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Player Paraphernalia #75 Orders of Arcane Lore

Player Paraphernalia #75 Orders of Arcane Lore


Player Paraphernalia #75 Orders of Arcane Lore An original concept by Adam Matherly, Orders of Arcane Lore present cavalier orders based on the eight schools of magic. New feats are also included to build upon these orders. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing...   [click here for more]
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Player Paraphernalia #76 Giant Hunters and Beast Lords

Player Paraphernalia #76 Giant Hunters and Beast Lords


Player Paraphernalia #76 Giant Hunters and Beast Lords Two class concepts set to fighter, barbarian, and ranger archetype and two new cavalier Orders The Giant Hunter gains a boost in strength to take on the larger brutes and eventually learns how to alter his form to level the playing field when attacking creatures of the giant variety. The Beast Lord takes on bestial features to tap into his own...   [click here for more]
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Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons

Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons


Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons This issue of the Player Paraphernalia offers an alternate look at the witch, providing a bookish archetype along with eight new patrons based on the eight traditional schools of magic. In addition, two new feats and a new hex is included that work well with the Arcane Initiate archetype. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #78 The Deathly Orders

Player Paraphernalia #78 The Deathly Orders


Player Paraphernalia #78 The Deathly Orders This issue introduces nine new cavalier orders. Each order revolves around a specific type of undead, ranging from the Banshee to the Wraith. So whether your cavalier has the ghoulish taste of flesh or has sworn undying allegiance to a vampire lord, these orders present several new means of serving the lords of entropy. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #79 The Pale Adversary (new Alternate Class)

Player Paraphernalia #79 The Pale Adversary (new Alternate Class)


Player Paraphernalia #79 The Pale Adversary If you saw the last issue, we presented several new undead oriented cavalier orders. And you may be wondering, how can these be employed? Well, in this issue we introduce a new alternate class for the cavalier, the Pale Adversary. This unique class has close ties to the world of the undead with an undead mount and the ability to summon undead allies as it...   [click here for more]
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Player Paraphernalia #8  The Theosophyst

Player Paraphernalia #8 The Theosophyst


Player Paraphernalia #8 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new hybrid character class, the Theosophyst. The Theosophyst couples the power of the cleric and wizard, allowing him to select both divine and arcane spells. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #80 The Natural Orders I (Terrain Based Orders)

Player Paraphernalia #80 The Natural Orders I (Terrain Based Orders)


Player Paraphernalia #80 The Natural Orders I, Terrain Based Orders Introducing eight new cavalier orders based on eight different natural terrains. Sparked from a discussion with Adam Matherly, we present orders ranging from frozen tundras to sun-bleached deserts. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #81 The Blackguard (Hybrid Class)

Player Paraphernalia #81 The Blackguard (Hybrid Class)


Player Paraphernalia #81 The Blackguard The world is full of dark intentions and bleak moral apathy. Issue #81 introduces a new class that thrives in such a world, willing to take advantage of any situation for its own gratification. The blackguard is based on the barbarian and rogue classes, learning to focus hiw own dark deeds to a preternatural degree while learning new ways to use this focus intensity...   [click here for more]
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Player Paraphernalia #82 The Esotericist (Archetype Class)

Player Paraphernalia #82 The Esotericist (Archetype Class)


Player Paraphernalia #82 The Esotericist (Archetype Class) Knowledge is not the province of faith and guidance of gods, and the Esotericist dabbles in the realms of mind and the psyche. Issue #82 presents the Esotericist, an oracle archetype created by Margherita Tramontano. The archetype also includes the "Crazy" curse. A new psychically focused Mystery is also presented that can be used with the...   [click here for more]
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Player Paraphernalia #82.5 The Seeming (Shaman Spirit)

Player Paraphernalia #82.5 The Seeming (Shaman Spirit)


Player Paraphernalia #82.5 The Seeming (Shaman Spirit) A follow up to Issue #82, The Esotericist, this promotional issue introduces the shaman spirit for The Seeming. Built upon the bones of the Seeming Mystery it breaks through the barrier between the physical and psychic worlds. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn...   [click here for more]
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Player Paraphernalia #83 Wizard Implements (Alternate Class Rules)

Player Paraphernalia #83 Wizard Implements (Alternate Class Rules)


Player Paraphernalia #83 Wizard Implements, Alternate Class Rules Seeing the power that can be harnessed from psychically charged objects, there wizards that forego their normal connection to the classical schools of spellcraft to harness the powers of specific tokens of arcane significance. This issue presents an alternate means of implementing the wizard's arcane bond and specialization of arcane...   [click here for more]
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Player Paraphernalia #84 Domains of the Kingdom (Ten Nature Domains)

Player Paraphernalia #84 Domains of the Kingdom (Ten Nature Domains)


Player Paraphernalia #84 Domains of the Kingdom, Ten Nature Domains This issue of Player Paraphernalia offers ten new nature-based domains designed for druids and other nature-themed classes. Offering the contributions of Jeff Gomez and Maria Smolina, the domains of bat, bear, and boar provide the means of capturing the essence of several animals and the rugged taiga environment. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #85 The Seven Odious Orders (Seven Cavalier Orders)

Player Paraphernalia #85 The Seven Odious Orders (Seven Cavalier Orders)


Player Paraphernalia #85 The Seven Odious Orders Introducing seven new cavalier orders based on seven deadly sins. Sparked from a discussion with Adam Matherly, the orders of Anger, Envy, Gluttony, Greed, Lust, Pride, and Sloth. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing...   [click here for more]
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Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)

Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)


Player Paraphernalia #86 Seasoned Flexibility, Three New Archetypes This issue of the Player Paraphernalia presents three new archetypes. The Ruthless Overseer by Derek Blakely presents a rogue archetype that thrives off of the misery of others. The Seasoned Veteran by Nikolai Samarine presents a fighter archetype for a matured warrior. And finally, the Whip Master, another fighter archetype whose...   [click here for more]
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Player Paraphernalia #87 The Precentor (New Paladin Archetypes)

Player Paraphernalia #87 The Precentor (New Paladin Archetypes)


Player Paraphernalia #87 The Precentor (New Paladin Archetype) This issue introduces a new Paladin archetype whose voice lifts even the heavens above, the Precentor. The creation of James Cooke, this archetype melds the bardic performance with the holy service of the paladin. Three new alternate divine bonds are also presented to extend the flexibility of the paladin. Turning off backgrounds for a...   [click here for more]
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Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)

Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)


Player Paraphernalia #88 Taking on the Dead, New Cleric Archetypes This issue introduces three new cleric archetypes that focus on taking the fight to undead. The ghost hunter learns how to harness his ability to channel energy in enhancing his weapons and armor to deal with the incorporeal threats. The Undead Hunter hearkens back to an older version of the cleric, not only using her channel energy...   [click here for more]
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Player Paraphernalia #89 Lead in the Air (New Gunslinger Archetypes)

Player Paraphernalia #89 Lead in the Air (New Gunslinger Archetypes)


Player Paraphernalia #89 Lead in the Air, New Gunslinger Archetypes This issue features the creations of N. Jolly, two gunslinger archetypes that couldn't be further apart in regards to purpose and design, yet this dichotomy offers an interesting balance in functionality. The archetypes are the Close Quarters Combatant and the Heavy Gunner, each focusing on a different type of firearm. Three new feats...   [click here for more]
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Player Paraphernalia #9  The Inviolate Hound

Player Paraphernalia #9 The Inviolate Hound


Player Paraphernalia #9 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new hybrid character class, the Inviolate Hound. The Inviolate Hound couples the power of the inquisitor and rogue to breach any level to find the truth. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)

Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)


Player Paraphernalia #90 Truly Nature's Ally, New Archetypes This issue introduces six new archetypes, each focusing on summoning nature's ally or other wild aspects. There are two new archetypes for the druid, hunter, and ranger, including archetypes that completely replace the spell-casting ability. Based on a thread found in the Pathfinder RPG group on facebook, the challenge was to present something...   [click here for more]
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Player Paraphernalia #91 The Metamorphosis (New Oracle Mystery)

Player Paraphernalia #91 The Metamorphosis (New Oracle Mystery)


Player Paraphernalia #91 The Metamorphosis, New Oracle Mystery This issue features the creation of Joshua Hennington, a new oracle mystery that grants the oracle the ability to harness the power of the eidolon's evolutions to completely transform herself based on her whims and desires. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to...   [click here for more]
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Player Paraphernalia #92 The Magician (New Archetypes)

Player Paraphernalia #92 The Magician (New Archetypes)


Player Paraphernalia #92 The Magician, New Archetypes This issue introduces three new non-arcane archetypes. Rather, these archetypes focus on the craft of the magician: prestidigitation and legerdemain. There is the Stage Magician for the bard that uses his ability to tell astounding stories while performing amazing feats of misdirection and death defying stunts. The Street Magician for the monk prefers...   [click here for more]
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Player Paraphernalia #93 The Magician Part Deux (New Archetypes)

Player Paraphernalia #93 The Magician Part Deux (New Archetypes)


Player Paraphernalia #93 The Magician Part Deux, New Archetypes This issue introduces three new arcane archetypes built upon the concept of the literate caster that prefers to cast his spells at the moment's notice. Rather than spending hours studying, the magician may spontaneously prepare his spells when needed, though at a cost of extra casting time and a bit more vulnerability due to the intense...   [click here for more]
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Player Paraphernalia #94 Vitamancy, the "Other" mancy school

Player Paraphernalia #94 Vitamancy, the "Other" mancy school


Player Paraphernalia #94 Vitamancy, The "Other" mancy school This issue introduces a new arcane school based on "White" magic, conjuring and focusing positive energy for its healing effects. This specialty school provides those that specialize in the ability to cast curative spells normally limited to those with divine connections. It opposes and corollary to the school of necromancy. Nine new spells...   [click here for more]
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Player Paraphernalia #95 Keeping in Focus, Concentration is Key

Player Paraphernalia #95 Keeping in Focus, Concentration is Key


Player Paraphernalia #95 Keeping in Focus, Concentration is Key Casting spells to smash your enemies or fortify your allies can make or break an encounter. And the bane to all spellcasters is the possible loss of a spell while casting due to a myriad of circumstances from enemy attacks to violent weather or movement. This issue introduces two new spells and several new feats designed to aid the caster...   [click here for more]
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Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction

Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction


Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction The concept of the unmounted cavalier is not a new one, but we are offering two new archetypes that take that idea into a whole new direction as well as a darker, more Lovecraftian themed order for those that wish to take their cavaliers into the realm of horror. Rodney Sloan has contributed two pieces to this issue including...   [click here for more]
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Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes

Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes


Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes This issue presents three new archetypes for the wizard. Each focuses on one aspect of the signature class features of the wizard, including the Bondsman, the Familiarist, and the Secondus. The bondsman grants additional abilities to for the wizard that likes to rely on an arcane talisman. The familiarist builds a supernatural bond with...   [click here for more]
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Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules

Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules


Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules While spell-casters prove a powerful and invaluable ally in an adventuring party, there are many times that players choose other options and you end up missing a vital functionary within the party. Options generally run from providing NPC support or adjusting scenarios to deal with missing support. However, this issue...   [click here for more]
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Player Paraphernalia #99 Seasons of Change, New Cleric Domains

Player Paraphernalia #99 Seasons of Change, New Cleric Domains


Player Paraphernalia #99 Seasons of Change, New Cleric Domains In this issue of the Player Paraphernalia series, we explore the four seasons from the perspective of domains. While there is a Seasons sub-domain under Weather, this supplement offers four alternatives, each designed for each of seasons. From the vibrancy of spring to the cold pallor of winter, all four seasons are presented with new domain...   [click here for more]
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Player Paraphernalia - Tools of the Trade #12.5

Player Paraphernalia - Tools of the Trade #12.5


Player Paraphernalia #12.5 Tools of the Trade, the Witch Hunter This promotional issue introduces offers several new tools that any aspiring witch hunter may use when battling the practitioners of the dark arts. Although designed primarily for the Witch Hunter classes presented in issues #11 and #12, these items may be used by most characters when dealing with witches. This is a promotional product,...   [click here for more]
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Player Paraphernalia April Special: Jesting and Buffoonery Abounds

Player Paraphernalia April Special: Jesting and Buffoonery Abounds


Player Paraphernalia April Special Jesting and Buffoonery Abounds (Archetypes +) This issue brings you three archetypes, a new cleric domain, and an Oracle Mystery and Curse that focus on the playful side of role playing in commemoration of the first day of April. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia December Special -- The Diocesan

Player Paraphernalia December Special -- The Diocesan


Player Paraphernalia December Special -- The Diocesan Player Paraphernalia December Special The Diocesan In honor of the Winter Solstice and seasonal holiday, a special December issue of Player Paraphernalia brings you the Diocesan. The Dio-what? The Diocesan, a hybrid class that joins the arcane and spontaneous casting of the sorcerer with the channel energy and domains of the cleric. Although a...   [click here for more]
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Player Paraphernalia June Special, The Verdant Lord

Player Paraphernalia June Special, The Verdant Lord


Player Paraphernalia June Special The Verdant Lord June, the official month of summer. We are celebrating with a special June issue of the Player Paraphernalia that presents a hybrid class focusing on nature and the powers exalted this season of growth and regeneration. The verdant lord takes the powers of the druid and marries it to the spontaneous spell-casting and bloodlines of the sorcerer. In...   [click here for more]
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Player Paraphernalia May Special -- The Opportunist

Player Paraphernalia May Special -- The Opportunist


Player Paraphernalia May Special The Opportunist This special May issue presents a new base class, the Opportunist. Focusing on the more finesseable combat maneuvers including disarm, feint, steal, and trip the Opportunist is nearly as skillful as the rogue while gaining access to a special opportunity pool which empowers many of his class abilities. This issue also introduces the Armor Cutting combat...   [click here for more]
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Player Paraphernalia November Special The Fetid Strider, A Shifter Archetype

Player Paraphernalia November Special The Fetid Strider, A Shifter Archetype


Player Paraphernalia November Special The Fetid Strider, A Shifter Archetype Welcome to the November issue of the Player Paraphernalia series. This issue introduces a new archetype for the Shifter class with the ability to take on the aspect of various vermin. This issue also includes fifteen new aspects based on various vermin ranging from ants to water striders. Turning off backgrounds for a...   [click here for more]
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Player Paraphernalia October Special -- The Juju Doctor

Player Paraphernalia October Special -- The Juju Doctor


Player Paraphernalia October Special The Juju Doctor The month of spooks and spectres, so we decided a Halloween issue was appropriate. Rather than doing something traditional, this issue introduces the Juju Doctor, a spell caster that dwells in both the land of the living and the dead, communicating with the Loa and focusing their powers for a variety of situations. Although loosely based on the...   [click here for more]
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Player Paraphernalia September Special -- The Salty Dog

Player Paraphernalia September Special -- The Salty Dog


Player Paraphernalia September Special The Salty Dog In honor of the International Talk Like A Pirate Day!!! this special September issue presents a new base class, the Salty Dog. Part pirate, part acrobat and very much an amenable carouser, the salty dog seamlessly moves about a ship in the roughest of conditions and has been trained and tried in the art of shipboard skirmishes. While definitely...   [click here for more]
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Spell Innovations, Disrupting Weapons

Spell Innovations, Disrupting Weapons


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Disrupting Weapon spell and includes ten variant spells built around this tried and true divine spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to...   [click here for more]
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Spell Innovations, Draconic Aspects

Spell Innovations, Draconic Aspects


Spell Innovations, Draconic Aspects offers ten spells focusing on the power of dragons. Three spells designed to grant the caster draconic characteristics and seven summoning spells for conjuring dragon kind for aid. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Spell Innovations, Fey Folio

Spell Innovations, Fey Folio


Spell Innovations, Fey Folio offers a focused set of Summoning spells for those of the Fey persuasion. In addition, others spells are included that allow the caster to temporarily grant feyness to himself or another. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Spell Innovations, Mage Armor

Spell Innovations, Mage Armor


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mage Armor spell and includes twenty variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,Scroll Armor. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Spell Innovations, Mage Armor Version II

Spell Innovations, Mage Armor Version II


Spell Innovations, Mage Armor Version II A second look at the Mage Armor spell. Like previous issues of Spell Innovations, this supplement presents alternate version of an iconic spell, but rather than developing several differing spells, this issue presents a system of customizing the Mage Armor spell by breaking it up into a multi-level platform and offering options...   [click here for more]
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Spell Innovations, Mirror Image

Spell Innovations, Mirror Image


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,the Mirror Goggles. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Spell Innovations, Shield

Spell Innovations, Shield


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Shield spell and includes twenty variant spells built around this tried and true arcane spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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Staves of Arcane Focus

Staves of Arcane Focus


Staves of Arcane Focus A new magical treatise on the enchantment of twenty-four staves of magical power, this product introduces staves of arcane focus. As the name implies, these staves grant the arcane wielder the ability to cast the powers of the school associated with the staff. Each staff represents a particular school or sub-school of arcane knowledge. Those that specialize...   [click here for more]
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The Great Player Paraphernalia Index

The Great Player Paraphernalia Index


The Great Player Paraphernalia Index When you get over 100 issues, topics can get forgotten or muddled or you can miss something that you thought you saw but can't quite remember. Well, to help alleviate such matters we now have the Great Player Paraphernalia Index of all issues through 118, including promotional issues and monthly specials. It is Pay What You Want, which means it can be free and if...   [click here for more]
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The Grey Papers Issue #1, Feats and Taxes

The Grey Papers Issue #1, Feats and Taxes


The Grey Papers Issue #1 Feats and Taxes Welcome to the first issue of the Grey Papers. These supplements will offer alternate rules and concepts designed for the 1st edition of the Pathfinder Roleplaying Game™. These rules are conceptualized from various sources then crafted to present something that can be implemented to an existing 1st edition game as desired. This issue will present alternative...   [click here for more]
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The Spell-Works Compendium Volume I

The Spell-Works Compendium Volume I


Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field. In this installment we look at...   [click here for more]
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The Spell-Works Compendium Volume II

The Spell-Works Compendium Volume II


Welcome to the second installment of the Spell Works Compendium. Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical. In this installment we look at spells not only counter the spells of other casters, but actually take...   [click here for more]
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The Spell-Works Compendium Volume III

The Spell-Works Compendium Volume III


Welcome to the third installment of the Spell Works Compendium. Under the direction of Milnizer the Maligned--I mean Magnificent--we have compiled a list of more than sixty spells for your spell casting pleasure. In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object....   [click here for more]
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The Witch Hunter Compendium

The Witch Hunter Compendium


The Witch Hunter Compendium Yes, this is a compendium of all of the material found in various Player Paraphernalias for the Witch Hunter (archetypes, base class, hybrid classes, etc.). However, all of the material has been updated for playability. In addition, a couple new archetypes have been added as well as a new cavalier order, and new feats. And in addition to that addition, the magic sub-domains...   [click here for more]
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