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Mutants & Masterminds Threat Report #39: Eris

Mutants & Masterminds Threat Report #39: Eris


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #3: Doctor Shock

Mutants & Masterminds Threat Report #3: Doctor Shock


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #40: The Looking Glass Gang, Part 1

Mutants & Masterminds Threat Report #40: The Looking Glass Gang, Part 1


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #41: The Looking Glass Gang, Part 2

Mutants & Masterminds Threat Report #41: The Looking Glass Gang, Part 2


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #42: The Eightfold Web

Mutants & Masterminds Threat Report #42: The Eightfold Web


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #43: Dracula

Mutants & Masterminds Threat Report #43: Dracula


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #44: Ku Tu the Eternal

Mutants & Masterminds Threat Report #44: Ku Tu the Eternal


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #45: Jade Spider

Mutants & Masterminds Threat Report #45: Jade Spider


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #46: Professor Zed

Mutants & Masterminds Threat Report #46: Professor Zed


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #47: The Starbreed, Part One

Mutants & Masterminds Threat Report #47: The Starbreed, Part One


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #48: The Starbreed, Part Two

Mutants & Masterminds Threat Report #48: The Starbreed, Part Two


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #49: Dollface

Mutants & Masterminds Threat Report #49: Dollface


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #4: Fallout

Mutants & Masterminds Threat Report #4: Fallout


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #50: Doc Otaku

Mutants & Masterminds Threat Report #50: Doc Otaku


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #51: The Atom Family

Mutants & Masterminds Threat Report #51: The Atom Family


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #5: Anvil

Mutants & Masterminds Threat Report #5: Anvil


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #6: King Babylon

Mutants & Masterminds Threat Report #6: King Babylon


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #7: Mindfire

Mutants & Masterminds Threat Report #7: Mindfire


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #8: Tribal

Mutants & Masterminds Threat Report #8: Tribal


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Mutants & Masterminds Threat Report #9: Motherboard

Mutants & Masterminds Threat Report #9: Motherboard


The Threat Report is formatted as an update from AEGIS, the American Elite Government Intervention Service, the government agency in the World of Freedom tasked with handling super-powered menaces. In particular, initial Threat Reports deal with increased activity coming out of Emerald City on the west coast, to tie-in with the forthcoming Heroes Journey adventure series, also set in Emerald City....   [click here for more]
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Night's Watch

Night's Watch


Though the Great Houses and their vassals play the eternal Game of Thrones, there are some who do not. The men of the Night's Watch guard the immense and icy Wall, built in the ancient days of Westeros to hold back the terrible things of the Long Night. Once a mighty cohort of brave knights and lords who gave up everything to protect the Seven Kingdoms from the predators of the Far North, the Night's...   [click here for more]
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Out of Strife, Prosperity

Out of Strife, Prosperity


Whether they are a peaceful agrarian House known for their vast fields of grain and fine warhorse bloodlines, or a sinister House notorious for their extravagant wealth and rumors of assassins in their employ, noble Houses are defined by the kinds of Wealth Holdings they invest in. With more than sixty new and updated Wealth Holdings, Out of Strife, Prosperity provides a fantastic resource...   [click here for more]
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Peril at King's Landing

Peril at King's Landing


Note: This is the adventure included in A Song of Ice and File Roleplaying Game: A Game of Thrones Edition. Fight for the King's Favor! King Robert I Baratheon, victorious conqueror of the Seven Kingdoms, has declared a tournament at King's Landing! All the great scions of the noble houses, the banner knights, and sworn swords come from across the land to answer the...   [click here for more]
Green Ronin  $11.95

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Power Profiles

Power Profiles


Absolute Power! The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That’s...   [click here for more]
Green Ronin  $19.95

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Rogues Gallery

Rogues Gallery


Rogues Gallery collects supervillains from Green Ronin’s popular PDF series of the same name, with the addition of new material and never-before-seen characters. It has dozens of fearsome foes for your Mutants & Masterminds series, enough to keep your heroes busy stopping schemes and saving the world for quite some time! In its pages you will find solo and loner villains,...   [click here for more]
Green Ronin  $17.95

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Shadowspawn's Guide to Sanctuary

Shadowspawn's Guide to Sanctuary


Welcome to Sanctuary, Welcome to Thieves' World! Sanctuary is one dangerous city. Thieves and murderers stalk its streets. Cutthroats and cultists lurk in the shadows and death is a constant companion. It is a city that has seen gods battle overhead, where the fate of the Rankan Empire once hung in balance. It is a hotbed of politics in the Known World, destination for bizarre people from far across...   [click here for more]
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Silver Age

Silver Age


Never were heroes more powerful than in the legendary Silver Age of comics. Now Mutants & Masterminds places that power—and responsibility—in your hands with the Silver Age sourcebook! Learn how to create M&M heroes with the kind of style and power of characters in the Silver Age, assisted by ready-made hero archetypes and character design advice. Use...   [click here for more]
Green Ronin  $14.95

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Skull & Bones

Skull & Bones


Roll the Bones! Pirates prey upon Spanish Galleons, adventurers search for buried treasure, and the dead walk the streets of Port-au-Prince--this is the world of Skull & Bones. If you are looking for swashbuckling pirate adventure, look no further. Skull & Bonesbrings the history and legends of the Golden Age of Piracy to life. Within these pages you'll find: New core classes...   [click here for more]
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Spaceship Zero: Slave Ship of Despair

Spaceship Zero: Slave Ship of Despair


WHAT is the twisted fate of an Earth teeming with space frogs bent on galactic conquest? WHY are these aliens stripping the planet of all its resources? WHO is the elusive Chosen One, and what part will he play in the destiny of Spaceship Zero? HOW can the crew keep the secrets of the apocalyptic Better-Than-Light Drive from their captors? WHERE is the final destination of the massive and deadly Slave...   [click here for more]
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Spark to Powder

Spark to Powder


Spark to Powder moves the Chronicle System's technological "slider" a little bit further up the timeline, to what might be termed the Gunpowder Age. This PDF book presents equipment and Benefits that reflect the advent of gunpowder and firearms technologies, but also examines some of its ramifications on a House’s Holdings and its Warfare Units as well. The Black Powder chapter...   [click here for more]
Green Ronin  $4.95

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Supernatural Handbook

Supernatural Handbook


There are Things That Go Bump in the Night...   The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural...   [click here for more]
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Tales of Freeport

Tales of Freeport


Rousing Tales of Blood and Thunder! Anything can happen in Freeport—and in this book, it does! Evil serpent folk, hidden pirate treasure, lost civilizations, foreign intrigue, scheming merchants, nightmarish creatures and marauding orcs are all in a day’s work in the City of Adventure. Death lurks around every corner, but wealth and glory await those with the strength...   [click here for more]
Green Ronin  $18.95

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Testament: Roleplaying in the Biblical Era

Testament: Roleplaying in the Biblical Era


You've Read The Book, Now Play The Game! There were giants in the Earth in those days, and also after that, when the sons of God came in onto the daughters of men and they bare children to them, the same became mighty men which were of old, men of renown. --The Book of Genesis The world of the Bible comes to life in this campaign setting for 3rd Era rules. Play a wandering Babylonian...   [click here for more]
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Testament: The Hittites

Testament: The Hittites


Behold the People of Hatti! 2003 saw the release of Green Ronin Publishing's Testament: Roleplaying in the Biblical Era, opening the doorway to exciting adventures in the world of the Old Testament. Now, two years later, Green Ronin is proud to present Testament: The Hittites, the long awaited expansion to this popular d20 game setting. Testament: The Hittites expands the scope...   [click here for more]
Green Ronin  $6.95

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The Freeport Trilogy Five Year Anniversary Edition

The Freeport Trilogy Five Year Anniversary Edition


Return to the Adventures that Started It All! In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the 3rd Era phenomenon. But this ENnie and Origins Award winning adventure was just the start, continuing with Terror in Freeport and climaxing with Madness in Freeport. All three adventures have been out of print, but no longer! The Freeport Trilogy...   [click here for more]
Green Ronin  $15.95

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The Psychic's Handbook

The Psychic's Handbook


Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards,...   [click here for more]
Green Ronin  $9.95

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Thieves' World Gazetteer

Thieves' World Gazetteer


Azehur, Firaqa, the Rankan Empire, the Kingdom of Ilsig and more have resonated in the stories and deeds of the famous heroes and villains of Sanctuary. The Thieves' World Gazetteer presents all new information on the world of Sanctuary, expanding the focus to reveal the peoples and places in the Known World. From the Cold Lands in the northeast to the Gate of the East, Mrsevada, the Thieves'...   [click here for more]
Green Ronin  $11.95

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Thieves' World Player's Manual

Thieves' World Player's Manual


Sharpen Your Blade and Watch Your Back! Since 1979, Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. It is a place appropriately nicknamed "Thieves' World." The fourteen anthologies of the Thieves' World series and the Sanctuary novel by Lynn Abbey have detailed this dark and dangerous city and the world in which it exists, through the literary...   [click here for more]
Green Ronin  $16.95

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Threat Report

Threat Report


The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from...   [click here for more]
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Time of Crisis, Second Edition

Time of Crisis, Second Edition


The End of the World is just the beginning... Dozens of supervillains dream of destroying the world, but only Omega, Lord of the Terminus, has the means to destroy all Earths, parallel dimensions without end. Only four worlds remain, the lynchpins of the omniverse, and only the heroes can save them! In this new, updated second edition of the first published Mutants & Masterminds...   [click here for more]
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Trojan War

Trojan War


Prepare for Battle! Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. Trojan War gives you everything to bring Bronze Age Greece to life,...   [click here for more]
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True20 Freeport: The Lost Island

True20 Freeport: The Lost Island


Freeport began with the classic adventure Death in Freeport and now it returns to those roots with new adventures for True20 Adventure Roleplaying. The series kicks off with a bang with The Lost Island. This adventure takes the heroes from the streets of Freeport on a dangerous voyage through uncharted waters to a mysterious island. What's there and who wants it? Who is a friend...   [click here for more]
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True20 Warrior's Handbook

True20 Warrior's Handbook


The final sourcebook spotlighting the three heroic roles of True20 Adventure Roleplaying, the Warrior's Handbook is all about combat, from brutal hand-to-hand fighting with primitive weapons to shootouts with modern or futuristic armaments and mass warfare with entire armies. This sourcebook provides options and enhancements for the True20 combat rules, new skill and feat options...   [click here for more]
Green Ronin  $9.95

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Villainous Lairs: Amusement Park

Villainous Lairs: Amusement Park


While some super-criminals make do with a flophouse, cheap motel, or abandoned squat in the heart of the city, having a true lair is a sign you have truly arrived in the world of supervillainy. Master-criminals often have complexes to rival powerful nations, hidden away in mysterious and inaccessible parts of the world, or else hidden in plain sight, right under the heroes' noses, perhaps...   [click here for more]
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Warriors & Warlocks

Warriors & Warlocks


A Mutants & Masterminds Sword & Sorcery Sourcebook Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information on...   [click here for more]
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Wedding Knight

Wedding Knight


A wedding should be a time of happiness and celebration, as two families come together in a union of love. That is, of course, unless the two families in question are noble houses of Westeros, and the wedding is supposed to end a long and bitter feud between them. Wedding Knight is an introductory tale for A Song of Ice and Fire Roleplaying (SIFRP), built around the story...   [click here for more]
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Wild Cards

Wild Cards


Aces and Jokers Wild! In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers. In 1985, the first book in the Wild Cards...   [click here for more]
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Wild Cards SCARE Sheet 10: Rustbelt

Wild Cards SCARE Sheet 10: Rustbelt


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
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Wild Cards SCARE Sheet 11: The Aces of the People's Paradise of Africa, Part 1

Wild Cards SCARE Sheet 11: The Aces of the People's Paradise of Africa, Part 1


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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Wild Cards SCARE Sheet 12: The Aces of the People's Paradise of Africa, Part 2

Wild Cards SCARE Sheet 12: The Aces of the People's Paradise of Africa, Part 2


SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books,...   [click here for more]
Green Ronin  $1.95

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