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Worldbuilding Power: Magic [BUNDLE]

Worldbuilding Power: Magic [BUNDLE]


This special bundle product contains the following titles. Worldbuilding Power: Abjuration Regular price: $2.00 Bundle price: $0.79 Format: PDF Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic,...   [click here for more]
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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [click here for more]
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Worldbuilding Power: Abjuration

Worldbuilding Power: Abjuration


Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish...   [click here for more]
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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [click here for more]
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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
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Worldbuilding Power: Constructs

Worldbuilding Power: Constructs


Use artificial creatures in character development, worldbuilding, and adventures! Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs...   [click here for more]
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Worldbuilding Power: Deserts

Worldbuilding Power: Deserts


Use dry and barren terrain in character development, worldbuilding, and adventures! We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment....   [click here for more]
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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
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Worldbuilding Power: Dragons

Worldbuilding Power: Dragons


Use iconic monsters in character development, worldbuilding, and adventures! Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions...   [click here for more]
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Worldbuilding Power: Elementals

Worldbuilding Power: Elementals


Use primordial creatures in your worldbuilding, character development, and storytelling! Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the...   [click here for more]
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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
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Worldbuilding Power: Fey

Worldbuilding Power: Fey


Use faerie folk in character development, worldbuilding, and adventures! The fey, also called faerie folk or fairies, originate in European folklore. In pre-Christian traditions they were often cast as minor deities, household spirits, or even the souls of the dead. Some tales saw them as demoted (rather than fallen) angels, or even a category of demons, after the spread of Christianity....   [click here for more]
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Worldbuilding Power: Fiends

Worldbuilding Power: Fiends


Use malevolent outsiders in your worldbuilding, character development, and storytelling! History and mythology present us with many devils: Satan, Lucifer, Beelzebub, and Mephistopheles, for example. While modern religion often presents them as aspects of a singular, ultimate evil, they were originally separate and unique beings. Demons likewise have many real-world counterparts,...   [click here for more]
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Worldbuilding Power: Forests

Worldbuilding Power: Forests


Use the woodlands in character development, worldbuilding, and adventures! In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like...   [click here for more]
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Worldbuilding Power: Illusion

Worldbuilding Power: Illusion


Use arcane deception in character development, worldbuilding, and adventures! Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters...   [click here for more]
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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [click here for more]
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Worldbuilding Power: Necromancy

Worldbuilding Power: Necromancy


Use black magic in character development, worldbuilding, and adventures! Necromancy is magic that deals with the dead. That covers a lot of ground. It includes communicating with spirits as a form of divination. The unliving can be summoned, and usually commanded, by the caster. Raising the dead, as skeletons, zombies, or fully resurrected living beings is included in this category as well....   [click here for more]
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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
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Worldbuilding Power: Underwater

Worldbuilding Power: Underwater


Use aquatic realms in character development, worldbuilding, and adventures! When we think of underwater realms, we often think of Atlantis. The fictional island, first mentioned by Plato, sank deep beneath the sea following a series of violent earthquakes. It’s only in relatively modern times that we’ve imagined survivors, adapting to life beneath the seas and rebuilding their...   [click here for more]
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Enhancing Alignment

Enhancing Alignment


In a game centered on mechanics, alignment can be a confusingly abstract concept. It’s a quick-and-dirty way to tell the heroes from the villains, and to provide a vague idea of how characters can be roleplayed, but a lot is left open to interpretation. This Mayday Manual was written to offer up some practical options for getting more out of alignment within your own game. It is not intended...   [click here for more]
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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
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The Hero's Quest: Adventure Design Guide

The Hero's Quest: Adventure Design Guide


The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything...   [click here for more]
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Premise: 100 Fantasy Plot Ideas

Premise: 100 Fantasy Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
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Adventure Theory

Adventure Theory


Create adventures with compelling stories, character development opportunities, and worldbuilding moments! Any System! Any Setting! Plenty has been written aboutencounter design, a lot of it system-specific. This book is about story. The only sort of “game balance” you’ll find referenced herein will refer to balancing the needs of the gamemaster,...   [click here for more]
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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [click here for more]
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Character Theory

Character Theory


Create characters with relevant connections to worldbuilding and storytelling. Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s...   [click here for more]
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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
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Party Theory

Party Theory


Leverage the party concept for character development, worldbuilding, and adventure design! Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties....   [click here for more]
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Rogue Theory

Rogue Theory


Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented...   [click here for more]
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Wizard Theory

Wizard Theory


Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,...   [click here for more]
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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
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Worldbuilding Theory

Worldbuilding Theory


Create a setting with character development and storytelling in mind! Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists...   [click here for more]
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