Adventure Seeds are ideas to help you devise your next adventures. This particular supplement is a collection of tables that help you generate an island location of a certain size with random encounter ideas. The tables are without stats to be generic to almost any fantasy RPG system. ... [click here for more]
Hexcrawls. You've heard of them, but you can't quite figure out how to play one.
This guide is here to help.
Compiled directly from the Labyrinth Lord core rulebook with additional insights culled from the historical RPG antecedants, How to Hexcrawl provides concrete steps for referee preparation, player initiation and the order of play for each game day of wilderness travel.... [click here for more]
Completing your last mission brought you to Lankwick, a town best forgotten. You await the infrequent arrival of a ship to return you to civilized lands. In the meantime, danger, disease and even treasure can be found in the evil reaches of Witches Fen.
This one-page hex-crawl adventure is for 4-6 characters of levels 4-7 using Labrynth Lord core rules and includes a players map of the area. ... [click here for more]
A Stone Giant needs your help. His clan was slaughtered by a mad wizard who now lairs among its bones. He wants revenge. Can you survive the warrens beneath Fogbreath Peak?
This one-page adventure is for 4-6 characters of levels 3-5 using Labrynth Lord core rules. ... [click here for more]