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Cyber Streets

Cyber Streets


The bright days could be annoying, with the sun forcing it’s way into our cramped office where the autoAC hardly noticed the temperature rise. Sat in that tight cubicle staring at a green and black coding screen and only allowed to get into the system with my wireless plug using the company-approved network was a chore and a ‘you are blocked from accessing this’ nightmare....   [click here for more]
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Danger on Bakk-Alpha-Four

Danger on Bakk-Alpha-Four


'The players are instructed to take a rocketship to the Bakk solar system, land on the primary planet of Bakk-Alpha-Four and pick up supplies for the struggling Beta 1-8-6 Stellarstation. Falling foul of the war and chased by the local military forces, can they make it across the war-torn city of Calappa to freedom?'   An adventure for 'To The Stars, Stellar Cadets!' Also included...   [click here for more]
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ECHOES - We Are Alone

ECHOES - We Are Alone


ECHOES is a science fiction campaign setting in which players explore dead alien cultures, uncover mysteries of long-forgotten races and try to make sense as to why hundreds of star-faring cultures simply vanished or died out, seemingly all at the same time. In this setting players will confront the dangers of hostile worlds, pit their wits against enterprises wanting to exploit new technologies,...   [click here for more]
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Phaunt's Tower

Phaunt's Tower


Welcome to Wherwest! This is a town full of opportunities at every corner, adventure through every door and danger at every turn. Glory and gold awaits! That is, if you can get past your first night here. When an explosion turns an evening of celebration into a nightmare filled with demons and monsters, it's up to the players to make sure that the gates of the pit remain...   [click here for more]
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Suddenly, Goblins!

Suddenly, Goblins!


Goblins! Goblins everywhere! When a castle is suddenly overrun by the small cackling mostrosoties the PCs have to discover how they got in and stop any more from causing trouble! Suddenly, Goblins! is an OSR adventure for Swords & Wizardry White Box, although it can be easily adapted for most classic OSR systems. The adventure is designed for a party of any number of...   [click here for more]
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The 13th Year

The 13th Year


What if…? What if the Second World War didn’t end the way it did? What if the Axis forces had atomic weapons? What if they used them in the dying days of the war? ‘The 13th Year’ is a campaign setting for the ‘To The Stars, Stellar Cadets!’ core rulebook, set in an alternative reality. Hitler never died and actually developed his own atomic weapons....   [click here for more]
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The Dog That Would Not Bark

The Dog That Would Not Bark


When a dog comes running to the players looking for attention, what dangers will they be led to? The Dog That Would Not Bark is an OSR adventure for Swords & Wizardry White Box, although it can be easily adapted for most classic OSR systems. The adventure is designed for a party of four adventurers of any race and class, and can be inserted into your existing campaign quite easily, no...   [click here for more]
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The Hiding Death

The Hiding Death


'In this short adventure, the heroes must enter the slow moving Sanotron planetoid field to locate a missing Stellar Navy intelligence gathering rocketship, the Tracer IV, which was lost there recently. After being warned of strange goings on and the presence of pirates, they set out to find that not all is what it seems...'   An adventure for 'To The Stars, Stellar Cadets!' Also...   [click here for more]
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To The Stars, Stellar Cadets!

To The Stars, Stellar Cadets!


'Always dreamed of blasting through space on the back of a nuclear bullet trading laser fire with wicked alien menaces? How about exploring mysterious worlds and trading with exotic races? Perhaps you’d like to hunt down nefarious pirates in haunted asteroid belts?    Now’s your chance! Join the STELLAR CADETS and travel the stars for the Stellar Navy!'  ...   [click here for more]
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