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 Hottest Fantasy, English from Mongoose
 
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Beneath an Opal Moon

Beneath an Opal Moon


Beneath and Opal Moon is an introductory scenario for Samurai of Legend characters. It takes place in an isolated village in a southern Honshu province and is designed for between three and five characters, which can be samurai, sōhei, a mixture of the two and include a priest. The scenario should provide a couple of strong sessions of play and produce ideas for future adventures. ...   [click here for more]
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Infernum - Book of the Damned

Infernum - Book of the Damned


You are in Hell. For an eternity, there has been nothing in the Infernum except constant war and constant suffering. Those in power grind those beneath them into the burning dust, while those below plot and conspire to overthrow their masters and take their place and all bow before the might of the warring Houses. Now, there is dissent and opposition even against their might, as the Free Cities declare...   [click here for more]
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Signs & Portents 89

Signs & Portents 89


In this month's issue; RuneQuest II A complete supplement, featuring shamans and spirits in an all new magic system. Judge Dredd The clock is ticking in a short investigation for a patrol of judges. Traveller A new patron for Travellers, that ties into the soon-to-be released Animal Encounters. Victory at Sea New ships for the US Navy by David Manley. Traveller Inspired by the creepiest of sci-fi,...   [click here for more]
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Spirit Magic

Spirit Magic


A free, 100% Open Content add-on module for Legend, introducing Spirit Magic into the game. ...   [click here for more]
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bug man new title

bug man new title


Provide a product description similar to what you might find on a title's back cover. Do not include any hyperlinks in this description except those leading to other products on this site or another OneBookShelf sister site. ...   [click here for more]
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Roll for Shoes Prison Module

Roll for Shoes Prison Module


A micro adventure in the ridiculous and fun "Roll for Shoes" game system, with a few longer explanation of how the rules work. Given out for free during the coronavirus outbreak to help people out! ...   [click here for more]
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Troll!

Troll!


There is always a troll under the bridge! A small ecounter map where you can ambush your players and make them earn those XP!  ...   [click here for more]
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Legend

Legend


The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the attention...   [click here for more]
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Prison

Prison


Players always end up in jail at some point in every campaing. ...   [click here for more]
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Power Class Alchemist

Power Class Alchemist


Alchemy is typically a perplexing art for common folk in a fantasy setting. In any world where the majority of people must toil to survive, the idea of someone’s life work being to stand around boiling liquids and talking about the ‘essense of rare matter’ is quite alien to them. Alchemists in a fantasy world are rarely considered anything other than strange folk with ways that set...   [click here for more]
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Power Class Artificer

Power Class Artificer


The artificer is a rare individual, able to blend science and magic, two disciplines often considered to be mutually exclusive, to create potent items of aid to scholar and warrior alike. With a mind capable of understanding the intricacies of arcane formulae and the reactions between various alchemical reagents he makes a welcome addition to many adventuring parties, albeit one accompanied by the...   [click here for more]
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Power Class Assassin

Power Class Assassin


The assassin is the master of dealing quick, lethal blows and excels at infiltration and disguise. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their training in anatomy, stealth, poison and the dark arts allows them to carry out missions of death with shocking and terrorising precision. There are few who can hope to survive the assassin’s strike once he...   [click here for more]
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Power Class Cabalist

Power Class Cabalist


Both divine and arcane, the magic of a cabalist is bound into words and signs, crafted by the intricate weaving of rituals and ancient intonations. A cabalist can seek to explore the mysteries of the planes and beings of infinite power on his own or join with a circle of like-minded seekers to work even greater rites in the name of entities that were old when life first emerged from the seas and will...   [click here for more]
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Power Class Exorcist

Power Class Exorcist


The exorcist is a protector and guardian against the influence of supernatural creatures upon mortals. He focuses the power of his faith towards rooting out the monsters that would prey on common folk, toying minds and bodies with their unholy powers of domination and possession. He is an expert on rituals that protect people and places from these creatures, and his faith and conviction allow him to...   [click here for more]
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Power Class Explorer

Power Class Explorer


The explorer is a rare individual, who willingly leaves his home and all that he knows to seek out the unknown. Whether for their own sake, or for the fame and fortune they may bring, explorers travel the hidden places of the world on a quest for the new and unusual. Explorers live for the challenge of venturing into hitherto unseen places, overcoming myriad dangers and encountering strange men and...   [click here for more]
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Power Class Fool

Power Class Fool


Fools share many traits with bards but their aims are often entirely at odds. Bards are the centre of attention, with their performances inspiring courage and admiration for the performer and his audiences. In contrast, the skilled displays of fools may entertain but the fool is never the point of the performance. Instead, the subject of a fool’s efforts is rarely grateful as all his faults are...   [click here for more]
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Power Class Gladiator

Power Class Gladiator


The gladiator is the highly trained master of arena combat, capable of dispatching foes in the most spectacular manner imaginable. His highly specialised training in such forms of combat as net-fighting, blind-fighting and exotic weapons allows him to demonstrate the most unusual fighting techniques in the world to an eager audience. As important as winning his fight, he must win the crowd, the vast...   [click here for more]
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Power Class Hedge Wizard

Power Class Hedge Wizard


To some, the hedge wizard might seem to be a poor substitute for the wizard or sorcerer. Not as flashy as the latter, nor as recognised as the former. This is, however, a dangerous misconception. The hedge wizard is a rural, backwoods magician who relies as much on the superstition of his neighbours as on actual magic to make a living. He specialises in the use of cantrips; the minor incantations and...   [click here for more]
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Power Class Knight

Power Class Knight


The knight is one of the most highly trained combatants ever to enter the field of battle. Expert with a variety of weapons and particularly effective when astride his trusty charger, when under pressure he draws extra strength from his chivalric vows. He is perhaps the best protected of all character classes, typically wearing full plate armour but proficient with a variety of extra-heavy armours...   [click here for more]
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Power Class Pirate

Power Class Pirate


From a roleplaying standpoint, pirates are a wonderful addition to our games. They are fierce, self-reliant characters with a crew of men willing to do their bidding, a ship to call their home that grants them the ultimate mobility to travel as they wish and a licence to do as they please lest someone do it to them first. With pirates come the brotherhood and code of the sea, a form of unwritten law...   [click here for more]
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Van Graaf's Journal of Adventuring

Van Graaf's Journal of Adventuring


Legendary explorer and adventurer, Van Graaf, takes you on a grand voyage of discovery, uncovering the mysteries and secrets behind every successful adventuring party. Compatible with Pathfinder, Van Graaf's Journal of Adventuring looks at the different tactics and ploys players can adopt when facing the worst adversities the Game Master can throw against them... It forms an invaluable resource for...   [click here for more]
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Character Portraits: Fantasy Heroes

Character Portraits: Fantasy Heroes


Character Portraits: Fantasy Heroes Whenever you create a new character sheet, one item always seems to get neglected – the character’s portrait. What does Xandros the Wise, budding human sorcerer actually look like? You probably spend a short amount of time telling the rest of your party about your hook nose and eager face, only to immediately involve yourself in adventuring and abruptly...   [click here for more]
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Character Portraits: Fantasy Heroines

Character Portraits: Fantasy Heroines


Character Portraits: Fantasy Heroines Whenever you create a new character sheet, one item always seems to get neglected – the character’s portrait. What does Agnes des Barres, budding human paladin actually look like? You probably spend a short amount of time telling the rest of your party about your hook nose and eager face, only to immediately involve yourself in adventuring and abruptly forget...   [click here for more]
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DnD 5e Booklet-style Custom Character Sheet

DnD 5e Booklet-style Custom Character Sheet


Level up your game with this detailed character sheet, specially designed to record several important things about your character! There is a printable version and form fillable version.  ...   [click here for more]
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Hide out

Hide out


Every adventrue needs a place to start!  ...   [click here for more]
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More Ultimate Equipment

More Ultimate Equipment


An adventurer can never be too prepared. Ever since the first dungeon-delver first strapped on a backpack in order to load up with flasks of oil for his lantern, equipment has been of primary interest to all classes. Just by visiting the local village’s hardware store, an adventurer can purchase a variety of devastating weapons, healing herbs, devices to break through locks, items that permit survival...   [click here for more]
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Slayer's Guide to Winter Wolves

Slayer's Guide to Winter Wolves


Winter wolves are the terrors of the tundra, perfectly adapted to their wintry environment. Though wearing the form of a simple animal, the winter wolf's cunning and intellect approaches that of humankind, making these creatures far more dangerous than their physical appearance would indicate. Built like a common wolf and yet standing taller than the fiercest dwarven warrior, a winter wolf is...   [click here for more]
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Ultimate Character Record Sheet

Ultimate Character Record Sheet


The Ultimate Character Record Sheet is a must for Games Masters and Players wishing to lift their characters from the page and bring them to life. The Ultimate Character Record Sheet represents the pinnacle of information keeping for your character. Featuring a host of newly designed pages that provide acres of space in which to document your characters' every detail. From familiars to mercenaries,...   [click here for more]
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Cities of Fantasy - Skraag

Cities of Fantasy - Skraag


Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations....   [click here for more]
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Cities of Fantasy - Stonebridge

Cities of Fantasy - Stonebridge


If there were a place where the written word was priceless, where a painting or a sculpture was worth more than diamonds and where a song could inspire a love that lasts for centuries, would you go there? If there existed a city where genius and beauty were one and the same, where invention and ambition were prized above martial skill and where dragons and mortals lived together in eternal harmony,...   [click here for more]
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Cities of Fantasy - Stormhaven

Cities of Fantasy - Stormhaven


Among the mysteries of the sea, Stormhaven stands proud and defiant, a city built upon the relic of an unknown civilisation. Four great pillars support a disk of preternatural stone, its architects an enigma as great as the means of its construction. The new inhabitants settled centuries ago, giving the city its current name because the solidity and endurance it offers against the surrounding ocean...   [click here for more]
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Encyclopaedia Arcane Abjuration

Encyclopaedia Arcane Abjuration


As with anything that seems purely defensive, the school of abjuration is often thought to be weak. This could not be further from the truth. Magic is a powerful force, capable of slaying a healthy warrior with a single word or laying waste to an entire city. Mundane defences are incapable of repelling just force. Only the spells of abjuration offer resistance to this might, which makes abjuration...   [click here for more]
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Encyclopaedia Arcane Battle Magic

Encyclopaedia Arcane Battle Magic


Battle magic is about pushing magic to its absolute destructive limits, turning each arcane phrase into a death sentence and every claw-fingered gesture into a deadly magical assault. Make no mistake – battle magic is about mayhem and death, ensuring your opponents are made to pay for their presumption to challenge your arcane might. Whether you wish to deliver death from afar, firing off massive...   [click here for more]
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Encyclopaedia Arcane Blood Magic

Encyclopaedia Arcane Blood Magic


The ancient practice of blood magic has been outlawed in many civilised societies, for though it allows access to staggering levels of magical power the price can be very high. Savage tribes often respect blood magic, though even they tend to fear and avoid it where possible – its power is the stuff of legend, to be invoked only by those who expect to achieve great things or die in the attempt. A...   [click here for more]
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Encyclopaedia Arcane Chaos Magic

Encyclopaedia Arcane Chaos Magic


Chaos magic is not for the faint hearted - those unwilling or unable to maintain the daring or force of will necessary to harness great, unwieldy energies will find themselves destroyed by the very power they sought. The true unfortunates will end their days locked into forms never meant for mortal eyes, let alone mortal flesh. Many are the failed practitioners of this art, and their wildly deformed...   [click here for more]
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Encyclopaedia Arcane Chronomancy

Encyclopaedia Arcane Chronomancy


A forgotten art, a mystery to even the most powerful archmage, chronomancy is a dark corner of magic, in which few dare to tread. Wizards and sorcerers understand chronomancy as the simple manipulation of time through arcane magic. These ignorant fools take the sacred name of chronomancy in vain, having no idea of the forces they could unleash with their meddling. Chronomancy is far more than the control...   [click here for more]
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Encyclopaedia Arcane Components and Foci

Encyclopaedia Arcane Components and Foci


This volume presents the first serious study of the long-neglected questions of why material components are used in spells, what logic governs their use and whether or not it is possible to change them. Looking at the typical components used in arcane spells and outlining the key principles on which they work. An exhaustive treatment of the standard arcane spells is then provided which will inject...   [click here for more]
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Encyclopaedia Arcane Conjuration

Encyclopaedia Arcane Conjuration


Conjuration, the art of calling something forth from nothing, is a magic of infinite potential due simply to its very nature. To conjure is to reach past the empty spaces of this world and summon the heart’s desires from beyond. This kind of power can not be overstated or underestimated. To master conjuration is to never be alone, to never face a situation without aid. When one can instantly surround...   [click here for more]
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Encyclopaedia Arcane Constructs

Encyclopaedia Arcane Constructs


Golems wait silently in dungeon corridors, ready to apprehend unwary adventurers who dare defile their former master’s sanctum. Shield guardians follow their owners faithfully, interposing themselves between the holder of their amulet and anything that would bring him harm. Homunculi fly forth, powered by their creator’s lifeblood into a grotesque mockery of life. All of these constructs, artificial...   [click here for more]
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Encyclopaedia Arcane Crossbreeding

Encyclopaedia Arcane Crossbreeding


An owlbear paces round and round the dry moat encircling the wizard’s castle, seeking any creature foolish enough to have entered the moat willingly or unfortunate enough to have been thrown there by the wizard’s minions. Up in the wizard’s stables a pair of night-black pegasi nicker nervously, as they always do when they hear the owlbear’s hungry cries. Their oversized ravens’ wings are...   [click here for more]
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Encyclopaedia Arcane Demonology

Encyclopaedia Arcane Demonology


Welcome, mortal, to the Dark Road. Within these secret pages you will find the most forbidden knowledge of all - that of summoning, binding and ultimately controlling the demons, devils and fiends of the infernal planes. This book is not for the faint of heart for only the strongest of wills may dare to dabble in the blackest art of all. The perils are great and the dangers terrifying but for those...   [click here for more]
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Encyclopaedia Arcane Divination

Encyclopaedia Arcane Divination


There are many schools of magic. Some, such as Evocation, are combat oriented and the province of wizards who hurl deadly fire at their foes and wreathe the battlefield with lightning. Others, such as Transmutation, are the domain of those seeking to explore the many forms of reality and how they can be bent and reshaped. Still others are much subtler; the school of Abjuration, for example, is a generally...   [click here for more]
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Encyclopaedia Arcane Dragon Magic

Encyclopaedia Arcane Dragon Magic


Every wizard, sorcerer and bard knows deep within that his abilities are a pale imitation of the true power that dragons embody, and every new avenue of research is an attempt to find the original path of magic. Dragons continue to practice their arts, looking at the mortals trying to reach beyond their own limits with amusement, worry or admiration. Some of these magnificent beasts even teach their...   [click here for more]
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Encyclopaedia Arcane Drow Magic

Encyclopaedia Arcane Drow Magic


There are monsters in the deep, beasts whose flesh is perfect obsidian, whose eyes shine like midnight stars and who yearn to hunt again beneath the open sky. These beasts are the drow, and it is their doom to never again feel the light and warmth of the sun, until such time as the elven gods are thrown down and all their favoured children slain. The cities of the drow spread like a cancer through...   [click here for more]
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Encyclopaedia Arcane Elementalism

Encyclopaedia Arcane Elementalism


Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature’s resources out of a pact of mutual respect, wizards and sorcerers master the raw elemental...   [click here for more]
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Encyclopaedia Arcane Enchantment

Encyclopaedia Arcane Enchantment


You wish to study enchantment with me? Are you certain you understand what it is you ask? The school of enchantment specialises in a very powerful but very personal form of magic, making people, places and things affect the minds of others in ways that can be very intimate indeed. With this magic you can make someone fall in love, pledge devotion to a task, or defend a place with his very life. Enchantment,...   [click here for more]
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Encyclopaedia Arcane Familiars

Encyclopaedia Arcane Familiars


Familiars have long been a part of the arcane tradition and their fabled past has been portrayed in many a yarn, old and new. They are depicted in the tales as dedicated servants, faithful confidants, and in some cases as unwavering soul mates, but no matter how they are described one thing is certain: familiars are more than just simple companions to keep your feet warm on a cold winter’s night....   [click here for more]
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Encyclopaedia Arcane Illusionism

Encyclopaedia Arcane Illusionism


Illusionism has always been seen as a weaker form of magic, a school to be ridiculed rather than studied by most self-respecting mages. However, this book shall reveal that illusionism is neither to be scoffed at nor to be trifled with. At its heart, illusionism is the art of deception, be it benign or malicious in nature. It alters another’s perceptions and tricks their senses. Those affected...   [click here for more]
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Encyclopaedia Arcane Magic Item Creation

Encyclopaedia Arcane Magic Item Creation


Magic items are a staple of fantasy in any form, evoking images of great deeds done, of dragons, of heroism and of terrible villainy. The true power of magic items comes not from their ability to work miracles, but from their ability to evoke wonder in all of us. Who does not remember the first time they, at the successful conclusion of a hard-fought adventure, lifted a new sword and pulled it,...   [click here for more]
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Encyclopaedia Arcane Necromancy

Encyclopaedia Arcane Necromancy


Throughout the civilised lands of man, dwarf and elf, the practice of necromancy is universally shunned, its knowledge suppressed and its practitioners persecuted. Only now, with the advent of Necromancy – Beyond the Grave, are the darkest secrets of this terrible and frightening magic finally revealed. One skilled in wizardry or sorcery may use this tome, for good or ill, and tap the powers inherent...   [click here for more]
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