So, your party walks into a tavern ...
Rock Bottom is the seediest of taverns, a ramshackle little out-of-the-way hole in the wall. No one of influence ever goes there. And anyone who'll show a face there is most likely up to no good.
Waysides are drop-in locales to add flavor to your town or city. Each one includes the location stats; tips on how to use it; background information on the origins... [click here for more]
Four Horsemen Present: Mythic Kingdoms
Rules for settlements and PC constructed kingdoms appear in the Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Ultimate Campaign. These provide all the information required for the construction of most normal communities, from discrete little thorps to complex thriving nations. However, there is a distinct lack of the wondrous... [click here for more]
The Pirate Haven of Blackrock is the first in a series of Pathfinder-compatible locations designed for a GM to bolt into any campaign (and with enough details they can be useful for any roleplaying game system). Featuring artwork and map by Gillian M. Pearce (Moon designs- Glorantha project, Mongoose Publishing, etc.) and text by Darren W. Pearce (Lone Wolf, Doctor Who) we hope both the GM and players... [click here for more]
Into the Veil A Veranthea Codex supplement of dark deeds, nautical adventure, and fell piracy for use with the Pathfinder RPG.
While the Veil has always been a cauldron of conflict, deception, and intrigue, there has never been a more exciting time to sail the tesseract seas. The tension between forces is mounting again after years of silent machinations and subterfuge—H’gal grows impatient,... [click here for more]