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 Hottest Maps & Play Aids from Rogue Genius Games
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Cardstock Miniatures: Undead—Grave Threats

Cardstock Miniatures: Undead—Grave Threats


This collection of cardstock miniatures showcases over 45 monsters that are from beyond the grave! Since they're cardstock miniatures you can print out as many as you need for your game tonight. From the doomed lady to the giant soulspike devourer, you're sure to find something to strike fear into the hearts of your players! ...   [click here for more]
Rogue Genius Games  $3.99

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Krazy Kragnar's Magic Staff Emporium

Krazy Kragnar's Magic Staff Emporium


Krazy Kragnar is a trickster, merchant, dealmaker, survivor, and, of course, goblin. As a master trader, his career has a long and colorful history, much of which should not be repeated in polite company. Kragnar first came to prominence when he began a line of used chariot yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Chariots)....   [click here for more]
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Monster Menagerie: Draconis Arcanus

Monster Menagerie: Draconis Arcanus


DRAGONS OF PURE MAGIC The true dragons are broken into numerous groups, each organized around a single common set of concepts they embody. The Chromatic Dragons are all organized by color. The Metallic Dragons are all organized by ore. The Imperial are organized by regions of rule, the Primal by elemental planes and related dimensions. All are creatures of powerful magic. But none are creatures of...   [click here for more]
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Monster Menagerie: Engines of Destruction

Monster Menagerie: Engines of Destruction


Welcome to Engines of Destruction, the third in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam Hing...   [click here for more]
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Monster Menagerie: Howl at the Moon

Monster Menagerie: Howl at the Moon


  Welcome to Howl at the Moon, the seventh in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Howl at the Moon that theme is weremonsters and shapechangers more exotic than the typical werewolf or wererat. In addition to playing with less common choices, we’ve...   [click here for more]
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Monster Menagerie: Oceans of Blood

Monster Menagerie: Oceans of Blood


Welcome to Oceans of Blood, the sixth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from the...   [click here for more]
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Monster Menagerie: Rise of the Goblinoids

Monster Menagerie: Rise of the Goblinoids


Welcome to the Rise of the Goblinoids, the fourth in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to goblins...   [click here for more]
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Monster Menagerie: Winter Ravagers

Monster Menagerie: Winter Ravagers


Welcome to Winter Ravagers, the first in Rogue Genius GamesMonster Menagerie line of monster products. The plan is for every Monster Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typical fantasy...   [click here for more]
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Paper Figures: Aeon Outpost

Paper Figures: Aeon Outpost


Welcome to Aeon Outpost! Paper Figures: Aeon Outpost is a collection of cut-and-tape standees for use in your Starfinder game (or any game where a group of inhuman aliens may be of use)! This set includes: 2 cat-weasel-people 2 chickenwawa-people 1 ugly bug 1 freaky thing 1 fuzzlump (in both “cute” and “giant maw of teeth” modes) 2 crystal pirates 1 squid in a mobile ball of water ...   [click here for more]
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Paper Figures: Morlamaws

Paper Figures: Morlamaws


Leave Them Wanting Morlamaws! Paper Figures: Morlawmaws is a collection of cut-and-tape standees for use in your Starfinder game (or any game where Large sentient chromatic walruses may be of use)! This set includes: 3 morlawmas (one pose, 3 colors) 3 morlamaws in capes! (one pose, 3 colors) ...   [click here for more]
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Paper Figures: Skittermanders

Paper Figures: Skittermanders


Get yer skitter on! Paper Figures: Skittermanders is a collection of cut-and-tape standees for use in your Starfinder game (or any game where you'd like to use adorable furry aliens)! Five colors! Red, Green, Blue, Pink, and Purple! ...   [click here for more]
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Paper Figures: Skittermores

Paper Figures: Skittermores


Keep yer skitter goin'! Paper Figures: Skittermores is a collection of cut-and-tape standees for use in your Starfinder game (or any game where you'd like to use adorable furry aliens)! Three different types: Blank for coloring your own Skittermystics, and Suitermanders And the last two come in five colors! Red, Green, Blue, Pink, and Purple! ...   [click here for more]
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PaperCraft Legions: Titanic Clash!

PaperCraft Legions: Titanic Clash!


The Age of Heroes-when the gods trod the Earth and walked among the people, when monsters crept through the night and hid in the dark places of the world, and when men and women, through the power of their own deeds, could rise above their mortal station to become legends as everlasting and influential as the gods themselves. PaperCraft Legions: Titanic Clash is a collection...   [click here for more]
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Sorcerer's Options: Beyond Bloodlines

Sorcerer's Options: Beyond Bloodlines


Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outside them...   [click here for more]
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The Adventurer's Handbook

The Adventurer's Handbook


"Stuff People Want To Play!" That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder are saying that, shouldn’t...   [click here for more]
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The Forgotten Tomb of Felgar the Goblin King

The Forgotten Tomb of Felgar the Goblin King


Starting a new game? Got the latest edition of your favorite game but are too busy to get something together for the game tonight? If so, then you're ready for a One Night Stand! Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since. Felgar—King...   [click here for more]
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The Genius Guide to 110 Spell Variants

The Genius Guide to 110 Spell Variants


Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make a lot...   [click here for more]
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The Genius Guide to 110 Spell Variants Volume 3

The Genius Guide to 110 Spell Variants Volume 3


While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that there are a lot...   [click here for more]
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The Genius Guide to Another 110 Spell Variants

The Genius Guide to Another 110 Spell Variants


Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make...   [click here for more]
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The Genius Guide to Divination Magic

The Genius Guide to Divination Magic


The saying "knowledge is power" is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination spells allow characters to learn all manner of useful information: whether something is evil, the location...   [click here for more]
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The Genius Guide to Divine Archetypes

The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools...   [click here for more]
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The Genius Guide to Exalted Domains of Light and Lore

The Genius Guide to Exalted Domains of Light and Lore


Exalted Domains are a new option that grants clerics a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character. Exalted domains can be used to create clerics...   [click here for more]
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The Genius Guide to Expanded Favored Class Options

The Genius Guide to Expanded Favored Class Options


In the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player’s Guide introduced a new set of racial favored class options. Members of specific races can get these benefits when they gain a level in a class that...   [click here for more]
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The Genius Guide to Feats of Psionic Might

The Genius Guide to Feats of Psionic Might


Many of the psionic feats presented in this product are designed to be useful to classes that aren’t traditionally psionic and are developed with the assumption that characters using these other classes might want to gain a little psionic ability with the Wild Talent feat. You can use the feats easily in many styles of game or when the psionic focus mechanic is replaced with something less mental...   [click here for more]
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The Genius Guide to Feats of Runic Might II: Runebinding

The Genius Guide to Feats of Runic Might II: Runebinding


Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead...   [click here for more]
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The Genius Guide to Fire Magic

The Genius Guide to Fire Magic


Fire is arguably the most dangerous and most useful of the elements. Fire represents the power of civilization, through cooking, forging, ceramics, and the production of light. It also represents the power of destruction in that it is a threat to farm, forest, and city alike. Fire is the first magic, and the power to rub sticks together to create a living heat that breathes and moves is the first shaman's...   [click here for more]
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The Genius Guide to Hoof and Horn Racial Options

The Genius Guide to Hoof and Horn Racial Options


The Genius Guide to Races of Hoof and Horn added three new playable races to the Pathfinder RPG rules: the asterion, lapith, and piper. Since that PDF was released, Paizo has released the Advanced Players Guide, which contains new options for races to have alternate racial powers or alternate favored class options. In an effort to keep our three new races up to date, this short,...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 9: Bell, Book, & Candle

The Genius Guide to Loot 4 Less Vol. 9: Bell, Book, & Candle


Welcome to the ninth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don't deal in one-shot (or even two- or three-shot) magic items. Here in Volume IX: Bell, Book, & Candle, we're looking at a narrow range...   [click here for more]
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The Genius Guide to Loot 4 Less: Things That Make You Go Boom

The Genius Guide to Loot 4 Less: Things That Make You Go Boom


Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less. The Loot 4 Less books are some of the best-selling...   [click here for more]
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The Genius Guide to Simple Monster Templates

The Genius Guide to Simple Monster Templates


You can never have too many monster options. It's a truism of running a campaign. Not only do you want to keep your players guessing and keep creating new challenges for them, but you also very likely want a broad range of thematic choices from which to draw. It's not enough to have just a few CR 5 choices. Instead, these gamers want a few CR choices for every type, theme, and role a monster might...   [click here for more]
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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
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The Genius Guide to the Time Warden

The Genius Guide to the Time Warden


Time is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of durations. Philosophers grant time the power to heal all wounds, but also warn it is the death of all things...   [click here for more]
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The Genius Guide to Wind and Wing Racial Options

The Genius Guide to Wind and Wing Racial Options


The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Guide....   [click here for more]
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Ultimate Options: Grit and Gunslingers

Ultimate Options: Grit and Gunslingers


The gunslinger is the archetypical hero of the west, a lone warrior who pits his skill-at-arms and mettle against threats ranging from challengers desiring a shootout at high noon and bandits threatening to destroy the livelihood of towns and whole territories, to hostile natives and packs of wild animals. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct outgrowth...   [click here for more]
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Ultimate Options: New Arcane Discoveries

Ultimate Options: New Arcane Discoveries


Wizards are portrayed, both in descriptive materials within the game rules, and in most fantasy fiction, as scholars and learned masters of mystic powers who have access to lore and magic tricks second to none. However, in most campaigns there is nothing a wizard can do that a sorcerer cannot. The wizard does gain considerable versatility, in the form of an unlimited number of spells known, but as...   [click here for more]
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Ultimate Options: New Magus Arcana

Ultimate Options: New Magus Arcana


  The magus class represents a trope common in fantasy fiction--the warrior-mage able to swing swords and cast spells with equal skill. From classic sword-and-sorcery wielders such as Michael Moorcock's Elric of Melniboné, to the protagonists of more modern fantasy tales such as Garion from David Edding's Belgariad series or Rand al'Thor from Robert Jordan's Wheel of Time series, the...   [click here for more]
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Ultimate Options: Power of the Ninja

Ultimate Options: Power of the Ninja


The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise. Ultimate Options:...   [click here for more]
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Cardstock Miniatures: Giants—Large and In Charge

Cardstock Miniatures: Giants—Large and In Charge


This collection of cardstock miniatures showcases over 45 monsters that are size Large or bigger! Since they're cardstock miniatures you can print out as many as you need for your game tonight! From the cyclops champion to the two-headed western forest giant, you're sure to find something to crush your players. ...   [click here for more]
Rogue Genius Games  $3.99

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Krazy Kragnar's Black Market Magic Items

Krazy Kragnar's Black Market Magic Items


The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down...   [click here for more]
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Cards for Everybody: Core Cleric Deck

Cards for Everybody: Core Cleric Deck


Pathfinder Second Edition is chock-full of feats, and Everybody Games is here to help you keep them all in the palm of your hand with their all-new Cards for Everybody decks! Each Cards for Everybody deck is designed to give you references for your favorite Pathfinder Second Edition feats, organized in a way that’s fun and organic. This Cards for Everybody Deck includes every feat available...   [click here for more]
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Cards for Everybody: Core Rogue Deck

Cards for Everybody: Core Rogue Deck


By Dustin Knight Pathfinder Second Edition is chock-full of feats, and Everybody Games is here to help you keep them all in the palm of your hand with their all-new Cards for Everybody decks! Each Cards for Everybody deck is designed to give you references for your favorite Pathfinder Second Edition feats, organized in a way that’s fun and organic. This Cards for Everybody Deck includes every feat...   [click here for more]
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Cardstock Miniatures: The Dragon Turtle

Cardstock Miniatures: The Dragon Turtle


This collection of cardstock miniatures showcases the dreaded dragon turtle in a variety of colors and includes Large, Huge, Gargantuan, and Colossal sizes! And best of all, since they're cardstock miniatures you can print out as many as you need for your game tonight! ...   [click here for more]
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Christina Stiles Presents: Waysides - Rock Bottom

Christina Stiles Presents: Waysides - Rock Bottom


So, your party walks into a tavern ... Rock Bottom is the seediest of taverns, a ramshackle little out-of-the-way hole in the wall. No one of influence ever goes there. And anyone who'll show a face there is most likely up to no good. Waysides are drop-in locales to add flavor to your town or city. Each one includes the location stats; tips on how to use it; background information on the origins...   [click here for more]
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Dynastic Races: Paper Minis

Dynastic Races: Paper Minis


By Jacob Blackmon From the works of the all-start artist who created the breathtaking Dynastic Races Compendium, bring the dynastic races to the battlefield with Dynastic Races Paper Miniatures. Featuring a premium array of line art based upon the illustrations found in the Dynastic Races Compendium, the Dynastic Races Paper Miniatures set has over 100 pages of...   [click here for more]
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Pop Culture Catalog: Cruises and Resorts

Pop Culture Catalog: Cruises and Resorts


By Alexander Augunas Breath a little extra life into your Starfinder campaign with Everyman Gaming’s Pop Culture Catalog series! This high-flavor series specializes in providing both players and GMs with everything they need to feel like they’re playing in a living, breathing world by by providing setting-neutral popular culture grounded in Rogue Genius Games’s Blood Space Campaign Setting that...   [click here for more]
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Random Starship Name Generator

Random Starship Name Generator


Name Your Starship! Random 1d100 starship name generator, capable of over 10,000 unique names for your ship in mere seconds! Also! Bonus ray gun effect generator for color and type, using 3d6. ...   [click here for more]
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