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Yuletide Terror

Yuletide Terror


You Better Roll High for Goodness Sake! While travelling through the Mulgahand Mountains, a group of adventurers stumbles upon Hollyglen—a quaint mountain village known for its charm, innovation, and thriving economy built around the wholesale of magical charms and baubles. Arriving just in time for the holidays—and a strange blizzard that interferes with teleportation magic—the heroes are forced...   [click here for more]
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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s encountered...   [click here for more]
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Wand of Vision

Wand of Vision


A recent TV series not give you the ending you wanted? Enjoyed it, but wish it had catered to your favorite fan theory?! Well, worry no more! With the wand of vision, you can put yourself in a pocket reality where everything went the way you would have written it! Since there’s no telling which multiverse of entertainment you’ll want, we present four versions of this marvelous magic item,...   [click here for more]
Rogue Genius Games  $1.00

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Veranthea Collection! [BUNDLE]

Veranthea Collection! [BUNDLE]


NO MERE PDF BUNDLE!The Veranthea Bundle includes hardback and Softback books, as well as all the Veranthea PDFs! 66% off the total price of all these books and you get them in cold, hard, ink! This special bundle product contains the following titles. Veranthea Codex Regular price: $24.95 Bundle price: $3.40 Format: Watermarked PDF Goblins....   [click here for more]
Rogue Genius Games  $319.12 $131.69

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Veranthea Codex: The Matoriksu

Veranthea Codex: The Matoriksu


The Matoriksu is an angler fish of incredible proportions, twisted by the fell magic of the Veil into a monstrous killer that has a uniquely effective means of ensnaring prey. While squids and sharks may have adapted combat based techniques unrivaled in nature, the Matoriksu has evolved a way to consume lesser creatures without struggle, although the method is far more horrific than gnashing teeth...   [click here for more]
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Veranthea Codex: The Black Knight 2.0

Veranthea Codex: The Black Knight 2.0


"It's Only a Flesh Wound!" A Pathfinder Roleplaying Game compatible adventure for four to five 1st-level characters. In a peaceful, idyllic land, the rather humdrum lives of the generous locals is ripped asunder by a local myth: the Black Knight. An item summons this terrifying visage and the PCs recover it! But what to do with it now? It is...   [click here for more]
Rogue Genius Games  $7.95

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Veranthea Codex: The Black Knight - An Adventure for 1st Level Characters

Veranthea Codex: The Black Knight - An Adventure for 1st Level Characters


"It's Only a Flesh Wound!" A Pathfinder-compatible adventure for four-five 1st-level characters that includes a brief introduction to each of the continents of Veranthea. See Veranthea Codex for campaign world. As a bonus, each character gets to choose a campaign trait to help blend them into Veranthea! The Adventure In a peaceful, idyllic land, the rather humdrum lives of the generous locals is...   [click here for more]
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Veranthea Codex: The 5th World

Veranthea Codex: The 5th World


A Pathfinder Roleplaying Game compatible adventure for five to six 16th-18th level PCs. The Trekth may have disappeared but not all of their servants are gone. Massive cities populated by crustacean automatons wander the floor of Veranthea's oceans, any knowledge of their purpose lost to time. Recently scores of influential and important figures throughout the world have disappeared,...   [click here for more]
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Veranthea Codex: Spoony Jawz, Top Pilot of Trectoyri - FREE PDF

Veranthea Codex: Spoony Jawz, Top Pilot of Trectoyri - FREE PDF


Spoony Jawz, hero of a thousand border clashes and pride of the Goblinvania airfleet started life as a smuggler named Bur Snuffbucket. Famed for his luck, youth, and propensity for picking fights with monstrous citizens far larger than himself, Captain Snuffbucket should have had a long and rewarding career as a purveyor of illicit cargo. But no amount of luck is a match for treachery. Bur’s ship...   [click here for more]
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Veranthea Codex: Radical Pantheon 2.0

Veranthea Codex: Radical Pantheon 2.0


Oh, GODS! Even before the Primal Gods' epic battle over Grethadnis and the Scarring that both marred the Fair Continent with wild magic while shattering the distant peak of Mount Nestraka on Urethiel, the gods of Veranthea have played a vital role in the development of the world. Discover the power and prestige the deities have to offer in Veranthea Codex: Radical Pantheon! Within...   [click here for more]
Rogue Genius Games  $12.95

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Veranthea Codex: Radical Pantheon

Veranthea Codex: Radical Pantheon


Oh, GODS! Even before the Primal Gods' epic battle over Grethadnis and the Scarring that both marred the Fair Continent with wild magic while shattering the distant peak of Mount Nestraka on Urethiel, the gods of Veranthea have played a vital role in the development of the world. Discover the power and prestige the deities have to offer in Veranthea Codex: Radical Pantheon! Within...   [click here for more]
Rogue Genius Games  $4.95

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Veranthea Codex: Master in Irons, Shojo Matsumo (NPC) - FREE PDF

Veranthea Codex: Master in Irons, Shojo Matsumo (NPC) - FREE PDF


Master in Irons Cursed and in service to the emperor, His Personage of Golden Fortitude, Shojo Matsumo, a thug and a brute, bound himself in irons to remind him of his promise to serve. Under the emperor's tutelage, Shojo learned to focus his mind and his rage into a refined style. Using the powers of his curse he learned to grow his limbs for extra reach, if only for a few moments. Now in charge of...   [click here for more]
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Veranthea Codex: Lost Legends of Urethiel 2.0

Veranthea Codex: Lost Legends of Urethiel 2.0


The Enchanted Continent offers much to practitioners of magic and masters of the martial arts, but Urethiel’s greatest resources are the legends and myths rife in its teahouses and taverns. Never before have so many of these tales been gathered in one place, each brought to life with beautiful illustrations so that their stories ring true in the minds of players for time immemorial!...   [click here for more]
Rogue Genius Games  $9.95

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Veranthea Codex: Lost Legends of Urethiel

Veranthea Codex: Lost Legends of Urethiel


The Enchanted Continent offers much to practitioners of magic and masters of the martial arts, but Urethiel’s greatest resources are the legends and myths rife in its teahouses and taverns. Never before have so many of these tales been gathered in one place, each brought to life with beautiful illustrations so that their stories ring true in the minds of players for time immemorial! Inside of this...   [click here for more]
Rogue Genius Games  $5.95

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Veranthea Codex: Into the Veil 2.0

Veranthea Codex: Into the Veil 2.0


Still drunk on rum and insensible, the captain of your vessel thought nothing of the vast storm before it was too late and the maelstrom engulfed the ship, crashing it along strange, black coral reefs. Most of the crew died in the ensuing chaos but you survived, swimming until reaching land—or the nearest thing to it. Locals call the island-made-of-shipwrecks the Black Sands Anchorage and claim...   [click here for more]
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Veranthea Codex: Into the Veil

Veranthea Codex: Into the Veil


Into the Veil A Veranthea Codex supplement of dark deeds, nautical adventure, and fell piracy for use with the Pathfinder RPG. While the Veil has always been a cauldron of conflict, deception, and intrigue, there has never been a more exciting time to sail the tesseract seas. The tension between forces is mounting again after years of silent machinations and subterfuge—H’gal grows impatient,...   [click here for more]
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Veranthea Codex: Forever Dark

Veranthea Codex: Forever Dark


Into the Depths of Veranthea As many horrors dwell in the world beneath the surface as wonders, the very history of Veranthea woven throughout its endless passages. Ancient monsters, bizarre magics, strange creatures, and worse are the denizens of the Forever Dark, a place aptly named for the all-consuming shadows that drape its tunnels in an all-pervading darkness that only the most powerful...   [click here for more]
Rogue Genius Games  $10.00

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Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator - FREE PDF

Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator - FREE PDF


Scientific Innovator (Alchemist Archetype) In Veranthea the laws of biology, chemistry, and physics are fundamentally unique and forgiving, allowing for a far wider range of particle reactions not present in any other Material Plane. Scientific innovators exploit these flexible laws of nature to concoct incredible serums and craft fantastic devices that defy the power of mages across the world! This...   [click here for more]
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Veranthea Codex: Beztekorps Prestige Class - FREE PDF

Veranthea Codex: Beztekorps Prestige Class - FREE PDF


Beztekorps Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro. In this FREE PDF: Ankshirr water, a fluid that decreases the weight of objects and creatures! Reiciosteel, a new material ideal for...   [click here for more]
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Veranthea Codex: Beztekorps Prestige Class - FREE PDF

Veranthea Codex: Beztekorps Prestige Class - FREE PDF


Beztekorps Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro. In this FREE PDF: Ankshirr water, a fluid that decreases the weight of objects and creatures! Reiciosteel, a new material ideal for...   [click here for more]
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Veranthea Codex: Adventurer's Handbook

Veranthea Codex: Adventurer's Handbook


Veranthea is a very big place. Between the steampunk, sword and sorcery, divine meddling, and war on Grethadnis, the high fantasy wuxia of Urethiel, the dieselpunk monsters of Trectoyri, the psionic horrors of the Forever Dark, the terrors of what walks in The 5th World, and the tesseract seas of The Veil, it can be very big indeed! Veranthea Codex: Adventurer's Handbook...   [click here for more]
Rogue Genius Games  $20.00

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Veranthea Codex

Veranthea Codex


Goblins. In. Dirigibles! Within these 300+ pages are entire player classes, numerous archetypes, new feats, new races, and over 100 base class NPCs perfect for use in any Pathfinder Roleplaying Game. Whether you’re an adventurer in the grip of Grethadnis’ internecine conflicts, finding your destiny in Urethiel, advancing your monstrous stake in Trectoyri, searching through the Forever Dark for...   [click here for more]
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Ultimate Options: Story Feats

Ultimate Options: Story Feats


Feats to match your character and the GM's storyline. Add abilities based on your actions and goals met in-game to become more than just another character on the board. Useable for monsters and NPCs as well, story feats bring your game to a whole new level of awesome. Let the rules help you tell a legendary story! ...   [click here for more]
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Ultimate Options: Power of the Ninja

Ultimate Options: Power of the Ninja


The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise. Ultimate Options:...   [click here for more]
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Ultimate Options: New Magus Arcana

Ultimate Options: New Magus Arcana


  The magus class represents a trope common in fantasy fiction--the warrior-mage able to swing swords and cast spells with equal skill. From classic sword-and-sorcery wielders such as Michael Moorcock's Elric of Melniboné, to the protagonists of more modern fantasy tales such as Garion from David Edding's Belgariad series or Rand al'Thor from Robert Jordan's Wheel of Time series, the...   [click here for more]
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Ultimate Options: New Arcane Discoveries

Ultimate Options: New Arcane Discoveries


Wizards are portrayed, both in descriptive materials within the game rules, and in most fantasy fiction, as scholars and learned masters of mystic powers who have access to lore and magic tricks second to none. However, in most campaigns there is nothing a wizard can do that a sorcerer cannot. The wizard does gain considerable versatility, in the form of an unlimited number of spells known, but as...   [click here for more]
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Ultimate Options: Grit and Gunslingers

Ultimate Options: Grit and Gunslingers


The gunslinger is the archetypical hero of the west, a lone warrior who pits his skill-at-arms and mettle against threats ranging from challengers desiring a shootout at high noon and bandits threatening to destroy the livelihood of towns and whole territories, to hostile natives and packs of wild animals. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct outgrowth...   [click here for more]
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Ultimate Options: Bardic Masterpieces

Ultimate Options: Bardic Masterpieces


Masterpieces are special performances for bards that represent the abilities of a grand master in a given bardic talent, and were first introduced in Ultimate Magic. Generally taken in place of a feat or spell known, masterpieces serve two useful functions for bard players. First, they give bards some flavor that makes them different than just “banjoplaying sorcerers with a lot of skill points,”...   [click here for more]
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Ultimate Occult

Ultimate Occult


Kill Things With Your Mind! There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want to miss out...   [click here for more]
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Ultimate Charisma

Ultimate Charisma


Command, Conquer, Control! Raise armies, expand your reputation, and secure victory over your foes using Ultimate Charisma, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Ultimate Charisma gives GMs and players all the tools they need to put their charisma to the test as they recruit a legion of followers, exercise their leadership skills, master a variety...   [click here for more]
Rogue Genius Games  $15.00

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The Tomb-World of Alak-Ammur

The Tomb-World of Alak-Ammur


Even within the deepest recesses of history’s own heart, one cannot find a sorcerer more powerful nor infamous than the man known as Alak-Ammur. His origins lie hidden behind a veil of lies and half-truths so thick that it is useless to even speak of them. Know simply this, that Alak-Ammur grew strong in the ways of arcane lore as easily and quickly as other men take to breathing fresh air. Few...   [click here for more]
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The Theta Files: Tanque

The Theta Files: Tanque


"Try to bleed with dignity." The Theta Files provide illustrations, game stats, and background for heroes and villains you can drop directly into your 3rd edition Mutants & Masterminds campaign. Tanque is a PL 10 battlesuit with a passion for tech! ...   [click here for more]
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The Theta Files: Ember

The Theta Files: Ember


"You have my permission to scream." The Theta Files provide illustrations, game stats, and background for heroes and villains you can drop directly into your 3rd edition Mutants & Masterminds campaign. Ember is a PL 14 super with a brightly burning anger! ...   [click here for more]
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The Theta Files: Abe-X

The Theta Files: Abe-X


"GRRRRRRRRR" The Theta Files provide illustrations, game stats, and background for heroes and villains you can drop directly into your 3rd edition Mutants & Masterminds campaign. Abe-X is PL 10 cyborg with a primal temper! ...   [click here for more]
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The Skaldwood Blight

The Skaldwood Blight


Doom Has Come to the Northfells! A demon lord has invaded the harsh northern land of stalwart barbarians, ancient magic, and mysterious fey. Can your heroes uncover the demon lord's plots, vanquish his minions, and save the Northfells from corruption and destruction? Seize destiny and save the land! The Skaldwood Blight Adventure Path is a complete Pathfinder Second Edition campaign taking characters...   [click here for more]
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The Littlest Shoggoth

The Littlest Shoggoth


The Smallest Shoggoth of All Of all the Mythos creatures roaming around lost R’lyeh, Squammy the shoggoth is the smallest, least frightening of them all. Tired of being teased and picked on, he sets off for the world of man to prove that he’s got what it takes to be a real monster. The Littlest Shoggoth is a heartwarming tale of holiday horror. With non-Euclidean verse and sanity-blastingly...   [click here for more]
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The Grimoire Arcane: Book of Eight Schools

The Grimoire Arcane: Book of Eight Schools


The wizard is the class with a thousand and one class features, each spell a unique and iconic trick or ability. It’s also, at least in a way, the class that has eight other classes hidden within it: a canny wielder of defensive magics, a summoner of fearsome servants, a seer of things unseen by most, a mind-bending manipulator, a hurler of fire and lightning, a devious dissimulator, a master of...   [click here for more]
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The Ghosts of Sparwell Lodge

The Ghosts of Sparwell Lodge


An Ill Wind Blows The exclusive Sparwell Lodge exemplifies a vanishing class of aristocratic clubs. The lodge has a long and glorious tradition, but time has eclipsed the martial glories of its members. But now the lodge, and indeed the whole region around it, has begun to suffer attacks from eldritch vexwinds. The members of the lodge seem helpless to stop these attacks, and some whisper they may...   [click here for more]
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The Genius Guide to Wind and Wing Racial Options

The Genius Guide to Wind and Wing Racial Options


The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Guide....   [click here for more]
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The Genius Guide to What's In My Pocket? Part Deux

The Genius Guide to What's In My Pocket? Part Deux


Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them. To assist in such efforts, this second volume of The Genius Guide to What’s in My Pocket? provides some more odd little items,...   [click here for more]
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The Genius Guide to What's in my Pocket?

The Genius Guide to What's in my Pocket?


It’s fairly common for randomly generated treasure to include a few mundane or low-value items. While these may be appreciated and hoarded for the few coins they can raise at low-levels, fairly early in most campaigns players stop caring much about items taken from the standard equipment tables (players only appreciate so many sunrods). However, sometimes a GM wants to spark some interest and mystery...   [click here for more]
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The Genius Guide to Variant Multiclassing Rules

The Genius Guide to Variant Multiclassing Rules


Add Some Class to Your Character! The Genius Guide to Variant Multiclassing Rules lets any character add just a little of another classes' ability, by sacrificing feats instead of losing crucial class levels. This tome covers variant mulcticlassing for every base, core, hybrid and alternate class, offers variant prestige class rules using the same system, and expands the rules into dedicated...   [click here for more]
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The Genius Guide to Vampire Magic

The Genius Guide to Vampire Magic


From the Biteless Bite to the Remains of the First, this book includes 10 new vampire-based magic items, including an ancient and valuable artifact, and a bonus ritual, to make any blood-sucker night invincible! ...   [click here for more]
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The Genius Guide to the Wolfshead

The Genius Guide to the Wolfshead


Unleash Bedlam! A hybrid Barbarian/Rogue class for Pathfinder 1st Edition, the wolfshead is a master of stealth, cunning, and ferocity who emulates the predatory talents of the most dangerous hunters in nature, from falcons, to sharks, to wolves. An excellent scout, ranged combatant, and hit-and-run skirmisher, the wolfshead is best when able to cull outlier foes from a group, or move...   [click here for more]
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The Genius Guide to the Witch Hunter

The Genius Guide to the Witch Hunter


The Witch Hunter is a 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing,...   [click here for more]
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The Genius Guide to the Wildshaper

The Genius Guide to the Wildshaper


Full attack bonus progression? Shape shift at first level? You've come to the right place. Some individuals develop a special connection to nature and become rangers, druids, or hunters. Members of these classes learn many of nature’s secrets: movement and survival in natural terrain, the strengths and weaknesses of various kinds of creatures, communication and friendship with animals, and...   [click here for more]
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The Genius Guide to the War Master

The Genius Guide to the War Master


The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and players with no sense of strategy...   [click here for more]
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The Genius Guide to the Vanguard

The Genius Guide to the Vanguard


One of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities. The classic tales we all know abound with heroes who mix swordplay and spellcasting, excelling at both but...   [click here for more]
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The Genius Guide to the Time Warden

The Genius Guide to the Time Warden


Time is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of durations. Philosophers grant time the power to heal all wounds, but also warn it is the death of all things...   [click here for more]
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The Genius Guide to the Time Thief

The Genius Guide to the Time Thief


Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games. The reason is obvious time is a...   [click here for more]
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