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"England Expects..." Bundle [BUNDLE]

"England Expects..." Bundle [BUNDLE]


This special bundle product contains the following titles. "England Expects..." CORE RULES Regular price: $3.92 Bundle price: $4.59 Format: Watermarked PDF This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships,...   [click here for more]
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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’ may comprise of a variable...   [click here for more]
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"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES

"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES


This scenario is based upon the protracted hostilities between Britain and France in India over the course of two years during the time of the American War of Independence.  There were five battles of note during this period, fought between the French admiral Bailli de Suffren and the British admiral Sir Edward Hughes in the Indian Ocean between February 1782 and June 1783.  Each battle is designed...   [click here for more]
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"England Expects..." SCENARIO #1... SPIRIT

"England Expects..." SCENARIO #1... SPIRIT


On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson. This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * *...   [click here for more]
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"England Expects..." SCENARIO #3... NILE

"England Expects..." SCENARIO #3... NILE


Napoleon Bonaparte has taken an expeditionary force into Egypt, and Great Britain vehemently objects. Lord Nelson is dispatched to locate and sink the French Mediterranean fleet... And... He did - on both counts! This scenario is the Third in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.   * * * ...   [click here for more]
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A Green and Unpleasant Land RPG background and scenario

A Green and Unpleasant Land RPG background and scenario


“A Green and Unpleasant Land” The place: Earth... The time: Early 22nd Century… The situation: Desperate! Hmm, let me explain a little more… Mankind is still around, though God and Mother Nature have tried their damndest to eradicate us. A hundred years of abnormal solar activity and tectonic repercussions have reduced the population to an almost insignificant amount. But...   [click here for more]
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A Selection of Short Stories

A Selection of Short Stories


A SELECTION OF SHORT STORIES. A Soldier's Story. 1100 words. Medieval Historical Fiction. Promises . 1800 words. Wild West Supernatural Action. Bad People . 2400 words. Modern Thriller. First Day . 4400 words. Nordic Myth Action Thriller. The Coin . 6800 words. Young Adult Supernatural Thriller. Bearkin . 12000 words....   [click here for more]
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BANNOCKBURN 1314 - A Wargame Scenario

BANNOCKBURN 1314 - A Wargame Scenario


The year is 1314. The English King Edward II raises an army and travels north to relieve Stirling castle. The Scots, under The Bruce, wait for him near Bannockburn... We include all necessary information to stage the game, with three sets of 'Orders of Battle' for the popular game systems: DBMM, FoG (Field of Glory) and Warmaster...   [click here for more]
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Bretwalda - Army Roster Sheet

Bretwalda - Army Roster Sheet


Here is the Army Roster Sheet for our BRETWALDA wargame. ...   [click here for more]
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Bretwalda - Core Rules

Bretwalda - Core Rules


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting battles in Dark Age Europe (5th to 11th Centuries AD), involving small or large numbers of units, in a tabletop situation. The game is meant to be played by two or more players, each having control of a 'Guard' (division). The whole Army may comprise of a variable number of units depending upon the size...   [click here for more]
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Bretwalda - Play Sheet

Bretwalda - Play Sheet


Here is the Play Sheet for our BRETWALDA wargame. ...   [click here for more]
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Daemon's Blood

Daemon's Blood


Daemon's Blood Ageneric scenario for any Fantasy genre RPG Introduction A small scenario concerning the disappearance of the son of a local town elder. Obviously not all is as it seems. Enjoy… ...   [click here for more]
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England Expects...: MARKERS

England Expects...: MARKERS


Here are the three MARKERS sheets for the "England Expects..." Naval Wargame by Ian F White. Sheet #1 = Basic Markers (Movement, Firing, Grappling and Shaken). Sheet #2 = Commander Markers (Admirals and Officers). Sheet #3 = Flag Markers (British, French, Spanish, Dutch and American). Presented here for ease of printing. ...   [click here for more]
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England Expects...: SQUADRON LOG SHEET

England Expects...: SQUADRON LOG SHEET


Here is the SQUADRON LOG SHEET for the "England Expects..." Naval Wargame by Ian F White. Presented here for ease of printing. ...   [click here for more]
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GRUNWALD 1410 - A Wargame Scenario

GRUNWALD 1410 - A Wargame Scenario


The year is 1410AD. The Teutonic Order seeks to extend its territories into Poland... But the locals strongly object to the idea!  This wargame scenario covers the Battle of Tannenberg / Grunwald fought between the Teutonic Order (and guests) and the allied armies of Poland and Lithuania. We include all necessary information to...   [click here for more]
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MONCKS CORNER, 1781 - An AWI Wargame Scenario

MONCKS CORNER, 1781 - An AWI Wargame Scenario


This is a hypotheticsl Wargames scenario for the American War of independence. It follows the events of the Battle of Eutaw Speings and pits the Americans under Major-General Nathaniel Greene against the British under General Sir Henry Clinton. It is a game for two players ideally, but up to six may be possible. The four-page scenario provides a little background information, an oredr of battle...   [click here for more]
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NEVILLE'S CROSS 1346 - A Wargame Scenario

NEVILLE'S CROSS 1346 - A Wargame Scenario


England is at war with the old enemy France. While the English Monarch campaigns in France, his French counterpart appeals to the Scottish king to draw away troops with an incvasion of his own. Eventually, Scottish troops cross the border and are met by an English force at Neville's Cross. We include all necessary information to stage the game, with two sets of 'Orders of Battle'...   [click here for more]
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NICOPOLIS 1396 - A Wargame Scenario

NICOPOLIS 1396 - A Wargame Scenario


The year is 1396AD. A Hungarian Army, bolstered by the creame of Western European chivalry, marches to stop the advance of the Ottoman Empire. Things come to a head at the town of Nicopolis on the banks of the Danube... This wargame scenario covers the Battle of Nicopolis fought between the Hungarian, French and Wallachian forces and the allied Ottomanand...   [click here for more]
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Rpg Player Sub_plots

Rpg Player Sub_plots


RPG PLAYER SUB-PLOTS is a series of 12 cards which are used by a GM in a one-off game (with pre-gen PCs) to add another level of 'spice' to his game and offer extra role-play opportunity to the Players. Each Player gets a card, keeps it secret, but plays to it's effects, allowing the GM to try and guess who was wom at the end of the game. Just adds that extra bit of fun...   [click here for more]
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SHORT STORIES By Ian F White

SHORT STORIES By Ian F White


This is a compilation of six short stories by Ian F White.                       A SOLDIER'S STORY. 1100 words. Medieval Historical Fiction. 2. PROMISES. 1800 words. Wild West Supernatural Action. BAD PEOPLE. 2400 words. Modern Thriller. FIRST DAY. 4400 words. Nordic Myth Action Thriller. THE COIN. 6800 words. Young Adult Supernatural Thriller. BEARKIN. 12000 words. Nordic Myth...   [click here for more]
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Sunset

Sunset


SUNSET by Ian F White. A Novella  Victor, the latest generation in a family of soldiers, is unwittingly burdened by the personal issues of everyone around him as he struggles to come to terms with the loss of his comrade and closest friend. Note: Contains a little graphic violence and bad language throughout. ...   [click here for more]
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The dAVe RPG System

The dAVe RPG System


First of all, please note that this is a game for players looking for more of a role-play than roll-play experience.  This RPG system is designed to enable Games Masters and Players alike to create a fast-pulsed gaming experience incorporating tense high adventure in any type of suitable setting and Genre: Action/Adventure, Horror, Supernatural, etc. It takes its inspiration...   [click here for more]
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The Headman's Daughter

The Headman's Daughter


The Headman's Daughter A Horrific Supernatural Adventure in a not-too-historical Feudal Japan Introduction This little one-shot adventure is set in a sort of Feudal Japan, where contact with supernatural entities would be rare but not unknown. We present statistics and game rules specifically for the Savage Worlds system by Pinnacle Entertainment, but these can...   [click here for more]
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The Treasure Of Captain Vaine

The Treasure Of Captain Vaine


The Treasure of Captain Vaine ~Being a Pirate Treasure-hunt Scenario for Four to Six Players~ Introduction This is a simple scenario for use with any RPG system. I provide general data throughout which may be easily adapted to your favourite game. The scenario will present your players with a number of typical role-playing experiences; Combat, Interaction, Humour, Frustration, a Tough Choice, and...   [click here for more]
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Time-Spiral Setting for dAVe RPG

Time-Spiral Setting for dAVe RPG


This is the first Setting for the dAVe RPG system. The Player Character's are members of an Agency dedicated to protecting humanity throughout time and space from an aggressive alien race. ...   [click here for more]
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UNHOLY ALLIANCE

UNHOLY ALLIANCE


Logline: An Allied Special Operations Executive Unit is formed to foil the plans of a demonic entity which is accidentally released during World War 2   Back Page Blurb: Reverend John Sykes, a reluctant agent for the British Special Operations Executive, is tasked with retrieving a religious artefact from war-torn Poland. The assignment is a success, but complications lead to a follow-up mission...   [click here for more]
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