Games can sometimes feel constrained when running a straight "store-bought" adventure. The other end of the spectrum isn't much better, since the GM has to be ready for any decision the players make. (And my players take a special delight in throwing as many curve-balls my way as they can!) Lack of preparation can lead to games that just aren't as much fun; so to address that, Skortched Urf'... [click here for more]