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Paranoia Forms Pack

Paranoia Forms Pack


Citizen! Fill out this mandatory fun form immediately. Failure to complete this form promptly may result in unspecified formal form sanctions, including reassignment to form checking, cranial deformation, or more forms. I LOVE FORMS FOR [ ] Accusing people of treason [ ] Claiming backdated XP points [ ] Reporting Coretech issues including buzzing in ears, hallucinations, a large pink umbrella,...   [click here for more]
Mongoose  $14.99 $8.99

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Paranoia Gamemasters Screen & Adventures - First Edition

Paranoia Gamemasters Screen & Adventures - First Edition


The original Gamemaster's Screen for first edition Paranoia, complete with an adventure booklet containing: Robot Imana-665-C The Trouble with Cockroaches Das Bot: Nearly a Dozen Metres Below the Sea ...   [click here for more]
Mongoose  $4.99

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Paranoia Games Master's Screen

Paranoia Games Master's Screen


Hi, PARANOIA Gamemaster! We include a 24-page booklet as a cool bonus with the fine PARANOIA Gamemaster Screen, because it's hard to sell GM screens for roleplaying games nowadays without a cool bonus booklet. (Really, what can you say to sell a GM screen by itself? 'It has charts from the rulebook! It stands up! Guaranteed opaque at visible wavelengths!') This booklet's super-fine must-have...   [click here for more]
Mongoose  $14.95 $4.99

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Paranoia Interactive Screen

Paranoia Interactive Screen


Who wants a normal, boring old GM's screen, eh? This is Paranoia, you lucky Troubleshooter! In this game, you get an Interactive Screen! What is an Interactive Screen you ask? Well, strictly speaking, the answer is above your security clearance, but you can take a look at the screen at least. You are cleared for that. Probably. See how the players' side is covered with lots of options to try...   [click here for more]
Mongoose  $19.99 $11.99

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Paranoia Newsletter

Paranoia Newsletter


Loyal Troubleshooters have uncovered five issues of the hallowed Paranoia Newsletter, each packed full of interesting forms, musings on the inner workings of Alpha Complex, Bot Secret Societies and lots more! ...   [click here for more]
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Paranoia Red Clearance Edition

Paranoia Red Clearance Edition


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its...   [click here for more]
Mongoose  $49.99 $29.99

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Paranoia Service Pack 1

Paranoia Service Pack 1


YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION. A ROLEPLAYING CLASSIC BACK IN PRINT AFTER 10 YEARS Over 150,000 copies sold New edition COMPLETELY UPDATED for a more paranoid era The Computer is your Friend! PARANOIA is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged computer. The Computer...   [click here for more]
Mongoose  $39.95 $9.99

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Pathfinders Army Book

Pathfinders Army Book


The best trained troopers within the Mobile Infantry, it is the role of the Pathfinders to accept and complete the most hazardous missions in any war zone. Equipped with the advanced M-1A6 power suit and trained to take the fight to the Arachnids, Pathfinder platoons can be found in every campaign. With squads having easy access to specialists and advanced weaponry, the Pathfinders represent...   [click here for more]
Mongoose  $14.95 $8.97

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Patron Encounters

Patron Encounters


Patron Encounters is a collection of 34 adventure ideas for Mongoose Traveller games. Ideal for a quick game or an unexpected twist in an ongoing scenario, the adventure seeds in this book can be dropped easily into any Traveller setting or era. All material is compatible with any version of the rules. Patron Encounters are presented in the time-honoured fashion - a person wants something doing and...   [click here for more]
Mongoose  $5.99 $3.59

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Pirates of Drinax: Friends in Dry Places

Pirates of Drinax: Friends in Dry Places


The world of Kteiroa is the largest ihatei camp in the subsector, located just two parsecs form Drinax. Since eradicating this potential threat is not a viable option, the only course of action is to foster friendly relations. The usual trade-and-gifts approach is out of the question; ihatei respect strength and daring far more than wealth and largesse. The Travellers must impress their...   [click here for more]
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Pirates of Drinax: Gods of Marduk

Pirates of Drinax: Gods of Marduk


The Travellers are hired by an eminent anthropologist to prove that local legends of ‘sea gods’ are true. This requires a descent into the depths of the world’s oceans as well as an investigation of what seems to be a mysterious ancient temple. Along the way, the Travellers much contend with hostile islanders and harsh weather before deciding whether their conclusions should be released...   [click here for more]
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Pirates of Drinax: Harrier class Commerce Raider

Pirates of Drinax: Harrier class Commerce Raider


The Harrier-class commerce raider is the starship used in the Pirates of Drinax epic campaign. It is loaned to the Travellers by King Oleb of Drinax as both a means of transportation and instrument of policy. Although the ship is advanced, it is in poor condition due to age and long years of neglect. Repairing and perhaps upgrading the Harrier is likely to be an important goal...   [click here for more]
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Pirates of Drinax: Liberty Port

Pirates of Drinax: Liberty Port


The people of Sperle are more or less dominated by the General Development Corporation, and are weary of it. They turn to the Travellers to help them create a route for commerce – some would call it smuggling – that bypasses the GeDeCo-controlled starport. Setting up a smuggling route is one thing, but ensuring it is not eradicated by GeDeCo security personnel is quite another. Eventually,...   [click here for more]
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Pirates of Drinax: Lions of Thebus

Pirates of Drinax: Lions of Thebus


The Travellers are engaged by an Aslan lord to rescue his missing son Ftahteas from the world of Thebus. Ftahteas has fallen victim to local conditions and is in grave distress, not least since he is being hunted by Aslan-hating humans who intend to claim they mistook Ftahteas and his followers for local wildlife. The rescue attempt leads the Travellers to one of the old cities of Thebus, bombed but...   [click here for more]
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Pirates of Drinax: Revolution on Acrid

Pirates of Drinax: Revolution on Acrid


The workers on Acrid are on the brink of revolution against the Pax Rulin Quartermasters (PRQ) megacorporation. Downtrodden, trapped into unfair contracts that make it impossible to get offworld, the workers have tried all other means and now have one last, desperate chance at a better life. They hope to gain control of their world and become, in effect, an independent state. That is no small feat,...   [click here for more]
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Pirates of Drinax: Ship Encounters

Pirates of Drinax: Ship Encounters


Ship Encounters presents a series of detailed ship encounters complete with mission, cargo and backstory. These ships can be used as repeat encounters in a starfaring campaign, or potential targets for pirates. Travellers who rescue a ship from attack might want to know who they have saved and what they were carrying; Travellers who are the attackers will definitely want to know what they have...   [click here for more]
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Pirates of Drinax: The Cordan Conflict

Pirates of Drinax: The Cordan Conflict


Cordan in Borderlands subsector is potentially a rich world, and a real prize for whoever controls it. Baroness Lux intends it to be her, but she has powerful rivals who must be eliminated or sufficiently reduced in power that they cannot challenge her dominance. Unable to act directly, the baroness engages the Travellers to cause trouble for her rivals, resulting in a small but nasty civil war. The...   [click here for more]
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Pirates of Drinax: The Torpol Cluster

Pirates of Drinax: The Torpol Cluster


This mini-series details the worlds of Trojan Reach sector that might be visited during the Pirates of Drinax campaign. The material in this book is set in Sindal Subsector of the Third Imperium universe, but can be easily transplanted to other regions or any game setting that follows the general standards and assumptions of the Third Imperium. The Torpol Cluster is the name given to three worlds...   [click here for more]
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Pirates of Drinax: Theev

Pirates of Drinax: Theev


The Theev Cluster is notorious as a ‘piracy hotspot’ and has been swept on many occasions by the Imperial Navy. Naval vessels are deployed to the cluster on a not too-infrequent basis; all the while, pirates and smugglers enjoy huge freedoms, subject only to the Pirate Lords of Theev. This supplement is perfect to flesh out encounters upon Theev in the Pirates of Drinax campaign, or for...   [click here for more]
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Pirates of Legend

Pirates of Legend


'A pyrate is Hostis humanis generis, a common Enemy, with whom neither Faith nor Oath is kept… if Pyracy be committed on the Ocean, and the Pyrates in the attempt be overcome, the Captors may, without any Solemnity of Condemnation, hang them up at the Main Yard; if they are brought to the next port and the Judge rejects the Tryal, or the Captors cannot wait for the Judge, without Peril or...   [click here for more]
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Pocket Game Master's Guide

Pocket Game Master's Guide


In a new handy-dandy size comes everything a Games Master needs to know in order to run the D20 system! A perfect complement to the Pocket Player's Handbook, the Pocket Games Master's Guide wil reduce the need for you to lug heavy books to every gaming session!...   [click here for more]
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Power Class Alchemist

Power Class Alchemist


Alchemy is typically a perplexing art for common folk in a fantasy setting. In any world where the majority of people must toil to survive, the idea of someone’s life work being to stand around boiling liquids and talking about the ‘essense of rare matter’ is quite alien to them. Alchemists in a fantasy world are rarely considered anything other than strange folk with ways that set...   [click here for more]
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Power Class Artificer

Power Class Artificer


The artificer is a rare individual, able to blend science and magic, two disciplines often considered to be mutually exclusive, to create potent items of aid to scholar and warrior alike. With a mind capable of understanding the intricacies of arcane formulae and the reactions between various alchemical reagents he makes a welcome addition to many adventuring parties, albeit one accompanied by the...   [click here for more]
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Power Class Assassin

Power Class Assassin


The assassin is the master of dealing quick, lethal blows and excels at infiltration and disguise. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their training in anatomy, stealth, poison and the dark arts allows them to carry out missions of death with shocking and terrorising precision. There are few who can hope to survive the assassin’s strike once...   [click here for more]
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Power Class Cabalist

Power Class Cabalist


Both divine and arcane, the magic of a cabalist is bound into words and signs, crafted by the intricate weaving of rituals and ancient intonations. A cabalist can seek to explore the mysteries of the planes and beings of infinite power on his own or join with a circle of like-minded seekers to work even greater rites in the name of entities that were old when life first emerged from the seas and will...   [click here for more]
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Power Class Exorcist

Power Class Exorcist


The exorcist is a protector and guardian against the influence of supernatural creatures upon mortals. He focuses the power of his faith towards rooting out the monsters that would prey on common folk, toying minds and bodies with their unholy powers of domination and possession. He is an expert on rituals that protect people and places from these creatures, and his faith and conviction allow him to...   [click here for more]
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Power Class Explorer

Power Class Explorer


The explorer is a rare individual, who willingly leaves his home and all that he knows to seek out the unknown. Whether for their own sake, or for the fame and fortune they may bring, explorers travel the hidden places of the world on a quest for the new and unusual. Explorers live for the challenge of venturing into hitherto unseen places, overcoming myriad dangers and encountering strange men and...   [click here for more]
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Power Class Fool

Power Class Fool


Fools share many traits with bards but their aims are often entirely at odds. Bards are the centre of attention, with their performances inspiring courage and admiration for the performer and his audiences. In contrast, the skilled displays of fools may entertain but the fool is never the point of the performance. Instead, the subject of a fool’s efforts is rarely grateful as all his faults are...   [click here for more]
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Power Class Gladiator

Power Class Gladiator


The gladiator is the highly trained master of arena combat, capable of dispatching foes in the most spectacular manner imaginable. His highly specialised training in such forms of combat as net-fighting, blind-fighting and exotic weapons allows him to demonstrate the most unusual fighting techniques in the world to an eager audience. As important as winning his fight, he must win the crowd, the vast...   [click here for more]
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Power Class Hedge Wizard

Power Class Hedge Wizard


To some, the hedge wizard might seem to be a poor substitute for the wizard or sorcerer. Not as flashy as the latter, nor as recognised as the former. This is, however, a dangerous misconception. The hedge wizard is a rural, backwoods magician who relies as much on the superstition of his neighbours as on actual magic to make a living. He specialises in the use of cantrips; the minor incantations and...   [click here for more]
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Power Class Knight

Power Class Knight


The knight is one of the most highly trained combatants ever to enter the field of battle. Expert with a variety of weapons and particularly effective when astride his trusty charger, when under pressure he draws extra strength from his chivalric vows. He is perhaps the best protected of all character classes, typically wearing full plate armour but proficient with a variety of extra-heavy armours...   [click here for more]
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Power Class Pirate

Power Class Pirate


From a roleplaying standpoint, pirates are a wonderful addition to our games. They are fierce, self-reliant characters with a crew of men willing to do their bidding, a ship to call their home that grants them the ultimate mobility to travel as they wish and a licence to do as they please lest someone do it to them first. With pirates come the brotherhood and code of the sea, a form of unwritten law...   [click here for more]
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Prison

Prison


Players always end up in jail at some point in every campaing. ...   [click here for more]
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Purgatorium

Purgatorium


Purgatorium – Seasons of the Soul. When a character dies, it is a monumental event. The sweep of a keenly honed blade or the fiery breath of a dragon can erase months or even years of playing and developing a character in an instant. Once the Games Master has made the prospect of death real to his player characters, it becomes a potent tool for creating fear, risk, terror, courage, motivations...   [click here for more]
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Quintessential Rogue

Quintessential Rogue


Cunning and agility are a rogue’s favored weapons. Whether in the depths of a dungeon or in the chaos of a town, a rogue is always ready for adventure. If you think all rogues look alike, just take a look at The Quintessential Rogue and think again! In this book you’ll find new origins, many additional powers, paragon paths, new feats, new weapons, and many mundane and magic items specifically...   [click here for more]
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Quintessential Wizard

Quintessential Wizard


One of the best selling series from D20 is back – better than ever, fully re-written and updated for 4th edition. Designed by Italian studio Asterion Press, the all new Quintessential range begins explosively with the Quintessential Wizard. Each Quintessential book is a complete toolkit for players, dedicated to a single character class or race. Raw magic power: the essence of all true...   [click here for more]
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Random Classic Traveller Dice tables

Random Classic Traveller Dice tables


This booklet contains random number tables. In this case a mix of 2d6 and the less common 1d6 rolls. There are times as a Game Master when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need...   [click here for more]
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Reach Adventure 1: Marooned on Marduk

Reach Adventure 1: Marooned on Marduk


Set in the Sindal Subsector featured in the recently released Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller. The Travellers' shuttle to Marduk is damaged during an attack by raiders, forcing it to crash-land far from civilisation. With night falling and little prospect of immediate rescue the...   [click here for more]
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Reach Adventure 2: Theories of Everything

Reach Adventure 2: Theories of Everything


Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach. In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross-discipline environment...   [click here for more]
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Reach Adventure 3: The Calixcuel Incident

Reach Adventure 3: The Calixcuel Incident


In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor. However, the reactor is located in a secure bunker on the seabed, separate from the city, and between the Travellers and their destination...   [click here for more]
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Reach Adventure 4: Last Flight of the Amuar

Reach Adventure 4: Last Flight of the Amuar


In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just over the border from Imperial space. Long-range merchant cruisers were built for regions like this, and have been successful. However, there have been losses too. Among them was the Amuar,...   [click here for more]
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Reach Adventure 5: The Borderland Run

Reach Adventure 5: The Borderland Run


In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the chance to engage in a little speculative trading along the way. However, there are those who do not want the cargo to be delivered… and the cargo agrees with them. ...   [click here for more]
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Referee's Aid 1: Among the Trojans

Referee's Aid 1: Among the Trojans


Among the Trojans presents a complete and self-contained game setting for Traveller. It can be placed in almost any star system without affecting a setting’s canon data on what is there. A wealth of adventure opportunities awaits within the Trojan zones of the gas giant Kendelsei, among her moons, and on the system’s outer planets. Characters do not need a starship to adventure in this...   [click here for more]
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Referee's Aid 2: The Type-S Scout/Courier

Referee's Aid 2: The Type-S Scout/Courier


The Type-S Scout/Courier fulfills one of the most basic requirements of any interstellar organisation – be it a government, commercial entity or military force. It is first and foremost a low-cost messenger ship, and although it does have some additional features its overall capabilities are limited by the need to provide an interstellar communications capability at as low a price as possible....   [click here for more]
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Referee's Aid 3: Type-A Free Trader

Referee's Aid 3: Type-A Free Trader


The Type-A Free Trader was developed long ago to provide efficient, low-cost transportation for small cargoes and a few passengers. It is an eminently useable design which has been adapted to many other roles, but ultimately is optimised for moving almost half its tonnage in cargo from one star system to another. The Type-A is, more than anything else, cheap. Its sensor fit is basic and its flight...   [click here for more]
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Referee's Aid 4: A Guide to Star Systems

Referee's Aid 4: A Guide to Star Systems


A star system consists of one or more stars plus whatever planets, comets and asteroids orbit it. Composition can vary a lot but for every star system there is a designated mainworld. This is almost always the most populous planet in the system, and will have this status for some good reason. Usually this means good habitability or resources, though there are sometimes other reasons why a world is...   [click here for more]
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Referee's Aid 5: Type-Y Yacht

Referee's Aid 5: Type-Y Yacht


For the very rich, starships are eminently affordable purchases. Although a starship may be bought as an investment, then hired out to other organisations or used for mercantile operations, a yacht is a personal vessel. Most are specially commissioned or refitted to fulfil a specific purpose, and can provide some inspiration of what can be done with an open-ended budget without simply sinking...   [click here for more]
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Referee's Aid 6: Societies and Settlements

Referee's Aid 6: Societies and Settlements


Most societies are confusing to an outsider, but in order to function they must make sense from their own perspective. Thus most societies follow certain basic rules; they protect their members (or, arguably, some of their members) and create an environment where they can fulfil their function or pursue their wishes. There is usually some form of organisational structure in place to regulate activity...   [click here for more]
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Referee's Aid 7: Type-R Subsidised Merchant

Referee's Aid 7: Type-R Subsidised Merchant


Using a 400-ton hull, the Subsidised Merchant (also called the Fat Trader) is a trading vessel intended to meet the commercial needs of clusters of worlds. The Type R Subsidised Merchant can be encountered in a wide variety of roles, though by far the commonest is a no-frills, low-cost small cargo ship on jump-1 local routes. Referee's Aid 7: Type-R Subsidised Merchant provides an in-depth look...   [click here for more]
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Referee's Aid 8: Traders & Raiders

Referee's Aid 8: Traders & Raiders


Referee’s Aid 8: Traders & Raiders explores the options open to starship captains willing to operate on both sides of the law. Smuggling, blockade running, and outright piracy offer additional revenue streams to the cash-strapped merchant, but careers are short for all but the most cunning. Smart operators vary their methods, swapping from piracy to planetary raiding or hijacking when...   [click here for more]
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