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Action on Akaisha Outstation

Action on Akaisha Outstation * 


Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module. Dozens of Deep-Space Outstations are scattered across the Interstellar void of the Terran Empire. Light-years from any inhabited worlds, they are completely self-contained. These huge constructs are fitted with extensive docking and repair bays as well as guest accommodations for thousands. Located on the edge of...   [click here for more]
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Armored Assault

Armored Assault * 


PLANETARY COMBAT IN THE FAR FUTURE The long-anticipated strike on Idamarcus was underway. Unexpectedly thrust into the dire battle over this resource-rich moon in the Idorian home system, Tod Jairus and Sheri Xll donned their Powered Armor battlesuits and stumbled out of the pitching Imperial troop carrier. Rear Echelon Assets dropped relentless salvos of High Explosives among the attackers....   [click here for more]
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Armored Reserves

Armored Reserves * 


A Vehicle Compendium for Armored Assault The essence of ground combat is hardware. The machines of war have left trails of destruction down through history. They have made their marks on the landscape with treads and cannon. Now with Armored Reserves, you can have a wider selection of the latest vehicles, aerocraft and powered armor battle suits for the Armored Assault game. With these weapon-laden...   [click here for more]
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At Rapier's Point

At Rapier's Point * 


En Garde! True adventure awaits those willing to risk everything for fame, fortune, and honor. If you enjoy intrigue among the world's most powerful people, climactic battles with arch villains, and swooping in to save the day at the very last minute, then you, my friend, were born to be a swashbuckling hero! At Rapier's Point presents a whole new facet to your role playing campaign - that...   [click here for more]
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Beyond the Core

Beyond the Core * 


Beyond the Core: The Worlds of Frontier Zone Five is a Spacemaster 2nd Edition adventure module. In the power hungry and paranoid world of Space Master, no region breeds as much avarice and distrust as the Frontier. Here, beyond the reaches of the Core Provinces, resources are still "up for grabs." It is no surprise that the Emperor keeps a close eye on Frontier events, especially...   [click here for more]
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Chicago Arcology

Chicago Arcology * 


A Campaign Sourcebook for Cyberspace   A sickly yellow-brown haze smothers the south-western coastline of Lake Michigan. Radioactive sludge washes up on Chicago's shore, while heartland waifs infest its labyrinthine buildings. Wake-up sprawlkids, another day on the streets awaits. In 2090, the third largest Sprawlzone in the United States is centered on the urban metropolis of...   [click here for more]
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Creatures and Monsters

Creatures and Monsters * 


A bestiary of epic proportions! Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary! Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike anything you have...   [click here for more]
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Creatures and Treasures II

Creatures and Treasures II * 


Creatures & Treasures II is a Rolemaster bestiary offering complete descriptions and game stats for hundreds of fantasy beasts, including Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are revised and reformatted guidelines for generating random treasure hoards, along with a huge listing of Modest, Potent, Most Potent and Artifact magic items. There are...   [click here for more]
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Creatures and Treasures III

Creatures and Treasures III * 


Creatures & Treasures III, in the tradition of the immensely popular C&T and C&T II is an invaluable supplement offering information and stats for three key elements of fantasy role playing: creatures, treasures, and encounters. Although designed for use with the Rolemaster system, it is easily adaptable to most other major role playing systems. This bestiary presents a host of...   [click here for more]
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Cyber Europe

Cyber Europe * 


A Campaign Sourcebook for Cyberspace   The year is 2090 and the place is the Federal State of Europe. Thirty-six countries from Iceland to Georgia have been blended into a caustic, volatile melting pot. Governed by aristocrats, who are in turn ruled by executive slime, the European Community exists at the edge of depravity and despotism. Dare you cross its war-torn borders? In...   [click here for more]
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CyberRogues

CyberRogues * 


A Character Compendium for Cyberspace   Another pained and congested Sprawlzone stretches away before you in a hazy afternoon wash. Skimming over shantytwon rooftops, you notice that the writhing streets and alleys below are plugged with faceless men and women wandering about in an eternal, pointless exercise. But not all can be tagged as anonymous vagrants. A fortunate few rise...   [click here for more]
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Cyberspace

Cyberspace * 


The Sprawl [San Francisco] 2090 The city is at war with itself. Rivalry spreads through the grimy streets, bedrooms, boardrooms and the unreal computer matrix of Cyberspace. For some, victory is an intangible gain in a vast power struggle. For others, it's just survival. Cyberspace is a complete roleplaying game set in the corrupt, dirty, high-tech Earth of 2090 AD; where Megacorporation...   [click here for more]
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Death Game 2090

Death Game 2090 * 


Cyberventure Mission File for Cyberspace If the Sprawl had a heart, its blood would flow through the doors of the Uniqorn Qlub. Everyone who is anyone eventually makes their way here; to score a deal or make a connection. It's built on a foundation of electric tension and deep within is a mixture of adrenalin and sweat, lust and death, great vibrations and sour whiskey. The Uniqorn Club is a place...   [click here for more]
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Demons of the Burning Night

Demons of the Burning Night * 


A classic Shadow World adventure module The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress from the First...   [click here for more]
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Disaster on Adanis III

Disaster on Adanis III * 


Disaster on Adanis III is a Spacemaster 2nd Edition adventure module. As the Vostok approaches Adanis III with a cargo of food and medical supplies, crew members cluster around viewscreens and portals to gaze in silent awe at the devastation surrounding them. Where Adanis' smallest moon orbited, only dust clouds remain. After a long moment, the ship's captain barks an order. "Back...   [click here for more]
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Dun Cru

Dun Cru * 


Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú? Dún Crú is a complete adventure module for Rolemaster (both RMSS/FRP and...   [click here for more]
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Edge-On

Edge-On * 


Cyberventure Mission File #1   Rank sewage oozes through the gutters of dark but familiar alleyways, while insect-zapping neon reflects from stagnant pools of oil-slick filth. Assaulted by the cloying, sour battery of smells, you know you're home on the streets of civilisation's penultimate nightmare: the Sprawl. But home means safety - a relative term after all - and a base of...   [click here for more]
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Gamemaster Law

Gamemaster Law * 


The essential tome for GMs! How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference...   [click here for more]
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Gethaena Underearth Emer

Gethaena Underearth Emer * 


A classic Shadow World sourcebook Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords - the Ishru - reside in castles overlooking the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may all be destroyed...   [click here for more]
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Guild Adventurer #1

Guild Adventurer #1 * 


The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games: "The Temple of the Three",...   [click here for more]
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Guild Adventurer #3

Guild Adventurer #3 * 


The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article: "The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup to the...   [click here for more]
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Guild Adventurer #4

Guild Adventurer #4 * 


The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures: Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP. Unusual Heroes - this...   [click here for more]
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HARP A Wedding in Axebridge

HARP A Wedding in Axebridge * 


A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting. A wedding is normally a time for celebration and festivities, but in the village...   [click here for more]
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HARP College of Magics

HARP College of Magics * 


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP...   [click here for more]
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HARP Folkways

HARP Folkways * 


HARP Folkways - continue your journey on the new road to High Adventure You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero. Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining...   [click here for more]
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HARP Loot

HARP Loot * 


HARP Loot - continue your journey on the new road to High Adventure Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around?...   [click here for more]
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HARP Martial Law

HARP Martial Law * 


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Iron Crown Enterprises  $12.00

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Harp Sf

Harp Sf * 


HARP SF - the roleplaying game of the future has arrived Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you. HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe...   [click here for more]
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HARP SF Xtreme

HARP SF Xtreme * 


Take your HARP SF game to the next level of excitement! HARP SF Xtreme expands the HARP SF system with: A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to...   [click here for more]
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High Adventure Role Playing Fantasy

High Adventure Role Playing Fantasy * 


HARP FANTASY - the new road to High Adventure Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility, simplicity,...   [click here for more]
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Imperial Crisis: House Devon in Turmoil

Imperial Crisis: House Devon in Turmoil * 


Imperial Crisis: House Devon in Turmoil is a Spacemaster 2nd Edition adventure module. Long ago, before even the Empire, there was Devon Electronics: a huge corporation dominating the microcircuitry market. It survived nuclear conflicts, the expansion of mankind into space, and the repressive Terran Federated Democracy. Devon Electronics - and a handful of other Megacorporations - also weathered...   [click here for more]
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Islands of the Oracle

Islands of the Oracle * 


A classic Shadow World module Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized control of one...   [click here for more]
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Kingdom of the Desert Jewel

Kingdom of the Desert Jewel * 


A classic Shadow World regional module Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mountains....   [click here for more]
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League of Merchants

League of Merchants * 


League of Merchants: Lords of the Imperial Underworld is a Spacemaster 2nd Edition adventure module. Thick mist hangs on the cliffs of Hestus V, settling over the dark forests. The League exploration ship, Cleopatra, slides silently through the churning clouds, evading Provincial scans. Suddenly she bursts from the low ceiling over a narrow vale. Below les what the Cleopatra seeks; flanked...   [click here for more]
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Legacy of the Ancients

Legacy of the Ancients * 


Legacy of the Ancients is a Spacemaster 2nd Edition adventure module. Thirty thousand years before the formation of the Imperium, a massive colony ship left the Milky Way, bound for a distant galazy. Created by an ancient race, the Azyrri, the Azyr Nebula would launch a genetic Seeding experiment that would take thirty millennia to complete.... Unforseen by the Azyrri, an accident on the...   [click here for more]
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Lost Telepaths: The Secret of House Kashmere

Lost Telepaths: The Secret of House Kashmere * 


Lost Telepaths : The Secret of House Kashmere is a Spacemaster 2nd Edition adventure module. Astra's launch occurred without incident, but soon thereafter a problem in the astrogation program developed. Whether it was equipment failure or sabotage will never be known. For several hundred years the Astra drifted through space, off course. Assuming a rogue star to be the planned destination,...   [click here for more]
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Oriental Companion

Oriental Companion * 


Oriental Companion is your guide to using Rolemaster for the land of the Orient; an adventurous world with Samurai and Ninja. Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder. This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more. The Oriental Companion can be...   [click here for more]
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Quellbourne: Land of the Silver Mist

Quellbourne: Land of the Silver Mist * 


A classic Shadow World module Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold and silver....   [click here for more]
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Raiders from the Frontier

Raiders from the Frontier * 


Raiders from the Frontier is a Spacemaster 2nd Edition adventure module. Graced with abundant resources, Jade-London is envied as one of the Empire's most powerful and wealthy provinces. Jadium, a metal useful in the construction of starcraft, can only be found here. Jade-London also acts as a buffer between the Imperial core worlds and the Idorian Star Empire. The Idorians are cruel,...   [click here for more]
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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law * 


It's not the bruises that kill! Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality! Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth. Attacks from dozens of...   [click here for more]
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RMFRP Arms Law

RMFRP Arms Law * 


Get Critical! Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here. Arms Law is a fantasy combat system designed to be used with Rolemaster...   [click here for more]
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RMFRP Character Law

RMFRP Character Law * 


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.   Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status,...   [click here for more]
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RMFRP Construct Companion

RMFRP Construct Companion * 


Artificial beings are unnatural creatures constructed by enchantments. Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger. Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit. Construct Companion is a fantasy roleplaying sourcebook on...   [click here for more]
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RMFRP Fire & Ice: The Elemental Companion

RMFRP Fire & Ice: The Elemental Companion * 


"The six Champions stood in a circle, one from each element. They stood quietly, their heads hung low. Slowly, they began to chant. The words started soft, but built in power and intensity. Each Champion began to glow slightly as they filled with power. The elements swelled and rushed to fill them. They vibrated as the chant rose higher still. Finally, their heads rose as one. Their eyes burned,...   [click here for more]
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RMFRP Mentalism Companion

RMFRP Mentalism Companion * 


...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power... "   Open your...   [click here for more]
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RMFRP Races and Cultures

RMFRP Races and Cultures * 


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including centaurs),...   [click here for more]
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RMFRP School of Hard Knocks: The Skill Companion

RMFRP School of Hard Knocks: The Skill Companion * 


Do you want characters to depend more upon their innate skill than upon magic? Sick and tired of characters with a spell for every occasion? Do you want spell users to dread the dire consequences of misusing powerful magic? If so, this is the book for you! Expand the scope of non spell users in your game with four new professions: Barbarian, Swashbuckler, Sneak, and Sage. Choose from 18 new training...   [click here for more]
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RMFRP The Armory

RMFRP The Armory * 


Give your Hero an edge! Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin. Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow is more your...   [click here for more]
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RMFRP Treasure Companion

RMFRP Treasure Companion * 


Secure your hoard with the Treasure Companion The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings... Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard? Need to know how many months and spells it will take to make that black eog sword of orc-slaying? If so, this...   [click here for more]
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RMSS Arcane Companion

RMSS Arcane Companion * 


Since the dawn of time man has struggled to understand the nature of magic... Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. With this companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire structure...   [click here for more]
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