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Spheres of Power

Spheres of Power


Note 1: This book has been superceded by Ultimate Spheres of Power, located here: /product/300249/Ultimate-Spheres-of-Power Note 2: The Hero Lab Files for Spheres of Power are located here:  /product/173572/Spheres-of-Power-Hero-Lab-Files The bundle for both can be found here: /product/178827/Spheres-of-Power-PDF-Hero-Lab-BUNDLE Spheres of Power is a completely...   [click here for more]
Drop Dead Studios  $40.00

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Rogue Glory

Rogue Glory


As one of the “Core 4,” the rogue is a mainstay of any roleplaying fantasy adventure. Sadly, the Pathfinder rogue, while the best incarnation yet, has begun to be eclipsed by other, more expansive classes. This book revitalizes the rogue by providing expanded options, revised rules, and suggestions for rogue-centric games. This volume includes: 13 new Archetypes including, Chemist,...   [click here for more]
Drop Dead Studios  $15.00

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Spheres of Power: Expanded Options

Spheres of Power: Expanded Options


Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the core and several expanded races! Conversion Archetypes...   [click here for more]
Drop Dead Studios  $17.50

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The Telekinetic's Handbook

The Telekinetic's Handbook


The Telekinetic’s Handbook is an expansion to the Telekinesis sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new magic items, expansions and explanations of telekinetic mechanics, new rituals and incantations, and more to help make the most out of this great branch of magic. The Telekinetic’s Handbook is book 2 in a multi-part...   [click here for more]
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The Geomancer's Handbook

The Geomancer's Handbook


The Geomancer’s Handbook is an expansion to the Nature sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new packages, new magic items, new rituals and incantations, and even nature-themed monsters transposed to using the Spheres of Power system. The Geomancer’s Handbook is book 1 in a multi-part series, funded via Patreon. ...   [click here for more]
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Wizard's Academy

Wizard's Academy


NOTE: This volume includes FANTASTICAL CREATURES AND HOW TO SURVIVE THEM, which is necessary for running this adventure! Windfell Academy is an enigmatic place. Alongside their traditional studies, students can gain personalized summoning advice from a reformed succubus, delve the library’s many tomes with the aid of the library troll, or simply pass the time visiting...   [click here for more]
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Worlds of Power

Worlds of Power


Drawn from the entries of the 2015 Spheres of Power Worldbuilding Contest, this 45 page PDF features three entire worlds for your campaigning pleasure! Along with setting info, story hooks, and adventuring guidelines, each world comes with its own set of custom mechanics that can easily be adapted to a variety of worlds, including new magic talents, alternate classes and class features, custom XP...   [click here for more]
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The Enhancer's Handbook

The Enhancer's Handbook


The Enhancer's Handbook is an expansion to the Enhancement sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new archetypes, new magic items, new incantations, and more to help a caster bring out the best in himself and his allies. The Enhancer's Handbook is book 5 in a multi-part series.   ...   [click here for more]
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The Inventor's Handbook

The Inventor's Handbook


The Tech Sphere is a new sphere for the Spheres of Might martial system. Useful for dabblers and full technicians alike, this sphere expands what your Pathfinder RPG character can do into realms hitherto unknown! Build drones and amazing gadgets! Expand firearm options from the simple to the modern! Graft artificial limbs to your body! With options from the medieval to steampunk modern, the...   [click here for more]
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Andrus: The City of Men

Andrus: The City of Men


The Old World has ended. What survivors there were needed a place to survive. That place was Andrus. Designed for the Skybourne campaign setting, Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers,...   [click here for more]
Drop Dead Studios  $20.00

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Archetypes of Power

Archetypes of Power


Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table. Within this volume you’ll find feats, class options, and 20 different archetypes for a wide range of classes, including the Growling Marauder (skald archetype), the Grand Purifier (paladin/antipaladin...   [click here for more]
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Champions of the Spheres

Champions of the Spheres


Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit whatever concept they want to roll! Within Champions of the Spheres you’ll find: ...   [click here for more]
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Compounds of Power

Compounds of Power


Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining. Within these pages you’ll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they’re crafting arcane concoctions themselves or frequenting shops of magical repute, Compounds of Power contains everything...   [click here for more]
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Diviner's Handbook

Diviner's Handbook


The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. The Diviner’s Handbook is book 4 in a multi-part series.   ...   [click here for more]
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Expanded Options 2

Expanded Options 2


Expanded Options 2 is a collection of new archetypes, feats, talents, and more that expands both the Spheres of Power and Spheres of Might systems. Within these pages you’ll find: New Champion Archetypes: New options for building cross-system characters with a variety of classes! New Prestige Class: The Hive: Manipulator of swarms, the hive unleashes minions by the thousands...   [click here for more]
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Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study

Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study


NOTE: This book contains information already present in the volume Wizard's Academy, and is presented here separately for players and others who wish to gain the bestiary without buying the full Wizard's Academy adventure. Within these pages, famed Windfell graduate Winterlynn Graysun reveals her secrets and tactics for dealing with the many magical creatures that inhabit...   [click here for more]
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Items of Power

Items of Power


Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power! ...   [click here for more]
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Jaws of the Jhambizaur

Jaws of the Jhambizaur


The heroes are caught between a halfling merchant and a town of Cherufe, all under attack by an ancient evil and its horde of undead dinosaurs. Designed for a party of PCs of 7th-8th level, for use with the Skybourne campaign setting. ...   [click here for more]
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Mythic Champions of the Spheres

Mythic Champions of the Spheres


Champions, your time has come! This companion book gives mythic support to characters who blend the Spheres of Power and Spheres of Might system together and includes:  Mythic class features for champion classes and prestige classes  New mythic feats  Powerful new mythic magical items  Rules for establishing and strengthening churches  Powers of faith for mythic characters ascending towards...   [click here for more]
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Mythic Spheres of Might

Mythic Spheres of Might


Prepare yourselves, heroes! This standalone compendium adds mythic support to the Spheres of Might system, and includes: •    An expanded mythic tradition system with new qualities and boons, building off the original from Mythic Spheres of Power, that allows players and GMs to customize the attributes of each mythic hero to suit the story they want to tell •    A new mythic path dedicated...   [click here for more]
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Mythic Spheres of Power

Mythic Spheres of Power


Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system. Within these pages, you’ll find: Mythic Traditions for expanding and explaining the source of your mythic power. The Spheremaster Mythic Path for use with mythic spherecasters. Mythic sphere talents. Mythic class features. Guidelines for mythic...   [click here for more]
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Ships of Skybourne

Ships of Skybourne


Ships of Skybourne is a comprehensive vehicle guide for the Skybourne campaign setting, detailing methods, options, and mechanics for land, air, and sea vehicles of mundane, mechanical, and magical construction, but bending mostly to the airships an adventurer will use in their pursuit of fame and fortune. While Ships of Skybourne is bent toward the Skybourne campaign setting and is intended for...   [click here for more]
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Spheres GM Screen (Pathfinder 1e, Landscape)

Spheres GM Screen (Pathfinder 1e, Landscape)


This Game Master's Screen includes all sorts of rules to help you run your Pathfinder 1e game with the Spheres of Power and Spheres of Might systems. Along with useful skill DCs, common conditions, and other aids, this screen also includes tables for fast-calculating durations, distances, and more for your sphere-users. This screen also includes fast calculations for Creation, Weather, Nature, and...   [click here for more]
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Spheres GM Screen (Pathfinder 1e, Portrait)

Spheres GM Screen (Pathfinder 1e, Portrait)


This Game Master's Screen includes all sorts of rules to help you run your Pathfinder 1e game with the Spheres of Power and Spheres of Might systems. Along with useful skill DCs, common conditions, and other aids, this screen also includes tables for fast-calculating durations, distances, and more for your sphere-users. This screen also includes fast calculations for Creation, Weather, Nature, and...   [click here for more]
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Spheres of Might

Spheres of Might


2018 Ennie Nominated! Starfinder Compatible!! There's so much more to martial combat than swinging a sword, and so much more to martial characters than waiting for the next fight. Spheres of Might is a brand new approach to building martial characters in the Pathfinder Roleplaying Game. From the makers of Spheres of Power, Spheres of Might changes combat into a cinematic experience,...   [click here for more]
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The Abjurer's Handbook

The Abjurer's Handbook


The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. The Abjurer’s Handbook is book 15 in a multi-part series.   ...   [click here for more]
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The Auspician's Handbook

The Auspician's Handbook


The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and the magic of alignment and other metaphysical aspects in your games. The Auspician’s Handbook is book 14 in a multi-part series ...   [click here for more]
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The Battlemage's Handbook

The Battlemage's Handbook


The Battlemage’s Handbook is an expansion to the War sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new magic items, new incantations, and new archetypes for making the most of War magic in your games. The Battlemage’s Handbook is book 8 in a multi-part series. ...   [click here for more]
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The Bear Sphere

The Bear Sphere


Behold the Bear! The Bear Sphere is an impawsible creation: the majesty and power of the bear distilled into a playable form for your Pathfi nder table. To be honest, you probably shouldn’t use this sphere. Despite years of game development experience, nothing could have koalafi ed us to handle a topic as awe-inspiring as bear magic. Grizzly old mages shy away from it in...   [click here for more]
Drop Dead Studios  $13.00

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The Cataclysm Handbook

The Cataclysm Handbook


There has always been something enticing about end-of-the-world stakes, and something even more fascinating which compels us to tell stories about what happens when the heroes lose. Why did everything fall apart, and who are the survivors that somehow endured the end of the world?  The Cataclysm Handbook is filled with options for apocalyptic and post-apocalyptic games, with magic that could destroy...   [click here for more]
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The Chronomancer's Handbook

The Chronomancer's Handbook


The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Time magic in your games. The Chronomancer's Handbook is book 17 in a multi-part series.   ...   [click here for more]
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The Conjurer's Handbook

The Conjurer's Handbook


The Conjurer’s Handbook is an expansion to the Conjuration sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, companion archetypes, and more for making the most of conjured companions in your games. The Conjurer’s Handbook is book 13 in a multi-part series.   ...   [click here for more]
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The Conqueror's Handbook

The Conqueror's Handbook


The Conqueror’s Handbook is a collection of archetypes, talents, and other options all built around the theme of Conquest. Whether you’re a mercenary looking for pay, a plundering army looking for victims, or an explorer out for fame and fortune, The Conqueror’s Handbook has options for you to help you make the most of your game. Focusing on the Berserker sphere and the...   [click here for more]
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The Creator's Handbook

The Creator's Handbook


The Creator’s Handbook is an expansion to the Creation sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new feats, new archetypes, rules expansions, and more for making the most of Creation magic in your games. The Creator’s Handbook is book 12 in a multi-part series. ...   [click here for more]
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The Destroyer's Handbook

The Destroyer's Handbook


The Destroyer's Handbook is an expansion to the Destruction sphere from the Spheres, new rituals and incantations, and much more! The Destroyer's Handbook is book 3 in a multi-part series, funded via Patreon. ...   [click here for more]
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The Fey Binder's Handbook

The Fey Binder's Handbook


The Fey Binder’s Handbook is an expansion and reimagining of the Fallen Fey Sphere, first introduced to the world in the Skybourne campaign setting and designed for the Pathfinder Roleplaying Game. This sphere grants its users the ability to mimic and command the elusive powers of the fey, including commanding the blinding beauty of the nymph, commanding legions...   [click here for more]
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The General's Handbook

The General's Handbook


The Leadership Sphere is a new sphere for Spheres of Might, transforming a character into a walking army. With Leadership you can gain and building cohorts, caravans, and followers, expanding a single character into an entire regiment. Why should conjurers have all the fun? Become an army with the Leadership sphere! ...   [click here for more]
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The Highlander's Handbook

The Highlander's Handbook


The Highlander’s Handbook is an expansion to the Spheres of Might system that grants new talents, equipment, and game guidelines inspired by the real-life Scottish highlands and its history. Whether you are interested in a Highland campaign or simply want to play a unique and powerful martial, the Highlander’s Handbook is a great resource for your table. Conquer the Highlands with...   [click here for more]
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The Illuminator's Handbook

The Illuminator's Handbook


The Illuminator’s Handbook is an expansion to the Light sphere from the Spheres of Power magic system. Inside these pages you’ll find new talent types including light archetypes, new talent types includign lens and nimbus talents, new feats and magic items, and more to make light a valuable addition to any magician’s arsenal. The Illuminator’s Handbook is book 6 in a...   [click here for more]
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The Initiate's Handbook

The Initiate's Handbook


The Initiate’s Handbook introduces a brand new sphere, the Mana sphere, to the Spheres of Power system for Pathfinder 1st edition. Learn to manipulate pure magic on a brand new level, including forging manabonds between casters, turning a caster’s own spell points against them, and other methods of manipulating essence. Become a master of magic like never before with the Mana sphere!...   [click here for more]
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The Inventor's Handbook 2

The Inventor's Handbook 2


The Inventor’s Handbook 2 expands on the first Inventor’s Handbook with even more Tech sphere options, including working with AIs, expanded tech item creation, and more, allowing you to do far more with the Tech Sphere and the role of technology in your world. Within these pages you’ll find: New talents and legendary talents for even more expansive Tech abilities!...   [click here for more]
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The Jester's Handbook

The Jester's Handbook


Welcome to the Jester’s Handbook, a supplement for both the Spheres of Power and Spheres of Might systems filled with terrible puns, horrible references, and other excruciating jokes. Battle your enemies with the citric power of your elemontalist, destroy them with your hemogoblin hoards, or cast others aside depending on whether they do or do not sparkjoy. Whatever you desire, there is at...   [click here for more]
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The Luchador

The Luchador


Presented by Drop Dead Studios, the Luchador is a new 20-level Monk/Vigilante hybrid class for the Pathfinder Roleplaying Game! These masters of the ring traverse the world in search of greater and greater foes to battle. Like the vigilante, the luchador lives a double-life: one as an unassuming citizen, and one as a great hero of the people. Unlike the vigilante, who hides their identity to protect...   [click here for more]
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The Luchador (Pathfinder 2nd Edition)

The Luchador (Pathfinder 2nd Edition)


Masked warrior, hero, actor, and villain. You will be all these things at some point in your career, and occasionally more. Specializing in maneuvers, holds, and unarmed attacks, you do not seek to kill your opponent, but rather to defeat them, basking in the glory of your victory and the shame of your opponent’s defeat. Leaving a defeated foe alive is both just and proper; after all, how can...   [click here for more]
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The Mentalist's Handbook

The Mentalist's Handbook


The Mentalist’s Handbook is an expansion to the Mind sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new feats, new class options, and more for making the most of Mind magic in your games. The Mentalist’s Handbook is book 10 in a multi-part series. ...   [click here for more]
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The Necromancers Handbook

The Necromancers Handbook


The Necromancer’s Handbook is an expansion to the Death sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of necromancy in your games! The Necromancer’s Handbook is book 18 in a multi-part series. ...   [click here for more]
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The Nyctomancer's Handbook

The Nyctomancer's Handbook


The Nyctomancer’s Handbook is an expansion to the Dark sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new rules, new monster templates, and more for making the most of Dark magic in your games. The Nyctomancer’s Handbook is book 9 in a multi-part series.   ...   [click here for more]
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The Player's Guide to Skybourne

The Player's Guide to Skybourne


"I have become the destroyer of worlds." So begins a player's adventures in Skybourne. A wizard's arrogance left a world broken, ravaged by a sentient forest, and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure, where airship pilots delve a world's worth of ruins looking for ancient treasure, where Aasimar kings and barbarian...   [click here for more]
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The Shapeshifter's Handbook

The Shapeshifter's Handbook


The Shapeshifter's Handbook is an expansion to the Alteration sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new racial abilities, new incantations, and GM information for making the most of alteration magic in your games. The Shapeshifter's Handbook is book 7 in a multi-part series.   ...   [click here for more]
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The Tempestarian's Handbook

The Tempestarian's Handbook


The Tempestarians Handbook is an expansion to the Weather sphere from the Spheres of Power magic system, for the Pathfinder Roleplaying Game. Within these pages you’ll find new archetypes, new talents, new magic items, and new monsters for making the most of weather manipulation and it’s possibilities in your games! The Tempestarian’s Handbook is book 19 in a 20 book series.  ...   [click here for more]
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