This small modulepresents a new artifact for your Cypher System games: a flying ship named Coruscation. Perfect for a science fantasy setting, it can be also used in any other world where such wondrous objects may be found.
- Detailed description of the vessel
- Upgrades and bonuses they provide
- Sample crew members
- Plot hooks involving the ship
- Handy ship “character... [click here for more]
During play it occurred multiple times to me how clunky NPCs are to utilize in combat. Sure, the PCs can always declare their sidekick gives them an asset, but the severe lack of utility and variety in allied NPCs has always stuck out as something bizarre to me. That’s when a friend of mine, Giorgio, had an idea: what if we used the already built-in hard-capped system of Cyphers to also represent... [click here for more]
The Cypher System shines for its flexibility and adaptability, but it lacks an important element to any setting which includes adventure and exploration: rules to determine the outcome of overland travel and tables listing the dangers lurking in the untamed wilderness. In this document I propose a new approach to step-by-step overland travel, mostly inspired by the “hex-crawling”... [click here for more]