- You're On Your Own No. 3

T2000 Fanzine- You're On Your Own No. 3


Issue No. 3-You’re On Your Own- Twilight: 2000 fanzine, with articles on.   American Samoa  City of Angels Supplement  Rooks Gambit Bonus Material  Chemical Warfare Twilight 2000  Port Security, Law Enforcement, and Coastal Forces Units in the Twilight War The Treasure Mine  Red Dawn Fan Fic - First Kill  Middle East Air Forces  Bridgework Expanded Stage III medical rules Twilight...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 Fanzine- You're On Your Own No. 4

T2000 Fanzine- You're On Your Own No. 4


Issue No. 4-You’re On Your Own- Twilight: 2000 fanzine, with articles on:  The Free Port of Zanzibar – a  V2.2 expansion of the East Africa Kenya Sourcebook  Looking for Something – a tale of the Twilight War set off the coast of East Africa  Postal Chaos - winner of the 2nd Rad Zone writing contest   Red Dawn Fan Fic – Ace Mission – a story set during WWIII as depicted in the original...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 v1 Last Battle

T2000 v1 Last Battle


  Last Battle is two distinct games: * A system for resolving combat in the role-playing game Twilight: 2000. * A stand-alone boardgame. As a Twilight: 2000 boardgame, Last Battle speeds up vehicle and troop combat resolution while preserving the detail and flavor which has made the role-playing game so popular. As a complete. stand-alone boardgame, Last Battle is...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v1 Romania Sourcebook

T2000 v1 Romania Sourcebook


"'Good luck, you're on your own?'" the sergeant from the 173rd repeated incredulously.   "Yeah, that's the last order we got," I told him.   "Huh. Must be nice to actually get the order.” He shook his head. "What you got to understand is around here, we've been 'on our own' for four years. We may not have won, but we sure ain't lost yet. And the war's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v1 Twilight Encounters

T2000 v1 Twilight Encounters


  Twilight Encounters This product is a thorough revision and expansion of the encounter system for Twilight: 2000. Beyond that, it also includes the second edition combat system for the game. This system is the result of considerable thought, research, and customer feedback, and so was not undertaken lightly. The section on combat rules contains extensive commentary designed to...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v2 The Pacific Northwest

T2000 v2 The Pacific Northwest


Internal strife wracks North America's last breadbasket.  Soviet troops occupy Vancouver Island.  Fascist New America holds power in Idaho.  Disillusioned soldiers and long-frustrated separatists carve out their own pocket kingdoms.  Cut off from the central military government strongholds, Seattle's Western Redoubt is on its own, critically low on fuel, ammo, parts – and hope. The Pacific...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility for...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers  encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [click here for more]
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T2013- NPCs

T2013- NPCs


NPCs - are character backgrounds which can serve as the basis for NPCs or Player Characters.   This free supplement for Twilight: 2013 contains 7 files, 5 of which can serve to be either PCs or Star NPCs, 1 file contains detailed NPCs and the last file is a set of character concepts; all of which can be used in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Seeds

T2013- Seeds


Seeds - are small story elements which GMs can use to either fill down time in their campaigns or to start whole new ones based off of them. Each seed also provides possible complications to further develop these new possibilites.   This free supplement for Twilight: 2013 contains 14 detailed seeds with possible complications for use in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight polymer...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T5 Imperiallines 06

T5 Imperiallines 06


Welcome…  to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were produced...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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Traveller5 Starships & Spacecraft-1 TWO Deck Plan Set

Traveller5 Starships & Spacecraft-1 TWO Deck Plan Set


Two Deck Plans (Scout and Free Trader) Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix. This subset of the five ship set includes: TWO 22 x 34 inch black and white deck plan sheets for Traveller5 starships:...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller5 Starships & Spacecraft-2 FIVE Deck Plan Set

Traveller5 Starships & Spacecraft-2 FIVE Deck Plan Set


Traveller5 Starships & Spacecraft-1 FIVE Deck Plan Set   Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This new Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix. Five 22 x 34 inch black and white deck plan sheets for Traveller5 starships: Scout/Courier, Express Boat,...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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