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CC2 Creature Cache

CC2 Creature Cache


A compendium of over 200 monsters, statted up for classic editions of the world’s original role-playing game and comparable retro-clones (OSE, B/X, BECMI, LL). Since the birth of the hobby, pulp stories have been an inspiration for both the game as a whole, but especially the creatures that populate its world. Thanks to illustrators like Virgil Finlay, Frank R. Paul, and Margaret Brundage, those...   [Klicke hier für weiteres]
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GM1a Game Master's Screen

GM1a Game Master's Screen


The most comprehensive GM screen resource ever created for classic (BX) editions of the original RPG and comparable retro-clones. Includes: Five art panels (including cover) featuring artwork by the legendary artist Arthur Rackham Seven GM screen content pages with all the pertinent information any Classic (BX/LL) GM needs to run their game. 8 Master Character Sheets (1 Generic Sheet + 7 Class-specific...   [Klicke hier für weiteres]
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RS1 Fang, Faith, and Legerdemain

RS1 Fang, Faith, and Legerdemain


Bring additional dimensions to your classic fantasy gaming! This 64-page book presents players and DMs alike with information to expand the playability and possibilities in their campaigns. It's a cornucopia of information on all aspects of the game including characters, spellcasting, adventures, encounters, monsters and dungeon mastering. This is truly an indispensable resource for the the classic...   [Klicke hier für weiteres]
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FX1 Fifty Fiends

FX1 Fifty Fiends


Extra-planar beings come in many forms, and for outsiders hailing from the lower planes, almost every one of them comes in some shade of evil. From the vicious malevolence of the demons of the Abyss, to the merciless schemes of the devils of Hell, to the psychopathic sadism of the yamadutas of the Naraka, the planes provide an unending parade of cruelty, immorality, corruption, and depravity. Collected...   [Klicke hier für weiteres]
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GM2a Basic Psionics GM Pack

GM2a Basic Psionics GM Pack


Referee and player materials designed for use with Old School Adventures™ Accessory PX1: Basic Psionics Handbook. Includes the key information any GM running BXΨ needs at their table, including: the psionic combat sequence, the psionic and attack mode combat matrix, psionic-related attack and saving throw modifiers, saving throws for mystics and monks, chakra attainment charts, PSP costs for disciplines...   [Klicke hier für weiteres]
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PX2 Extra: Planar Primer

PX2 Extra: Planar Primer


A Primer on the Planes of Existence Includes an introduction to the planes of existence, an overview of the planar cosmology, a schematic of planar interaction, an introdution to travel & encounters on the Astral and Ethereal Planes, and information on plane-related magic.  This content is as a preview from Old School Adventures™ Accessory PX2: Basic Atlas of the Planes now in development...   [Klicke hier für weiteres]
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PX1 Basic Psionics Handbook

PX1 Basic Psionics Handbook


Unleash the powers of the mind into your BX/LL campaign! Finally, after 40 years of waiting, there’s a psionics system for the classic editions of the world’s original fantasy role-playing game. It’s simple, intuitive, andprovides a gameplay experience that feels at home alongside the original rules of the game. Within this jam-packed 56-page book, you’ll find: a simple, easy-to-play...   [Klicke hier für weiteres]
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PA1 Vault of the Faceless Giants

PA1 Vault of the Faceless Giants


This module includes several encounters that use mechanics and content from Old School Adventures™ Accessory PX1: Basic Psionics Handbook. Additionally, many of the encounters will be made more enjoyable by having a character of the mystic class in the party. If you do not plan to use the material from the Basic Psionics Handbook, some of the encounters may require modifications...   [Klicke hier für weiteres]
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CC1 Creature Compendium

CC1 Creature Compendium


Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters,...   [Klicke hier für weiteres]
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VA1 Valley of the Five Fires

VA1 Valley of the Five Fires


Winner – 2014 Three Castles™ RPG Design Award 56-page Mongol-inspired Fantasy Setting & Adventure Module For Use With Oe/BX/1e Editions and Comparable Retro-clones Includes: • information on the history of the area, including a wilderness map of the Lands of the Five Fires, and background on the major tribes, clans, and hordes • detailed maps and information on the...   [Klicke hier für weiteres]
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TM1 The Ogress of Anubis

TM1 The Ogress of Anubis


An Egyptian-themed Adventure w/ Sandbox Support for character levels 4-6, to use with 0e/1e/BX and compatible retro-clones Azeneth believed the life of the high priest (or priestess) should be as comfortable as that of the kings and the gods. She spoke her contempt for her father’s “weakness” loudly and publicly, almost from the time she learned to talk. As she neared her teens, she made...   [Klicke hier für weiteres]
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The Dragon Horde Zine Issue #1

The Dragon Horde Zine Issue #1


Introducing New Big Dragon's Old School Zine The Dragon Horde - Issue #1  Inside this inaugural issue: • The Monster Roster: the leech-man and the beguine, with Oe/BX/1e stats • d30 feature: Where Does the Weapon Hit?  • Familiars Found: Guidelines for Spellcaster Familiars   in New Big Dragon's Universal RPG The System • A Map of Yal...   [Klicke hier für weiteres]
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The Dragon Horde Zine Issue #2

The Dragon Horde Zine Issue #2


 New Big Dragon's Old School Zine The Dragon Horde - Issue #2  Inside this 32-page Nordic-themed issue: • The Monster Roster: Linnorms (Oe/BX/1e information for 6 types) • The Long and Short of the Viking Longhouse (with several sample maps) • Here's the Thing... (folkmotes and fitting them into your adventures) • The Völva: A New NPC...   [Klicke hier für weiteres]
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CX1 Extra: Gnomes

CX1 Extra: Gnomes


4 Gnome Classes for your BX/LL Game Includes: deep gnomes, forest gnomes, rock gnomes and tinker gnomes, as well as 3 pages of supporting spell descriptions.  These gnomes classes are taken as a preview from Old School Adventures™ Accessory CX1: Character Class Codex, now in development from New Big Dragon Games Unlimited.  ...   [Klicke hier für weiteres]
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VA1a The Lost Caverns of Azgot

VA1a The Lost Caverns of Azgot


5-page Cavern Location w/ Spaces to Add Encounters For Use With Oe/BX/1e Editions and Comparable Retro-clones Only a minimum number of monster encounters have been included in this adventure. Instead, it is designed to allow “population” of the caverns as the DM deems fit, allowing it to be easily adapted into almost any existing campaign (old-school or new).  While this adventure is not part...   [Klicke hier für weiteres]
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