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From a distance, the city shines so brilliantly that you never see the darkness until it is too late to walk away. Her streets are ancient, yet she bristles with the new. She charges the world for what she offers; but for what she offers, you’d sell her both your eyes. The city is Fioracitta, the Heart of Power. And she welcomes all visitors with open arms.
This supplement for Mythras... [click here for more] |
Design Mechanism |
$15.99
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What if...
The Martians really did invade Earth in 1897? And again, in 1938?
Venus really is a lush jungle planet, where dinosaurs still roam?
Psionics are a reality? Crystal Technology an everyday fact of life?
Rockets ply the spacelanes between Mars, Earth, Venus and the asteroids?
The year is 1959?
Worlds United... [click here for more] |
Design Mechanism |
$15.99
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Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation.
This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice... [click here for more] |
Design Mechanism |
$13.99
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The shadows have always been with us, and so have those who dwell within: the sorcerers, the fae, the lycanthropes and, darkest of them all, the vampires. All have secretly lived alongside humanity, veiled from mortal view, for milennia, but now they are exposed to the light, and the supernatural walks among us.
Early in the 21st Century, the US Government discovered the existence of vampires and... [click here for more] |
Design Mechanism |
$12.99
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Jesra Vorak, a renowned Fighter from Greymoor, hires the characters for a perilous adventure into Ravenholm. On a mission to find her family sword, Salvation, and destroy the enemy that inhabits her ancestral home, Jesra seeks only the most heroic allies. Many dangers await the characters in Ravenholm, most of them unknown; Jesra is determined to fulfil her destiny and cleanse her bloodline... [click here for more] |
Design Mechanism |
$6.99
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A mysterious tower randomly appears on the outskirts of Nevermind, an isolated rural village. Sometimes its appearance is fleeting; lasting only an hour or two, at other times it lingers for up to a week or longer. All manner of strangeness occurs when the tower appears: livestock, and sometimes villagers, go missing and weird creatures are spotted in its vicinity. Adventurers and soldiers have been... [click here for more] |
Design Mechanism |
$6.99
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Welcome to the desolate Sea of Dragons coast, on the northernmost reaches of the Duchy of Bethany. Several adventures await the intrepid party, including an exploration of the Lonely Lighthouse, now derelict, and strange events in the nearby Blue River Valley.
This introductory adventure for Classic Fantasy is designed for three to four characters covering the standard class range. This module provides... [click here for more] |
Design Mechanism |
$5.99
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A further exploration of Anminster and the Ettinmarsh, first introduced on module M1: The Terror of Ettinmarsh. This scenario explores the eponymous tower, offers greater insights into the terrible legacy of Kelamaz, and takes the intrepid into the Tomb Lair of the Kobolds.
A Classic Fantasy scenario for Ranks 1-2. ... [click here for more] |
Design Mechanism |
$5.99
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Welcome to Gemini City...
Down in Brigadier Bay, someone has a grudge. Gang members are taking a beating; corrupt cops are taking more than a pay-off. But Gemini City has always had vigilantes - this is someone with a score to settle, and there will be no rest until everyone has been made to pay. It is down to the heroes to get to the bottom of things, and ensure that innocent people are not caught... [click here for more] |
Design Mechanism |
$5.99
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A complete adventure for Mythic Britain, this scenario takes the characters into the extensive fenlands of eastern Britain, where the cultures of Celt and Saxon merge, and the broad expanse of the fenlands hold many secrets. The goddesses and spirits of these lands have fallen silent; the curlews, once so numerous, have all but vanished. And in Caer Daun, a bride awaits a husband, while others plot... [click here for more] |
Design Mechanism |
$5.99
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The City State of Meeros lies broken. Queen Herathos wants the renegade priestess, Kara, brought to justice to atone for her treachery. The characters are tasked with venturing to distant Kopash, and charged with making her arrest.
But is all as it seems? Powerful forces are plotting to destroy Meeros completely, and those who have protected the city may well be the ones who secure its doom.
The... [click here for more] |
Design Mechanism |
$4.99
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Kales Pegonites is the man that everyone wants. He’s gone missing, and there are several people looking for him for different reasons. But finding him is only part of the deal: Kales has found himself mixed up in a mystery as old as The City itself.
Life’s Long Consequences is intended to showcase some features of Mythic Constantinople, particularly the seedier side of life. It is suitable... [click here for more] |
Design Mechanism |
$4.99
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