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Slayer's Guide to Kraken

Slayer's Guide to Kraken


Nearly all monsters are shrouded in some mystery. Even the so-called ‘common’ beasts that plague the intelligent races are in some ways unknown despite efforts to probe their secrets. Many become increasingly familiar to us as we constantly ask of our friends and allies, and from this information we piece together what we can. However, there are some creatures...   [click here for more]
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Slayer's Guide to Lizardfolk

Slayer's Guide to Lizardfolk


The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting postulation....   [click here for more]
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Slayer's Guide to Minotaurs

Slayer's Guide to Minotaurs


Many adventurers are familiar with the minotaur, at least in general terms. It is quite common to hear stories about dashing, heroic fighters battling a fierce minotaur to the death at the heart of the foul creature’s dark labyrinth. Some of these stories, no doubt, have some truth to them. However, it is the vast amount of untold stories that truly tell the tale of the minotaur. These tales...   [click here for more]
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Slayer's Guide to Mist Elves

Slayer's Guide to Mist Elves


Mist Elves. Every elf believes that his particular people were the original elves, the oldest of the old. Mist elves are no different – except that they may actually be right! Mist elves call themselves ‘the daoine’ and, like grey and wild elves, point to themselves as the true first elves. They are a mystery even to their brethren, combining the arts and traits of most of the sub-races...   [click here for more]
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Slayer's Guide to Ogres

Slayer's Guide to Ogres


The common ogre stands nine to ten feet tall, smells like a dung heap and avoids direct confrontations. The merrow resemble their land-bound cousins but breath water and swim like fish. Finally we have the ogre mage, a creature somehow related to the common ogre but remarkably different; although they share a similar physical appearance the ogre mage represents a much greater threat than an ogre. ...   [click here for more]
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Slayer's Guide to Orcs

Slayer's Guide to Orcs


Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more...   [click here for more]
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Slayer's Guide to Sahuagin

Slayer's Guide to Sahuagin


For those that live far from the sea the sahuagin are unknowable creatures of the deep, used by parents as bedtime cautions to wilful children. Or perhaps they are told of around the campfires by adventurers, their tongues and imaginations loosened by mead, in electrifying deeds of bravado. These deeds are the product of an alert mind and an ear for a good story, for few away from the gentle lapping...   [click here for more]
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Slayer's Guide to Scorpionfolk

Slayer's Guide to Scorpionfolk


What are scorpionfolk and where do they come from? This is a question that many have asked; what is known is that they are brutal and destructive. But who are they really, and how can they be so savage and yet still exist? Surely they would all have killed one another in an orgy of violence; so there must be more to the scorpionfolk than meets the eye. The Slayer’s Guide to Scorpionfolk will...   [click here for more]
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Slayer's Guide to Titans

Slayer's Guide to Titans


Titans have become are the archetype for size, beauty and might. They are powerful beyond reckoning and more skilled than any other race – but still, they bend their knees and serve. Some are the universal archetype of good, others are just as rapaciously evil, but all suffer from terrible rages and fits of emotion. Finally, and most curiously of all, they are said to be “masters of their...   [click here for more]
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Slayer's Guide to Troglodytes

Slayer's Guide to Troglodytes


Troglodytes are a thoroughly foul reptilian race with all the chill mercilessness and cruelty of a cold-blooded snake. Many consider them to be as evil as the most loathsome of demons. Troglodytes inhabit the underdeep of the world for they are creatures of the dark but may also be found in the rocky peaks and passes of desolate mountains. These few tribes who live near the surface wage a constant...   [click here for more]
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Slayer's Guide to Trolls

Slayer's Guide to Trolls


The Slayer’s Guide to Trolls provides detailed information on trollish physiology, habitat, and society, giving you a fundamental level of understanding on how this race exists and interacts with the rest of the world. Players can learn the types of combat tactics trolls are likely to employ against their characters and Games Masters are given guidelines on how to introduce trolls into their...   [click here for more]
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Slayer's Guide to Undead

Slayer's Guide to Undead


Written by the father of gaming himself, Gary Gygax, the Slayer’s Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer’s Guide will revitalise any campaign with new and exciting ways to bring the dead to life. New creatures are fully detailed,...   [click here for more]
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Slayer's Guide to Winter Wolves

Slayer's Guide to Winter Wolves


Winter wolves are the terrors of the tundra, perfectly adapted to their wintry environment. Though wearing the form of a simple animal, the winter wolf's cunning and intellect approaches that of humankind, making these creatures far more dangerous than their physical appearance would indicate. Built like a common wolf and yet standing taller than the fiercest dwarven warrior, a winter wolf...   [click here for more]
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Slayer's Guide to Yuan-Ti

Slayer's Guide to Yuan-Ti


The Yuan-Ti are often portrayed as sadistic, malevolent creatures intent on dominating the world at all costs. The very image of the scaly, humanoid reptiles with venomous fangs and wicked, yellow eyes fills most people with dread. For Game Masters, this makes them the ideal antagonists: Alien in both appearance and motivation, they can easily, and with little explanation, be dropped into any campaign...   [click here for more]
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Spirit Magic

Spirit Magic


A free, 100% Open Content add-on module for Legend, introducing Spirit Magic into the game. ...   [click here for more]
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Teeth of the Moon Sow

Teeth of the Moon Sow


In the land of the tribes of the Earth Mother once existed a ring of stones called the Teeth of the Moon Sow. Many tales were told of it as a place of power and potency, but in the time before Sláine, none knew of its real magic. Long ago, the circle was dedicated to the Goddess in her aspect as the white moon Ceridwen, whose name means 'Crooked White One.' In gentle aspect, she was the...   [click here for more]
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The Book of Adventuring

The Book of Adventuring


The fourth in the ‘Classic Play’ series from Mongoose Publishing, The Book of Adventuring covers a topic of focal importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. Your party is strung out along a crumbling ledge, fifty feet above a roaring torrent of water, out of spells and badly...   [click here for more]
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The Book of Dragons

The Book of Dragons


Humanity’s myths are dreams of dragons. No other creature is quite so present, so dominant, in our stories. Almost every culture has its own tales of the serpents. Our fantasy reflects this, and dragons have been one of the defining elements of the fantasy genre for decades, and their pedigree in adventure gaming is obvious. There is good reason for this pre-eminence – no other creature...   [click here for more]
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The Book of Encounters & Lairs

The Book of Encounters & Lairs


The third in the ‘Classic Play’ series from Mongoose Publishing, The Book of Encounters & Lairs covers a field of central importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. It is going to happen sooner or later. For many gaming groups, it happens all the time. The characters are...   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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The Book of Immortals

The Book of Immortals


The greatest challenge awaits you... Do you dare to take up the reins of power? Do you dare to challenge the forces of the universe and take your place amongst the stars? Through The Book of Immortals, characters will face tests and trials deemed impossible by mortals as they work their way towards ultimate power. They begin to deal with the gods as equals, interacting with good and evil, law...   [click here for more]
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The Book of Strongholds & Dynasties

The Book of Strongholds & Dynasties


The first in the new ‘Classic Play’ series from Mongoose Publishing, The Book of Strongholds and Dynasties covers one field of central importance to any d20 game in unprecedented depth and detail. This series will form a collection of definitive works on subjects relevant to any gaming group. The Book of Strongholds and Dynasties is not just another book about castles. All too often,...   [click here for more]
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The Book of the Planes

The Book of the Planes


Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead or be the deciding factor in the great wars of Good and Evil. This is truly a place for...   [click here for more]
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The Book of the Sea

The Book of the Sea


The fifth in the ‘Classic Play’ series from Mongoose Publishing, The Book of the Sea examines a single element of fantasy gaming in glorious and unprecedented detail. Each book contains new rules, ideas and insight to bring this particular aspect to life. This series forms a collection of definitive works on subjects relevant to any gaming group. Featuring new spells, tactics and prestige...   [click here for more]
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The Complete Encyclopaedia Arcane [BUNDLE]

The Complete Encyclopaedia Arcane [BUNDLE]


This special bundle product contains the following titles. Encyclopaedia Arcane Abjuration Regular price: $3.99 Bundle price: $2.60 Format: Watermarked PDF As with anything that seems purely defensive, the school of abjuration is often thought to be weak. This could not be further from the truth. Magic is a powerful force, capable of slaying a healthy warrior...   [click here for more]
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The Complete Quintessential Character [BUNDLE]

The Complete Quintessential Character [BUNDLE]


This special bundle product contains the following titles. The Quintessential Aristocrat Regular price: $3.99 Bundle price: $2.29 Format: Watermarked PDF Skillfully moving his way through the intrigues of Imperial society, the Imperial Senator gains power and prestige, eventually receiving a blessing of wealth that he uses to build a new estate. Discovering that...   [click here for more]
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The Complete Slayers Guides [BUNDLE]

The Complete Slayers Guides [BUNDLE]


This special bundle product contains the following titles. Slayer's Guide to Amazons Regular price: $3.99 Bundle price: $2.49 Format: Watermarked PDF Throughout history and legend, amazons have always stood firm as the ultimate warrior women, the ideal of female triumph in a male dominated world. But who are the amazons, a race who counts the deepest jungles as...   [click here for more]
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The Drow War: Book 1 - The Gathering Storm

The Drow War: Book 1 - The Gathering Storm


Something evil stirs beneath the island of Chillhame. Dark forces are gathering and the eyes of the children of the Host turn towards the surface, hungry for victory and vengeance. Soon, the drums of war will beat to the footsteps of the advancing soldiers and the ancient war between the Host and the Starborn will begin once again. The Drow War is coming. This is the first book in the Drow War...   [click here for more]
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The Drow War: Book 2 - The Dying of the Light

The Drow War: Book 2 - The Dying of the Light


In the aftermath of the war for Caldraza, a mysterious messenger brings news that the drow threat has by no means been wiped out and a retaliatory strike could come at any time. Meanwhile, powerful friends await the call to arms in the city of Crom Calamar, the unconquered capital of Jehannum, Nation of Warriors. But when Crom Calamar’s battlements fall and her streets are plunged into darkness,...   [click here for more]
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The Drow War: Book 3 - The Darkest Hour

The Drow War: Book 3 - The Darkest Hour


Drow War: Book III - The Darkest Hour begins on the world of Ashfar, where a peace forged in blood has been bitterly broken. Something is causing the barriers between worlds to collapse, smashing plane into plane, opening rifts through which atrocious fiends can step into the ordinary world and cause chaos. Even former enemies recognise the threat. Is it written in the heavens that the...   [click here for more]
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The Planes - Feuerring

The Planes - Feuerring


Feuerring, the great Ring of Fire, encapsulates Hell providing a formidable obstacle to those seeking passage into its lower layers. Anguished screams and horrific, ear shattering cries emanate from the multitude of condemned souls consigned to Feuerring’s eternal flames of woe. The tormented spirits of the damned bob helplessly upon Feuerring’s surface, buffeted by the shifting and treacherous...   [click here for more]
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The Planes - Zahhak

The Planes - Zahhak


There is no torture worse than one people learn to live with and even embrace as part of life. From one of the Abyss’ infinite layers, such a dark and terrible deity works his way into the hearts of mortals. There are no temples to his name, his priesthood is not prosecuted, and there have been no holy quests against his work. He is the ruler of Zahhak and is known to the rank and file of his...   [click here for more]
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The Quintessential Aristocrat

The Quintessential Aristocrat


Skillfully moving his way through the intrigues of Imperial society, the Imperial Senator gains power and prestige, eventually receiving a blessing of wealth that he uses to build a new estate. Discovering that magical blood flows through his veins, the Priest-King uses his new powers to either frighten or encourage his subjects to sacrifice gold, animals, and other precious items to him, allowing...   [click here for more]
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The Quintessential Barbarian

The Quintessential Barbarian


The frothing berserker gnaws upon his shield in expectation of a bloody battle and howls his rage. The scarred veteran raider stands upon the prow of his longship, eager to lead his men to spoils that await the warriors in the homes and hearths of soft city dwellers. The painted savage blends into the thick jungles, blowgun ready for the kill, tasting the air for the scent of his prey. The Amazon...   [click here for more]
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The Quintessential Barbarian II

The Quintessential Barbarian II


A fiery, muscular ball of raging death, the barbarian is the toughest frontline fighter of any adventuring group. Quick to anger and slow to calm, he will take on any opponent, no matter the size or reputation. The Quintessential Barbarian II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any mightily thewed hero. With the help of...   [click here for more]
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The Quintessential Bard

The Quintessential Bard


The bard does a little bit of everything; cast spells, heal, fight with a sword. He also brings a unique skills set and two special abilities to the table. He has all of the skills of a rogue and a wizard, with a broad range of knowledge. He also has a chance to know anything (represented by his bardic knowledge ability). Finally he can create some enchantment like effects using the power of his...   [click here for more]
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The Quintessential Bard II

The Quintessential Bard II


There is magic in poetry and in stories, the way they can inspire people to reach towards impossible goals. Music has its own brand of magic, the manner in which it can mix a mere twelve notes and create pure emotion, talking to the heart and mind without need of words. Such is the magic of the bard, a singer of songs and teller of tales, a jack of all trades who finds his knowledge and power not...   [click here for more]
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The Quintessential Chaos Mage

The Quintessential Chaos Mage


Chaos is glorious. Chaos reigns supreme. The sheer power of chaos is limitless – and the strength of those who wield it is equally unbounded. Chaos is not so much the absence of order as the presence of infinite permutations of order, of possibility, each complete in and of itself and awaiting the moment, be it brief or eternal, when it will impose its structure on reality. The...   [click here for more]
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The Quintessential Cleric

The Quintessential Cleric


Taking an in depth look at Clerics within the d20 system, this sourcebook is dedicated to players interested in running Cleric-classed characters. Written by Sam Witt (Chaos Magic), this sourcebook gives a wealth of new skills, feats and prestige classes but The Quintessential Cleric sets itself apart by introducing many new character options any Cleric may attempt. As well as introducing many new...   [click here for more]
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The Quintessential Cleric II

The Quintessential Cleric II


A cleric bears arms and a shield in search of adventure, but he is no mere soldier questing for treasure. He wields spells but he is no mere enchanter, hungry for knowledge, in service only to himself. The cleric is a servant of god, the guardian of his faith and spiritual shepherd to the souls of his congregation. The cleric stands undaunted at the gates of eternity, wielding mace and magic against...   [click here for more]
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The Quintessential Drow

The Quintessential Drow


The drow are evil. Sundered from their surface brethren for sins against the world, the drow have nurtured their hatred for centuries, developing new and more exotic types of evil. From their horrific ovarisites used in the gestation of their children to the arachnurgical rites used in their brands of despicable magic to the dark secrets of fleshcrafting, the drow have created evil all their own....   [click here for more]
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The Quintessential Druid

The Quintessential Druid


The Druid class embraces all the elements that make for an interesting and fun adventurer, combat prowess, powerful spells and a strange but potent wisdom. The druid can be at home as much in the city or town as in the wilderness. From the local woodland glen to the thick, rolling forests rich with mystical and celestial energies in the outer planes, the druid can be found protecting his world from...   [click here for more]
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The Quintessential Druid II

The Quintessential Druid II


One minute a gentle tender of the forests, the next a ferocious beast ruthlessly defending his territory, the druid is truly the stuff of myth and legend. The Quintessential Druid II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any forest walker. With the help of this sourcebook, any character choosing to play a druid will find...   [click here for more]
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The Quintessential Dwarf

The Quintessential Dwarf


While not as pretty as an elf or as quick as a gnome, the dwarf is the heartiest of all races. His health is legendary and his resistance to poisons and spells keep him standing when others fall. Combined with the dwarven work ethic, these natural abilities make this race one that simply will not quit when the going gets tough. Forged in the dark fires far below the surface, dwarves are much more...   [click here for more]
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The Quintessential Dwarf II

The Quintessential Dwarf II


Strong, hardy and sometimes gruff, the dwarf is the mainstay of any adventuring group. As quick to appreciate architectural beauty as he is to charge screaming into battle, the dwarf is not as easy to judge as he may first seem. The Quintessential Dwarf II: Advanced Tactics aims to explain some of these contradictions as well as expand on the mythology behind these bearded warriors. With the help...   [click here for more]
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The Quintessential Elf

The Quintessential Elf


Living for an eternity, elves are free spirits of nature made flesh, revelling in their connection with all things magical and proud of the power flowing in their blood. The unseen voice echoing among the trees with a promise of swift death to any intruder, the master shaper who asks nature to co-operate in the building of fantastical dwellings, the warrior who charges into the field atop a flying...   [click here for more]
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The Quintessential Elf II

The Quintessential Elf II


Elves delight the readers of fantasy books and gamers alike. Ephemeral beings of light and spirit, they dance just on the edge of our awareness. They can be angels and demons, the personification of otherworldly magic or nature spirits depending on who does the telling. They may be warriors, wizards, singers, poets, dreamers… or nothing at all, just figments of movement at the corner of our...   [click here for more]
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The Quintessential Fighter

The Quintessential Fighter


One of the best selling series from D20 is back – better than ever, fully re-written and updated for 4th edition. Designed by Italian studio Asterion Press, the all new Quintessential range continues with the Quintessential Fighter. Inside, you will find a guide to tactics, new fighter powers, paths for greatness (including the Battle Commando and Knight Errant), fetas, tools, organisations...   [click here for more]
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The Quintessential Fighter II

The Quintessential Fighter II


Once the dust clears after a battle, the fighter can stand proud, wipe the sweat from his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian's power and rage, the paladin's righteousness, the...   [click here for more]
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The Quintessential Gnome

The Quintessential Gnome


There are many curious things in the world and not only are gnomes one of them, but they are determined to find out about the rest. They toil in their burrowed workshops and laboratories, churning out wonders that range from a cure to mummy rot to the ultimate salt shaker. Their inquisitive nature and innate restlessness always push them forwards, even if ‘forwards'...   [click here for more]
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